It’s a game about navigating the mission of publishing “all the news that’s fit to print” when your key demographic may not want to hear that news, or may want it softened or ideologically slanted for their comfort.
This is the big problem with modern gaming. Too many companies are now in hock to investors and publishers. To those at the top of the hierarchy, making a game is an investment, a bet. Innovation is stifled in favour 9f ‘safe bets’, no wonder gaming is stagnating.
It’s not all doom and gloom, there are still exceptions to the rule. But it’s certainly not looking good for fantastic single player games.
I’m expecting gta 6 to have a much shorter single player campaign with most of the focus towards online (and more obscene earnings from shark cards 2.0).
I agree with the rest but it’s not just modern gaming it was happening back in the 90s on consoles and earlier in arcades. One of the first games I played was an obvious cash grab by Marvel, Spider-Man and the X-Men in Arcade’s Revenge for the Gameboy. It was barely playable.
Ive commented on this before, as sad as it is if we want innovative, expansive, beautiful AAA titles we have to accept that investors arent going to keep backing the money truck up on maybes. Microtransactions, subscriptions, dlcs… there has to be an ongoing income stream or an absolutely eyewatering launch price OR we get used to safer and safer bets or games with very narrow scopes.
Yep, it’s a real quandary. I’m not sure what the solution is, or if there is one from our perspective… it’s no point voting with my wallet when there’s millions of others who won’t.
I think you have to ask yourself if the company is behaving ethically.
If a game is F2P but has microtransactions that arent P2W and the devs are continuing to maintain the game then its hard to be mad that they want to make some money off the basic game you get for free. (Mechwarrior online is a pretty good example of this)
If its a subscription, are you getting regular additional content for the money or is the subscription just allowing you to play the game you paid for? Do you still have to buy DLCs and pay subscription?
If its DLC, is it meaningful storylines/maps/characters? Does it make the prospect of another playthrough different or more interesting? Is it a reasonable price for what it gives you?
You make excellent points. Personally, I rarely have a problem paying for proper DLC (and buy proper DLC I mean, additional story content that wasn’t obviously cynically cut from the OG game). Notable past examples for GTA, stuff like ‘The Ballad of Gay Tony’ were amazing expansions.
Also sticking with GTA, they’re a good example of bad practice nowadays (imo). They pivoted to online-only DLC once they realised how lucrative a pay-to-play system can be when leveraged against not being bullied by players with more disposable income. There was amazing single-player content in dev for GTA5 and they cut it to focus on MP. Worse, they left the dregs of that content in the game, allowed a ‘GTA5 mystery’ concept to flourish and left people hunting for the mystery thinking they were going to find something like GTA4’s bigfoot. Knowing all along it didn’t exist. But of course, happy that people were still playing and hoping they would get bored and try online mode.
I personally like to think this trend of enshittification in the gaming industry is geared more towards the triple AAA side of things because a lot of the actual indie devs (not the people putting out low effort mobile games or shovelware or scams or straight up large corporatios masquerading their games as indie titles) are putting out some of the best games I’ve seen in years for single player experiences.
Though I absolutely agree with your assessment of the situation in general.
This was what I meant. It’s these smaller devs that seem to be innovating to any extent at the moment!
Maybe I’m just a bit jaded due to being an old fart nowadays… I remember playing the original Doom / Wolfenstein so especially FPS feel so overdone to me. When was the last time you saw a truly novel game concept? I’m sure I’ve seen a few over the last few years but can’t remember (see, old fart).
I don’t think I can recall something truly novel since I think we’ve pretty much gone past the point of novel concepts in the majority of genres, but there have definitely been standouts in certain genres over the years.
In the deck building and rogue like genre we’ve seen Balatro, the poker based game. In the retro inspired games genre, we’ve got Corn Kidz 64, a shorter game that controls and looks like an N64 title.
Also as someone subscribed to both, the games are way cheaper. So it makes sense that more people can afford a continuous gaming subscription through them.
“Playing card” company is a bit of an understatement. Nintendo was a grey market entertainment company - playing cards were banned in Japan, and a workaround was designing the cards with those beautiful drawings instead of suits. This is also why card companies were deeply associated with the Yakuza.
