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DebatableRaccoon, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

I really wish I wasn’t surprised they’d be this petty. Yet another day in the greedy corpo world

Computerchairgeneral, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’

Not surprising given Take-Two's history when it comes to trademark disputes. I'm pretty sure they went after the developers of It Takes Two because of the name, plus any random business that has Rockstar in the name.

Poggervania, do gaming w GTA 6 and Alan Wake parent companies are locked in a trademark dispute over the letter ‘R’
@Poggervania@kbin.social avatar

Never forget the time Bethesda went after Notch for the word “scroll” being used for another one of Notch’s games.

Amaltheamannen, do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts

Would it kill the author of the article to actually include the cheat code?

MJBrune,

It’s in the video provided in the article. It’s pretty complex and lengthy. You have to put in like 3 cheat code menu entries, then go to a level select option and hold down l1 and x, then the disk will stop, oh you had to keep your disc eject propped down so the console won’t detect the tray has been opened, switch out the disc, hold like triangle and x, let go of l1, triangle and x all at the same time, then it will boot into whatever pirated disc you switched out without the checks.

I can see why it’s not in the article, it’s hard to accurately write down and it would be almost as long as the article itself. That said, I don’t know how much of a godsend this is, it requires a copy of a pretty undersold and otherwise mediocre game. That said, I am not that into retro gaming so maybe this is truly a major change for the community.

SomethingBurger,

It’s useless. It’s already fairly easy to boot burned CDs on an unmodified console, and mods already exist to run games from a microSD card.

DoucheBagMcSwag,

Maybe nowadays it is… but I guarantee you the devs very much used this code for “backups”

MudMan, (edited )
@MudMan@kbin.social avatar

Alien Resurrection came out in 2000. We had known about hot swapping PSX disks and other softmods for years by that point. So yeah, this would have been a fun quirk even when it happened. Still fun, though.

1993_toyota_camry,
@1993_toyota_camry@beehaw.org avatar

A lot of people never got the swap trick message it seems. Especially the quad-swap that worked on later consoles.

It was my main method, but I’ve talked to a surprising number of people who told me it didn’t exist/work

Watching the video this cheat code method seems more complex

DoucheBagMcSwag, (edited )

The quad swap trick worked… but was a fucking nightmare. If you got the timing off by just a second, the game would either not boot…boot and crash…or have no sound…and there were four opportunities to fuck this up. Source: my own experience

To have a flawless swap trick that stops the drive was much much better

MudMan,
@MudMan@kbin.social avatar

For as much as I engaged with the PSX I was an early adopter (I'm talking keep it upside down because overheating early), so swaps were trivial.

Maybe this is the reason why the guy bothered with it as late as 2000, get some later models on equal ground there. Although by that time it was also trivial to get some hard mods, also.

1993_toyota_camry,
@1993_toyota_camry@beehaw.org avatar

Fair enough

I had good luck with quad swap but I’d easily believe the ease of operation depended on exact version of the console etc

rikudou,
@rikudou@lemmings.world avatar

I doubt it, it’s much easier to mod the console. Or just use a boot disc (or whatever those were called, I had the chip mod, so I don’t remember, but my friend used to have the disc which he had to insert before playing a pirated game).

neurogenesis,

This homie covers it youtu.be/uRB7iUCX4KQ

Lowbird,

I presume they didn’t because that would be likely to get gamesradar sued for piracy. They can report on it, but they can’t aid it.

CorrodedCranium, do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts
@CorrodedCranium@leminal.space avatar

Argonaut Games’ cult classic survival horror FPS Alien Resurrection has been hiding a secret for 23 years: it contains a cheat code that lets you play backup disks on PS1 without having to mod the hardware at all.

UKFilmNerd, do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts
@UKFilmNerd@feddit.uk avatar

What the article didn’t mention, and it says in the video, Alien: Resurrection was possibly going to be a multi cd game at one point and the dev was experimenting with the code to get that working.

CarlsIII, do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts

Clickbait

MudMan, (edited ) do gaming w After 23 years, developer reveals he snuck a cheat code past Sony that turns a cult-classic horror game into a godsend for retro enthusiasts
@MudMan@kbin.social avatar

"Godsend" is a bit of an exaggeration, considering how many ways there are to get the same result without even going into emulation and stuff, but alright. It's still a fun bit of history and behind the scenes info.

Perfide,

A lot people like playing on genuine hardware, and this enables skipping a ton of steps to making that possible. For those select people this really is a massive convenience if maybe not a godsend.

