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edgemaster72, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@edgemaster72@lemmy.world avatar
MushuChupacabra, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@MushuChupacabra@lemmy.world avatar

Attention laid off workers from the gaming industry:

I’m one hundred percent ready for working, complete games, that don’t require subscriptions, and can’t be bricked remotely. Make them, and I will buy.

I will buy your products. I will buy them instead of the product being churned out by the companies that cut you.

NuXCOM_90Percent,

I am going to pretend you didn’t mean it this way but that REALLY comes across as telling people who lost their jobs that they deserve it because they didn’t meet your requirements (that weren’t even true back in the day of DOS and BBSes…)

Please… fuck right off with that. The devs at Arkane Austin or Tango aren’t making the decision to add a battlepass or to release a game before it is “done”. They are doing what management requires of them. The same management that then fires them to make sure that the overall branch of the company turns a profit.

You are kicking people when they are down.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

I agree with your statement. However, what I believe the original comment was saying is that if the developers who have lost their jobs were to get together and make a game as they describe, then they would buy it. The malice was directed at Microsoft and so on.

At least, that’s how I read it…

NuXCOM_90Percent,

Which is still a complete load of demonstrable bullshit.

Getting funding for a team is increasingly difficult. Plenty of studios have talked about the horrors of 2023-2024 and how nobody wants to fund even a small team. And this would not be “take it across the finish line” but a solid 3-6 years before even a chance at a return on investment because these devs wouldn’t even have IPs or past releases to leverage.

But also? Listen to folk like Xalavier Nelson Jr who talk about this. They are fighting the good fight to push back against financiers and publishers to make games “the right way” with monetization models that are what people ask for. And they still get shit on endlessly and ignored.

In a lot of ways, it reminds me of “abandonware” back in the day. For those who are too young, for the longest time it was nigh impossible to buy a game that was even five or six years old because it would not be on store shelves. GoG (back when they were Good Old Games) was specifically designed to update and sell these games. And without invasive DRM to boot.

And suddenly all the abandonware torrent sites just started uploading gog installers. And now we almost never hear the term “abandonware” because… people were always full of shit and just wanted to make an excuse to justify their own actions.

MotoAsh,

It is, in fact, not BS to be mad at a megacorp for cutting valuable and functioning assets, and the fact you do not understand that is hilariously pathetic.

If you’re aware of people and games that do fit, then whining about it and talking about how they get crapped on instead of how cool their sfuff is doesn’t help, either!

You seem to be more willing to paint things negatively than help improve, so why should we listen?

NuXCOM_90Percent, (edited )

Who the fuck isn’t mad at the megacorp?

My issue is the people who use this as an excuse to blame the devs who are just doing their jobs while trying to live their dreams.

Again. There are studios out there who are doing exactly what everyone insists they want AND are doing so in ways that make getting funding difficult. And they get shit on because of a “hot take” on twitter or because their game isn’t as pretty as Call of Duty.

When large groups of people get laid off because of corporate bullshit? The answer is not to say “Hey, you should fucking do better next time”. It is “Fuck corporations” or “fuck capitalism”.

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Fuck corporations

is precisely what everyone’s been saying this whole time. Nobody’s blaming the devs. Your rant is misplaced.

MushuChupacabra,
@MushuChupacabra@lemmy.world avatar

That (your read) is precisely how I meant it.

MeatsOfRage,

The Indie scene releases a dozen of these every day. The problem is there’s actually too much and most of these fail to ever find an audience.

catloaf,

Cool but most indie devs don’t have the capital to fund the development. They want to make those games, but they have to partner with publishers so they can afford to buy stuff like food and rent while developing before they make any sales.

holeydood3,
greentreerainfire,

Gul Du J’bkat

Doof,

Wow, what hollow platitude

TSG_Asmodeus,

Laid off workers don’t have the ability to choose these options though. You’re talking about management/marketing decisions.

ZeroHora, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN
@ZeroHora@lemmy.ml avatar

The inefficiency of capitalism

just_another_person, do gaming w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda - IGN

They’ll keep the talent they want, and fire everyone else. “Talent Acquisition”.

gAlienLifeform,
@gAlienLifeform@lemmy.world avatar

They’re very good at identifying talented developers /s

CosmicCleric, (edited )
@CosmicCleric@lemmy.world avatar

They’ll keep the talent they want, and fire everyone else. “Talent Acquisition”.

Would have been cheaper for them to just poach the few talented people, under your scenario.

(And yeah, but, they’d be able to work around the poaching contracting/legal issues. They always do.)

https://creativecommons.org/licenses/by-nc-sa/4.0/legalcode.en

simple, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

What the fuck? I understand Arkane Austin since they dropped the ball, but why Tango Gameworks? I was secretly hoping they’d make another game like Hi-Fi Rush…

Stern, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda
@Stern@lemmy.world avatar

Arkane- I mean, yeah Redfall was a clunker but Dishonored, Deathloop, and Prey all did pretty well I thought… though I suppose the two Wolfenstein games they did were kinda trash so there is a bit of falloff between the “glory days” and now.

Tango- Hi-Fi Rush was a bop, and Ghostwire did well enough I thought. Not seeing a good reason here.

Alpha Dog - Mighty Doom? Okay thats a fair closure.

prioritizing high-impact titles and further investing in Bethesda’s portfolio of blockbuster games

Chasing blockbusters is gonna fuck them up but I suppose more room in the lower weight classes isn’t bad for gamers since it lets indies and others who aren’t the big boys shine, and lord knows thats been wild over the past year’ish.

