My only thing is that I hope they fixed some of the blaring issues with the original. I still go back and play Oblivion from time to time, but I usually have to spend 4 or 5 hours just downloading and installing mods. My biggest gripe with Oblivion has always been enemy scaling. Unless you do the main quest first you’ll be fighting the strongest enemies in the game by the time you get around to it.
We’re saying the oblivion port to UE5 is going to be less buggy? That makes you hopeful?? What is this place??? Did the gta trilogy not make it to lemmy?
I remember that one from the PSP but I never played it. I didn’t know it was on DS and mobile too! That’s actually pretty sick. It looks much more like the original GTA games, which is not what I expected. I bet that was neat for the time with gta 4 having just dropped!
I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.
Im not denying the bugginess of oblivion I’m more concerned about the general unplayability of a lot of Unreal games in this latest gen
Like if the bugs were bad when they wrote the code I can’t imagine porting that code into unreal with its famously poor optimizations is anything but the worst case scenario for this remaster lmao
My hope was that they were porting it to creation 2 with upscaled assets and taking some time to squash the most egregious bugs. Hearing it’s going to be a ue5 port now I’m almost not even willing to give it a chance. We shall see. For all we know, this could just be industry drivel getting us excited about a fake leak.
Avowed was a recent unreal open world game that didn’t have many issues but I still had at least one point in my playthrough where every object was ghost trailing and map textures were stretched across the sky. Thats from obsidian busting their asses and it was great outside of the one major glitch.
With oblivion being what it is in its original form and then being handed to some outside studio to port to unreal it just sounds like a nightmare scenario. Maybe they’re unreal specialists idk but they can’t be better than Bethesda themselves. I’ll be holding my breath until we get confirmation but I’ll have to see what people think once it’s out before I’m gonna risk spending money on this. OG oblivion is free on gamepass and I can stream it to my phone lol
If it does end up being great, fantastic! Im just not trusting Todd Howard to do the right thing anymore lmao
Huh, I never knew satisfactory was in unreal. On that point, if they offloaded development to a 3rd party studio does that impact your expectations? Idk who it is but I saw a bunch of people saying it wasn’t Bethesda remaking it
Feels on brand for Bethesda to secret release this just before skyblivion mod finally gets near their release date. Kind of feels like a slap in the face to the community. I guess we will get a who did it better comparison.
Unlikely to happen, because the leadership behind the project claimed they are in contact with Bethesda, to make sure no one’s stepping on anyone’s toes. Although obviously they can just pull the rug at any time, which would be catastrophic. Given that they’ve remade basically every single asset in the game, and require the original game to be owned and installed, it should be fine
I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.
Honestly, I don’t have a ton of faith in Bethesda anymore, so I don’t care much for the next game. This on the other hand, as I understand it, was handled by another studio which has delivered great remasters and remakes, so I’m actually kinda stoked for it. I could play through Oblivion again, it’s been years.
Skyblivion (the fan remake) will probably have much more attention to detail and will also release this year, after over 10 years of development. The dev log videos look amazing. I’d be very surprised if the official remake is as good.
I really admire the work of the Skyblivion crew, as well as the ones remaking Morrowind, but I’m not quite as cynical as you regarding the official. As I said, I think the studio has handled some good remasters in the past and I think it will be done well.
I don’t think the official one is gonna be bad by any means. They will probably fix the biggest flaws with hindsight and modernize the graphics, and it will be a big improvement over the original if everything goes right.
But ultimately they had deadlines to meet and many more games in the pipeline, whilst the Skyblivion team can work on everything for as long as it takes, experiment much more and put as much detail and soul into everything as they want. I think that will make a difference, but both will be good games.
The only part that gives me pause is that this is supposedly in Unreal Engine rather than Bethesda’s usual engine.
Not to say that there won’t be a modding scene, but it will be substantially different without the equivalent of the Construction Set/GECK/Creation Kit.
I admit this is less of a concern to me because I don’t do a lot of modding, but I can definitely understand that disappointment for those that do. With a different engine, though, I do hope it will be less buggy.
Having been playing it again recently, it still has a lot of what Morrowind had, and Skyrim doesn’t. Plays like Skyrim, but still has more depth than it. Not a lot more, but still more.
I don’t think it would be hard to fake these screenshots. Bethesda shadow dropping a game of this high profile within a week, without ever having officially said anything about it or even replying to media asking about it just seems incredibly unlikely.
Maybe release isn’t likely, but announcement is. Remember they drop Fallout 4 trailer and then saying it’ll come end of year? Maybe that’s the magic they want to recreate.
Oblivion has my heart, but I’m not super interested in this. So far some of the visual choices look less inspired than the original take, and I don’t just mean the yellow filter. The dryad went from other worlds to person with a dryad skin equipped.
