Except this game’s development has been a trainwreck since Day 1. There were many opportunities to release it earlier as a good game, but Ubisoft keeps changing their mind on what dumb monetization model they want to weasel in there.
Having played in one of the first tests, it’s far from Sea of Thieves. 1 man controls the entire ship, opposed to a crew controlling 1 aspect of the ship at a time.
Why even attempt AAA game with such a small budget/team size ratio?
It would have been a good game if they had cut the amount of developers and the scope of the game to fit the budget. I’ve recently tried smaller games like Dysmantle and they’re great, why not even pixel/FF style Lord of the rings game? That would be awesome and cost less
Yes. As much as I have loved this game from day 1 (yes, day 1), the lack of 3rd person option did irk me quite a bit.
Honestly I probably would have played 1st person the majority of the time, but the option to zoom out the camera and just watch my badass highly customizable character move around and interact with Night City would have been a very very nice addition to the game.
Ultimately, I think they just had to scrap to focus on other (probably less technically challenging) aspects of the game’s development.
The fact that they made an exception for this with the vehicles (now with combat as of version 2.0) points to the high probability they knew that 1st person throughout the entire game was probably gonna lose them some fanfare, so at least in the vehicles (especially the motorcycles), you can zoom out and see your customized V in all their glory.
I think something like what modern Deus Ex games had is a perfect balance of 1st and 3rd person camera. Most of the exploration, sneaking and shooting is first person but whenever you enter cover or shimmy along the walls, you get a 3rd person camera so you can see and aim better. It's both practical and immersive IMHO. Takedowns were kinda bad since it took you into a basically cutscene every time but if done differently, more seamlessly, i'd be a good fit for cp2077.
Also I wouldn't mind 1st person camera in vehicles at all if it was actually good, but it feels like I'm driving from the back seat, FOV was just terrible. And that's coming from someone who enjoyed doing GTAV heists in first person mode...
Game prices are already pushing $100+ when you factor in season passes, special editions, and microtransactions. Basically every AAA game has some combo of all of these.
I believe it’s Tab on the PC, in the upper right it will actually say what the symbols mean. But even though I carry around helmets/clothes/spacesuits with high ratings for each thing and wear appropriate things I still seem to get warnings when I go outside. I’m not sure if it’s actually affecting me or just a general warning that the hazard exists.
Honestly, the game is amazing 95% of the time. But Act 3 feels a bit too packed and a bit rushed at the same time. I’ve not been able to complete it because the game consistently crashes for me at a particular point on what amounts to ‘the final run’.
The fact that instead of just leaving the gsme until patched I instead chose to start over with a second character says something about how good the game is otherwise.
Would be nice if there were some kind of open source, cross-platform, low-level graphics API, maybe overseen by some kind of pan-industry group (or “consortium” if you’re feeling fancy). Just spitballing but you could call it “Cape” or “Hephaestos” or something.
Would be great too if there were one or two open-source, MIT- or dual-licensed game engines that target this API. Maybe even some runtimes so you could target PC and the big three console platforms.
In fact it would help game development as much as “similar” approach helps the web grow the way you don’t need to reinvent the wheel every time. Although you can.
If all the shaders are compiling in the background and it‘s stutter free (minus traversel stutters, I guess) after that, I actually find that reasonable. If I can get rid of stutters by idling in the game for 15m while doing something else, then sure.
But I have a hunch that it‘s still not a smooth ride after.
At least this is the most reasonable thing I‘ve heard from GB since release lol
My experience with it has been solid, but I do run high end hardware that is muscling past a lot of stuff.
I think as usual there is some confusion between compilation stutters and the game just being very heavy for the way it looks (which it is). People online seem to be scattershot about it.
And then there's the people talking about it who don't care but like to be mad online, which is also a thing.
And then there's the weird dev that keeps mouthing off for no reason in ways that can't possibly help.
Lots of things on this one.
Still I don't think you're expected to idle for fifteen minutes. That's the point of the background compilation. You can still play more or less fine. Particularly on first boot the first fifteen of this should be a bunch of cutscenes anyway, and those lock at 30 (which I don't like at all and so many games do now for some reason).
Yeah sure but why didn’t they put a “Shader Compilation” loading screen then?
Many games have one that tell you what’s happening and give you an option to skip, better than having to find out via a tweet…
While this is bad for the market, it’s also entirely expected.
Xbox have been producing sub-par hardware with names no one can remember and barely any exclusives, it was only a matter of time.
To other Europeans : do you know anyone who owns an Xbox ? I’ve only ever had one single friend in middle school who had a 360. I’ve never seen any other model outside of an electronics store.
Their current gen is hamstrung by the existence of the Series S, and the utter lack of features in their controllers (no gyroscope or any motion sensors ? No advanced rumble ? No touchpad ?). No one who is serious about controller gaming buys an Xbox controller, especially because of the lack of gyro.
Their dedication to digital-only and pushing the games pass also alienates anyone who wishes to play physical games and/or offline.
OTOH I only have a PS5 because of Sony’s marketing budget, lol (non-slim version included with a Sony phone on contract, so technically also a way for them to clear stock, lmao)
But yeah, I don’t know any people with a recent Xbox here in Sweden. In the original Xbox era and the 360 era I think they had a big lead here, but after that I’ve seen much more Sony represented.
In the uk I remember the 360 being huge and nobody having a ps3, but now I’m not sure I know a single person who bought an xb1 or whatever the current one is called.
360 was a big hit because everyone wanted to play halo. Honestly outside of that I don’t think there was any other exclusives. At least none that I can remember
It also launched a year or two before the ps3 and I feel like it was significantly cheaper. Xbox Live also seemed to be huge despite the cost, probably some network effect in action. I remember Gears of War being another big name they had.
To other Europeans : do you know anyone who owns an Xbox ? I’ve only ever had one single friend in middle school who had a 360. I’ve never seen any other model outside of an electronics store.
Barely, lol. Knew 1 person who had an og Xbox and 1 who had a 360. Newer than that, nope.
X360 launched a full year before PS3, seemed great compared to the ancient PS2. Had a rough start with the red ring of death, but it recovered and did very well. X360 sales were higher for most of the generation but PS3 eventually beat them by a small margin for the final count.
I bought an Xbox Series controller and I was shocked by how shitty it is, especially compared to the wired 360 controller I had for years. Bought a DualSense and it’s so much better in every way.
this is surprising to me i think the series controller is the best controller ever made. well i have a starfield one its slightly smaller and has a fun texture on the back
Overpriced, battery not included, haptics suck compared to DualSense, face buttons get stuck sometimes (it’s clean), the cheap rubber coating started wearing and peeling after the first month of light use, triggers are squeaky and too stiff, drops bluetooth connection randomly, you need a stupid overpriced dongle for lower latency, and I just prefer the symmetrical PlayStation layout, never understood the offset sticks.
The Borderlands franchise is really past its prime at this point, anyway. I’ve got absolutely no issue skipping this one. Might pick it up when it’s on sale for $10 in a few years. The franchise really peaked with BL2; it’s been down hill since.
ign.com
Ważne