Lath,

Depending on who you ask, Deathloop was also a flop.

VaultBoyNewVegas,

Not am Austin game though.

Carighan,
@Carighan@lemmy.world avatar

but Dishonored, Deathloop, and Prey all did pretty well I thought

I thought Arkane Austin (the closed one) was only Prey of those. Which is a shame, because Prey was utterly fantastic.

VaultBoyNewVegas,

It is. Lots of “gamers” can’t be fucked learning the difference between Austin and arkane, it’s like how there’s people who think bioware Montreal is the same as Edmonton or rockstar north is the same as san Diego when north makes GTA and the other red dead. Generally gamers don’t care what studio does what just the first part of its name. Arkane Lyon are developing blade and that’s still in progress.

Hildegarde,

Arcane austin was already killed by the development of redfall. Most of the talent responsible for making dishonered and prey the games they were left during development of redfall. If arcane austin went back to making immersive sims instead of closing, it would be a new team making it, with little help from the pedegree implied by arcane’s legacy.

Keep in mind however that arcane was two studios, the main studio in lyon france, and the other in austin texas. Dishonered was developed jointly. Dishonored 2 was lyon, pray was austin, and deathloop was lyon.

The lyon studio still exists. They are continuing to make games. The only thing announced from arcane is the marvel’s blade game. Not optimistic, but arcane may still be around a while yet.

StoneyDcrew, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

Seeing Tango go is actually hurtful. Hi-fi rush was a great IP and had the potential for a great sequel if given the chance.

(I feel they wrapped it up nicely but left it open enough for a sequel.)

I hope the employees can continue making great games elsewhere but it’s sad we will never see them develop the IP further.

Potatos_are_not_friends, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I’m sure there will be a headcount of how many people will be leaving/fired.

But from the sounds of it, they are folding game devs into other teams.

furzegulo, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

capitalism ruins absolutely everything

Protoknuckles, do games w Microsoft Closes Redfall Developer Arkane Austin, Hi-Fi Rush Developer Tango Gameworks, and More in Devastating Cuts at Bethesda

I guess redfall ain’t getting those characters people already paid for.

RightHandOfIkaros, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN

So basically they shut down their games actively being developed or games like NieR Reincarnation (I am legitimately upset they did not patch it to work offline, that was a great game that died yesterday) just so they could claim a loss. This is likely for tax reasons, if I had to guess.

philycheeze,

From the looks of things, Warner Bros was just the beginning of this practice.

RightHandOfIkaros,

Nah, companies have been doing similar practices for ages. Its just they’re being more public about it now.

kbin_space_program,

Now they're attaching pretend numbers to the cancelation.

Starkstruck,

I still don’t understand how even with a tax write off they make more money than if they actually sold the damn thing.

CopernicusQwark, do games w Hades 2 Technical Test to Wind Down Today, Steam Early Access Release Date ‘Relatively Soon’ After

That was very quick! I expected the technical test to go on much longer than that!

Now it’ll be the dilemma of “do I buy it in early access knowing that it’ll be only a fraction of the content, or do I wait for 1.0?”

bungle_in_the_jungle,

You could buy it early access to give them the support (and get it cheaper) but wait for 1.0 to play it? Supposing you have the willpower I wouldn’t that is 😅

simple,

I’m definitely going to wait. I looked at the gameplay and while it does look exciting I think I’ll get turned off when it abruptly ends and have to wait another few months.

rbits,

I’m definitely waiting. If I have a craving for some Hades, I still have the first game

WhyAUsername_1,

Do they offer steep discount to early buyers? I mean if I get the game at like 20% discount or something in early buy, then i would consider getting it.

lowleveldata, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN

Still waiting for the FF7 remake complete collection to finally play it

meleecrits, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN
@meleecrits@lemmy.world avatar

I would happily buy both Rebirth and XVI, but I’m not buying a $500 console to play two games.

Console exclusivity only benefits the console maker.

ampersandrew,
@ampersandrew@lemmy.world avatar

And I think they’re likely done taking those deals after this.

Grangle1,

Very few third-party games remain exclusive to one platform forever, so in those cases I’m usually content to just wait it out until the exclusivity deal is over then pick the game up on a platform I own. Sometimes the wait can be pretty long but I really don’t have much of a sense of FOMO most of the time.

Noite_Etion,
@Noite_Etion@lemmy.world avatar

Very few third-party games remain exclusive to one platform forever.

Yes. But when they stay exclusive it’s the worst.

Still waiting for Bloodborne to be available on PC; most likely will be waiting until I can emulate it.

Stovetop,

The PC version of XVI is being actively worked on, Rebirth not long to follow I’d imagine, given that they released less than a year apart.

Noite_Etion, do games w Final Fantasy Maker Square Enix Takes $140 Million Hit in ‘Content Abandonment Losses’ as It Revises Game Pipeline - IGN
@Noite_Etion@lemmy.world avatar

The company said it wants to be “more selective and focused in the allocation of development resources”, and as a result of the “close examination”

Hate company gibberish like this. We plan to spend money differently… Somehow, but were planning!

Additionally Square needs to stop releasing games exclusively to a single platform, no wonder Rebirth sales haven’t been released as many (including myself) are waiting for the PC release.

Mainly waiting for PC release so I can use mods to shut Chadley up, and turn off all the anime grunting.

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