I enjoyed what I played of it, but…ran into a game-breaking bug. Not sure what else to say. They’re probably right that if city builders are best on mouse, you can’t easily enjoy that on Switch.
It was such a unique twist on the tactic rpg genre, nothing quite like it. Plus it had great music (including a musical cameo at the bar), good progression, and a decent story.
Yeah, and they had so much DLC that was not even always bad value for money… but you need to have a hell of a proposition for people to leave that investment behind.
I played it a lot at launch. Frankly it’s just boring after a while. There’s only something like 6 or 7 missions. You get no rewards for completing missions except for random achievements and cash, which is pretty useless overall.
I hope the take away from this is that no matter if a game is live service or not it needs to run, not nickel dime players, and be good. Or it will bust.
If they wanted to focus on live service, I’m surprised they made a trilogy of games. In the meantime a bunch of other devs just kept adding content to the one game their players play.
Not good for Payday’s fans to compete within their trilogy for attention.
As an Embracer shareholder, I think i’m ready to sell at a loss and move on with my life. This company is doomed. I’ve lost more than value watching them go to shit, they’ve actively killed projects I cared about. They are going to fall apart and nobody will touch the IP.
CALLING ALL THE CONDESCENDING PEOPLE WHO KEPT SAYING “LETS JUST WAIT AND SEE” WHEN PEOPLE LIKE ME POINTED OUT THIS WOULD HAPPEN WHEN THEIR BELOVED GAME DEVELOPMENT STUDIO SOLD ITSELF TO EMBRACER
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