I haven’t played it yet but would like to so no spoilers please, but from what little I’ve seen it just looks like reskinned and slightly upgraded D:OS2.
DOS2 is one of my favorite games of all time and i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece when really it’s that Divinity is super under rated and relatively unknown by comparison. Can anyone who has played both games weigh in on this?
And if it is the case that gameplay is very similar, is it just the setting / writing that is much better in BG that makes it stand apart or was it just coincidence / hype that made this game succeed harder?
A lot of the great things in D:OS2 are present in BG3 and it probably wouldn’t be a success without them.
For an upgrade, Baldurs Gate 3 has great cinematics with motion capture and it feels like the dialogue writing offers more interesting, sometimes outlandish options. Often, winning a skill check just earns you a witty line, but it feels great.
I have encountered one remarkable situation were I really didn’t expect something to work, but I was able to play it out exactly as I would have been able, interrupting the main characters dialogue by switching to a companion and doing something and the NPC reacted as I had hoped.
It has been a while since I played Divinity: Original Sin 2, and I’m still in Act 1 of BG3, but from memory:
D:OS2 has fewer bugs and better performance. This isn’t surprising, of course, since it has had more time for polish.
From what I’ve seen so far, BG3 has:
More balanced battle mechanics. In particular, battles aren’t dominated by excessive surface/cloud effects or telekinetic barrel drops, and I haven’t yet had a fight where I felt unfairly disadvantaged by my party lacking one specific ability.
Far fewer instances of the targeting UI lying to me and causing frustration in battle.
More world to explore.
Richer lore, as told through books and journals all over the world. It reminds me a bit of Elder Scrolls in this respect.
More interesting writing. (This might be subjective, but I would be surprised if most people disagreed.)
More character depth.
More immersive voice acting. (For example, the voice actors almost always understand the context of their lines. They often didn’t in D:OS 2, which I found distracting.)
Better character animation (outside of cut scenes, some of which are a bit awkward).
The gameplay is indeed similar, of course, as it’s the same kind of game, from the same studio, using a revision of the same engine. But this one is IMHO better in almost every respect, and I think I’m more likely to play it again when I’m done.
i am somewhat suspicious that people think Baldur’s gate is some novel masterpiece
Novel? Not really, except maybe to people who haven’t played its predecessor, or good BioWare games, or D&D. More like an improvement on what came before it.
when really it’s that Divinity is super under rated
Where in the world have you seen D:OS2 underrated? I sure haven’t.
and relatively unknown by comparison.
Well, yes, that’s to be expected. D:OS2 didn’t have half a century of role playing game history or Hasbro’s marketing budget behind it.
Thanks for your insights. I meant underrated in terms of exposure. As you indeed pointed out, it’s highly praised by those who have played it. And it’s not a hidden gem by any means it just feels less zeitgeisty than BG is. I haven’t actually seen the numbers so that could just be anecdotal.
With your incidental review, I am excited to play it! Probably after Starfield though :)
Swen said that they had to pay Hasbro to use D&D and that Hasbro didn’t provide them with any funding.
I don’t think that precludes Hasbro from marketing the game. It might be interesting to see what promotional stuff they have had a hand in. At the very least, it’s on the digital games page of the official D&D site.
To be fair the game still had a huge fucking budget. You don’t have that many voice lines and get them all to also do mo cap and make a CRPG with that much content on a small budget.
To me, the biggest improvement in BG3 is how much looser the gameplay progression is. Since being just two levels behind meant death was all but certain in D:OS2, the path even on an “open” map like the Reaper’s Coast was still very much on rails. XP gain was so tight that side quests weren’t really optional, even to the point of discouraging roleplay by doing things like passing persuasion checks and then killing everyone anyway to squeeze every last drop out of the map. The first D:OS also really struggled with this until later in the game.
BG3’s first large map is a little tight, but even a new player can easily go off script and pick and choose what quests they want to undertake once they hit level 5. Encounters with enemies two levels higher can still be comfortable after that point, even three higher if the player has a good party build or has mastery of the battle system. And the player will want to, because the game is huge. It’s such a delight to just go, and it’s exciting to see Larian turn a major weakness into a strength.
