We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Been playing Diablo 2 Resurrected again, so… Diablo 2. Especially on higher difficulties some of those areas (Durance of Hate, f.ex) are extremely maze-like and the only reliable way to navigate it is to just follow the left wall no matter what.
Otherwise, I played a demo for a game years ago that I can’t remember the name of anymore that was built around non-Euclidian geometry, so walking through a door in one direction would take you to one place, but walking back in the other would take you somewhere else instead of back to where you came from and such.
I have an idea for a game: It’s the usual “a princess is kidnapped by a dragon and a brave knight is on a quest to rescue her” story. But you (the player) plays as the princess, who is somehow helping the knight on his quest....
What is the core gameplay loop you envision here? Cause I can come up with a few ideas, but if you have specific ideas they probably won’t apply. Also there’s a particular balance to be struck: if you hamstring the player too much it won’t feel like a game, and if you give them too much leeway they won’t feel trapped. Here are a few ideas off the top of my head:
Direct but limited intervention: the princess is a sorceress who is trapped by magic in the tower which means she can’t leave and doesn’t have access to her full magical powers (you could include a progression mechanic where the more bosses the knight defeats, or the more magical crystals he shatters, or whatever, the more you can help him.) But she’s still scrying on him, watching his progress, throwing the occasional beneficial spell or nuking crowds of dangerous enemies before he gets overwhelmed, etc. The reduced interactivity will make the player feel trapped (and slowly less so as the game progresses), and maybe the scrying window starts out smallish so you can’t see the whole field at once and it slowly grows as her power increases.
Distraction/misdirection: The knight has made it to the tower/castle and has to fight his way through the guards, but instead of attacking the guards directly you’re trying to cause a ruckus to distract the guards so he doesn’t have to fight them all at once. This could even be a stealth game where you’re knocking things over and banging pots and pans or whatever to distract the guards as he sneaks by them.
Puzzle game: The castle/tower itself is magical and has floor tiles/walls that can be moved around, and the princess is manipulating the castle around the knight to give him the best path through obstacles and to limit the number of guards that can get to him in any given room.
It really depends on what kind of game you want to make here.
Yeah, you could maybe combine the sliding-tile-puzzle thing with the beneficial spell so you’re not just sitting there watching everything play out with nothing to do (though autobattlers are apparently a thing so maybe that’d be fine?)
Also, if you happen to find that game based on Game of Life I’d like to give that a shot, sounds interesting.
There’s been quite a bit of…unsettlement (totally a word) regarding the news that Discord has a new CEO and the company is going public (typically a sign of things going shittier than before)....
Forums are just not great for real-time interaction like discord chat is, not to mention the integration of voice chat, video streaming, etc is just too convenient to give up without replacing it with something similar. I too wish discord/whatever replacement gets attention was more searchable and kept stuff long-term, but… if you want to post info that lasts, post it on lemme and link it on discord or whatever.
I kinda don’t though. I quite enjoy real-time chat and voice and video with friends. It’s not like forums don’t exist at all anymore tho - you’re on one right now. I get my forum experience from places like reddit or lemmy, and I use them for very different things, so I’m glad both exist.
Gotta go with the old school here, Sid Meier’s Pirates! No water physics, graphics from 2004, etc, but so much fun that I’ve been playing it since the original came out in 1987. Hell, i was playing the 2004 remake just last week even.
Holy shit that is cancer, the audio is so bad I can’t even turn the volume on like 1%. I’m gonna go ahead and say I probably missed the boat on that one, but I appreciate the suggestion.
Yeah I’ve played it, I preferred Pirates! because it’s more about the adventure than just endless combat. Honestly I rarely even shoot the cannons on my ship except to very occasionally chain-shot someone’s sail or grape-shot their crew before I go board the ship and win it via fencing, so I’m not even all that into the combat.
I always wanted to make a prince of persia inspired game with modern stylized graphics and im so proud to say the demo for it is finally here: store.steampowered.com/…/Legend_Of_Hiraq_Demo/
I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a...
Today’s game is Assassin’s Creed Shadows. I had Assassin’s Creed Shadows gifted to me by a friend. I was hesitant to pick it up, and if i did, i was going to wait for the usual Ubisoft price cut when it goes on sale....
That seems like a lot, but that’s <$12/user in microtransactions and ~$43/user in games. That’s like… 2 microtransaction purchases and a couple indie games each.
What are some good examples of "Where the fuck do you go" kind of games?
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Game design question : how to make a "trapped" player character?
I have an idea for a game: It’s the usual “a princess is kidnapped by a dragon and a brave knight is on a quest to rescue her” story. But you (the player) plays as the princess, who is somehow helping the knight on his quest....
Reminder if you're leaving Discord for this Revolt server ( Linux + Steam Deck devs / creators)
There’s been quite a bit of…unsettlement (totally a word) regarding the news that Discord has a new CEO and the company is going public (typically a sign of things going shittier than before)....
What is the best Sea based game out there in your opinion?
I'm talking about things like:...
Monaco 2 - Launch Trailer (www.youtube.com)
any one remembers the PS2 prince of persia games?
I always wanted to make a prince of persia inspired game with modern stylized graphics and im so proud to say the demo for it is finally here: store.steampowered.com/…/Legend_Of_Hiraq_Demo/
Are there any games you don't play as it was intended to be played? If so, what game and how?
I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they’d just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a...
Satisfactory now has controller support, so there’s no excuse for your bad lines (arstechnica.com)
Day 253 of posting a Daily Screenshot from the games l've been playing until l forget to post Screenshots
Today’s game is Assassin’s Creed Shadows. I had Assassin’s Creed Shadows gifted to me by a friend. I was hesitant to pick it up, and if i did, i was going to wait for the usual Ubisoft price cut when it goes on sale....
Valve "followed" 1.7 million Steam users for over a year, and now reports those gamers spent $20 million on microtransactions and another $73 million on games and DLC (www.gamesradar.com)