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CaptDust, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

Probably could have spent less if it was given more time to bake, glad they invested it though 2.0 really brought the game closer to where it needed to be. Still not what was promised back in 2018, but it’s playable and enjoyable enough now.

NegativeLookBehind, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@NegativeLookBehind@kbin.social avatar

Money they could’ve spent up front, to actually make the game not a total shit-volcano.

Broken_Monitor,

Absolutely, I remember seeing the original preview trailer with the tag line “Release Date: When it’s ready.” And I was like wow mad respect this is gonna rock. What a fucking bait and switch that was.

I can say I am replaying it now on the exact same PC setup I used 3 years ago and it is a completely different experience. No crashes, no glitches (so far), no random naked T posing on my motorcycle (which is kind of sad, that shit was hilarious). The skills system is totally reworked and I put it to hard difficulty and the enemies now put up more of a fight (AI is still kind of dumb tho). Cops actually chase you, you can finally shoot out of your car (there’s also new skills in the skill tree for improving vehicle abilities). Sooo it’s worth revisiting even if you don’t buy the DLC, IMO.

Veraxus,
@Veraxus@kbin.social avatar

But still no metro system! Literally unplayable!

/s

enki,

IIRC, CDPR had delayed it a number of times for just that reason, but were eventually pressured into releasing earlier than they wanted. On PC, there were some minor issues that were quickly patched, but none that negatively affected my playthrough.

iAmTheTot,
@iAmTheTot@kbin.social avatar

were eventually pressured into releasing earlier than they wanted.

My guy, they developed and published the game themselves. They pressured themselves.

Chozo,

I think he means the developers were pressured by CDPR's upper management. The devs were saying that the game wasn't ready, but management was telling them it had to ship, anyway.

iAmTheTot,
@iAmTheTot@kbin.social avatar

That's what I just said. CDPR upper management is still CDPR, it's a distinction without a difference.

enki,

It very much is a difference. If you’ve ever worked a corporate job, the relationship between devs and execs is exactly the same as a publisher and studio relationship. The devs did not want to release the game yet, nor do I think they wanted to support legacy consoles, but the shareholders forced that on them.

Trail,

But that does not matter to us as consumers. The product was intentionally released half baked, whether the decision was made by someone within CDPR or outside, it is the same.

I don’t care about their company organisation, I care about the product.

kyle,

Anecdotally, I played on PC at launch, no mods or fixes and had a pretty good time. The most buggy things I encountered were people clipping into my car when driving and forcing me to hit them. Random stuff, but nothing too bad IMHO, not like game crashes, awful lag/latency, save corruption, etc.

Definitely not bug free, I ran into those often, but I felt like they were mostly trivial. As another concession, I did have an above average rig so I didn’t really fall into any of the terrible optimization problems.

aksdb,

I also enjoyed it playing on GeForceNow. I didn’t build up any game specific hype. I only looked forward to the next CDPR game and avoided most trailers and footage. Going into the game without expectations likely helped a lot.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

I mean and there are a ton of people who are super into the far cry games even though I see them as generic games. Like sure people can find the game fun but I was expect CRPG levels of details but what I got was CDPR's version of Far Cry minus the pointless filler with capturing radio towers (thank god for that) but filled with all the other filler from those games. The story writing was pretty good and that was its big advantage but the AI was pretty brain dead, which made the fighting rather dull. Add on top of that on launch you could literally stand in the same exact spot and clear a section of the AI and then repeat ad nauseam. I haven't kept up with far cry since maybe 3 but I have played the Division 2 although that game has many failings one of its biggest pluses was the AI was pretty smart compared to most other AIs in the modern day and I would hope the other "Tom Clancy games" would use a similar AI but who knows.

Like having cyberware only be useful for combat, just feels like a pointless thing. We should have RP/world moments with them but at least in 1.0 there was none. Just the game is filled with so many missed opportunities. The og trailer for this game was sold on the importance of Cyberpsychos but in the game they are just some filler quests that you can get some lore on before you fight them but vanilla you got nothing unique for doing it (apparently in 1.2 you are now given a proper reward for it but it shows how sidelined that "questline" was). Very little destructible terrain. Like I'm not some fanboy who watched every trailer before release. I only watched the 2013 and the E3 gameplay premiere for it before buying the game whenever it released (after seeing it was scored pretty highly by reviewers). It was just a deeply disappointing game where they basically showcased the prologue showing how "reactive" the world was but beyond the prologue the world really doesn't take in account of the things you have done. There are some things but its alot smaller than what was showcased.

dlok,

Yeah same, I had quite a good time with the game on launch with a gtx 2080 but I appreciate the console players probably didn’t have fun.

