Depends on how far ahead he planned the sale. It does sound like he’s getting ready to deploy a golden parachute while the company burns. Clean out his own stock while the price is still high enough and then say, “well shucks, who’d have thought that developers would leave in droves when we instituted micro-transactions for using our engine?” And walk on to overseeing his next disaster.
Seems like it’s planned enshitification. Use lower costs and even free for individuals to get market share, then crank up the price once you have a large audience. It’ll be interesting to see if and where indie developers jump to.
It was a scheduled sale. There's a term for it, but it's a fairly normal thing to have set up.
What it really sounds like is they looked to see that they had a scheduled sale, and then delayed the announcement of the new fees (and the planning of how they'd work) so that the sale price would be higher.
Or, another alternative here. They looked at the sale price, and thought "gee whiz this is low, how do I boost the stock price higher?" and since this idiot worked on microtransactions for EA, he thought that adding those to Unity made some sort of sense.
An initial solution looked to have been found from an old Fallout 4 VR thread on Steam, where the same problem could be fixed by using a console command to change the player’s sex.
In Starfield, the same command works, but all you need to do to fix the bug is enter the character customisation screen. Using console commands, this can be done by entering ‘showlooksmenu player 2’. If you’re playing Starfield on console, you can visit an Enhance Clinic for 500 credits to get into the character customisation. You don’t actually have to change your appearance, as players have reported that simply entering and exiting customer customisation makes weapons work as intended once again.
This was already true, but is even more so now - Bethesda should make console commands available on Xbox immediately. Besides the fact that there was no reason to restrict them to PC players in the first place, they’re almost certain to be necessary for all sorts of weird troubleshooting that’s likely to come up in any game this big.
Yeah, I didn‘t finish Fallout NV because a bug stopped me from starting a quest and I didn‘t want to start all over. There were all kinds of solutions via console commands on PC but none on Xbox ofc. I hope something like this won‘t happen in Starfield
I’m playing the game pass version and in the early game I softlocked myself by jumping behind something that I shouldn’t have and I wasn’t able to fast travel to my ship because they were enemies nearby. I downloaded the PC version, accessed the console commands, got myself out, saved, then loaded it on my Xbox and the issue was fixed. But I really wish I could have just plugged a keyboard into my Xbox and fixed it in a few seconds rather than waiting on 140GB to download and praying it would work on my 2 year old laptop.
Can’t a phone just be a phone? For the love of god. Do we need to listen to music on everything? - some person 10 years ago
A phone is just a portable computer. Just like people not wanting both a console and a PC in their homes, I can understand wanting to use your phone as a Nintendo Switch alternative for portable gaming. Paired with a decent input device it could solve that craving without the need for both a phone and a separate portable game console in your pocket. I honestly think a decent implementation of this would be amazing (current phone gaming market is too focused on gacha mechanics and timers)
That person ends up being the success or failure of the project. If they're doing a bad or mediocre job there's nothing that can change that course because you won't know that until it's too late. The flip-side is that it prevents 'design-by-committee' mediocrity and can allow people with bold visions to express those ideas.
Glad they’re finally catching up to Xbox from a platform features standpoint. Things like this were why I used to be so pro-Xbox, but that gap is narrowing rapidly.
Maybe they shouldn’t be doing everything possible to drive off consumers. Exclusivity deals everywhere, prices that don’t like to dip, multiple versions of the same game so you need to pay more for the complete thing later. I tried to get into FF with 15, and I actually really liked it. Then all this nonsense happened with FF7R and I just gave up because it seemed like a pain to try and follow the series.
Bloomberg reports that newly-appointed CEO Takashi Kiryu is aiming to improve the company's profitability by whittling down the number of smaller projects it releases, while focusing on big-budget games with a higher potential to improve profitability.
So you're disappointed with the sales of these enormous games that spend far too long in development and don't get the return you want, and your plan is to double down on these games instead of Dragon Quest Builders and Octopath? Here's an idea: take someone who's successfully led a smaller game and then give them progressively larger projects to lead. And maybe don't make a main entry in your marquis series exclusive to a single console in an age where the PC market will likely outsell it.
eurogamer.net
Aktywne