I have the original and passed on upgrading to the OLED. It really hasn’t shown much age at all, yet. I’m not really playing AAA or demanding titles on it, anyway, and it works perfectly for all of the games I do want to play on it. I figure the limiting factor will be the battery, and that seems to be just as good as it was new.
The clones aren’t acceptable replacements to me, they are more of handheld-consoles than handheld-PCs. If it doesn’t have touchpads, I don’t want it, period.
I also have the original and really should just be happy with it as it suites my needs. Never had an OLED screen so it’s mostly just that I suppose. Was debating the screen upgrade as well but the install video was a bit much for me. Going to keep my money for whatever hardware is next for Valve. Really would love to see Index 2 this year.
Until recently I’d have agreed with you, but some recently released games (like E33) are either locked to very low settings (and still has bad framerate despite that), or even run like shit (Sword of the Sea) even on low.
So yeah, I’m kinda feeling the need for an upgrade right now, and as much as I hate Microsoft, depending on how it will cost I may be tempted… If it runs Bazzite well.
I dunno, I don’t play these games. The most demanding game I play on steam deck is Oblivion Remastered which runs fine with upscaling/framegen and lowish settings. The nostalgia factor makes low settings totally fine for this game, too, so its not a big deal. Anything game where I want great graphics and performance, I’ll just play on my desktop.
For $900 you could literally just build a decent desktop, but you do you
I do already have a pretty powerfull desktop already (5800X3D, 32 Go RAM and RX 6800), but I just love the Deck form factor.
Especially that now I can play at work, which makes my noon brake a lot less boring. It is kinda harder to bring my desktop around 😅.
Microsoft seems to be throwing in the towel as far as driving people to their storefront is concerned. They’ll be putting out all their games on anything that can run them.
I’d argue this is not really the case, and their strategy has shifted to increasing the price of actually “owning” games to be a premium experience, ie all their new games are now $80, making subscription prices seem more attractive
They rolled back the $80 increase when they noticed that people weren’t going to buy Outer Worlds 2 at that price point. They then confirmed that their games will stay at $70 for the foreseeable future (ie. until a bigger player normalized $80 games).
They walked back the $80 price point, but I definitely agree they’re trying to figure out ways to push people to gamepass. They just keep stepping on rakes
But Blackbird’s cancellation was particularly shocking because it had blown away executives at Xbox just a few months ago. During the demonstration in March, Spencer was enjoying the game so much that Matt Booty, the head of Xbox Game Studios, had to pull the controller away so they could keep the meeting going, according to two people who were in the room.
This is a game that even Spencer was enjoying and then they just cancelled it. I have no word.
I will play the devil advocate here, but a mmo in this economy ? Very little chance to succeed event if it’s good. I’m not saying canceling it was a good call, we will never know. But I can understand that being blow away is maybe not even enough for a live service to be good.
Of course they compete even if they are the same company. For a game to be profitable it need to attract consumers if you take it from another of your product that not good. Even more reason to shut it down imo. Why bother create a new IP a new community and risking to loose big, when you can put resources on your other product that already have that.
I’m not a huge fan honestly. I think the stylized graphics are a better fit for the genre, and you get into uncanny valley a lot faster with realistic graphics.
But I mean, that’s just MY taste, I’m not going to tell anyone else what to think.
Higher fidelity for sure, as one would expect when comparing games released 10 years apart, but idk if it’s “better” per se. Of course this is totally subjective, but I feel like there’s no style to inZoi, unless we define “generic AI output” as a style.
You can spend real-world money on a virtual currency called San Van Bucks, which in turn is used to buy cosmetic items.
I hate this but if it’s just cosmetics and the game price is fair I’ll be ok with it. I know the price is going to be a full on AAA release and they will still cram this into it… but I can hope.
lol, imagine a studio developing a game for half a decade and then just sharing it out.
“Don’t tell our staff, but it was a labour of love and they’re all being let go because we’re out of investor funds. Also don’t tell the investors. Or the publisher. In fact don’t say anything until we’ve made it to Montenegro.”
Man, that's a fair point. If you want to be mad at something be mad at the five year dev cycle into an early access launch. I'm not even saying it's the devs or EA's fault. Making games is hard. And expensive. But definitely hard.
Its been somewhat released on PC as a hacked together version since a bit after the big Sony leak the beginning of last year. It only got an official PC release yesterday
Love BG3 and Divinity OS2, about ten hours into DOS and enjoying it too. They have top tier storytelling and seem to enjoy what they do. I’ll be getting whatever they do next but I hope it’s sci-fi.
Right?! They must have so much fun coming up with races and classes etc so a fresh canvas to create on would be killer. Plus they make nice visuals and the soundtrack for DOS2/BG3 is 👌
It’s not the news you’re looking for, but you deserve to know about OpenGOAL nonetheless.
It’s a project that aims to revive the programming language that the Jak & Daxter series was written in. They’ve mostly succeeded in porting the first game, and somebody has already made mods for it.
They just made Space Marine 2. Great campaign and the most immersive Warhammer 40k game yet imo. As far as the look and feel of the world they really didn’t miss once. 40k is an old IP with A LOT of details and to just consistently nail those details is really a Herculean feat.
The gameplay loop isn’t exactly my cup of tea but it isn’t bad.
I don’t know who else I would pick to do this project tbh.
Kefka. That’s why. He is the only villain to win by losing. He got what he wanted and drove everyone into his hand. He is by far the most cerebral villain in the franchise. So many stories leave out that having a phenomenal big bad is what makes a hero a better hero.
I’ve been thinking about this while I switch back and forth playing Elden Ring’s DLC and Infinite Wealth.
In Elden Ring my motivation is simply that they are in the way and I want to go through them. The excitement of defeating someone is only strengthened by how many times I didn’t before I finally do.
Infinite Wealth, on the other hand, introduces complete assholes you want to beat up and then you get to. Which is just way more cathartic and the build up is always going to be the same for nearly every player, because the bad guy is actually shown doing shit most people hate so you start to actually hate them and want to defeat them.
-Cylindrical yellow robot (arguably this is the most original and interesting design) -Woman with puffy sleeves -Woman with box on head -Man with goggles and winter jacket -Old Woman -Woman with pauldrons -Generic Woman -Green woman with ears -Man with hat -Pink robot -Mushroom -Green man with shit on arms -Woman with sphere on head -Blue and Red man -Generic Man -Generic Woman 2
Like, I’ve hardly played overwatch but at least I can tell from afar what most of the characters do from looking at them. Clearly, in overwatch, Giant knight with hammer is a melee tank, clearly the ninja guy with the sword is mobile and and has some melee ability, clearly the lady with the sniper rifle is a sniper, clearly the angel is a healer, clearly, the lady with the jetpack can fly and is support, etc.
Applying this logic to concord, the BEST I can guess is that Woman with pauldrons is a tank, otherwise the design is so ass, I really can’t even tell.
Get a design department and/or let them do their job Sony.
I agree. Someone said some time ago that players should be able to recognize characters by their silhouette alone. That’s definitely not the case here.
You know how E3 and other game expos used to have these people dressed up as game characters that company stands would hire to promote their games? All these characters look like that.
Wild fucking read. Was thinking maybe his first girlfriend was using a pseudonym (Turkish-born named Susan Banks?), but conveniently no one has met all 3 of his activist girlfriends. The last bit about the guy deleting all his social media posts AND his last “girlfriend” doing the same after IGN reached out is glaringly suspicious.
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