Path of Exile players pay this and more with a smile on their faces, but yeah the game is “free to play” (you can barely play the game without buying storage tabs).
For $20 you can buy enough stash tabs to happily play for years with nothing else. You do need more storage and the map tab is very helpful but most of the specialized tabs are not really needed. I have most of the specialized ones and I could easily live without them. So it’s a $20 game in my multi-1000 hours in-game opinion. The cosmetic microtransactions are a mixed bag but some are very cool. Compared to the money I spent on D4 which didn’t give me much in return, it is not in the same ballpark.
Ben Starr deserved his Best Lead Performer win. His performance as Clive Rosfield in FFXVI is one of the best I’ve ever heard. The game also won Best Audio, which is also well-deserved in my opinion. Game of the Year was obivous, but I don’t think Resi 4 Remake should have gotten the PS GOTY. Starfield as Xbox GOTY seems controversial, but I’m fine with it.
Is it that surprising? I feel like nobody else was doing well made, high-profile city management games around that time. SimCity 2013's failure left a time-tested genre without any real big name contenders. Unless they really didn't try, it was a success waiting to happen.
The CEO stated, “We were completely caught off guard by the game’s success, and we did not anticipate the success in the sense that it was never meant to be such a long-term commitment.”
This entire article is just bullshit. Even the title is wrong. It weren’t the devs…it was the ceo.
The CEO represents the company that developed the game. And in this context, dev = the company that developed the game. So yeah, it’s the dev [company] talking about stuff.
Colossal Order was a company of 13 people when Cities Skylines was released. It's not like there is an out of touch CEO somewhere above 7 levels of management who has no clue what's going on with the people actually developing the game.
As rikudou said, in the context of "The dev of X never anticipated this success and it being a long-term project even after release", the dev is the company. And for the company, the CEO is the one who has to have a plan about the success of their projects and the future commitment to old products.
And as I said, in such a small company the CEO is not someone crunching numbers, restructuring departments and having meetings with partners all over the world all day. They are pretty much one of the dev team.
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At this point they need to convince me to reinstall the 100-odd gigs of game before they convince me to play it.
I played it for half an hour about three weeks ago, spent fifteen minutes of it walking across a desolate map space to an objective, died to mobs that I should have out-leveled 20 levels ago, quit, uninstalled, and haven’t bothered since.
I wanted to share my opinion here because I don’t know where to do it: Syndicate is very enjoyable! I’ve read all kinds of bad reviews about it, but now that I’m playing it I like it a lot. Just my humble opinion from a guy more into the original AC mechanics, not the open world approach.
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