I had a lot of fun with my Vita even without hacking it. It had a longer lifetime than people realize, in part through digital sales and indie games that were planning to do PS3/PS4 releases anyway.
When a new generation starts, I hook it up in the living room, move the previous gen to the bedroom, and mothball the oldest gen.
So when I kick off, my kid, or grand kids, are going to discover organized boxes of gaming gear. I’m sure it will be all over whatever passes for social media then. :)
Currently:
Living Room - PS5, Xbox Series X, Steam Deck Dock.
I just got a second one because it was peanuts and came with two good controllers while mine are all kind of subtly broken.
I do actually have a PS4 with 5 controllers because once bit. I don’t know if I’ll find the time, but if I feel like playing something stuck on the three like infamous or demons souls, I can.
Maybe I’ll get the 5 one day. And maybe I’ll find that emulation can solve the old title problem.
I’ve been holding out for an eventual PS5 Pro version since day 1. The base PS5 having less space than my stock PS4 Pro was the biggest dealbreaker for me.
The source notes that for Mac there have been 2 exclusive games across all versions, and for Windows, there have been about 2560 across all versions. There doesn’t appear to be a listing for Linux unfortunately.
It depends on how the source categorized the information and how Microsoft classifies the Xbox One versus the Xbox One Series (whether as being two actual different consoles, or two versions of the same console.)
There is only one entry for anything related to Xbox One as far as I can see so I expect the 12 it notes are distributed across all versions of the Xbox One, or that there are 0 dedicated games for the Xbox One Series proper.
The less exclusives, the better. We don’t need lock-ins, we need open platforms and open systems. If I want a plug&play gaming experience I can buy a console, if I want maximum performance and quality in a more maintenance and setup intensive package I can build my own PC.
For real - it’s so nice nowadays being able to play nearly any hot new game I want to on my desktop. Never been a huge fan of consoles - keyboard+mouse was always far more natural for me, but then again I was big into C&C and SC when I was a kid. The only console I’ve really loved since the N64 is the switch, and that’s largely because I can bring it on a long flight and fuck around in ZELDA: BOTW or TOTK for hours on end, which is awesome (I tend to avoid putting games on my personal dev laptop, and it also only has an iGPU).
MKB is more natural because controllers are redesigned constantly to create a false sense of innovation. The fundamentals of controlling a figure on a screen have not changed, nor have hands.
Shouldn’t FF16 also be on this list? Given that FF7 Rebirth will almost definitely see a PC port, I don’t think the ongoing development of an FF16 PC port should exclude it from the list.
IMO improving graphics technology is a case of diminishing returns. Sure you can always make a better looking game by throwing more processing power at it, but that has (at best) a minor effect on things like gameplay and story. Like seriously, if Squenix had decided to make FF7: Rebirth in the PS3 era, other then some uglier graphics how much would the game have have been different?
And (to actually tie this in to the thread) that’s the reason PS5 sales have been so sluggish. What do you really need those PS5 graphics for? I mean my PC is still running hardware from 5-10 years ago, because there isn’t anything I really need to upgrade for. Most of what I’ve been playing is indy titles and for the few graphic intensive games I want to play they’ll usually run if I lower some graphics settings.
Exactly this. I’ll always maintain a game will be and will remain prettier is an artistic style than an ultra realistic style. It just takes up resources that could be used elsewhere for the sake of looking pretty for the next 3-5 years before the “Uhh muh Guuhhhhd, it looks so realistic” ages like milk. Games like Wind Waker and Okami still look gorgeous today.
And Nintendo proved this right by making successful games on underpowered systems. The switch it’s basically an Android tablet from last decade sold with crazy markup but talented game designers make compelling games
Sure, in the store they have 3rd party do lazy shitty ports like this www.nintendo.com/us/store/…/jello-run-switch/ but I feel it has more interesting games than the photorealistic ones on PS5, except the masterpieces by insomniac studio, but those can also be played on PS4 or PC
The PS5 doesn’t even have a browser because they’re scared of exploits
Why not just have some hardened Firefox with auto updates instead of licensing a browser from a company specialized in exploitable browsers for consoles? Nobody uses netfront, why Sony and Nintendo are so obsessed with it?
Yeah, but at the same time it makes the PS4 games a much better experience. I dunno if that justifies the spend for a lot of people, but I don’t regret getting one.
Why would you choose now of all times to double down on Bethesda??
Why not do something useful with Starcraft, Warcraft, or an Activision property like Guitar Hero or Tony Hawk? Bethesda has been proving for the last 8 years that they can’t keep up.
Look, it all looked great on paper years ago when Zenimax Media gave them an evaluation report on the company that was so overvalued it was lawsuit-worthy.
I could have waited it out probably another 2-3 years if I wasn’t gifted one. Still have LOTS of PS4 titles I’ve been meaning to play. In fact, most of the games I play on my PS5 are PS4 games.
kotaku.com
Aktywne