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libra00

@libra00@lemmy.world

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libra00,
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Been playing Diablo 2 Resurrected again, so… Diablo 2. Especially on higher difficulties some of those areas (Durance of Hate, f.ex) are extremely maze-like and the only reliable way to navigate it is to just follow the left wall no matter what.

Otherwise, I played a demo for a game years ago that I can’t remember the name of anymore that was built around non-Euclidian geometry, so walking through a door in one direction would take you to one place, but walking back in the other would take you somewhere else instead of back to where you came from and such.

libra00, (edited )
@libra00@lemmy.world avatar

What is the core gameplay loop you envision here? Cause I can come up with a few ideas, but if you have specific ideas they probably won’t apply. Also there’s a particular balance to be struck: if you hamstring the player too much it won’t feel like a game, and if you give them too much leeway they won’t feel trapped. Here are a few ideas off the top of my head:

Direct but limited intervention: the princess is a sorceress who is trapped by magic in the tower which means she can’t leave and doesn’t have access to her full magical powers (you could include a progression mechanic where the more bosses the knight defeats, or the more magical crystals he shatters, or whatever, the more you can help him.) But she’s still scrying on him, watching his progress, throwing the occasional beneficial spell or nuking crowds of dangerous enemies before he gets overwhelmed, etc. The reduced interactivity will make the player feel trapped (and slowly less so as the game progresses), and maybe the scrying window starts out smallish so you can’t see the whole field at once and it slowly grows as her power increases.

Distraction/misdirection: The knight has made it to the tower/castle and has to fight his way through the guards, but instead of attacking the guards directly you’re trying to cause a ruckus to distract the guards so he doesn’t have to fight them all at once. This could even be a stealth game where you’re knocking things over and banging pots and pans or whatever to distract the guards as he sneaks by them.

Puzzle game: The castle/tower itself is magical and has floor tiles/walls that can be moved around, and the princess is manipulating the castle around the knight to give him the best path through obstacles and to limit the number of guards that can get to him in any given room.

It really depends on what kind of game you want to make here.

libra00,
@libra00@lemmy.world avatar

Yeah, you could maybe combine the sliding-tile-puzzle thing with the beneficial spell so you’re not just sitting there watching everything play out with nothing to do (though autobattlers are apparently a thing so maybe that’d be fine?)

Also, if you happen to find that game based on Game of Life I’d like to give that a shot, sounds interesting.

libra00,
@libra00@lemmy.world avatar

Forums are just not great for real-time interaction like discord chat is, not to mention the integration of voice chat, video streaming, etc is just too convenient to give up without replacing it with something similar. I too wish discord/whatever replacement gets attention was more searchable and kept stuff long-term, but… if you want to post info that lasts, post it on lemme and link it on discord or whatever.

libra00,
@libra00@lemmy.world avatar

Fair enough.

I kinda don’t though. I quite enjoy real-time chat and voice and video with friends. It’s not like forums don’t exist at all anymore tho - you’re on one right now. I get my forum experience from places like reddit or lemmy, and I use them for very different things, so I’m glad both exist.

libra00,
@libra00@lemmy.world avatar

Gotta go with the old school here, Sid Meier’s Pirates! No water physics, graphics from 2004, etc, but so much fun that I’ve been playing it since the original came out in 1987. Hell, i was playing the 2004 remake just last week even.

libra00,
@libra00@lemmy.world avatar

Holy shit that is cancer, the audio is so bad I can’t even turn the volume on like 1%. I’m gonna go ahead and say I probably missed the boat on that one, but I appreciate the suggestion.

libra00,
@libra00@lemmy.world avatar

Yeah I’ve played it, I preferred Pirates! because it’s more about the adventure than just endless combat. Honestly I rarely even shoot the cannons on my ship except to very occasionally chain-shot someone’s sail or grape-shot their crew before I go board the ship and win it via fencing, so I’m not even all that into the combat.

libra00,
@libra00@lemmy.world avatar

When I first started playing video games they were 320x200 in 4 colors, and they weren’t even good colors, they were cyan, magenta, black, and white., so yeah, I’m not that fussed about graphics.

libra00,
@libra00@lemmy.world avatar

Huh, that looks interesting. The art style especially for the thumbnail gives me strong Evil Genius vibes.

libra00,
@libra00@lemmy.world avatar

Huh, I haven’t played Prince of Persia since the original on an Apple IIe. Color me curious.

Are there any games you don't play as it was intended to be played? If so, what game and how?

I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a...

libra00,
@libra00@lemmy.world avatar

About half the time I play Cyberpunk 2077 as a first-person RPG. The other half of the time I just play it as a city/driving-simulator.

libra00,
@libra00@lemmy.world avatar

I’ve never played an AC game, but that one looks beautiful and is kinda intriguing to me.

libra00,
@libra00@lemmy.world avatar

That seems like a lot, but that’s <$12/user in microtransactions and ~$43/user in games. That’s like… 2 microtransaction purchases and a couple indie games each.

libra00,
@libra00@lemmy.world avatar

No doubt, but it’s still not a lot over the sample size.

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