bin.pol.social

robolemmy, do games w Horse archers ruin every game they are in.
@robolemmy@lemmy.world avatar

The horse archers in civ 6 are so pathetically lame that the only reason to build even one is to get 3 points toward a golden age. The computer builds swarms of them, of course, but anything can kill them, even a recon unit.

drunkpostdisaster,

I am mostly talking about bannerlord and total war.

Knuschberkeks,

In Rome Total War they are really nicely balanced imho.

drunkpostdisaster,

Less about balance and more about them being fun to play against

Zahille7,

Would balancing not make them fun to play against?

drunkpostdisaster,

Not really. They still take a lot of time to deal with.

DragonTypeWyvern,

They’re pretty easy to counter in Rome 2, you just need to remember it’s necessary and not all-in on heavy infantry. Infantry skirmishers clap them right back to the steppes and there are good auxiliary cavalry options from the start available in Italy.

I definitely remember being frustrated when I first played it trying to chase them around with legionaries but the correct answer is don’t do that then.

Kusimulkku,

Wasn’t it so that you could wreck them with foot archers? Even if they can’t fire further (don’t remember if that was the case) having foot archer vs horse archer shootout was always really costly exchange for the horsey bois.

ShinkanTrain,

You can have a giant swarm of them though, it’s fun

Coelacanth,
@Coelacanth@feddit.nu avatar

I guess they wanted a change after Keshiks and Camel Archers being completely busted in Civ V.

Berin, (edited ) do gaming w Let's discuss: Nintendo DS
@Berin@discuss.tchncs.de avatar

The DS series was the peak handheld generation for me. I like that the console’s design encouraged creative game mechanics, and it has some of my favourite games of all time. I have a DS Lite, a 3DS and a new 3DS, though I think the original DS line had the better game library compared to the 3DS. The camera and 3D effect were rather gimmicky and didn’t add much value for me.

I think the game that best encapsulates what I love about the DS is The World Ends With You, a JRPG set in modern Tokyo that used both screens at once in its action combat system - to control two different characters. The character on the bottom screen would have you use touch gestures to trigger attacks, while you needed to do button combos to control the character on the top. It was insanely fun!

Other games I liked from the early DS era are Hotel Dusk, a detective game that is played in “vertical mode” so you hold the console like a book - and Osu! Tatakae! Ouendan!, the original Japanese version of Elite Beat Angels, a rhythm game.

I also played all romance/otome games that were available in English for the DS, my favourite was Tokimeki Memorial Girl’s Side.

The DS figured out touch-based interactions way better than smartphones which are like the main touch-based “handheld” nowadays. That is because you could dedicate the entire touchscreen to gameplay input, since you still had the top screen to show relevant game information. Smartphones on the other hand need to utilize the entire screen both for input and displaying stuff, which just doesn’t work as well imo.

rumschlumpel, do gaming w What are the scariest games you've played?

Minecraft probably. I avoid legitimate horror games (and movies) and the fact that you don’t have saves can get a little stressful when you’re down in a cave, don’t know how to find your way back (and thus probably won’t find your body) and then basically get jumpscared by dangerous enemies or holes in the ground.

Megaman_EXE,

Lol that’s true. Nothing like a creeper or two to sneak up behind you in the dark.

autumn,
@autumn@beehaw.org avatar

if you want to know how to get back, pick a side (i chose left) and always put torches on that side going down. to come back up, keep the torches on your right. 🔥

rumschlumpel,

Doesn’t work that well when the way is constantly twisting and splitting. Cave layout can be extremely confusing.

DampSquid, do gaming w What are the scariest games you've played?

Alien: Isolation. That shit is unplayable it’s so scary.

Megaman_EXE,

It was definitely intense, that’s for sure. The aliens AI is pretty cool. At release, it was very exciting to see how advanced it seemed.

Cyv_,

It has a VR version and I’m pretty sure if I tried it I’d run into a wall in a panic a few times at least.

state_electrician,

When it came out, I saw the trailer and decided that it’s not for me. Way too scary. Then recently I watched a commented speed run and thought “Yep, I was right”.

match, do gaming w What games would you recommend others to just play on easy difficulty
@match@pawb.social avatar

Dwarf Fortress! Turn off attacks and sieges and just let your dwarves die by your own incompetence instead

Templa,

Usually the issue isn’t my incompetence, people just get too drunk in the tavern and decide to kill each other. FUN.

