Is there a mod for this that cuts out all the fiddliness and just lets you do the fun stuff? I got maybe 10h into it but it was still teaching me new controls and mechanics… Idgaf about crafting, funding the camp and horse husbandry, I just want to ride around shooting bad hombres and do the story like rdr1… Is this just not the game for me?
This is my sentiment with all recent Rockstar games.
Fantastic settings, great stories, but so much bloat. It’s cool that there’s so much stuff to do, but all the interruptions from actually playing the game are so tiresome.
This was kinda me too, hence me stopped play it after some 20h in, and let it rest for half a year… recently I decided to give it another go, and when you get the hang of the huge amount of controls in this game, ie; when you can play “smooth” with the controls and the animations that come with them different button clicks, it’s such a game changer (at least for me). Not gonna lie, it took me about 30-40 hours to get comfortable and be productive/effective with how to play this game (these kind of games aren’t my goto though, I’m more of a Tetris guy, haha)
Interesting to know though. It sounds bananas in a way though doesn’t it… Like a workweek of training to get good enough to just functionally play a game seems crazy to me, (no judgement!)
Agree. But again, I’m not used to these kind of games so the average player might get the hang of it in a couple of hours… (plus, the first 20:ish hours I mostly just took it all in, the views, the atmosphere of it, like a digital walk in the nature… time just went by)
I made it to the end since it was one of the only games I had at the time. Felt like the entire game was a riding horses and talking simulator. It’s so tiring going through the main story. Was ultimately disappointed in the end. Felt like they wanted to make a movie more than a game.
Everyone’s different, and you can get used to a lot.
So some people might not be able to tell 90fps from 120fps, but I definitely notice. But if I played something at 90 for long enough, I’d get used to it and stop noticing how much worse it was from 120 fps.
I will say they don’t get near enough credit for not only adaptive triggers, but them working on damn near any game that appears on PlayStation even while on PC.
I bought a ps5 just for those triggers, and gave it away (but kept a controller) once it worked on PC.
That’s the direction Playstation needs to go. If they made a new controller with Hall Effect sticks and 4 back buttons they’d absolutely clean up. They came so close with the edge, but didn’t give a back button for half the face buttons. And went “replaceable” sticks that will eventually break instead of Hall Effect.
I can’t tell the diff in FPS performance. I wish I could.
When I got my PS5 and played some games I was like, wow the future is here! Turns out I was playing PS4 games. Also I turned on and off ray-tracing for SpiderMan and couldn’t tell either.
I don’t get it. Borderlands 1 ran at like 720p (less?) on native hardware (Xbox 360) and it looked great, mostly because of the cel-shaded graphics. Cel-shaded was code (maybe still is) for low-res and it covers it up well. So I feel like anyone trying to push 4K Borderlands (Gearbox, or players) is in the wrong here and that may be part of the problem. Now if Borderlands 4 can’t run at 1080p or 1440p on good hardware… that’s Gearbox’s problem to fix. Trying to run Borderlands at 4K sounds about as stupid to me as Animal Crossing at 8K — apparently that has been accomplished with a very powerful computer and an emulator. (AC for Switch is not performance locked to hardware, it’ll scale up to whatever you can run it on.) But it just begs the question “fucking WHY?”.
I feel like the discourse around Borderlands 4 should be “is it fun” followed at a great distance by “is the story compelling enough to draw me in?” I did not have plot expectations for the first one, and it exceeded them.
Disclaimer: played and beat BL1 and all its DLC. Dabbled in 2 and 3. Have not played BL4 yet. Looking forward to a Siren play on my Series X at some point, but not now.
Trying to run Borderlands at 4K sounds about as stupid to me as…
On the contrary, it should be perfectly runnable at 4K because its a 2025 FPS game and the cel-shaded graphics should be easy to render.
‘Unreal Engine’ is no excuse either. Try something like Satisfactory rendering literally thousands of dynamic machines on a shoestring budget with Lumen, like butter, on 2020 GPUs, and tell me that’s a sluggish engine.
This is on Gearbox, who’ve developed on Unreal for 2 decades. And ‘sorry, we’ll work on it’ would have been a fine response…
My understanding is that Unreal is a garbage engine for optimization at face value, it has a lot of useful tools and a lot of incorrect/dated documentation for those tools some of which are also just kind of configured wrong as their default settings. If effort is put into optimization to configure things correctly and only use the various tools like nanite or lumen in their actual use cases (rather than just throwing them on everything) you can get some pretty fantastic optimization.
TLDR: Good but complex tools marketed as low effort with bad defaults and exagerated marketing.
Honestly Cyberpunk’s raytracing runs like poo compared to Lumen (or KCD2 Crytek) compared to how good it looks. I don’t like any of the RT effects but RT Reflections; both RT shadows options flicker, RT lighting conflicts with the baked-in lighting, yet doesn’t replace it if you mod it out.
Most of Cyberpunk’s prettiness is there from good old rastarization, more than most people realize.
PTGI looks incredible, but it’s basically only usable with mods and a 4090+.
Eh, I guess it is. But it also isn’t. We have stagnated a bit in the rasterization and VRAM departments when you talk about affordable entry level cards that most people buy.
And the PlayStation 5 has not changed since it launched…
Sure, newer cards have Ray Tracing stuff and new video encoder pipelines and some other things. But when you look at classic rasterization, and look at xx60 and xx70 class cards, it’s not the sort of leaps we use to have. Node shrinks are not what they use to be.
A 3060 is as fast as a 2070 super. Just as an example I have first hand experience with. There use to be much larger performance gaps between generations.