SRo,

It never was a shit volcano. Maybe don’t have shit taste or try to play it on a toaster.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Lol you can watch YouTube videos to see how shit it was. There’s really no reason or basis to argue this with the monumental amount of evidence that proves it. Sony pulled it from their online store because it was so bad.

SRo,

Well as I said, don’t play it on a toaster.

NegativeLookBehind,
@NegativeLookBehind@kbin.social avatar

Don’t port your software for a toaster and tell your consumers that it’ll run fine.

ADHDefy, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@ADHDefy@kbin.social avatar

I wonder if they would have saved a ton of money getting it closer to this product prior to release, or if it would have taken the same amount of time and money regardless and just maybe saved their reputation a bit?

topinambour_rex, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch
@topinambour_rex@lemmy.world avatar

So yeah, it was just people saying BS at the release, the game was perfect, like the CEO said few weeks ago in an itv.

finthechat,
@finthechat@kbin.social avatar

Someone told me this a week ago and I think it's a perfect summary of what happened:

disliking cyberpunk is an opinion people who don't form opinions have. I'm sure there are people who had glaring technical issues ruin their playthrough and that's fair. But for most of them it's just a fear of clowns/ hatred of pineapple pizza mouth sound they can make.

aksdb,

I agree only a little. The game got more flak than it deserved. It was mostly a good game.

BUT CDPR brought this on themselves by building up massive hype with excessive promises they in the end were not able to deliver on. In addition they stubbornly tried to get a next gen game on last gen consoles which also failed hard.

I think a lot of the stuff that went wrong was management and marketing related and could have been avoided.

iAmTheTot,
@iAmTheTot@kbin.social avatar

The game got more flak than it deserved.

It was a literal slideshow on past gen consoles and they knew that so they tried to prevent reviewers from warning people. Then happily took full price from consumers for it.

Literally no amount of flak would be enough for that shady shit.

aksdb,

I specifically addressed and criticized that point.

CarlsIII,

I had it at launch on ps4 and I enjoyed it for the most part. I just endured the low frame rate because it was near the end of the ps4 life cycle and it seemed every game coming out for ps4 at the time had a shitty frame rate, so I never considered it an issue unique to Cyberpunk.

Veritrax,

The game was so perfect that it was delisted from the PlayStation store because of bugs and performance issues.

topinambour_rex,
@topinambour_rex@lemmy.world avatar

Still cdredproject CEO said it was bashing at the release, and the game didnt deserved so much hate…

OctopusKurwa,

Any product that releases in such a poor state and expects full price definitely deserves the hate. The game was unplayable on half the platforms it released on for months.

loobkoob,

Nah, it wasn't removed for technical reasons; Sony removed it because CDPR went behind their back and blanket-offered refunds. Which was the right thing for CDPR to do from a consumer-friendly perspective and from a PR perspective, but they should have communicated with Sony more first seeing as refunds on PlayStation go through Sony's store. I thought it was a bad look for Sony, though, personally.

That's not to excuse Cyberpunk 2077's performance on consoles in any way - they deserve flak for that.

junezephier, do games w CD Projekt Spent Roughly $125 Million Turning Cyberpunk 2077 Around Post-Launch

surely Edgerunners isn’t fair to count toward that? That was already in the works before launch, it’s not as though they had a bad launch and thought “wow we should do an animated series to repair reputation”

zaph,

I looked up the budget and from what I can see they spent less than 4 million on it so excluding it they still spent a pretty penny.

junezephier,

That’s totally fair, that checks out

hsr,
@hsr@lemmy.dbzer0.com avatar

I’m pretty sure the article is referring to the 1.6 patch, also called Edgerunners update, which released around the same time as the animated series.

