It says the beta was to test multiplayer so hopefully that means the PvP multiplayer mode and not the campaign co-op mode. If so, I’m fine with that; the pvp mode looked interesting but that’s not what I’m really buying it for.
Traditional, pre-2006, beta tests were bug hunts in feature complete software. Then public beta tests became a thing that rapidly evolved into marketing for a finished game. Most public betas don’t see any bugs fixed on launch.
Generally, devs have felt very pressured when given multiple release date goals. By that I mean getting out a playable E3 demo, a “beta”, a demo, an early access for preorders…
It means if, say, the character has always had a clipping issue with their holster but it’s not a priority, the team can focus on important work/bugs first and their QA just kind of acknowledges the weird holster. But anytime they’re releasing, every detail like that has to be trimmed up for however many levels are coming out.
So yeah, I’m in favor of them avoiding any marketing betas if it helps them.
My knee jerk reaction is that the rumors I heard that the game isn’t in a good place might be more then rumors. That sucks, I was really excited for this one, I hope it turns out great.
My guess is that the game gets really repative because that is kinda the Tyranid style. Waves and waves of teeth and claws. Maybe some variations, but how long can you send swarms of the same guy before its boring.
I guess Vermintide and 40k version (can’t remember name) make it work but they are very different games.
Dark Tide hardly works. The “cultists” that are everywhere are usually chaos and die to a stern glare. The game has serious grind problems. The over-the-top waves of 40k make for really boring gameplay.
17 after being groomed for ~3 years when dingus tried to meet up and the parents went loud with twitch. Grooming a 14 year old girl is generally considered in bad taste.
Pls show me where I can get some of this sponsorship money. I’m not usually one to hate train, but this fellow makes it easy, so I’ll take my easy money.
Step 2: Prevent bots from signing in. (You really don’t want to miss this step, otherwise you’re free real estate.)
Step 3: Write your own bots that will scrape other “social” websites for content. This is to attract people before original content begins to form.
Step 4: Sell post priority and upvotes. And there you have it. Your own money generating cesspool of gradual deterioration.
That’s it. And yes… Easier said than done. Step 2 is really the hardest one. Perhaps make it obligatory to sign in with a phone number or something, cause capchas are a whole battlefield in itself. I don’t really know how hard / easy it is to get a bunch of phone numbers to use for this purpose…
I need some extra information on step 4. I’m kind of needy of others’ perceived opinion on me and convinced that ‘number go up’ will convince people of the quality of my ideas.
As such I want to inflate my imaginary numbers, with as little effort as possible. So doing steps one through three is too much hassle.
Where could I aquire me a bunch of upclicks to fill my empty husk of a soul?
You can only do this to sites that skipped or didn’t take seriously enough step 2. Depending on how good the sites filtering requests is, this can range from 100$ linux server running python scripts for account creation. 100 accounts = 100 upvotes. All the way to very sophisticated proxy networking, capcha cracking, in some cases even AI driven internet monopoly demon that isn’t too cheap, so it better be making everyone else miserable enough to make you not think about doing a ninja flip from a 4 story building into a wood chipping machine for a couple of minutes.
kotaku.com
Najnowsze