Yeah, but it’s not just a toon shader/cel shaded shader.
I’ve seen footage, this game has full (highly stylized) PBR and all sorts of fancy lighting along with the cell shaded look. Reducing it all to “cell shading” isn’t the whole story.
Hi-Fi Rush is much closer to classic Borderlands than BL4 is.
Right, I’ve seen the footage too, and I don’t think I’d recognize it as a Borderlands game if the name wasn’t included in the ads. I’m struggling to understand why they chose to go that route, rather than sticking to the beloved, iconic, performant art style of the other games in the series.
That’s a fair take. I’m sure they feared looking dated. I think that’s a misguided fear that you have when you don’t think the other aspects can live up to expectations.
Which is weird because it sounds like they tried really hard with the story, as in they tried to elevate it beyond the usual dick and fart jokes and snark. (They didn’t eliminate that stuff, but rather tried to have a balance) BL3 was terrible in that dept. it went way too hard on that shit imo.
It’s about time women got more accurate representation in games. How many games have you play as a man compared to playing as a woman? Technically it should be 50/50 to more accurately represent the real world.
I don’t think representation is the main issue, it is more about how they are presented.
Striding for a perfect 50/50, doesn’t really sense if they are all just stereotypes and sexual objectified. Also there are many other underrepresented population groups.
IMO, it is more important to focus good well written and complex characters, that represent real circumstances right.
I don’t complain that AAA studios have gone ‘woke’ because they now include choices to select from marginalized groups, I complain about them because they are often do not offer a deeper perspective of people in that group and are just different skins.
In some way, I can understand, games often happen in a Fantasy world, but I would wish that selecting different characters would do more than just exchanging the player mesh, texture and voice pack.
The well written part is my concern. Or we will get the same quality as a lot of recent movies and shows. Where the characters are stereotypes, poorly written, poorly developed. With plot points that are just randomly forced into the story, and that plot point has nothing to do with the rest of the story. You know the ones, where something has been added to the story and has no reason or meaning or benefit to being part of the story.
Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.” Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.
Now I’m also not gonna shut down your solution without being constructive and providing my own solution, cause I don’t think quotas are the answer either. Instead we should be uplifting and empowering marginalized creators and game designers so that they can make more characters that they want to make. Which is generally characters they can relate to. If people want more characters that are women, then the game industry needs to become a safe space for women and empower them so they can provide more representation for characters. Same thing for any other demographic. That will make sure that these characters are being made in an aethentic and organic way, and not just being pumped out to meet a quota, but also isn’t restricting when marginalized demographics can be used as characters.
Unless you are also complaining about it when white male characters are also surface-level, 2-D, copy-and-paste characters then all you are saying is “Only white male characters are allowed to be simple or a stereotype/trope.”
What? Where am I saying that?
Yes I would complain about all kind of stereotypes. Even the “white muscular tough guy” could be considered sexual objectification. IMO CoD is sometimes pretty gay coded.
Lets be honest, not every game needs a complex and well written character, and that is fine. If they choose to go that route it doesn’t matter what race, religion, or gender the character is in the first place. So it doesn’t matter if they are a white male, a latina woman, or a black non-binary person.
I wasn’t saying that. You can have games without a single character. Or where the character doesn’t really matter, because it just an empty shell you are driving around and not more.
But IMO I mostly play story driven RPGs, where you are someone, and where you want the environment to react to you. It would be awesome if when you run around with colorful hair or tattoos, it would slightly change the disposition of the NPCs or cause them to comment on your appearance. Don’t let this stuff be just cosmetics, it should be more meaningful, and embedded into the game world.
That’s why the trailer has me so hyped for this game. It looks like the game is going to be different because Ciri is the protagonist. Her experience, reactions, and approach to saving a young woman from being sacrificed are totally different than what Geralt’s would be. I hate it when games like Mass Effect are like “Oh! You can play as FemShep! That totally counts as representation!” even though it changes literally nothing about the story.
I want more games that actually address the real and significant differences in the experiences and perspectives of different characters. I’m always disappointed when there’s a “female” option that’s just a re-skin of the male character with no changes in how the character interacts with the world and the story. (This happens a lot in non-video game media too.)
Video games are not the real world. They do not have to follow the rules of the real world. Even if parts or all of the game model the real world, video games are artwork, and artwork invents its own rules. Trying to enforce rules onto art has not worked well in the past, and will likely not work well in the future either.
What I love about being a broke bitch retro gamer is that I own my games. I have a Tetris cartridge that is older than I am and still works. The batteries on some of my GB and GBA carts have died, but that’s something I can fix. No one can send a stealth update to my Sega Genesis that forces me to create on an account to play or even bricks it somehow. There’s no room for human shit behavior, just a war against the realities of mechanical decay. (And it’s easy to rip ROMs in case of the inevitable.)
Older generations of gaming are well preserved. I don’t think the past ten years or the future will be. “Games as a service” is too big a draw - the goal is to turn everything into a subscription model because why make money once when you can make it forever?
GamesRadar has been pushing these “but where gam?” articles for some time. It started right after silksong was delayed past the original hollow knight dev time. They seem utterly convinced silksong will be vaporware, or (more likely) it drives plenty of clicks complaining.
It was way more obvious back when team cherry went radio silence (circa 2022?) - and on some level I can understand “we’re game journalists, no one gets a pass” targeting a heavily delayed game, but I’m admittedly one of those fans that have no problem giving Cherry whatever time they need. I’m in no rush.
All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.
Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.
Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.
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