All dictated by management with zero input from anyone else. I get sad for developer’s working for EA. Having zero influence on the games they make. I believe that everyone can have a great idea or a solution to a problem no matter what department they’re in.
Lots of developers have overlapping skills from making they’re own games that aren’t being utilised.
Working under EA is probably alot like working for McDonald’s, yeah if they did it ‘this way’ they would sell more burgers but good luck getting your voice heard.
$30 cosmetic microtransactions are reasonable in Path of Exile, imho. But it’s free-to-play, and most of their MTX are purely cosmetic.
To get the “full” experience, I suppose you’ll want to drop a retail-box-price on a supporter pack to get some stash tabs, but you can reasonably play the game to end game content (30+ hours of play time for the first time for a new player, I’d guess?) without spending a cent.
But MTX in a game that’s over $100CAD on release? ಠ_ಠ
Reasonable? Big pass from me chief. Grinding Gear Games isn’t some indie studio that needs every penny anymore, they just used the inertia to get people used to dropping 300$ on a game
I haven’t played much since before Ascendancy Classes were added to the game, so I’m well out of the loop (although I do keep up with some of the news), so maybe I’m still emotionally attached to the studio I started following in alpha.
That said, I don’t really have a problem with their business model. They need to get paid, and they don’t sell game-breaking MTX, beyond needing a map tab, a currency tab, and a premium quad tab. I don’t regret the money I spent on supporter packs; I got over a thousand hours out of the game.
$300? I’ve met people that buy the highest supporter pack tier every year plus the highest supporter pack from the seasons. That can add up to over $1k/year.
I think at this point I probably have more than $300 in MTX too, but I paid much more than that to FFXIV sub since 2014.
There's no such thing. It's just milking people who are crazy enough to fall into the trap of buying them.
$30 is not a microtransaction, thats a macrotransaction, thats an entire other video game.
Free to play doesnt give a game a pass on predatory business tactics, they are free to play for one reason only... to sell you worthless pixels for ridiculous prices. F2P games are designed for that purpose and that purpose only.
But I agree that any paid game should have zero MTX, cosmetic or not. Industry is killing its creative aspect with all this monetisation shit.
I spent about the same on a couple of stash tabs during a sale. I don't regret it. The game gave me a couple of hundred hours of fun. That's more than most games
Like with any skill, the yt videos feature the 1% of the time when they get to show off progress. But of course the other 99% of the time is spent on the struggle bus. And like with any skill, if you can learn how to slog through the lows, the highs can be a very rewarding experience.
There’s really nothing like seeing someone play your game for the first time. I assume it’s similar to a musician showing off their music, or a director showing off their film. But that interactive element is very unique; getting to see how people interact and respond emotionally to this thing you built. Actually, maybe it’s like being a toy maker.
50,000 reviews now. It’s a shame, I used to play OW1 a lot even after they stopped providing new content for it. Came to OW2 and I just couldn’t be arsed to grind for characters I don’t have unlocked. You need to win 35 games, and since there’s a basically forced 50% winrate that means you need to play 70 games to unlock a character each time. Wanted to play Ramattra, saw he’s locked, uninstalled and didn’t look back. The monetization is terrible. The balance feels worse than it’s ever been.
This wouldn’t be such a problem if they didn’t literally SHUT DOWN OVERWATCH 1 to shove people into the cash shop grind sequel
I know next to nothing about neither Ow1 or OW2, but from the sound of it they turned OW2 into a game focused on grinding, where you can pay to skip (part of) the grind. Is my assessment correct? If so they must’ve looked at War Thunder and taken that idea.
Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.
OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.
Wait. I bought overwatch 1 but stopped playing a few years ago. If I go back into overwatch I would have to grind for characters that I used to previously have access to?
Yeah, but honestly I don‘t think it ruins the game. Sure, it’s not the best idea, but I don‘t care too much. I actually care more about the fact that the gameplay currently sucks and is completely different to Overwatch 1. 5v5 and the overall balancing sucks.
