This reads like a statement from a vulture capitalist who plans to break up the company and sell the parts to make a quick buck. One would think they would focus on building trust, not giving yet more devs reasons to use a different engine.
hey now we also have to go between three different telephones the size of washing machines all 20 meters apart in a world where you can communicate across the entire solar system instantly with no delay.
exactly. I gave MMOs a try, I gave looter shooters a try, and eventually I figured out GAAS is just not for me. single player offline only games please and thank you.
The more established term is a live service game: A game where development continues far beyond release with a trickle of content to keep players playing (and paying).
Destiny’s onboarding for new players is literally the worst. If you don’t have a veteran guiding you into the game it’s literally impossible to pick up. You want more interest in the game, then make it easier to actually pick it up instead of flat replacing the starter content.
100%! This was exactly my experience when trying to guide a new (to Destiny) friend through the story and get him geared up. He ended up quitting in frustration in less than a month because nothing made sense.
As a gamer who grew up in the 80’s, lots of games that have any significant online component at all feel like this now. If you don’t pick it up in the first couple months, forget it. It’ll be full of people who play 9 hours a day and it’ll have so many layers of systems and currencies it feels like an absurdist satire. Seasons and prestige and lore and so much baggage. I get so tired of asking “wait, can I earn the blue triangles by playing, do they cost real money, do I trade orange circles for them…?”
I started a game that had been out for only hours (the Finals) and people already had advanced builds and insane map knowledge. These guys are preordering and then no lifeing the closed beta. Its crazy man.
Gotta love dropping $100 on a free game before it’s even out, then drip-feeding it thousands more over time when the game intrinsically provides nothing more than a highly engineered dopamine drip. No story, no meaningful progression, no value or benefit to you as a human, just obsessively learning and mastering a skill that has literally only one purpose on the planet: playing that game.
It’s by Nexon anyway. If you don’t play it you probably dodged a bullet. Their games are extremely P2W and they literally pioneered the earn in-game currency that you can only use to trial weapons and characters method of wealth extraction. It’s been so long since I’ve played one of their games, but that form of microtransaction has always stuck with me as a “if I see it, I’m immediately deleting your game” approach to gaming.
The very first time a game tells me I have to pay for something with real currency in game that isn’t purely cosmetic, it gets dropped. It’ll be a cold day in hell before I let a game tell me that the blue triangles are mtx only.
Generally agreed. But it shocks me just how many games out there are making crazy amounts of money just selling cosmetics. I still remember horse armor! It was a scandal!
To be fair I couldn’t tell you either. Destiny has been rehashing the same shit for years now but for some reason this year people finally got fed up. I can’t believe it’s just because they released a completely filler expansion but most of the other issues have been around from previous years.
Gaas was a mistake and I’m hoping companies begin seeing this and course correcting. I get why it happened as it was wildly successful for most, but I’m pretty sure customers don’t actually want the same game and content for forever. Maybe there’s a way to fix it without abandoning the model entirely, but personally I’m hoping it goes away for good.
but I’m pretty sure customers don’t actually want the same game and content for forever.
The success of long lasting MMOs like WoW, EVE, FFXIV, GW2, Warframe seems to suggest otherwise, as well does the longevity of games like Fortnite, LOL and other non-MMO gaas games. There are even other examples that I'd count - I'd call paradox games like stellaris GaaS as well since they live off constant updates (stellaris has had them for 7 years now and going) and paid DLC. Hell, there's people that have been playing Ark, Rust and games like that for a decade now.
So I'd say there is definitely an audience for it, a massive one, as long as its done well. Destiny devs just sucked at it and had years of controversies, this is just the latest of their fumbles.
I’ve never found sex scenes in games appealing. First of all, there’s rarely any build up to them. If there is, it’s just sitting there, listening to an NPC talking about themseves for 10 minutes and selecting the “good” answer to gain “affinity points” and proceed with the dialogue.
Then you get to the sex scene, and it’s either fade to black immediately (hopefully), or two uncanny valley dolls touching each other for a few seconds.
After the sex scene, the partner becomes another NPC, sitting there doing nothing, having completed their purpose. So inspiring.
More that there’s only so much you can do with a looter shooter. Sure you can dress it up but you’re always endlessly shooting bad guys and occasionally collecting things and putting them places. They didn’t help themselves by sticking weapon crafting unlocks behind forcing you to do the daily bullshit over and over hoping to get 5 goddamn red borders to shred so you could continue to grind until you finally had a version that you cared about when in reality you probably already got the roll you wanted before you even unlocked the pattern.
OK yeah maybe destiny does suck now and I wish it was season of the forge again.
I don't think looter-shooters (and loot games in general) are inherently limiting, but loot needs to be exciting. I've played thousands of hours of Path Of Exile, and hundreds of hours of other looter games, and what holds my interest is interesting loot and build variety/depth. That simply doesn't happen in Destiny. Compare Destiny to Borderlands, for instance, and you can see how boring the loot really is. Look at games like Path Of Exile, Grim Dawn, or Last Epoch, and you can see how boring the skill trees are. In all of those other games, I've had items drop where I've been excited to redo my entire build to accommodate it, or to make a new character built around it. In Destiny, items just don't feel exciting enough. (Not every game needs to be as complex as Path Of Exile, but Destiny is incredibly shallow.)
And, of course, Destiny's story has consistently been disappointing. There's some great lore there, but they've failed to translate that into a well-told, engaging story over and over again.
combined with fragments, aspects and seasonal mods it’s just a spreadsheet simulator now.
When in other games I can pick something up with a big green number and purple text that indicates “this will blow shit up real good” Destiny has a icon with some circles and a dot which indicates that if the community does a few hours of research, I can look up on a third party website that this gun will increase my fire rate by 0.3% but decrease my airborne accuracy by 0 .2% unless I’m within 9 meters of 3 enemies and I threw my grenade longer than 1 second ago but sooner than 8 seconds ago in which case it’ll decrease my airborne accuracy by 0.1% and increase any shoe-related buff cooldowns by a third of a second
See, I love spreadsheets and being able to optimise things, but I do need to actually be able to feel the impact in the gameplay, too. And yeah, Destiny is terrible for that; the buffs and upgrades you do get just feel irrelevant, for the most part. Especially with the terrible scaling system they use where you never feel any stronger against weaker enemies, just weaker against stronger enemies. When getting a huge numerical upgrade (in terms of gear score) doesn't change anything about how the game feels to play, I think that's poor design.
I did have a pretty bonkers warlock build that had a bunch of mods or gear that gave me rift regen, plus the boots that shoot orbs as people while I stand in a rift. I basically just used rift on cooldown and could have as many as 5 at once and spam healed the team. Also used rose to heal as well. Obviously not optimal, but I wasn’t about to spend the time collecting the obscure mods and stats that the spreadsheet wizards said I should have, only for the meta to change completely next season.
More that there’s only so much you can do with a looter shooter
Warframe seems to disagree, for better or worse they have a new gimmick every few years to keep it interesting, and a pretty good and interesting story to go along with it. I'd sooner say it's just destiny's problem in this particular case.
I genuinely want to hear what he thinks the cause of this issue is. Surely he is intelligent enough to put one and two together.
If you continuously underdeliver, repeatedly ignore community feedback, gaslight people into thinking something other than what they believe, and then top it off with mtx of way higher quality than the game itself - that’s all we need to know.
Make a good fucking game, and people won’t have “waning interest”. Even the most die-hard fans within my friend circles have refunded TFS, and I fully understand why
I like to think of CEOs as defense attorneys. They aren’t saying what they believe or know to be true, they are saying what their job requires them to do.
gamedeveloper.com
Aktywne