I’m more interested in the Skyblivion mod. It feels more like it improves upon what was there and has some cool deviations of its own.
well we dont really know anything about it outside of the leaks, as far as I’m aware. the most I know is that the game will run on the original engine but have graphics handled by unreal engine running on top, or something to that effect
I’m sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.
The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.
Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.
I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.
Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.
Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.
It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.
The problem with combat in Morrowind is that it simultaneously measures player skill and character skill. Chance-to-hit works when the character does the aiming and gap-closing for you. When you have to handle that with poor depth perception and you have chance-to-hit on top of that, it’s always going to feel like garbage.
I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.
Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.
As long as spellcasting is still good and spellcrafting is still in. Magic was a complete joke in Skyrim and not just because it was terrible DPS compared to swords and bows. The spells were all so boring.
Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim
IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.
Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.
If I recall correctly the team behind Skyblivion was (or still is) in contact with Bethesda throughout the development and had no problems with the latter in regards their work. Heck, Bethesda itself posted about the mod on their site in 2023.
They’ve been aware of Skyblivion for years and there’s no indication they’re interested in killing it.
That goodwill can change in an instant, especially if they are releasing a competing product, and especially if the legal team gets in the loop rather than the development staff.
We can already see it with stuff like the Beamdog remasters. People insist that it is totally better to play BG2 with these five mods, that launcher hack, etc. And everyone except for the usual suspects just say “Buy the Beamdog release. It has almost everything you want and is zero effort”.
Also, the mere existence of a fan project (that will never release in a satisfactory manner…) shows that Bethesda is super mod friendly and blah blah blah.
How does it not? It is the same game map, same missions, even the same character names. You just know the corporate bros would hate an alternative to their paid remaster that is basically the same thing.
Can it change? Sure. There’s just no reason to expect that based on Bethesda’s approach to modding until now. I’d rather base my expectations on their past actions rather than assume the worst just in case.
skyblivion is great marketing, and it’s free to let them keep going for now. Keep people excited about a new oblivion, and then kill the only other option besides yourself. I actually think it’s more likely than not that there is a last minute reversal.
Also, Skyblivion will, at worst, only cut into their PC sales. The official remake will be the only option available on consoles due to the nature of the mod.
Maybe they aren’t, but what about the company that is doing the remake? They might argue it will hamper their ability to meet estimated sales and overall profit.
At the end of the day Virtuos are just a contractor - Bethesda are the ones with final say in the matter. Despite all their flaws they never really showed to be hostile towards these kind of projects (or at least I haven’t seen them act that way) so there’s no reason to automatically expect the worst. That’s just my opinion though.
For all their faults, Bethesda may be the most mod-friendly AAA studio out there right now.
I can vaguely recall a single instance where they shut someone down, and that was over re-used audio assets from an older game. That was almost certainly about contractual licensing obligations to voice actors.
Did they even shut them down back then? I might be thinking about a different situation but I remember one of the other remake mods (was it New Vegas on Fallout 4 engine?) where they simply told the team they can’t use the original audio. The cancellation of that mod happened months later and didn’t even have anything to with that issue, I believe.
Either way, this kind of scenario is something I skipped over in my initial question since banning reuse of assets in different engines is a legal thing. I mostly meant them blocking/killing projects for no “serious” reason.
Still, it was a good idea to mention these kind of issues as well.
Yeah, I don’t remember all the details myself, so you’re probably right. I was basically trying to support your thesis that Bethesda getting nasty over mods would be something entirely new and out of character. The only example someone could even try to point to had a bunch of other (better) explanations than “mod bad, Bethesda mad.”
I actually thought about including this case in my original post but I have tendency to waffle way too much and in the end decided against it to keep things shorter. It is a useful example to mention so thanks for that.
That’s true. It’s still on Bethesda, but yeah they could have an agreement. Skyblivion has been in development longer than this though I’m sure, and Bethesda was aware of it and said it was OK, so I’m assuming there’s no agreement like that. If there were then Bethesda would have done something that will make them look really bad, which they do tend to do so it is a possibility.
The way skyblivion has been implemented avoids all this. They have made it very clear they are not in any way using original assets or providing the game. They are mods that utilize both Skyrim and Oblivion game files and you must have both for it to work. It is modding those game files, not providing them.
Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.
I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:
It’s more fun to have individual item icons than just text or generic icon just for item type
Those classic brass borders are beautiful
Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough
Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.
I like Morrowind’s interface better, too, with the optional window managing and selecting dialogue options from within text. But the icon-only inventory is atrocious. I have to hover every single icon to know what it is. I hope OpenMW will spawn a mod or something that will offer an alternative.
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