Razzmadazz,

Pre release I was so hyped for cyberpunk, was patient and waited for reviews, so voted with my wallet and didn’t buy it, and just forgot it even existed

Watched Edgerunners animated series off the cuff and it had no business being as good as it was (same as Arcane - gj netflix)

The next time it went on sale I snapped it up and havent regretted it one bit. One playthrough on my old hardware, obligitory playthrough to test after I got an Rtx, and another now 2.0 is out - definitely got my moneys worth

enki,

A lot of the hate was undeserved, IMO. Besides one absolutely hilarious bug where I called my ride in an odd place, and another where part of a mission didn’t trigger so I had to reload the last Autosave which was about 30 seconds back, the game ran well for me and a lot of friends at launch. And CDPR responded quickly and had patches out within a week fixing most of the gameplay affecting bugs.

I typically judge games pretty harshly, and my only experience with CDPR prior was Witcher 3, which dropped with some bugs but was patched within a week, and really didn’t understand the level of shade CDPR received.

Zron,

I had a midrange PC at the time, and only encountered a handful of bugs my first play through.

Performance could be rough in downtown sections, but it’s was far from unplayable on day one.

I am firmly convinced that most of the people experiencing horrible performance or mystifying bugs were attempting to play the game on their smart fridge or something. If you had a decent gaming machine from the last 7 years or so, the game ran fine.

That being said, it should have never released on Xbox one or PS4. Those consoles were just too old and the performance wasn’t their.

mild_deviation,

A lot of the problems and stupid glitches people had were from playing off of a hard drive. The game really needs flash storage, even if it’s SATA. That should’ve been a recommendation from the start, if not an outright requirement like it is now with 2.0.

papabobolious,

I think the console releases were largely to blame for the bad rep. Esp the older gen ones. I played from launch on PC and I had a lot of bugs but nothing game breaking and it didn’t stop me from thoroughly enjoying myself.

z3rOR0ne, (edited ) do games w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2
@z3rOR0ne@lemmy.ml avatar

Yes. As much as I have loved this game from day 1 (yes, day 1), the lack of 3rd person option did irk me quite a bit.

Honestly I probably would have played 1st person the majority of the time, but the option to zoom out the camera and just watch my badass highly customizable character move around and interact with Night City would have been a very very nice addition to the game.

Ultimately, I think they just had to scrap to focus on other (probably less technically challenging) aspects of the game’s development.

The fact that they made an exception for this with the vehicles (now with combat as of version 2.0) points to the high probability they knew that 1st person throughout the entire game was probably gonna lose them some fanfare, so at least in the vehicles (especially the motorcycles), you can zoom out and see your customized V in all their glory.

Gurei,

The number one reason my primary vehicles tend to be motorcycles.

Tar_alcaran,

Also, lane splitting is a superpower in night city.

Kaldo,
@Kaldo@kbin.social avatar

I think something like what modern Deus Ex games had is a perfect balance of 1st and 3rd person camera. Most of the exploration, sneaking and shooting is first person but whenever you enter cover or shimmy along the walls, you get a 3rd person camera so you can see and aim better. It's both practical and immersive IMHO. Takedowns were kinda bad since it took you into a basically cutscene every time but if done differently, more seamlessly, i'd be a good fit for cp2077.

Also I wouldn't mind 1st person camera in vehicles at all if it was actually good, but it feels like I'm driving from the back seat, FOV was just terrible. And that's coming from someone who enjoyed doing GTAV heists in first person mode...

rikudou, do games w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2
@rikudou@lemmings.world avatar

They should regret. First-person RPG is like third-person shooter. It works, but it’s weird.

123,

Look at all these outfit customization options, ^which^ ^you^ ^wont^ ^see^ ^99%^ ^of^ ^the^ ^time.^

AnUnusualRelic,
@AnUnusualRelic@lemmy.world avatar

How can you be a character when you’re seeing it from a distance?

First person is the only way to have immersion. At least let the players choose.

khornechips,

I respect your opinion, but I disagree. I much prefer an over the shoulder third person perspective to being a floating set of arms. Being able to see my character interact physically with the world and move around in it is more immersive to me, personally.

MossyFeathers, (edited ) do games w Former Bungie HR Manager Is Suing for Wrongful Termination After She Reported Potential Racial Bias

Yet another reason to avoid Activision Blizzard. It’s amazing to me how their corrupt and broken internal culture is apparently widespread throughout the company and their subsidiarys, and no one stopped to be like, “hol’ up, we can’t act like this” while the culture was taking form. So now you end up with people like the article trying to fight against it and getting doors shut in their face.

