Gotta love it when companies put something in their legal agreements that just says “we can do whatever the fuck we want.” Is the rest of the wall of text just there to hide that somewhere someone won’t read?
As much as we hate x, airing negative publicity over their attempt to deny responsibility by directly citing back their policy & asking questions might be good.
Collective Shout says it wasn’t their fault, MC and Visa say it wasn’t their fault, Steam and Itch say it wasn’t their fault. Conclusion? No one is to blame! No one did it! What’s more, it didn’t even happen!! it was all a figment of our imagination!
They must be like the guy who is involved in the mischief but since he is not as visible as the others, he pretends that the issue is not with him to see if he gets away with it.
Mutilation seems to imply more than just violence or killing. For example, Days Gone has a scene very early that involves flaying someone’s skin off, I would imagine that type of stuff would qualify.
That’s true but anyone agaimt its inclusion would just say it doesn’t add to the story. “Clearly it detracts from the story, as the player would be distracted by the horrific event instead of enjoying the game” -some hypothetical mastercard Exec, right before fining Valve.
It’s not a court, so there’s no appeal from that, unless there’s an appeal granted by the contract itself.
That’s the thing, who defines what artistic value is? I’ve seen some pretty creative pornography over the years. Is that artistic value? I’ve seen very creative depictions of violence and uses of profanity too. What about on the other end of the spectrum, Is Tetris have artistic value?
I think pornography is an “art” the same way gastronomy is an “art”. Both serve a simple function: one to arouse you, the other to be enjoyable food to eat.
I think the more general definition of art is something that generates more complex emotions and thoughts.
Right now in Rimworld I am sending child soldiers to bring more ammo to the mortars that are busy pounding away at some primitive tribesmen that are angry at me for dumping a few tons of toxic waste on their home or something.
Those that survive the mortar bombardment will be lobotomised and enslaved. If they have enough limbs remaining to be useful to me I will probably use a few of them as slaves and the rest will be sold to the empire. Any that the empire don’t want will be harvested for organs and dumped in a corpse pit.
I didn’t ask if the tribesmen consented to any of this.
I keep trying to learn rimworld. I drop out of most tutorials some time after building a refrigerator. Any recommendations on how to get further along? This is a game I’ll love once I know it but I’m not there yet.
Do the relaxed scenario girl and a lower difficulty for an easier time. Drop in a year round grow area, and mountainous area to mine a base into the mountain.
Lower difficulty, in all present difficulty options the raid strength is determined largely based on your colony wealth. If you have massive towers of gold then expect big raids.
Even flooring adds up to wealth, massive rooms with carpets can become a non insignificant value. This isn’t to say don’t build them, but you should make sure a reasonable amount of your total wealth is invested into warfare. It can be quite easy to hoard things that are useless to you but have a fair bit of value to them.
Absolutely and more! We also have psychic powers, murder robots, friendly murder robots, vampires, genetic engineering, organized religion, semi-sentient plants, space ships, cannibals, space drugs, drugs in space, rabid woodland critters, eldritch horrors beyond comprehension, giant bugs, orbital bombardments, and also the looming threat of starvation as you watch all that you built burn. That’s all before we talk about things that the modding community has brought to the game.
To be clear, the RimWorld doesn’t force you into any one play style, and most of the things listed above can be disabled or avoided if that’s not your jam. At its core the game is trying to tell a story, it’s up to the player to help shape that story. It’s absolutely fantastic; quite literally the best $30 I’ve ever spent on a game (if we’re talking hours played, I’m just about to turn the corner on 2,000 hours (in the spirit of disclosure, a chunk of that is also spent making mods for the game)).
I only have about 20ish hours of work weekly and I’m on a hybrid schedule. My two days at home I’m essentially paid to game since I need to be available but don’t have anything to do. Am I a pro gamer now?
This same position in another company was a 60 hour job. They required all information to be shared in PowerPoint with images so I’d effectively spend 30 hours a week making presentations that lasted an hour or two at most, but could’ve been a chart in an email.
This spot started as 40 hours a week, but I automated most tasks and just don’t share the files and bi templates. They spend ten hours a week on a task I’ve automated to 30 minutes because their excel guru can’t figure out a formula I googled. They’re promoting me to a Sr. position with glowing reviews and I’ve never worked less in my life.
“Mastercard did not communicate with Valve directly, despite our request to do so,” Valve’s statement sent over email to Kotaku reads. “Mastercard communicated with payment processors and their acquiring banks. Payment processors communicated this with Valve
This whole thing reads like a telephone game where nobody wants to take any responsibility.
they did the exact same thing in the porn industry. naturally Visa and MC didn’t communicate directly with the individual porn companies. So thats’ how places like CCBill and what have you took off. and then Visa and MC laid out their weird rules to CCBill who then passed it along to the individual companies.
Honestly, I don’t care if MasterCard doesn’t want to take responsibility. It was their rule and their intermediaries that caused the situation and they did not intervene when valve tried to reach out directly.
They are responsible through action or inaction, no matter how they try to deny it.
I love how this has damaged Mastercards brand much more than anything Valve sells. MC would rather pressure Valve for selling NSFW games, than clean up billionaires buying and trafficking children.
Mastercard is living the corporate dream. They’ve colluded their way to a near monopoly and don’t have to care about the value of their brand. They just have to be invisible enough that they don’t pull heat for something or other from various governments.
kotaku.com
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