Kolanaki,
!deleted6508 avatar

I just wall myself up inside with a gate and wait out the sieges. I also place two dogs outside the main entrance to catch kidnappers. Has the same effect without needing to mod the game or alter the settings.

Of course once I can build ballastas or make use of water/lava, I can set up winding paths with Dwarven Shotguns (basically using water pressure and garbage I can fire minecarts full of crap at high speeds) to obliterate trespassers.

overload, (edited ) do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Financially, I’m not sure if you could say that starfield or fallout 4 was a failure… Look at steamcharts player counts as an indication. All time peak concurrent players:

Skyrim: 90,000

Skyrim SE: 79,000

Fallout 4: 470,000

Fallout 76: 72,000

Starfield: 330,000

Sure skyrim has sold on many platforms and over time likely has sold the best, but you can’t say that starfield and fallout 4 were commercial failures. Starfield being on game pass day 1 means the real concurrent numbers would be enormous.

I’ve not played starfield and agree it looks like shit, but TES VI is likely going to sell gangbusters to mainstream audiences given how much Skyrim broke into the mainstream.

I agree with you that Bethesda isn’t what they used to be with TES Morrowind - Skyrim era and desperately need to get rid of that engine. But for the metric that truly matters, sales, I don’t know what it would take for TES VI to fail.

Buttflapper,

I think there’s two definitions of successful in gaming today. First is financially successful, it generated some decent profits for the stockholders. Second is how it was actually perceived by the community as a whole. Oblivion was spectacularly well received and made game of the Year edition. Fallout 4 was heavily criticized, but still somewhat successful in terms of the community reaction. Starfield was globally frowned upon, as someone who has played that exact game, it’s horrible. I honestly feel like that game is a one out of 10. 1.0 out of 10 would be my exact rating if I had to give it one. It’s not going to get the cyberpunk treatment, so sure maybe it’ll break profits and be considered financially successful. But I don’t think that game should ever be considered a success in any other aspect

ampersandrew,
@ampersandrew@lemmy.world avatar

A 1 out of 10 for Starfield is ridiculous; either hyperbole, or you haven’t played many video games before to see what a 1 out of 10 would truly be. I was very disappointed by it too, but level set a bit here.

all-knight-party,
@all-knight-party@fedia.io avatar

I couldn't take this post seriously with how much subjective opinion is stated as fact. Fallout 4 is one of my favorite games, but that doesn't mean I'm blind to its faults and shortcomings. That being said, I can't read something that's claiming extremely broad negative things like Fallout 76 is still "broken" and only lives because of MTX" without acknowledging "why people are playing this and microtransacting if the game is broken and irredeemable?" And without defining what is broken and what is not.

I think Starfield was a wake up call for Bethesda. They need to heed it and keep up with the times, get back in touch with the simulational and unique things that they were known for and can still carve a niche out of, and not rest on their laurels as the rest of the gaming landscape innovates around them.

As soon as the unique and interesting mechanics and systems have been eclipsed by Bethesda's failure to make an exceedingly polished and innovative game, people stop justifying the jank and the public opinion falls off. Starfield is their last sign to turn the ship around.

krellor,

I remember buying mistmare on cd back in 2003. That thing was a broken mess of a game that crashed constantly, and no returns once you open the seal. Kids these days don't know what a 1/10 game really is, lol. That game was so bad most of the (short) Wikipedia page on it is about it's low scores, including a 0/10.

Buttflapper,

A 1 out of 10 for Starfield is ridiculous; either hyperbole, or you haven’t played many video games before to see what a 1 out of 10 would truly be

I’ve played 20 years worth of games. My criteria is actually very logical. What is the scale of the company and their resources, the budget, past releases, and then finally, the game itself: How many hours do I get out of it? How linear is it? How believable is it? How captivating? Replayability? I give Starfield a 1.0/10 in all of these. Keep reading if you’re curious why

Linearity: This game is almost entirely linear, despite being called a “sandbox”. There’s no point whatsoever to wandering around away from the main storylines. Unlike Skyrim, Oblivion, hell even Fallout 76… You can’t just go wander off and find some new awesome area to do interesting stuff in. You find a new area, but it’s bland, has nothing interesting, or is very short-lived. So you’re basically coaxed back to just go finish the main story, with is such a linear and plain slog.

