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yokonzo, do games w Frostpunk 2 Preview: Less Frost and More Punks in This Daunting Society Simulator Sequel

But… But… I liked the frost

mindbleach, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

Yeah it’s almost like deleting a game to replace it with huge changes is bad, actually.

StarkillerX42, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

CS2 feels like a downgrade from CSGO in a lot of ways, but CSGO at launch and CSGO at end of life were two completely different games, the same is probably true for CS2. Long term support is what keeps games going.

vsh, (edited ) do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

11 years later there’s still no peeking mechanic

Flowers,

?

Album,
@Album@lemmy.ca avatar

Peeking

mcforest,

Just use D and counter strafe with A (or vice versa).

holiday,

Sure there is. A + D spam

huskypenguin,

No peaking, iron sites, head turn, geometry grappling. CS is very much nostalgia mechanics. They started the competitive shooter genre, and they’re still here.

AstralPath,

What on earth are you talking about?

vsh,

Something something other shooters had for years

AstralPath,

Why should the best FPS of all time change to cater to you when everyone else has no issue with peeking in the game for like 20 years now?

verysoft, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

deleted_by_author

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  • buffalobuffalo,

    whos gonna tell 'em

    Vilian,

    lmao

    verysoft,

    deleted_by_author

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  • cryptiod137,

    No one wants your life story

    krigo666, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

    Actually this maybe should have been named Counter-Strike 3. 1 was the original based on HL1, 2 is the Source version, and this should be 3. CS:GO is a variant of Source version with different gaming modes. I wonder if a GO version of this new CS will appear.

    I do miss the FireArms mod of CS1.

    Alto,
    @Alto@kbin.social avatar

    IIRC the only reason it's called CS2 is because it's on the Source 2 engine

    huskypenguin,

    The next half life will be called Half Life 2: Source 2

    BlackVenom,

    Taps headcrab

    sorghum,
    @sorghum@sh.itjust.works avatar

    2 source 2 furious

    Wodge,
    @Wodge@lemmy.world avatar

    Valve can’t release things with 3 in the name.

    ZeroMmX,

    My head cannon goes like this:

    2000- Counter-Strike

    2003- Counter-Strike 1.6

    2004- Counter-Strike: Condition Zero (1.7)

    2004- Counter-Strike Source (1.8)

    2012- Counter-Strike: Global Offensive (1.9)

    2023- Counter-Strike 2(.0)

    iegod,

    Needs a little action quake origin entry.

    Kolanaki, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear
    !deleted6508 avatar

    Would anything drastic need to be done to a map to just load it up in CS2? I would assume the file format is at least the same and they’re built using Hammer.

    woelkchen,
    @woelkchen@lemmy.world avatar

    Playable maps need to be recompiled. It’s a completely different engine after all.

    thoughtorgan,

    Old maps were .bsp , new ones are .vpk . So like the other guy said, would probably need to be recompiled in HAMMER.

    Vash63, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

    I love it. I do wish they had opened up mods and community servers before launch but the core game plays and looks so good. Most of the missing modes were never core to the game, hopefully they add some of them back after reworking them later (DZ?). It runs even better than GO did on Linux too.

    serratur,

    It runs even better than GO did on Linux too.

    So you dont have to start the game 15 times for it to work?

    Vilian,

    i never had to do it, it just slowd

    ElectroLisa,
    @ElectroLisa@lemmy.blahaj.zone avatar

    Or fiddle around with launch parameters to hear anything in-game?

    UrPartnerInCrime,

    Sounds like steam pulled an epic

    CaptainBasculin, do games w Counter-Strike 2 Players Express Disappointment as Many of CS:GO's Key Features Disappear

    All I want from CS2 is to remove legs, like who thought it would’ve been a good idea?

    woelkchen,
    @woelkchen@lemmy.world avatar

    I rather see Valve work on actually crucial features than to put effort in removing features that are already implemented.

    tomi000,

    I dont understand. Legs as in the character models legs?