MudMan, (edited )
@MudMan@kbin.social avatar

It depends on what type of hardware. On the right console you could do this in real time with nothing but a jammed opening mechanism. I've personally swapped disks on a launch PSX just by learning the right timing and made it work 9/10 times. By 2000 I also knew of multiple places to just get hard mods, but honestly, Bleem came out in 99, so... that would have been my go-to. And now... well, now you can get a MiSTer to run those games if what you want is OG I/O.

I'm gonna say if you're a "OG hardware" kinda person, and I'm one, so I should know, you're also a OG software kind of person. I'll play a real PSX game on a real PSX for shits and giggles, but if I'm gonna burn a CD I have better ways to get that game to run if I am using bootlegs on any part of that chain. Also, if you're a OG hardware kinda person, you may be in the same boat I am and have such restricted shelf space that your default PSX vessel is a PS2 because if you can consolidate two consoles into one that's way more useful than a way to run copied CDs, although that may be a me thing.

frog, (edited ) do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

I have mixed feelings here, because on one hand, I actually do see where this guy is coming from. I’m a game design student on a degree course structured around live client briefs and projects for contests (ie, the stuff we make has to work for people outside the university, not just ourselves), and as design lead for the first project of the course, I was fighting with a member of my own team about design decisions throughout the entire project. Dude with zero capacity for empathy spent a considerable amount of energy arguing about how it was a waste of time developing the relationship between the characters in what was explicitly supposed to be a character-driven story. The words “character-driven” were literally in the brief, and right up until the last day he was insisting it was a waste of time focusing on the characters. So I really, really feel the Starfield design lead’s frustration on the “stop arguing about shit you know nothing about” front.

On the other hand, I don’t feel it’s very professional to air this frustration in public. If people don’t like Starfield, then they don’t like it, and the design lead complaining about it on social media isn’t going to change that, nor does it paint Bethesda in a good light. It just makes him look a bit petty, I guess?

I guess it all comes down to whether the product meets expectations. Players are disappointed in Starfield, and even if they don’t know why design decisions were made, it doesn’t change the fact that the game hasn’t achieved what it was meant to achieve. People that spent a lot of money buying it have a right to feel annoyed, and being told “I’m right, you’re wrong” by the design lead isn’t helpful. And if the project does meet expectations, and it’s only a few assholes complaining, then nobody needs to say “I’m right, you’re wrong” because the end results speak for themselves. If Starfield had been a massive, widely-loved success, a few armchair devs saying “you should have done X, Y and Z instead” wouldn’t be taken seriously.

Princeali311,

Just because I don’t know how a turd sandwich was made and because I don’t know all that went into making the turd sandwich doesn’t make the turd sandwich taste any better.

He could have worked his ass off to make the turd sandwich, but it doesn’t mean we can’t criticize it and have to like it.

I_Has_A_Hat,

The difference here is you were having arguments with someone during development. It’s easy to look at a successful final product and say “that guy had no clue what he was talking about about!”

Bethesda is saying the same thing about their fans, but for a final product that’s not very good. It’s one thing to dismiss criticism during your process, but to dismiss criticism after you present your results is basically saying you are never open to it.

frog,

Yeah, I agree with you there. Sorry if the point wasn’t clear in my post. Like, I do legitimately understand where his frustration is coming from, because I don’t doubt for a minute that he and the rest of the team worked their asses off, and unfortunately there is a tendency for people who know nothing about game dev to think they’re experts in it (you know, the way there is for every subject.) But just because his emotional reaction to the criticism of Starfield is valid, the way he’s behaving is not okay.

And honestly, on our course we’ve had the “you’ve got to have a thick skin in this industry, because you will spend ages making something that your boss or the fans will tell you they don’t like, and you’ve just got to deal with it and fix it” talk three times already. Criticism is tough to hear, but unless what you did was so shit that it got you fired, you take the criticism and you do better next time. Seems like Emil Pagliarulo might have skipped those lessons?

derbis,

I haven’t played this game and I’m not really apprised of what the players’ dissatisfactions are, as I’ve not been paying attention to it.

