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sadreality, do games w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2

How are y'all buying this still jfc

GreenMario,

Who else makes NBA games?

That’s why.

sadreality,

Can't you just keep playing year old version? Like NBA22 or NBA21, skip a few years in between?

turddle,

There’re definitely roster updates and other little stuff that gets added and tweaked in the new versions as much as people like to meme about “same game”. The old versions don’t update so that’s how they get new sales. Kinda bullshit but that’s what it is.

PC gets a special short straw though and is the last gen version of the game despite PC being on par or better than the new consoles. 2K knows where they make the money and do the least everywhere else. That part is definite bullshit.

sadreality,

certified toxic.

I think call of duty did that thing recently, where Modern Warfare 2019 got "deprecated" so peasants buy MW2. I am done with tit.

turddle,

Yeah the lack of effort is just too brazen nowadays. Instead of making the new thing better they just make the old thing worse.

But as long as consoles keep selling, these companies won’t be stopping. Terrible

keeb420,

Sports games are one of the few genre where it might make sense as a gaas approach. Make 1 game for the console generation and sell roster updates every year. Add in micro transactions for the dumb stuff and it seem to be a win win all around. The game gets cheaper meaning more people will likely buy it. No one has to complain it's the same game every year because it would be by design. And devs wouldn't have to crunch every year to get the game out.

turddle,

Totally agree. Shoot, even when I was still buying them I’d wait til they dropped to like $20 mid-season. It’s more of a DLC at that point which makes more sense considering what we get

iAmTheTot,
@iAmTheTot@kbin.social avatar

Many people do. Yes, there are those that buy every year but I genuinely think they are the minority. You gotta think, even if only 1/3 of all the 2k NBA fans buy every three years, that's... still a lot of sales.

weirdo_from_space,

Is that really the only important aspect? That it has the NBA or Madden or FIFA brand? Does the actual game not matter at all? Because if so, I think sports gamers made their decision and have no right to complain about it’s results.

turddle,

It’s the definitive basketball game and objectively does the job when it comes to that. It has its quirks for sure but the popularity speaks for itself. And given the choice, people would rather play as Lebron James as opposed to some random generated Jebron Lames; they want the real thing as seen on TV.

Now, 2K being dicks about having last-gen on PC after so many years. That’s definitely something to complain about and the reviews are deserved.

weirdo_from_space,

Wasn’t NBA 2K20’s trailer disliked to hell because it dedicated more time to show off the roulette wheel, pachinko and slots than basketball? That really doesn’t look like the definitive basketball game, dude. Multiplayer seems to work well enough but most of the complaints are over single player features, at least you can play a different game for that aspect.

turddle,

I didn’t really encounter all that when I played and I stuck to the single player. But I don’t think that detracts from the core concept: 2K is THE basketball game when you ask most any fan or even NBA players. These guys are coming in for face scans and concerned for their in-game rating so yeah, popularity speaks for itself.

That said, the micro transaction stuff is terrible but it’s more of a thing that got slapped onto the game out of greed. I wouldn’t say it defines the game itself. Hence the complaints; mine included.

GreenMario,

Blitz tried to make a football game without licensed players after Madden got the exclusive.

It flopped real fucking hard. Blitz The League, if you’re wondering.

Sports fans really want those actual rosters.

weirdo_from_space,

Blitz the League came out at a different time, Madden was still a beloved series by this point. You have two sports games, both are good, but one of them has the NFL license and the other doesn’t. I wouldn’t fault anyone for looking at Madden as a no brainer in such a situation.

Times have clearly changed, how many times did Angry Joe made videos ripping the Madden of the year into pieces? If the game is really that bad, giving up on the roster seems like a good compromise if it means a good game. But according to Madden players roster comes first, so I don’t know what they are complaining about.

I get that a good sports game that has the players you know and support isn’t much to ask but it’s what it is.

SatyrSack,

No one said you have to buy basketball games

GreenMario,

Never met a sports ball fan? This shit isn’t negotiable. Having working multiplayer (last years always get shut down) and up to date accurate rosters is crucial.

EA/2K got these people by the balls because there is no competition due to exclusivity. It’s really fucked up and sad for sports ball fans.

NightOwl,

I’m a nba fan though, and I just stopped playing basketball games because I got tired of paying for roster updates. And now monetization is even worse so genre is dead to me. So as a former fan of 2k I don’t understand having to play the games so badly that people keep paying for it every year.

That applies to any game or franchise. If it gets bad enough that I detest it I’d just move on from it even if no option pops up. Especially one so predatory on top of being an annual release.