Also, it should be pretty easy to prove whether or not she resigned voluntarily. The resignation form would either be missing her signature or have a forged signature. Dunno what Activision Blizzard is doing trying to claim she resigned voluntarily.

Edit: I thought Bungie was still owned by Activision.

akai_android,

All for avoiding Activision/Blizzard but they have nothing to do with this. This is all Bungie.

BadAdvice,

I had an employer try this on me too. I beat the claim in court by pointing out that people who quit don’t tend to bother showing up on time and ready to work at their next shift. Judge agreed with me. Shortly after I was offered about 80% of my claim as a settlement with the understanding that the taxes on the settlement would be paid by the company. Pretty good deal when I didn’t even have a lawyer ngl

lustyargonian,

Umm, isn’t this more on Bungie than ABK?

I mean yeah ABK has toxic culture, but Bungie has been with Sony for over a year now (Aug 2022), and Alm was hired just few 2 months before Sony acquisition and the issues followed up until September with false termination.

Thranduil, do games w CD Projekt Doesn't Regret Making Cyberpunk 2077 First-Person, but Has Yet to Decide on Cyberpunk 2

Ideal is to let us swap like in some other games.

InEnduringGrowStrong,
@InEnduringGrowStrong@sh.itjust.works avatar

This way you can play first person but still have an animated 3rd person rig for shadows and reflections.

Fizz, do gaming w Former Bungie HR Manager Is Suing for Wrongful Termination After She Reported Potential Racial Bias
@Fizz@lemmy.nz avatar

I’d be pissed to if my office went from a boys club to having forced diversity training.

steakmeout,

Telling who you identify with.

sub_, do gaming w Former Bungie HR Manager Is Suing for Wrongful Termination After She Reported Potential Racial Bias

IGN had a writeup about the condition of working in Bungie in 2021

IGN has spoken to 26 current and former employees that have worked at Bungie within the last decade. Their accounts of the studio’s work culture encompass a wide range of experiences. They span overt sexism, boys’ club culture, crunch, and HR protection of abusers, as well as more complex stories of microaggressions, systemic inequalities, and difficulties in being heard. However, interviewees also include a number of more recent employees who, despite their own hurts, truly believe the studio is slowly but steadily improving, are candid about the immense challenge of trying to turn such a massive ship in a better direction, and whose accounts of change line up with statements made to IGN by Parsons in response to this piece.

… When people objected to his demeanor, he told them they needed thicker skins, and to learn how to take criticism. He called one woman on the team an “unmanageable bitch.” Another source said he was “literally the worst person I’ve ever worked for.”

He was eventually let go, but was replaced by what our sources say were similarly antagonizing men. One lead frequently made sexist remarks, but also complained about “reverse sexism” and on at least one occasion made homophobic remarks to a queer colleague. He would openly mock his team members’ ideas in meetings then play his mockery off like a joke, and would frequently take credit for work others had done. …

It seems like the company genuinely tried to change, but some of the old guards, the old employees (not only the execs) are still racists / transphobes / misogynists. While the PR touts that it’s diverse and a safe workplace is not in line with the actual things happening. It reeks like a boys club. That was in 2021, probably going to take more time for the company to change and remove those festering toxic people.

pulaskiwasright, do gaming w Former Bungie HR Manager Is Suing for Wrongful Termination After She Reported Potential Racial Bias

Just a few months into her employment, she says she was instructed to investigate the performance of a particular employee, referred to as “James Smith.” But when she sat down to speak with Smith, he allegedly pointed out that he was the only Black employee on a team of 50 individuals, and expressed that he felt he was being singled out and racially targeted by his supervisor.

Alm goes on to say that she shared this information with her supervisor and recommended that Smith’s supervisor receive diversity training, but alleges that her recommendation was met with “hostility and denial.”

So she just took the allegedly under performing employees word and recommended diversity training without any further investigation? I hope the article is leaving something out.

Gaywallet,
@Gaywallet@beehaw.org avatar

Did you read the rest of the article? It talks about how she talked with others in the company about this, someone above her took it very personally as suggesting he was racist, and her prompt firing. It also highlights how bungie was exposed for both racial and gender bias by reporting just a few months before she was hired, indicating that these exposed problems likely still existed.