But as a working game dev, he is 100% right about that. One thing that seems… unique to gamers as hobbyists is how confident they are in their opinions and assumptions about the how and the why. It’s pretty frustrating. Everyone is entitled to their opinion about the outcome. But 97% of the rest of what gamers have to say beyond that is toilet paper.

frog,

I haven’t played it yet either (waiting for the price to come down, and I’m largely withholding judgement until I’ve played it myself), but my understanding is essentially it’s not a bad game, and if it had been launched 10 years ago, or from a much smaller studio, it wouldn’t have attracted so much criticism. But it’s using what is now a very old engine (and a notoriously buggy one, which I can confirm from having played other games with the same engine) which limited its potential. My feeling is it was a difficult decision either way: do you keep using the engine that the dev team has spent the last decade learning inside and out, or do you switch to something newer with more capabilities but then have the enormous challenge of retraining everyone? I don’t envy that choice.

I’m expecting to enjoy Starfield but not be wowed by it. But that’s fine, because I’m fine with playing games where I go “I enjoyed that” rather than “this changed my life”, and it’s also pretty rare for me to really dislike a game.

But… yeah, definitely sticking with my thinking that I totally understand the guy’s frustration with the way gamers so often think they know more than they do, but I don’t think his public response is very professional.

thisbenzingring, (edited )

I waited until it dipped below $50 recently to pick it up. I knew it was not being reviewed well and a couple of my friends were happy with it.

It is a pretty game, but it is not a good game by any reasonable measurement. The story does not pull you in. The main characters are not engaging. The big city you visit feels like its full of paper dolls wearing one of 5 sets of clothing moving around in ways that makes zero sense.

What really drove me crazy was that they pair you up with a bot that walks around with you but it gets in the way all the time. Its walking on top of you most of the time.

The biggest beef I have is that I have played all of the Bethesda games since Morrowind, I even beat that game. I don’t care that Oblivion is silly and full of dumb. Its one of my favorite games because of the story development and the characters and the expansive world that is full of life. The people moving in the towns feel like they are going somewhere. The towns feel like they are put together with meaning. Skyrim is a high water mark in video gaming. We don’t even need to get into that.

Starfield falls flat many times. The enemy AI is stupid as anything I have ever experienced.

Its not a BAD game, its just not a good game. The graphics arn’t even very special.

Moltz,

Consumers don’t need to know how the sausage is made, but they sure as fuck know if it tastes good. Ignoring criticism because consumers don’t know how the sausage machine broke is how you get endless news articles pointing and laughing at Bethesda.

The customer is always right goes beyond the literal words. Perchance it’s a lesson that needs relearned.

dreamer,

I’m a creative and a designer myself. My philosophy is that at the end of the day the products should be judged by its result. It’s unfortunate because consumers often do not truly appreciate the amount of blood and trouble that goes into works when creatives feel they deserve a break sometimes. Again, at the end of the day, providing explanations why the game is shit is not going to make the game less shit.

frog,

I completely agree! The guy can totally feel frustrated because he knows how hard his team worked, work that the consumers largely don’t appreciate, but he can’t argue people into liking the game if they don’t like it.

taanegl, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Look, it’s very simple - even a cocaine addled exec can see. You remove a fair deal of your gameplay time, say 1/3, and focus budget and development time on quality control and polish. I.e quality over quantity. This is a matter of management and Bethesda’s management is dumb. It’s not rocket science, it’s just business.

LoamImprovement, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Well I don’t know how to make a game, but I do know how to write interesting characters and stories, and Emil clearly doesn’t, so something something glass houses, Bethesda.

vanderbilt,
@vanderbilt@beehaw.org avatar

Just like I don’t need to be a ship captain to tell when the titanic is sinking. It doesn’t matter how it’s made, a product is bad if your model audience doesn’t like it. Starfield isn’t some avant-gard experimental piece, it was meant to appeal to the masses. He can’t use the excuse of opinionated craftsmanship to excuse its poor quality.

Kwakigra, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

I wish people knew more about the way business works in general. Focusing on quality of product or service is a strategy only the smallest businesses can afford. In the big leagues it’s all about triggering purchasing behavior and minimizing price sensitivity by using well-proven psychological techniques to sell cheap minimally-viable and soon to be obsolete products to as many people as possible, and sell them the solutions to the problems left in the original product as “optional” add-ons. Developers all want to make good games, but the businesses they work for couldn’t care less since they make their money in other ways. Welcome to the 21t century, consumers!

aksdb,

Yeah but businesses typically don’t go out and rub that in their customers faces. That’s basically what most of the complaints are about: Bethesda should just shut the fuck up and swallow their pride. Is some/most of the stuff people throw at them unfair? Likely. Is it completely unwarranted? No. Should they defend it? Also no.