Maestro, do games w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@Maestro@kbin.social avatar

Stupid question: why call it 2K24 instead of 2024? It's the same amount of characters...

pgetsos,
@pgetsos@kbin.social avatar

The company is called 2K. Also, it is their "brand" since forever e.g. 2K5 for the 2005 one

Kolanaki,
!deleted6508 avatar

It also distinguishes them from EA’s sports titles. Or at least, it did, when they both made games for the same sports.

dyma,
@dyma@lemmy.world avatar

also if you’ve ever asked a 2k player what game they play, they’ll often just say 2k without the year since it almost doesn’t matter

thanevim,

Someone in marketing thought that sounded cooler and would make more sales

pgetsos, do games w Steam players hate NBA 2K24 almost as much as they hate Overwatch 2
@pgetsos@kbin.social avatar

I just miss the sport games of 10-20 years ago. They were just fun. Of course they weren't perfect but we didn't care. Now microtransactions have ruined everything....

weirdo_from_space,

Good sports games are still made, they just don’t have the offical roster… out of the box.

L3ft3r1s, do xbox w Starfield surpasses 6 million players to become Bethesda's best launch yet, beating Skyrim and Fallout

100% deserved! Masterpiece with unlimited potential. ❤️

big_duck_energy, do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"
@big_duck_energy@partizle.com avatar

I absolutely loved Dragon Age: Inquisition, don’t hate me.

Custoslibera,

Origins was amazing DAII was serviceable Varric did a lot of heavy lifting. DA:Inquisition I played 10 minutes of and dropped it.

I played all games in succession after buying on steam too.

TheyKeepOnRising,

Calling DA2 serviceable is probably some of the highest praise it’s received. The game is steaming dookie. It took out every single thing that made Origins a masterpiece and gave us a dialogue wheel and an entire game made of 5 copy+pasted rooms. Also a nonsensical main plot with no real player agency and the most forgettable ending of all.

DAI is mid af but it looks like a God damn masterpiece next to DA2.

kaitco,

Don’t feel bad, man. I’m one of the 6 folks who enjoyed DA2.

stopthatgirl7,
!deleted7120 avatar

I’m also one of that small number. It’s actually my favorite in the series.

Mass Effect 2 is also my least favorite in the series, so I know I’m in the minority for both franchises.

DragonTypeWyvern,

If they hadn’t reused the maps it’d been remembered as one of the greats.

I also thought the balance on Nightmare or whatever was an atrocious mix of ubertank enemies and getting one-shot by rogues but the actual story and companions were fantastic.

stopthatgirl7,
!deleted7120 avatar

I can only imagine how good DA2 would have been if BioWare had been given more than a year and a half to make it.

Murais,
@Murais@lemmy.one avatar

I guess that makes me number 3?

The ending was a bit silly, but the Qunari storyline was fucking incredible.

stopthatgirl7,
!deleted7120 avatar

When I found out that fight with Orsino had been mandated by higher ups who demanded another boss fight be added, it explained so much.

Kahlenar,

What exactly do you mean by that? Like, he could have indeed been a well meaning mage just trying to live under templar thumbs? Instead of also being exactly the smoking gun?

stopthatgirl7,
!deleted7120 avatar

The Orsino fight doesn’t make much sense if you side with the mages - there was no reason for him to go Akira monster when he did. Even BioWare acknowledged how little sense it made, in a conversation you can have with Varric in Inquisition.

chuckleslord,

Listen, it might’ve looked cheap as fuck, but I found a certain charm in the “every dungeon interior is just one of three dungeons with different parts blocked off”. Plus the combat flowed really well. I played that whole game through like… 5 times. One right after the other.

kaitco,

If you play it after coming off Mass Effect 1, the “every colony bunker or mine is one of three options” regardless of the planet just becomes part of that Old BioWare’s aesthetic.

Norgur,

Great ideas, cool combat system, great art style and graphics, ruined by writing that was somehow chaotic and utterly predictable at the same time and stupid ass kill ten rats/fetch 10 letters filler quests.

OscarRobin,

The combat got pretty repetitive imo. Though that wasn’t helped by just how many times you had to do the same fights against rifts/tears etc

GreenMario,

Didn’t finish but liked it a lot more than most people.

Hyggyldy,

Well I wasn’t planning on hating you but due to my compulsive contrarianism we are now bitter enemies. See you in Hell and have a nice day!

vzq, do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"

I really really liked ME1 and 2. Sure, there are some nits to pick, especially with the act 2 gameplay (stupid mako, silly scanner), but they are great games.

LetMeEatCake,

ME2 is a good game in isolation, but I think it played a big part in getting Bioware where they are now.