But essentially, BG3 meets or improves upon every system in D:OS2. The dialogue scenes are the most flashy improvement, supported well by good writing, voice acting, and mocap. The only thing I found to be a step back was the soundtrack. I don’t think it’s bad, and there are some standout songs for sure, but D:OS2 really excelled in that area both in terms of the quality of the music and how it was used in battle (but then I’m a sucker for cello). It also won’t compare favorably to D:OS2 in its current state in terms of polish, but D:OS2 wasn’t exactly bug-free on release, either.
A big part of why this game is so big in the zeitgeist right now is because Larian was able to pounce on a lull in the release schedule. I’d call the pre-release hype for this game average at worst for that reason alone. Early reviews were beyond glowing, marking a studio’s successful graduation to AAA development with a game that has no aggressive add-ons or DRM. That will spur gaming enthusiasts to generate all the marketing you need.
It is a DoS game, except with DND leveling, stats, and combat mechanics. Many of the stuff I find weird or backwards always traces back to DND rules. The 5e? rule book gets mentioned a lot. I don’t play DND and knew nothing about it before BG3. Learning the new level-ups, stats, calculations, and mechanics in BG3 is learning DND. There are a small amount of Sorcery point spells in DoS, but most of the spells in BG3 are Sorcery points. The normal spells that don’t cost sorcery points are called cantrips, and there are very few of them. I wish all the spell casters in BG3 were warlocks, as they play the closest to DoS spell caster classes, but only get 2-3 spell slots per battle. That’s 2-3 spells they can cast per short rest. It wouldn’t be so bad if everything refreshed on a short rest. And warlocks cast spells at their max level too, so you don’t have to be forced to cast level 1 spells at endgame like the other spell casters. Also, warlocks are pigeonholed into using 1 normal spell (cantrip) all the time, eldrich blast. At least it’s powerful and fun to spam.
There are also a bunch of ritual spells, which are not labeled when looking at the level up screen. They don’t cost spell points outside of combat. Talking to animals spell is one, which is nice for roleplaying/talking outside of combat (and I highly recommend talking to all the animals).
Conentration spells are also a mence, because you can only have 1 active per character. Summon a cloud? Need concentration for that. Summon a fire or rock wall? Concentration. Cast a buff on allies? Concentration to maintain it. Use them, but they limit the interactions a lot.
Talking about interactions, there are far fewer elemental ground effects and interactions. Some are in the game, but you have to take like 2 turns to do damage because most surface effect spells don’t do damage. Explosive barrels are still fun.
That being said, the new common actions (jump, dash, push, dip, etc.) are a great addition to the game.
I recommend the game still, because it’s mainly DoS with DnD combat. The story is better, and like the witcher, has a lot of heart and soul poured into the stories (and lots of sex and nudity, which can be disabled in options).
Also avoid fextralife wiki. Use the bg3.wiki as that’s going to be maintained better. (I’m not going to be talking about the drama with fextra here).
One last thing. The game is easier than DoS, and gets easier as you progress. I hope there will be a harder mode coming.
Here’s really important thing that the likes of randy don’t want to know. I would actually pay $80 for Baldur’s Gate 3, because that product is actually worth it. You can actually see where your money is going what it’s paying for.
But Borderlands, really? I was already not interested in this game, but why would anyone pay $80 for, at best, an AA game?
You’re kidding, right? They’re the only ones safeguarding the industry and making it so you’re not watching ads once every 3 minutes to get a few more coins in your PC games.
They provide one of the best distribution networks in the PC industry, and they constantly stand on the side of the players vs corporate interests.
Their refund policies only came about because different governments sued them. Check out either coffeezilla or People Make Games on CS:GO loot boxes, the latter of which has interviews with plenty of the victims of this system that Valve allows to continue because it’s so lucrative for them.
