Would be interesting to see the stats for revenue by game, price by volume. If someone charges 300 for a game that no one bought. Then it shouldn’t count, hypothetically.
I work in market research. Data at this level of granularity (price band view) is extremely expensive.
Around 300K per year and that would also likely only include a few retailers GameStop, BestBuy, Walmart. I don't remember off the top of my head, but I believe Steam data wouldn't be included.
It's very likely Valve doesn't share the full dataset with anyone. Maybe partial data with some of their biggest partners.
Because youre overinflated executive and managerial budgets dont justify the fucking price when games like Hollow Knight, Jump Ship, and Stardew Valley are 10x better.
Piracy is free. If you’re charging 70usd for a game, then I’d rather just spend the time and pirate it. If it’s 10 bucks, Im just lazy to do a Google search and pay you for it.
Oh fuuuuuck the DRM. I purchased CIV5 for my phone and it requires an active internet connection or it boots you out. I only play on an airplane. So I ended up downloading the pirated version so I can play the game I purchased.
This, I think, is the big open secret about the push for consoles to move towards pure digital distribution.
It’s easier to not have to compete against your back catalog for gamer attention, if you cut off end-users ability to access it!
Rockstar already tried something like this, when they released the Definitive Defective Edition.
It failed successfully, in no small part to the remaster being absolute garbage, but for the AAA publishers, it’s merely a small setback that they will try again in the near future.
The difference is back then, I didn’t have to wait 2 years (give or take) for games to go on a proper sale to enjoy it. I’d just wait until a month or two has passed and ask around, go into Gamestop/EB Games, rent it at Blockbuster, find used games at yard sales, etc. and buy them for cheap (or potentially barter for them or be lent the copy).
We pay $70 to not play at release due to server issues and critical bugs. We do QA for most major gaming companies - while paying for the privilege to do so. We pay full-price for incomplete experiences that we are misled into believing are complete experiences, as well.
Most games I purchase at release (or pre-order) are just in limbo on my account while I wait for a playable product. By the time it’s playable, there is usually $70 worth of DLCs for me to buy.
I am anxious about nothing and feel the whole range of human emotions, hope for the future, enjoyment of other things. I feel quite happy most of the time actually.
i’v heard some people say this sort of thing is likely that your subconscious or whatever just isnt being “fulfilled” by that level of activity, that you got to try something a little “higher” like creating your own game/telling your own story
Yeah, especially since I know I likely wouldn’t play it much.
On the other hand, if it was free (also as in money) and open-source, and I liked it, I could donate. Although I don’t have much money, so probably just smaller amounts, better than the 0 I do right now by not gaming instead.
For example, I absolutely wouldn’t pay $9.60 for Binary Eye (barcode/2D code scanner app) if it cost that much, but as a donation that was fine.
Well, I could make an exception for games on physical media. I like it, and it has resale value.
Yeah I’m a very patient gamer, I’m perfectly happy to just play games on my Steam Deck years after they come out. If there’s something I want, I’ll usually just wishlist it and let it sit there until it goes down to a price that seems reasonable. Much better to get it for $15-20 with all the DLC and bug fixes than paying $80+ for an unfinished buggy mess IMO.
Capitalism isn’t fixing anything here. In fact, it’s showing that the companies mindlessly following market inflation to keep profits up are doing worse.
is there a way to tell what is indie and what is slop? i really think it’s getting like the ebay days of the 90’s. just … something feels off. repetitive. odd.
I’m still holding to it, but I agree, it’s getting harder and harder to find stuff on sale for less than $5. Especially if you’ve been on Steam for a long time and have a large library already.
The game must be a GOTY contender or I’m not gonna pick it up at full price. I have no issues paying up for a new, unique experience that sounds exciting. Games I know I like, but rehash an old formula land on the wishlist until they are 30% off. Games that look cool, are recommended, but I’m not sure I will like them land on the wishlist and need to be below $20 when I buy.
With these simple rules I still have too many unplayed and unfinished games in my library, so… yeah… you gonna have to take some risks to win big.
gamesradar.com
Aktywne