ME2 saw them move far, far more into the action-RPG direction that was wildly popular at the time, with a narrative that was in retrospect just running in place (ME2 contributes effectively nothing towards the greater plot and zero major issues are introduced if it is excised from the trilogy). I feel the wild success ME2 saw after going in this direction caused Bioware to (a) double down on trend chasing, and (b) abandon one of their core strengths of strong, cohesive narratives. ME3 chased multiplayer shooter trends, DA:I and ME:A both chased open world RPG trends, Anthem chased the live service trend, and the first try at DA3 chased more live service stuff before Anthem launched to shit and they scrapped the whole thing to start over.

All while, of what I saw first hand (of those I played) or read about secondhand (of those I did not play) none of those games put any serious focus on Bioware’s bread&butter of well written narratives. ME3 in particular is a narrative mess, with two solid payoffs (Krogans + Geth-Quarians) and the rest being some of the worst writing I’ve seen in a major video game.

ME2 was great. ME2 also set Bioware on a doomed path.

ryathal,

ME2 vastly expanded the universe of mass effect from the very bare bones level of the first game. It makes the reapers into more than vague robot threat that kills the universe every so often. It established other races as more than basic caricatures. You can keep the basic narrative intact without it, but you lose the sense of payoff in 3 without seeing krogan as a dying race, geth as a sentient race that deserves equality, and the truly desperate nature of the nomadic quarians.

3 was pretty good until the final ending that was clearly rushed in establishing the full reasoning behind each choice. Yes it had multi-player tacked on, but it was clearly a rushed effort and cutting it wouldn’t have fixed the story. The multi-player is also the best coop gameplay I’ve ever played and nothing has came close to the feel. You’re problems with 3 and other Bioware releases seem directly related to the broad direction EA was forcing everyone down.

bouh,

There is a big failing in ME2 that made me sad: the shift to a human centric story and universe.

ME3 I don’t see anything interesting in the scenario right from the start. It’s very similar to DAI btw.

BrowseMan,

Ah that’s true, I realize it now that you put it your finger in it: ME2 is really a “let’s tour the universe” kind of story fleshing out the background of known races (and adding new ones) and places.

NotAGuyInAHat,

I think you’re putting an awful lot of blame on ME2. Visceral combat in no way precludes good storytelling.

bouh,

This is very true. And it’s ironic because when I saw BG3 I thought that bioware paved the way for it. They had everything to make a BG3 since kotor and nwn2, they successfully kick-started their own IP with ME and DAO, but they went on the path of ME3 and DAI instead.

They mistakenly thought the kotor and neverwinter nights ways were different. And then they failed at adapting to the openworld era.

BadLackey, (edited ) do games w BioWare vet says Mass Effect and Dragon Age got "too homogenous," wishes Dragon Age had been more "Neverwinter-like"

I would pay good money for a stand-alone ME3 Multiplayer remake with all the bugs fixed, new maps, and less BS grind. I think I put almost 2000 hours into the multiplayer and still don’t have all the guns unlocked/upgraded

mrbogus, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Vast and “Empty” ==/== years of content

Miclux, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

Empty, lifeless, soulless without a deep story.

Sharpiemarker,

Such as life. Or space, in general.

Miclux,

So where are the space hookers?

RicoRodriguez42,

They realized that modders were going to overhaul the game in any way, so they just gave us a blank canvas instead.

4am,

Out of everything else, this is the most scathing criticism of this game I’ve seen 🤣

Kolanaki,
!deleted6508 avatar

It’s funny and true; I have no desire to continue playing and yet I am still excited to get my hands on the toolkit and make my own shit because all I see are missed opportunities everywhere. Honestly, I kinda wonder how into sci-fi the devs actually are, because everything is surface-level and misses the mark on a lot of referencial material so often.

CubbyTustard, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

deleted_by_author

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  • newthrowaway20,

    I get that, but to me it all feels like cookie cutter material. Maybe I’m not searching right, and maybe I haven’t discovered enough, but I can’t help but feel extremely whelmed.

    DigitalPaperTrail,

    from what I've seen, it does look pretty formulaic, functionality-wise

    p03locke,
    @p03locke@lemmy.dbzer0.com avatar

    Soooo, The Outer Worlds?

    zeusbottom,

    In terms of exploration, it’s very similar to No Man’s Sky, another boring space game. Every planet has similar terrain, similar plants and animals, similar goals, and similar structures. The differences are ambient light shades, colors and patterns on the plants and animals, and clutter in the artificial areas. The player can go scan life forms and blast bad guys. That’s about it.

    But I don’t see how it could be any other way. How else does a studio scale up a galaxy such that every one of the 1000-odd planets is its own unique, interesting, engaging snowflake of a setting without spending hundreds of employee-years on each one?

    Maybe AI will be the answer, but I’m not holding my breath.