I don’t mean any harm when I say this, but why would you jump to the defense of a company in the first place, dismissing claims of racism or other forms of bigotry? The world is incredibly biased, and regular large-scale studies on company culture (and social culture) reveal widespread bigotry in our world. Simply assuming the status quo absent enough evidence on either side to clearly paint a picture is more often than not correct. What purpose does trying to discredit her accomplish here? How do you think it makes black people feel to see the only reply in a thread is an attempt at discrediting her?

pulaskiwasright,

Did you read the rest of the article? It talks about how she talked with others in the company about this, someone above her took it very personally as suggesting he was racist, and her prompt firing. It also highlights how bungie was exposed for both racial and gender bias by reporting just a few months before she was hired, indicating that these exposed problems likely still existed.

Yes. Her superiors disagreed that the supervisor needed diversity training just because that one person who received a bad review said he was being racially targeted. The article doesn’t say that she made any attempt to talk to that Black employee’s immediately coworkers. She just talked to him and decided the supervisor needed diversity training. So it’s not surprising that her supervisors reacted critically.

I don’t mean any harm when I say this, but why would you jump to the defense of a company in the first place, dismissing claims of racism or other forms of bigotry? The world is incredibly biased, and regular large-scale studies on company culture (and social culture) reveal widespread bigotry in our world. Simply assuming the status quo absent enough evidence on either side to clearly paint a picture is more often than not correct. What purpose does trying to discredit her accomplish here? How do you think it makes black people feel to see the only reply in a thread is an attempt at discrediting her?

I’m not siding with the company. I’m siding with the employee who was treated like a racist because one person who may have been underperforming said he was without any further investigation. That’s ridiculous.

Gaywallet, (edited )
@Gaywallet@beehaw.org avatar

You seem to keep making a lot of assumptions about what happened, absent any evidence that it did. Why do you assume that she didn’t make ‘any attempt to talk to that Black employee’s immediate coworkers’? Why do you assume she ‘just talked to him’? Why do you assume there was no ‘further investigation’?

We don’t have any of this information. It’s not fair to assume anything about whether they happened or not. Why are you making all of your assumptions in the direction of discrediting this individual? The article that is linked here links another article exposing a pervasive issue of gender and racial bias at this company, so it seems rather odd to be assuming that they had completely fixed this issue by the time of her hiring, a mere few months later, and that it was not at play in this situation. However, even if this article was not linked and this company was not specifically exposed for these issues, it seems odd to me to assume in the direction that research on bigotry in the workplace also does not support.

Why do you feel compelled to jump to the defense of someone you do not know, over an accusation which doesn’t affect you and you have no stakes in nor any knowledge of the circumstances?

MicholasMouse, (edited )

Just want to hop in and also point out the vastly different costs of being wrong in each case.

On one hand, we have a supervisor having to take a diversity course, and an employee getting a written warning about their performance. On the other hand, a person is losing their income and health insurance. If the evidence equally supported both sides and we had to guess, the detrimental effect of incorrectly supporting one side is vastly more significant than incorrectly supporting the other.

And that assumes a hypothetical where the evidence doesn’t support either side, something I do not think is the case. I think the article supplies enough information to support Alm’s case.

Kichae,

On one hand, we have a supervisor having to take a diversity course, and an employee getting a written warning about their performance. On the other hand, a person is losing their income and health insurance. If the evidence equally supported both sides and we had to guess, the detrimental effect of incorrectly supporting one side is vastly more significant than incorrectly supporting the other.

Yes, but don’t you get it? Someone might be getting called racist when they’re not, and that’s obviously the worst thing in the whole big wide world! And on top of that case, a black person will get to under perform in the workplace! Oh the humanity! Will no one think of the children?!?!?!

SugarApplePie,
@SugarApplePie@beehaw.org avatar

I for one am thankful we were born and raised in a society with no racial biases that could seep in to my work. Now, if you excuse me, I have to go back to writing up the only black person on my team for underperforming at the video game company with a history of racism and sexism B)

Dark_Arc,
@Dark_Arc@social.packetloss.gg avatar

This isn’t great though:

Notably, Alm was hired at Bungie just five months following an IGN report on the company’s work culture. In it, over 25 employees alleged the company had a history of allowing toxic culture to fester, including racial and gender bias, with those who reported such instances to HR alleging their reports were frequently dismissed or even turned against them. Following this report and prior to Alm’s hiring, Bungie’s former HR head stepped down from her role. IGN understands from its sources that following its 2021 report, Bungie also hired a number of new HR personnel in an effort to address the issues from the article, amid some pressure from its new parent company Sony.