Kwakigra,

A lot of these comments from developers read to me like “We really tried guys, but you don’t know what it was like.” Given this is usually without commenting that industry norms are toxic since that can get you blacklisted. Their marketing department doing damage control is of course way less sympathetic to me.

aksdb,

I would consider Todd Howard to be part of development (since he directs the creative and narrative angle, from what I understand).

He defended bad performance with “get better hardware”. He defended criticism of the content with “you play the game wrong”.

Both are bullshit “excuses”. The first one was even debunked by modders who showed that there was potential for optimization. And modders are far more limited than engine devs. The game doesn’t look ugly, but there are far better looking games with more scene complexity out there that run better.

And “you play it wrong” is bullshit because if enough people play it wrong to have an effect on the rating of the game, then the game is badly designed. Part of game design is making sure the game explains itself or subtly pulls players in the right direction. Either they failed with that, or there simply is no clear direction. But that’s not the players fault.

millie,

Sounds like a terrible business model that deserves the problems it runs into. If a company doesn’t prioritize the quality of its offerings, why should anyone give them a cent?

thisbenzingring, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

Reading that dev’s opinion is almost as much a waste of time as playing Starfield

araneae, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"

This kind of silly shit is on brand for Pagliarulo.

scrubbles, do gaming w Starfield design lead says players are "disconnected" from how games are actually made: "Don't fool yourself into thinking you know why it is the way it is"
!deleted6348 avatar

Starfield has it’s negatives for sure, but he has a point about what the communities have been like (including here on Lemmy).

There have been so many armchair gamedevs who overnight know intricacies of engines, how programming works, how 8 year old computers should be able to run brand new AAA titles at 120fps. It’s been just exhausting reading these conversations.

For example, one thing I read again and again was “Starfield just wasn’t optimized, they easily could have reduced memory and bumped framerates”. Which any actual programmer will immediately feel a pit of dread in their stomach because we’ve been asked to reduce ram usage or speed something up, and that is a daunting task in our simple little apps - let alone a major AAA game.

Again I’m not saying Starfield was perfect. It has a lot of flaws, biggest one for me is that it felt like a game that came out 10 years ago in terms of how it played. But it didn’t deserve the overall destruction it received online. Any developer knows that the only people who can say “how” their game could have been done better were the ones who actually wrote it.

Kolanaki, (edited )
!deleted6508 avatar

For example, one thing I read again and again was “Starfield just wasn’t optimized, they easily could have reduced memory and bumped framerates”. Which any actual programmer will immediately feel a pit of dread in their stomach because we’ve been asked to reduce ram usage or speed something up, and that is a daunting task in our simple little apps - let alone a major AAA game.

This thing in particular was picked apart by actual devs in news articles and editorials that showed that Bethesda really didn’t optimize the game at all along with all the technical reasoning and proof showing how it could have been improved.

It’s not just the players, who for the most part, have been citing those articles when they make that particular critique. I mean, shit, they haven’t even used their own texture compression system for the last few games they made, and that’s so easy even someone with minimal modding knowledge can fix because the game already has the tools to make it work better.

Spuddlesv2,

Please share these articles you speak of. From developers with real world game dev experience. Without pointing me to some 2 hour rambling YouTube video.

And do you seriously think that someone with minimal modding knowledge can “fix” texture compression and the actual devs of the game hadn’t known or thought of doing so too? Say what you will about the Starfield producers and management but I absolutely 100% guarantee you if they chose not to use that feature, it was for very good reasons.

Claidheamh,

And do you seriously think that someone with minimal modding knowledge can “fix” texture compression

Yes, better textures are consistently one of the first mods to come out for every game they have released since Fallout 3.

Spuddlesv2,

And if you read the other half of the sentence you quoted?

Renevar,

Say what you will about the Starfield producers and management but I absolutely 100% guarantee you if they chose not to use that feature, it was for very good reasons.

Not the original commenter, but this whole argument you put here falls completely on it’s face since we know that modders HAVE done this and haven’t had any issues (or at the very least have been able to solve said issues), if compressing the textures and whatnot actually broke the game then the modders wouldn’t have been able to do it without breaking the game

Even if they supposedly had a reason, then it was a bad one

Kata1yst,
@Kata1yst@kbin.social avatar

When some rando with a mod package plugging into an undocumented ABI can dramatically improve the performance... Yeah, it's not optimized at all. Don't let them excuse themselves from due diligence.

spaduf,

who overnight know intricacies of engines

To be fair, this is an old, old engine with several generation defining blockbusters making use of it. Not to mention the massive modding communities who’ve probably spent more collective hours fighting with the engine over the past few years than Bethesda has.

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