Nobody’s mad that didn’t throw money in the pit. It’s just a funny story that never seems to end. Every year they don’t have a finished product, the joke gets funnier.
I don’t have a horse in this race, but it’s the perfect counterpart to companies like EA Games where unfinished games come out because developers had to meet an arbitrary deadline. Star Citizen is right at the other end of the spectrum and you see what happens when there are no deadlines and the product is never finished. I would love to play it, but my backlog is so big that I can afford to be a patient gamer. I have about 35 years until I retire and if version 1.0 is out by then I’ll be happy to take another look.
On the bright side though, they are consistently updating the game. I don’t play, but several of my friends play it all the time, and to them it definitely seems to be worth what they paid.
People are still falling through elevators and delivery missions are still bugged to hell four years after I quit for those reasons, but hey, they have beards now! 😂
What you mentioned is actually a comment I just made, but in favor of it. It’s just like konami and kojima, they gave him the boot because he’s a perfectionist and would take forever (but make an amazing game at the end). I see this as the same kind of thing. It’s taking forever but I have absolutely no doubt it will come soon™
Server meshing is the last major tech absolutely necessary for star citizen to run, for you to not be falling through floors, for box missions to work, etc. it’s all server issues caused by the fact that there’s only one server running everything for 100 people. Once server meshing is completed (early next year, a partial implementation is coming this summer) they can then move on to the already discussed “1.0 release.”
It’s actually coming much sooner than these ignorant lazy fools who write these articles would have you think. SQ42 is literally in the final polishing phases and during their big citizencon event this year they’re more than likely to announce its release date.
"A lot" is an interesting descriptor, especially when comparing loud easily defined groups with quieter more subtle groups.
Its the difference between those animals that puff themselves out to five times their normal size and those that prefer not to be seen at all. Are there a significant portion of the first as compared to the second, just because you see them more blatantly?
And I have "played" it multiple times for a short while over the years myself. Anyone saying it is perfectly playable in its current state is a liar and part of the cult. It's a glorified half broken tech demo.
And yes, it is vaporware, because there's so much feature creep that it will never see the light of day. They constantly completely re-write systems, often times systems that have been already re-written a couple of times. A lot of newer systems don't fit in well with previous systems or other aspects that are now very much outdated, which means they have to redo them too (like various ships). It's a constant redoing of things that have been done already. All while the major tech needed for what they claim to aim at is still not really there. And all of this comes on top of them adding completely new features instead of focusing on fixing & finishing what's already there.
The RSI Galaxy is a great ship (currently ~$300) and the loaner is an Anvil Carrack which is (currently $600). The Carrack is one of the biggest and best ships for all around activity, but no pilot guns.
Origin 890 Jump ($900) for luxury and is the biggest in-game ship you can buy.
Hammerhead ($700) is the largest combat/gun ship currently, with the Polaris coming out soon.
Reclaimer ($400) is the largest industrial salvage ship.
Absolutely can’t wait until my Galaxy is flyable, still hoping for it to be here by the end of the year
I tried it like a year ago? Lasted about 2 weeks before I refunded. It was a stuttery mess for me. They have to reset the servers because they go to crap constantly. Several times a day I would run into some game breaking bug that, when I googled it, I would find people talking about how its been that way for years and then there would be the 15 step 20 minute work around. I remember one in particular…I decided to try crime. Did some smuggling to this (honestly really cool) outlaw base in an asteroid. Once I got there I couldn’t sell. People said its just like that and keep trying. Gave up after a few days of trying to sell there. Any and all complaints about anything wrong with the game are met with frothing screams of the world alpha and thats how things are in gaming when a game is this ‘early in development’
Its a shame because beneath under the Everest size mountain of bugs and poorly optimized crap is my dream space game.
It has the potential to be an amazing game. But it probably never will be.
I fire it up once or twice per year. It looks great. Beyond that… it’s kind of fun to explore a bit, but that’s pretty much it. Not sure if anything will ever become of it.
Well I can say for sure 100% vulkan will not get you any improvements at the moment especially as multi threading isn’t enabled yet, but with dx11 I’ve been hitting 60fps+ when I never did before this last patch. It’s been very smooth as far as my PC performance. Server performance will suck until hopefully later this year after server meshing is enabled and the initial jank is worked out.