    Pratai,

    There’s nothing like making a somewhat decent shell of a game, and then counting on unpaid labor to make it worth the price to play it.

    CubbyTustard,

    deleted_by_author

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  • Pratai, (edited )

    Skyrim and fallout were also complete Games when they were released. However, they were buggy disasters. It took tons of modders to fix them and make them what they are today.

    And bethesda didn’t have to lift a finger.

    … but don’t let me get in the way of that blind loyalty of yours. You’ve got that “new game honeymoon” thing going on. You should enjoy it while it lasts.

    CubbyTustard,

    deleted_by_author

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  • Pratai,

    Okay.

    CaptainEffort,

    People not liking a game you like isn’t them being “entitled”

    stillwater,

    Tons of people put dozens of hours into Skyrim in its launch month. It wasn’t a “buggy disaster”.

    Monkeyhog,

    Isn’t that kinda the entire point to Bethesda games and has been since at least oblivion? The modability of their games has long been their big selling point.

    Pratai,

    If the selling point it’s that they require mods to work correctly, and they don’t pay those that out in the countless hours to make them, they shouldn’t make games. Period.

    I refuse to support this bullshit.

    Globulart,

    And that’s completely fine too. But plenty enjoy and support it anyway, it’s working pretty well for them so far whether that pleases you or not.

    Edgelord_Of_Tomorrow, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

    Years of loading screens

    PM_ME_FEET_PICS,

    Poor.

    Klystron,

    I was actually pretty impressed with the loading, especially after coming from bg3. It was pretty much instant for me.

    123,

    Coming from bg3, I had the opposite opinion. BG3 loading screens take a while but it doesnt load very much unless your loading saves a lot. With Starfield you get hit with a small loading screen constantly like when transitioning in/out of ships, buildings, planets, etc.

    Klystron,

    I save scum like a mother so bg3 was pretty painful to get through. Starfield was a breath of fresh air.

    ech,

    For me it’s not the speed, but the quantity. Docking? Loading screen. Launching off planet? Loading screen. Changing planet? Loading screen. Landing on the same planet? Loading screen. The only solution is to fast travel everywhere in an “immersive” space sim RPG. NMS and Elite:Dangerous have solved this issue. Bethesda needs to get with the times already.

    Pratai, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead

    If that’s the case, wouldn’t they have made it interesting?

    RealFknNito,
    @RealFknNito@lemmy.world avatar

    “basically we made a coloring book. It’s bland, boring, but some talented artists will add onto the poorly fleshed out systems later and keep it alive for five years. We love our modding community.”

    Watching Bethesda scrape together this new IP and it just being… Average… Is disheartening. I hope they’re just channeling their good ideas in ES6 but I’m losing faith.

    Zoomboingding,
    @Zoomboingding@lemmy.world avatar

    I lost faith when the lead creative left like 6 years ago

    Chailles, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead
    @Chailles@lemmy.world avatar

    We can just wait for the mod that recreates Skyrim in Starfield.

    Dr_Cog,
    @Dr_Cog@mander.xyz avatar

    Land on a planet, you step off the ship, and you suddenly get captured. Hard cut to black.

    Slow fade in… “you’re finally awake”

    Chailles,
    @Chailles@lemmy.world avatar

    “Walked right into that UC ambush, same as us and that thief over there.”

    “That’s Solomon Freestar! The true High King of Skyrim!”

    And the dragons are just space ships and the souls you absorb are just… uh… radiation I guess from damaging the reactor. Or the magic space civilization from Starfield originated from here, so that’s why everyone has magic.

    I’m not backing down from the space ship dragons though, that part is just brilliant.

    sorrybookbroke,

    “Spaceships are dragons” Buddy we all know you’re just trying to make an excuse for your vore mod.

    “No, no, you need a warm and soft fleshy interior which you have to enter through the mouth, how else would you have dragon spaceships”

    We all know how this goes

    Kolanaki,
    !deleted6508 avatar

    Why do I have to enter through the mouth? What if I want to take the backdoor and be less conspicuous?

    Naz,

    God I love Lemmy lmfao

    Chailles,
    @Chailles@lemmy.world avatar

    It’s just a coincidence the airlock happen to be teeth shaped. A teeth pattern ensures none of the air escapes.

    Kolanaki, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead
    !deleted6508 avatar

    And yet I find myself not wanting to play it at all after only 80 hours.

    kryllic, do games w More than Skyrim or Fallout, Todd Howard says Starfield was "intentionally made to be played for a long time" and Bethesda's looking 5+ years ahead
    @kryllic@programming.dev avatar

    They released the game 5 years too late, it was clearly made for a different market

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