That’s not the balance, that’s the gameplay. There are still balance problems like the era of Mercy damage amping.
And while they’ve solved the CC and barriers problem, they’ve made teamfights too swingy. With only 5v5 and a single op tank, teamfights are often basically over after a single death or a single Rez. Especially for the tank. That’s just too much pressure, so nobody wants to tank anymore.
So don’t? You get the new hero like a month or so later then. I haven’t put a dime into ow since I bought it. You don’t need the cosmetics. Let the dumb whales fund the game.
It’s important to understand that Angel1c (Jade) and Baj were the only two players with the skill level who could have possibly had a chance to beat unmodded, unseeded 64 heat. They already beat 64 heat runs with mods or seeds, so it was a matter of getting that insanely luck RNG to reach the goal.
Obsidian really got the last laugh considering what Bethesda did to them with New Vegas. Now the roles have essentially been reversed. I’m really looking forward to Avowed.
I’m glad outer worlds is getting the recognition it deserves, it was drowned by the disruptive Disco Elysium but it’s still a great RPG with a great sense of humor that made billionaire fanboys mad.
Right now I’m mainly playing Starfield, have started Alan Wake remastered and only quickly tested Forza Motorsport.
Before Starfield came out I played through some of the Game Pass Library: AC Origins, A short Hike, Bramble, Quake II, Lego Starwars, Lego City Undercover, Planet of Lana, Tunic, lots of Witcher 3, A Plague Tale Requiem, High on Life, Starwars Jedi Fallen Order and many more.
So basically a both xbox games (Starfield & Forza) and a bunch of old, multiplat and indie games.
Not really a good reason to get an xbox over a PS5 which has a string of amazing exclusives. Let alone the fact that there is no VR support on xbox (why even bother releasing a racing game without VR in 2023?).
How is Lemmy so anti corporate, but bends over backwards to defend steam as an immaculate corporation. I love steam, and 90% of my game purchases or from their store. 5% are from stores that let me redeem steam keys.
I think their market position should have some scrutiny.
I feel like any other major company with Steam’s marketshare would be far less consumer friendly than steam.
Steam funnels a lot of money into Linux, and Linux is very popular on Lemmy. If you use Linux, you are benefiting from Steam’s success.
Steam is just nice to use, and has good deals. It’s nice to have my games in one place, and I don’t know if any other storefront with as many nice user benefiting features as steam.
I agree with all these things. But I dont understand the hail corporate mentality of being upset or knee jerk defending steam. I’m curious to see where the suit goes and evaluate if I should consider joining a class action suit as I learn more.
I think theres also the secondary unstated factor some of us have, that being that Steam is working as a solid buffer against more malignant groups. The fact that Steam is for a lack of a better term incorruptible is frankly very useful, especially with groups like the Saudis and China investing a lot of money and influence into gaming recently. Better a flawed but ultimately decent corporation than whatever the fuck the Saudis or China would replace it with.
They’re not immaculate. They used to outright deny people the right to refund their games, but they turned that around after a massive lawsuit from a government agency. Good change! I support that. But they’re not behaving in an anti-competitive manner. What, are they supposed to intentionally make themselves worse in the hopes that other stores pop up? That’s not how any of this works.
Mainly because Steam actually provides a really good quality service. Most corporations over time charge more while getting worse on quality. People can sell their games for cheaper on Epic which only has a 12% fee, but Epic’s service is much worse.
Yup. If Steam wasn’t around I’d have the joy of choosing between Epic, Origin, GOG (actually not bad but no official Linux client can be annoying), or GFWL (which would probably still be around in this situation)
We’ll let their position have some scrutiny when the PC marketplace has some actual decent competition, I’d rather not shoot the PC gaming sphere in the foot just because Lemmy hates corporations.
What the article didn’t mention, and it says in the video, Alien: Resurrection was possibly going to be a multi cd game at one point and the dev was experimenting with the code to get that working.
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