I was specifically refuting, “They’re the only ones safeguarding the industry,” and how they got to their refund policies matters when it comes to that statement. I was not here to throw a gauntlet down, insult Steam’s honor, and challenge anyone to a duel. I prefer to shop on GOG these days, when possible, but my Steam profile says I have 991 games in my account, and I bought most of those. Valve and Steam have done lasting, measurable good to this industry and medium, but that doesn’t mean they’re safeguarding it or that it’s all good news. As to the thing about ads, I don’t think that model would actually work with the PC gaming audience, and I think Valve prohibiting it is just so that their audience still finds quality products on Steam and spends more money. Valve’s best behaviors and worst behaviors are motivated by profit.
Valve’s best behaviors and worst behaviors are motivated by profit.
That’s where I disagree. Valve is not a publicly traded company. It is not beholden to shareholders to strive for profit above all else, and it shows in Valve’s leadership.
Just because they are private doesn’t mean Gabe doesn’t like to make a ton of money. Dude owns tons of yacths and would like to own more. I love Valve and think they are the biggest ethical company in gaming. But they’re still a massive corporate monopoly. No one is perfect, and they did do things that hurt people. No need to be publicly traded to also be evil. Trust but verify.
Striving for profit is a quality tied to being a company, not being a publicly traded company. Everything they do is in pursuit of making more money. Often times, that means making the best store out there so that we shop with them instead of their competitors, which is how it’s supposed to work.
Everything they do is in pursuit of making more money.
That’s where I’m saying you are wrong.
Publicly traded companies are beholden to their shareholders, and MUST strive to make money above all else. Privately held companies can put that profit motive behind other more important motives. Sure, does Valve want to make money? Absolutely - we’ve all got to make a living.
But is that their ONLY goal at the expense of everything else? Also, clearly not - or we’d have ads on every steam store page, we’d be paying monthly for steam, and you’ve seen all the shady, shitty things that all the other wanna-be steam competitors have done. So clearly valve does not value profit above everything.
That’s just not true. They’re seeking profit by attempting to be the best place to spend your money. Epic would love for Valve to charge users monthly for Steam, but they don’t, because it would just drive people away from Steam. They stand to make more money by doing what they’re doing. This is not a public versus private thing. Arguably the negative that comes along with public companies is that there are more short term incentives at the expense of long term profit, but they’re both doing what they do for profit.
I was talking about the people buying the microtransactions. I should have made that clear, I thought it could be deduced, given Valve aren't exactly ruining the game industry by stat tracking 1.7 million users, but I can see how it was confused.
I don’t think microtransactions are inherently bad, they are just used in the most greedy, money-grabbing ways.
There are some free-to-play games that don’t restrict your access to any gameplay at all as a free player, which can only be subsidized by microtransactions. If it’s just cosmetics, and they’re priced fairly, I wouldn’t feel any concern over it.
I say this as someone who will put 100 hours into a f2p game and maybe spend $10-20 on a skin or two. I feel that it’s fair to spend that much after reaping so many hours of play.
If it's free to play, then some cosmetic mtx are fine, the problem is how egregious they have become. They are not designed as a way to support a game, they are designed to suck as much money as they can from you. Which is why I disagree with supporting them at all anymore.
Games should be a one-off purchase, with no extra added bullshit.
I was always planning to watch it when it went to streaming/home video kind of release. I rarely go to the theatre anymore.
I’m also waiting on the same for the new Deadpool + Wolverine movie…
Considering the little I’ve heard about it so far (trying to avoid spoilers), it seems like I should skip the Borderlands movie, but I’ll probably still watch it.
Nah modern game development is fantastic. Y’all just dont remember getting 2 good titles a year and the rest being garbage. There are more great games out there than ever before.
I actually agree. If you don’t just focus on the tippy-top AAA/AAAA live service / gambling simulators / hi-fi vapid adventure, then there are some incredible games coming out all the time.
Arguably, the “triple-I” Indies and AA mid studios have taken over the culture/price-range/innovation niche vacated by the big studios climbing over each other to impress shareholders.
Name a year that only had two AAA games come out that were any good.
Now, we just have great access to a bunch of lower budget indie games that put gameplay over graphics, so they can take more risks and some of those games are fantastic. But there hasn’t been “just two” good games a year in the past 30 years.