Believable: There are so few important choices to make, none of them really feel meaningful either. Also, the story just feels so cheesy. It’s so bad. You’re wandering around with a cowboy and his pre-teen daughter shooting people in the face, really? Yeah, that makes sense. All your companions are judgmental and never STFU with the ‘holier than thou’ attitude, forcing you to basically be good, or to be lectured constantly and nagged. Towns feel pointless and unbelievable. Not a single town I visited felt like a real place. For example, the western style town felt like Westworld. It was so clowny.

Replayability: Once you’ve done the entire storyline, there’s literally no reason to replay the game. It’s such a linear and unimaginitive story that there’s really nothing worth going back and seeing again

Now why is this a 1.0 out of 10? Taking the company size, their past projects, their capabilities, their support network (the entire mod community of all their games)… They had the potential to make SOMETHING better than this, but it was clearly rushed. It’s also highly unlikely they’ll give it the Cyberpunk or NMS treatment, leaving it bland, boring, broken… for $70. Unbelievable. The fact that a multi-million dollar company backed by Billion dollar Microsoft could produce this is just ridiculous.

MarcomachtKuchen,

All your points are valid, but people might not judge the game based on your criteria. One could rate the game in Scale, Artistic vision or Gear progression and would not land on a 1 out of 10. Surely not on a 10/10 but definitly not on a 1. Even in your categories you have a strong bias. IMO there is no way you can give linearity a 1/10. Sure all of the sidestuff is not great but it’s there. A game with the lowest score in linearity does not even have options. Like one Mario level and that’s it.

I agree with your point how games also need to be measured by how big the company is and how great the games potential is. Totally 1/10 for Bethesda there.

Kaboom,

Scale? It’s plenty big, but there’s not a lot of good content in it. Quantity vs quality.

Artistic vision. There’s something there, but it wasn’t realized.

Gear progression is bubkis, they have this weird rarity system that makes no sense and makes it feel awful.

MarcomachtKuchen,

Quality would be a new criteria which I wanted to exclude in scale. Sure the quality of it all ain’t great but there are a lot of poeple who enjoy gigantic maps, no matter how bland.

Renacles,

I’d argue that the best part of the game is the pirate questline. You get to pick between being a double agent, gathering evidence and sabotaging their plans, or an evil pirate that fights the law and only cares about themselves.

ampersandrew,
@ampersandrew@lemmy.world avatar

Your opinion is your opinion, but I don’t think the scale of the company or its resources matter one iota. Games made by a single person have been better than those made by thousands of people, and that’s without putting my thumb on the scale in either direction. I don’t even agree that Starfield is linear, but even if it was, that doesn’t make a game bad. If you’re calling Starfield a 1 out of 10, there’s no room to go down from there on that scale, which is absurd to me, because that means you’d have to cram Superman 64 and Bubsy 3D on the same part of that scale.

Buttflapper,

but I don’t think the scale of the company or its resources matter one iota

It absolutely matters. I can forgive and honestly move past a 1 person team or small indie company making a huge clusterf*ck of a game. But if you have 25 million dollars to make a game and you produce literal trash, there’s no excuse. The little guys/indie studios struggle, like totally understandable. How does BETHESDA sized company fail so spectacularly? That’s the core complaint.

Superman 64

??? this is a Nintendo 64 game, not even remotely the same resources available. Now we have incredibly powerful tech available in the gaming industry, and although we can’t confirm it, supposedly generative AI is being used. You’re talking about someone building a log cabin and it looking like crap, versus someone an entire construction company with top of the line cranes and huge vehicles.

ampersandrew,
@ampersandrew@lemmy.world avatar

It definitely does not matter. You build a game that you’re capable of making. If it felt like they were making a game that needed a bigger budget to realize the design they were shooting for, that will affect my opinion of it. Games like Halo Infinite spent so much money on the game making it “big” that it actually made the game worse than if they’d spent less on it and kept it smaller. I don’t give a damn how much they spent making it. We had a whole era of RPGs in the 2010s that were made for a tiny fraction of the development cost of what was coming out of BioWare, but they were better RPGs without having to give them any sort of pity scale to arrive at that conclusion.