Last I saw it the game was pretty functional in some aspects but we’re now at a point where some of the older assets look 2 generations out of date so the game is accumulating a growing amount of artistic debt where the old stuff just doesn’t fit with the newer stuff anymore.
This highlights the importance of anonymity and things like federated spaces on the modern web.
The tendency for people to want to take credit for their work is also at issue here, but the old Internet has a stronger, “I am my username”, emphasis on anonymity and relatively little credit taking for creativity.
I think the focus on personalities, and on single platforms gives companies leverage over as a users and creators of the Internet.I think if we were less concerned about ownership and taking credit, and more concerned about distribution and access, we can make it basically impossible for companies to gain leverage over ideas.
I think also the modern, reactionary view of copyright law is deeply problematic and counter productive. I don’t think the online left quite realizes they can’t can’t have it both ways. Like I get the instinct towards protectionism of small creators, but I think that modern concepts of copyright are fundamentally flawed at both a fundamental legal.level, but also at a conceptual level for what they are ‘pre-supposed’ to protect.
While I’m not particularly against what you’re saying, I think you overlook other issues with the older internet’s culture of not wanting/taking credit.
One only has to look at things like the “cheezeburger” corporation that made millions off of marketing lolcat memes that they had no hand in creating or even much hand in proliferating to see that people not taking credit isn’t a golden solution to prevent misuse and abuse by companies out to make a quick buck.
Quite a few people in The Division community loved the Survival mode from Division 1, so I figured would have had a good audience. I'm a Division fan, but didn't care for Survival or the Beta of Heartland, so can't say I'm heartbroken over this.
Same. I love the division for the coop PvE element. I’m not bummed about the. Still looking forward to the division 3, assuming it doesn’t get cancelled as well
Ubisoft doesn’t care about a great game that’s only modestly profitable. It is too afraid of that. Shareholders demand mediocre games that a lot of people will buy.
Just a thought, remakes like this tend to appeal to people in the PC crowd. We’ve all moved to PC for various different reasons. Better games, better prices, better hardware? Emulation and software preservation is the name of the game for a lot of people. Those people are working everyday to make things like the steam deck the dream game console they always wanted. That’s the kind of person who will go back and replay Final Fantasy 7 four or five times.
You hear that PCMR? They’re not coming to us because it’s the obvious and right things to do. They’re using us as a fallback! Do you wanna be the side piece? Buy games from real developers who aren’t licking publisher boots!
So, uhhh… Buy Stardew Valley like 4 more times I guess.
Who would've thought that making your product more readily available would increase sales? That's so much more counterintuitive than "double down on NFTs and release schedules that require knowledge of calculus to figure out."
It's a good time to be a PC gamer, this is a good move for Square Enix. I really like how even games from decades ago are still playable and very affordable. There's a big market for quality single player RPGs as evidenced by the success of Baldurs Gate 3 and Persona 5 Royal.
SE releases have been all over the place recently. Sometimes it’s PS exclusives, sometimes Nintendo exclusives, sometimes console exclusives, sometimes they release on PS and Nintendo but not Xbox…
I was an XOne user a few years back and it was exhausting. PC side it’s a bit better, except that their flagship series is locked on PS for who knows how long, and then locked on Epic Store for one more year.
As a potential customer, I didn’t feel exactly welcomed. I was interested in FFXVI, but didn’t have a PS5 (I still don’t). Now I don’t have the time to play long-ass games anymore, which means that by the time it will finally be released on PC, I won’t probably buy it.
I was someone who was willing to give them money, and they refused it time and time again. I’m sorry for their difficult situation, as Square has created some great games from my childhood that I will forever cherish (both as Square Soft and Square Enix), but let’s be honest, this is their fault.
I hope they follow through with this decision, though. I doubt I’ll be a customer, but maybe they’ll make some kids as happy as I was when I was their age and playing those old FF titles. People deserve to play those games without being told to buy two different consoles and/or wait an eternity and a half for exclusive deals to expire.
This is very true. And it’s interesting in that generally Ubisoft has been fine across all platforms. And yet Japanese companies seem to CRAVE exclusivity. Have they not seen franchises like Assasins creed and Far cry and thought. Yeah I want that money too?
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