By the sounds of it, Sony isn’t even getting paid for these ads. They’re replacing the art with shit like a video explaining what the universe is. It’s just an algorithm they put in to keep it “fresh” and it’s amazingly shitty.
It’s not an algorithm, it’s just the latest news for the game. The news feature has been a part of ps5 since the beginning. This is replacing key art with the picture for the news article/video and the title replacing the games logo.
I think the end goal may be to monitize the news feed, but overall the news feed sounds like it’s so poorly designed that nobody would want to use it in the first place. Being Japan, maybe the news feed was some high ranking dickhead’s pet project and they got this “feature” pushed through without anyone actually having the guts to say it was idiotic.
Not sure how much you can monetise the news feed for a game you already own… The publisher may already control all the things linked to it. If unmonetised things are “ads” now, then the whole Steam UI is a giant ad.
I feel like the villains weren’t awful (yes the rest of the writing was awful) but gearbox didn’t really commit to the bit hard enough. At the start of the game they were clearly being set up as vapid streamer culture twins but it never really escalated beyond that, instead of ticktock villains we just got villains who happen to use ticktock. It was like if upon reaching the city in BL2 Handsome Jack just continued being a corrupt CEO with a penchant for robots and didn’t spiral all the way into megolomania.
Good idea bad execution, if it had escalated to raiding a warehouse full of people strapped into vr goggle to up their view numbers and destroying a crowdfunded giant laser to carve their faces on the moon then they could have made for really good villains. Instead we got stale memes, also the final boss fight was somehow worse than BL1.
Unsurprising. The first game, while novel and interesting, was not a good game. And from what I read, the general consensus is that the actual gameplay of this one is even worse than the first’s. I admired what the first game was trying to do and I even think they did it well, but at the end of the day the majority of people play videogames to have fun.
Regardless, some folks love both games, and I’m happy for them. That being said, it’s a very niche game and I find it odd for Microsoft to have bet so heavily on it to be more popular.
Presumably they removed it all before launch. What I don’t get is how they didn’t figure out who did this (unless it’s mentioned later on in the article, I gave up after it got rambly), don’t they use version control?
If it was someone with certain rights he could theoretically remove trace of this from the history. In git you can do it by rewriting history and force pushing
I’m really excited to hear that the narrative Lego concept is working. It makes a lot of sense on paper, but there are a lot of ways it could go wrong. We won’t really know until the game is out, but this could potentially be revolutionary for the medium, both from the customer’s side and the business side of things.
Yeah, very cautiously optimistic. It’s making me a bit anxious though that it sounds similar to what We Happy Few tried to do with the whole non-linear story thing.
That sounds a lot like the jump from HD to 4K. Which is to say a lot less impactful than the previous jumps and tech. And something a lot of people might not even notice.
Are there other benefits to this? Like less work for developers?
A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.
Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.
Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.
That would make a ton of sense as the legend (beat Ganon) is the same but details and setting change
But I couldn’t help chuckle at mental image of some grandpa telling his kid the legend (the tears of the kingdom version) of making a weaponzied hover bike torturing koroks
That would make a ton of sense as the legend (beat Ganon) is the same but details and setting change
But I couldn’t help chuckle at mental image of some grandpa telling his kid the legend (the tears of the kingdom version) of making a weaponzied hover bike torturing koroks
Yeah, the uh, “trans characters” almost definitely would’ve been cut or modified.
You’d offend people who think that stuff shouldn’t be in video games, and you’d also offend people who think they’re poor “representation”.
Even Fassad could be a little questionable from a cultural-sensitivity perspective.
Not saying I think these should be cut, but that was likely Nintendo’s justification. Combined with the fact that the GBA was on its way out even when the Japanese version was released.
I have a sliver of hope for a release on the NSO expansion bundle, though.
I’m not even sure then being non binary (I think they are referred to that way? May be translation though) is the issue, but them coercing a kid to bathe with them all might upset people.
This doesn’t read soulless corporation to me. This reads Todd Howard’s bruised ego. He’s one of the directors of the whole studio after all, and could very well be behind this decision.
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