Nintendo also operated casinos and love hotels, with prostitutes. In fact, they did a lot of weird maneuvering during the launch of the Famicom to tip off the Yakuza, who wanted to keep their strong ties and get early access to the hardware.
There’s a whole book about how Nintendo and Sega had some crazy connections with the Yakuza and those shaped several projects in these companies.
I really feel this lately. The news is shit. My anxiety has been high so I go straight to the NYT games app instead of scrolling through the front page.
To be fair Suicide Squad is something he did and passed up Independence Day 2 for believing if he was in one of these “Super Hero Movies that are doing so well” it would revive his career
And he likely would have been right… If he went with Marvel instead of the DCEU
Celebrity endorsement has never been a factor in how well a videogame does either way, regardless of level of star power or degree of involvement for the celebrity: Keanu Reeves playing a heavy hand (heh) in the story of Cyberpunk 2077 did little to stop the game’s initial bad press, and the main reason Baldur’s Gate 3 did well isn’t because JK Simmons is playing Kethric Thorm. (still, he had a great performance). Gameplay matters a lot more for a videogame.
It’s unsurprising then, that Oscar winning actor Will Smith’s involvement in a game in the oversaturated genre of zombie survival shooters did not become successful.
Plus, I don’t think paying celebrities to promote videos on their YouTube channel is an effective marketing strategy, mainly because nobody really watches any celebrities’ own YouTube channel, with the exception of Jack Black’s gaming channel, of course.
Yes, he did. But neither the main praise nor criticism of the game was not directed towards him but on the overall buginess and removal of RPG elements from the game.
Ok, what rpg element was removed? I just played it (without dlc), and it’s basically first person witcher 3 in cyberpunk setting, including all the faults. Basically true to type with CDPR.
They advertisd heavily on “complex branching storyline” and “every decision will have consequences” so the expectation was at the minimum a bigger Deus Ex Human Revolution, but then what they actually delivered is a worse GTA 5 with neon lights.
Right. But I just played it, and it has nothing to do with GTA. It’s literally witcher 3 in first person. Same level of branching, same slightly shallow rpg mechanics and shallow ish combat. It’s much more action, though and theoretically stealth is an option unlike witcher.
I wouldn’t hold it against Keanu personally because its clear he really cared and did gave a good performance but i feel like his involvement with cyberpunk ruined a lot of things that could have been.
No one will hold it against him personally, it’s not uncommon.
There are certain actors who performs great in every single movie they appear in, yet still have many of these movies flop. Many times, it’s out of the actor’s control.
CDPR effectively rewrote the campaign after Keanu Reeves told them that he’s game if CDPR wants to record more lines. I still remember the E3 demo where CDPR said that the campaign has been completed and they’re just in the polishing stages.
I have nearly 1000 hours in Baldur’s Gate 3 and JUST NOW learned that Jason Isaacs was the voice of Gortash… I did recognize JK Simmons but honestly wasn’t 100% sure it was him until the second or third time meeting him and finally looking it up on IMDB to confirm (and somehow still missed Jason Isaacs - I did learn about Matt Mercer’s role as Minsc which still blows my mind).
for some reason only things already ubiquitous get marketed these days
the reason you’re looking for is capitalism. why would I bet marketing money on anything but the most likely big return? this is also why such a huge portion of movies are either reboots, sequels, prequels or “homages”.
Yes, but the point of adveritsing is to convince someone to buy a product… if I already consume and know about said product, then what does advertising do besides waste money?
Fuck the Dorito’s “Anti-Ad” was as close as these corpos got to figuring it out
I wouldn’t say 5 pieces of dlc totalling $20 is a lot. Not these days at least. Looks like they’re things you’d normally get in the “deluxe edition” of games past.
Wouldn’t tempt me to open my wallet but it’s not as grotesque as a lot of dlc these days.
If no one has heard of bombs then no one can know the title of the game, because otherwise they will see or hear the word bombs. But I’ve seen the title. Do I even know what a bomb is? I think I do… but do I? The paradox of the bomb knowledge will keep me up tonight.
kotaku.com
Aktywne