You are totally right. We are living in a golden age of not only video games, but entertainment in general, thanks to ridiculously powerful computers and the internet. People with video game nostalgia remember how those old games made them feel, because the games were new and exciting and they were young. But video games (and board games) have done nothing but improve over the years as developers figure what works and what doesn’t.
Nowadays there is just of ton of…everything. We are spoiled for choice. There are so many excellent games at every price point, and also tons of crap, and yes, too much shovelware and too many rehashed franchise games. But here’s the thing: these things aren’t mutually exclusive. We have all of it, all at once, and reviews and advice are everywhere. If someone is tired of rehashed AAA franchise games, they can spend the rest of their lives playing clever indie games and they’ll still barely scratch the surface of what’s available.
And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”.
This is exactly what AAA gaming is. Some guys in suits dictate projects to make money. There’s no passion behind them. They can’t do anything unique or interesting because it may not make money. They just make safe games, and they’re generic and boring as hell.
I haven’t played Cities: Skylines in years, this looks great but hopefully they fixed the stupid traffic AI. I hated that when you built a wider road to decrease congestion half of the cars would ignore the opened lanes and still pile up in the original ones.
You could fix it somewhat with mods, by forcing cars to take specific lanes. Didn’t solve the problem, but it helped. Can’t wait to try the new traffic AI in the sequel.
Widening roads is never a good answer in game or real life, it induces new demand and will eventually become more congested. Need to build a train line instead
It does increase the capacity of roads. Two lanes holds twice as many cars as one lane. Four lanes hold twice as many cars as two lanes.
You’re probably thinking of induced demand, but that’s related to traffic congestion and not capacity. More lanes ultimately means more cars are getting places, but any individual car will see that congestion is just as bad as it used to be.
yeah see what’s happening here is that you’re completely ignoring junctions: even in the ideal case of a completely straight road you still need junctions to get on and off the road, which will put a hard limit on throughput.
This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.
3 lanes in each direction is about the most you’ll ever need, which is what you’ll tend to see on big highways in europe. And really most of the time you’ll do just fine with 2 lanes.
I actually had a whole paragraph about junctions being a limit and then deleted it since i didn’t feel like it added to my point. I also was going to add a point about how much space the lanes take up and that even if more lanes added capacity, it didn’t necessarily mean they were the right option.
This is why traffic in america is miserable, the traffic engineers fail to recognize that you can’t just put businesses right next to roads as that will cause stupendous amounts of choking every time someone wants to pop in for some mcdonalds.
Yeah, fuckin’ Americans, putting their McDonald’s right next to roads… I mean, just look at this. What a disgrace.
there’s a difference between a road and a street, a road is meant for quick throughfare and streets are destinations.
what happens a lot especially in america is trying to do both at once, which results in a street that is incredibly stressful to try and enter/leave and is miserable to be near outside of a car, and yet doesn’t allow traffic to flow smoothly and quickly.
These are commonly referred to as “stroads”, and the solution is to decide whether you want a street or a road and design it as such. In dense areas this means you have to bite the sour apple and accept that not everything can be a dedicated throughfare, the best solution is a backbone network of throughfares with streets branching off.
In less dense areas you can have the best of both worlds by simply putting a street on the side of the road, with some greenery between them so people have somewhat of an enjoyable view, and then connect the streets to the road at either end.
This article on their website goes into detail on exactly how they’re planning on fixing the traffic issues. The AI will actually change lanes this time!
What happened man I thought I just needed a new GPU man, surely Bethesda isn’t being run by a fuck wit.
Surely the last set of games and Bethesdas trajectory is solely the fault of the devs despite being across several game universes and still somehow pumping out the same shit you’ve been playing for 20 years now LOL.
Bottom of the barrel is all that’s left, sleep tight Bethesda, you had a good run
I mean, peak on Steam is still lower than Baldurs Gate 3 daily count after over a month since release. So I don’t think it’s THAT successful, though the numbers are not bad for a single player game.
But for anybody on both game pass and steam, it’s cheaper to just play on game pass. That skews the data quite a bit. I’ll play it for “free” now and then buy it on steam in 5 years on sale if I ever get the inclination.
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