    Virkkunen,
    @Virkkunen@kbin.social avatar

    Yes. CS2 has added legs to your firsrt person view model, so when you look down, you see the your character's body instead of nothing.

    I find it a welcome addition.

    tomi000,

    Ah I see. The models always had legs thats why I was confused^^

    _Mantissa,

    People down voting you don’t realize how irritating it is to be blocked from kills by your own player model. Bunch of Dust II mains smh my head

    Otome-chan, do gaming w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    They're right that retail prices of AAA games are too low to make a profit. Which is why they've turned to microtransactions and dlc. However, the price of such games is too high, which means the budgets and profit expectations are too high. With the quality of games coming out lately, even $60 is too high. I can't imagine spending $70 or even $80 on a game.

    MoogleMaestro,
    @MoogleMaestro@kbin.social avatar

    To be fair to Capcom, I think that an ideal world for them would be not having to compete against games whose expectations and ideations are out-of-wack with the price point and requires huge sales numbers to even be profitable.

    For example, SF6 has a full single player mode that exceeds any of the output of previous games. While the quality of this single player mode is sub-par, it's still very ambitious compared to their old method of releasing fighting games (Arcade mode and Versus mode, with some mini games -- that's all!) and it finds itself having to compete with other 60 dollar titles whose scope is often outlandish while knowing full well that a fighting game can never move FPS game figures, for example.

    The 60 dollar game made a lot more sense in the era of the PS2 where games were often linear experiences, sometimes lightly to heavily cinematic. A game that was made like MGS2 could be sold today for 60 dollars and it would have a very hard time competing against huge blockbusters like Starfield, with some probably scoffing at the idea of paying 60 dollars for that experience. (See Armored Core 6 -- a good example of this that actually happened.)

    Otome-chan,

    They should just get rid of the expectations of sales numbers like what current AAA get. If we want better games, less people will buy them, because a good game isn't for everyone.

    WilliamTheWicked, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Or… maybe development costs have just gotten stupidly high? There are a lot of great indie games for a few bucks that pack a heck of a lot more fun and experimentation than a lot of the cookie cutters garbage coming out of a lot of big studios lately. I’m honestly sick of every facet of my life trying to bleed me dry of any spare cent I get.

    Abnorc,

    I just recently played Hrot, and it has been one of my favorite shooters to come out as of late. A game made by a Czech dude in a custom engine that he wrote for $16.00. I’ll play four separate games like that before I spend $70.00 for many competing AAA games out there. Not that high budget games shouldn’t have a place, but sometimes less can be more.

    SolNine, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    I actually agree with him, and I am not an employee of the gaming industry. In the mid 90s N64 carts were freaking $79.99 at one point early on! I realize part of this is because the carts were expensive, but even CD based games were not THAT far behind at $49.99 or $59.99 as I recall. I realize they don’t have the same physical distribution costs, but game prices really have not kept up with inflation. Growing up it was a big freaking deal to get a new NES game you damn well better learn to love it, like it or not haha. Now… games are generally much more affordable for the average family, plus if you just wait a bit and don’t buy on release (barring Nintendo 1st party titles) they are way cheaper!

    mojo, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Cut back on graphics, and I mean this unironically

    CaptPretentious,

    Or, hear me out, we cut out the most expensive part of game development.

    Upper management. They cost the most, contribute the least (if anything), and can be replaced by someone who not only take 25% of what some of these CEOs make, but do a better job.

    videogameschronicle.com/…/the-games-industrys-hig…

    mojo,

    Cutting out middle management is always the right answer

    wildcardology, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    Balloonimg development costs and yet the games come out full of bugs

    korinflakes, do games w Capcom President Thinks Game Prices Are 'Too Low' - IGN

    I’ve never understood why people defend this mentality. Ballooning development costs? Last I checked half of the triple A games that get released spent just as much on marketing as fucking development. Not to mention Video Game revenue has been increasing year on year.

    Also fuck these people because how often does this shit release with extra “monetisation” like on top of trying to make games more expensive they also throw in tons of microtransactions, loot boxes and battle passes, platform exclusive content, pre-order exclusive content etc.

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