SugarApplePie,
@SugarApplePie@beehaw.org avatar

All the best workplaces that don’t have a racism problem are the ones where lightly suggesting diversity training is met with hostility, denial, and sacking of the person suggesting it. Such actions really highlight how seriously said company takes concerns of bigotry at the workplace and proves they’re giving it their all to make it as inclusive as possible.

I’m siding with the employee who was treated like a racist

Proving how incredibly not racist I am by taking incredible, personal offense at the suggestion of checking possible biases I may have as manager at a company with a history of racial biases, because I care about combating racism just that much

steakmeout,

I’m siding with the employee who was treated like a racist because one person who may have been underperforming said he was without any further investigation.

It’s so poignant that you tell on yourself with this statement.

sparky1337,

Yikes the more you read down the article the more of a hole Bungie seems to dig.

snooggums,
@snooggums@kbin.social avatar

When someone is hired to address discrimination and someone reports that they are still being discriminated against, I would hope that the person hired to address discrimination would assume the report of coninued discrimination is correct.

Assuming the best when that is crealy not the situation is just shoving your head in the sand.

pulaskiwasright, (edited )

I would hope that the person hired to address discrimination would assume the report of coninued discrimination is correct.

They should assume it’s true for the purpose of more investigation. Then decide if the facts support or disprove the claim. That’s much different than hearing it from one person, and then concluding that it’s true.

snooggums,
@snooggums@kbin.social avatar

Note that they believed it enough to raise the concern to someone higher up and that person took the existence of the complaint personally. That is doing exactly what you said, taking the complaint seriously enough to look into it.

TehPers,

Not sure about other companies, but at the one I work at, recommending a training doesn’t mean a whole lot except “this might be relevant to your work”. For example, in this case an employee expressed concerns of being discriminated against, so it makes sense to recommend training on how to identify and address those kinds of problems (even if no such situation is actually occurring) so that you’re better prepared to handle it.

quantum_mechanic, do games w Red Dead Redemption Update 1.03 Quietly Adds 60fps

Great, now do rdr2.

raptir, do games w Red Dead Redemption Update 1.03 Quietly Adds 60fps

I wish they would bring this to PC.

CaptainEffort,

It’s like they want people to emulate it. I really don’t understand the decision

Zorque,

They don't want to dig into the spaghetti code to make it work.

And considering the lukewarm response to the shitty San Andreas port, they probably don't want to risk more bad publicity by farming it out to the lowest bidder... again.

echo64,

They already had to. How do you think the new versions were made?

sugar_in_your_tea,

They have two options when it comes to a port:

  • do it right
  • pay someone to do it quickly

They have consistently done the second, which makes absolutely no sense to me since doing it right would mean they could bring great old games to a new audience. All they need to do is increase framerate caps (and fix bugs caused by that), increase render resolution, and improve texture quality. They should have all of the original files, so this shouldn’t require a ton of effort, even if the code is a mess.

GTA SA and friends was terrible because it didn’t look anything like the originals since it was a mobile port. Nobody asked for big changes, just a few QOO updates. The same is true for RDR, we just want to play it on PC with higher FPS and whatnot, we don’t expect anything groundbreaking. If it’s easier, they could port the campaign to RDR2 (they already have a lot of the models) and then not have to maintain the older codebase. Surely that’s an option too.

Davel23,

They want people to buy the console release now, then buy it again when they announce the PC version in a year.

ThunderingJerboa,
@ThunderingJerboa@kbin.social avatar

Yeah, have no clue why people don't think they are just doing this. They literally did this with RDR 2. Like we aren't in the days of the 360 and PS3 where consoles were very weird architecturally. Things have been mostly smoothed out and porting while can be quite a task especially if you want to do it right (however Rockstar hasn't done great with doing it right) but its far more trivial compared to the past.

Davel23,

They did it with GTA 4 and 5 as well.

PM_ME_FEET_PICS,

The code was lost as far as I am aware.

Autumn, do gaming w Final Fantasy 14's Story Can Now Be Played Entirely Solo - IGN
@Autumn@lemmy.blahaj.zone avatar

This article isn’t entirely accurate. Trials will still require playing with other characters, and the three 24-person Crystal Tower raids that are a requirement for progressing the story also must be played with other people.

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