I brought up Superman 64 because it’s known to be one of the worst games ever made. When you know how bad a game can actually be, Starfield has no business being a 1 out of 10.

DarkMetatron,

I would say non of your points are valid, but I am someone with about 300h in Starfield and I didn’t quit because I didn’t had any fun anymore but because other games stated to pile up. Personally I can’t wait for Shattered Space and I will play most likely start a complete new character and play the game from scratch with the DLC.

Do I think that it is a perfect game? Hell no! No game is perfect and Starfield has its fair share of problems and issues (the really boring temple “puzzles” for example). But for me Starfield is a very interesting and believable hard science fiction world that is not far away from what we could do with our technology now, if we would figure out a way to jump faster then light. Starfield is very good in delivering a believable space, and yes a believable space is huge and mostly boring. But that doesn’t mean that you can’t find for example beautiful places out there, it just is random, take lots of time (due to the frigging size of space and planets) and is rare. Starfield gives us a universe that is in huge parts like the real universe out there. For me the main quest of Starfield is one of the best main quests ever written by Bethesda, just after Morrowind and way better then the “Find the hidden heir, protect the hidden heir, close some portals and watch the hidden heir fight the big evil of the game” main quest of Oblivion. That I, personally, find utterly boring and unsatisfying. The strengh of every Bethesda Elder Scrolls/Fallout/Starfield Game is not that the main quest but all the other quests around and starfield has lots of great side quests, companion quests, and faction quests all over the game.

Is Starfield a 9 or 10 out of 10? No! But there are only very few games out there that I would give a 10/10 rating Is it a 1 out of 10? Not at all! But it is a strong 8 and could become a 9 when the DLC is for Starfield what Far Harbour was for Fallout 4.

All personal taste, Starfield is unfortunately not the right game for you but it is a great game for me. I love it!

Buttflapper,

with about 300h in Starfield

My God… doing what, exactly? It took me like 40 hours to 100% the game, then everything else is pointless. Every planet is completely barren…

ampersandrew,
@ampersandrew@lemmy.world avatar

In 35 hours, I got 28 out of 62 achievements and left 3 or 4 of the major faction quest lines undone. 40 hours doesn’t sound right for 100%.

DarkMetatron,

My God… doing what, exactly? It took me like 40 hours to 100% the game, then everything else is pointless. Every planet is completely barren…

Having fun mostly. Doing quests, exploring the planets, building bases, building ships, doing NG+ multiple times and playing different playstyles in every new universe. There is so much in the game to do and to experience. And saying that you 100% the game, yeah sure when that means having every achievements, but that is not how to really 100% the game at all. At least not for me.

dojan,
@dojan@lemmy.world avatar

First is financially successful, it generated some decent profits for the stockholders.

This is the only sort of success they care about. Anything else is secondary. These companies gladly burn bridges with their communities so long as they believe it’ll benefit their bottom-line.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

I think you’re missing the point that the majority of l companies don’t care about the quality of what they release. Large pro consumer companies like Valve and Lego (I couldn’t think of any others video game related), who might be willing to let their bottom line fall in favor of improving relations with the customer, seem to be very much in the minority. For most others, the only thing that’s important is how the bottom line is affected. Starfield, for all its flaws, was the bestselling game of 2023.

Now, you could be onto something when you mention Bethesda’s poor track record, and how that might play into ES6’s release. If they keep making disappointing games, maybe there will be a “boy who cried wolf” type situation where, since Bethesda keeps making disappointing games, no one will want to buy ES6 by the time it comes out. Personally though, I don’t think that’s very likely. The reality is that many (if not most) consumers don’t even know who makes the games they buy, nor do the look into the other games that company makes. And for the ones that do, more still probably don’t care. I think no matter what there will be a sizable amount of people who see Elder Scrolls 6 and go “Hey, I liked Skyrim, this’ll probably be great!”

MarcomachtKuchen,

Yeah but I hope active community members like here help to spread the word of well working companies

haunte,

So your personal opinion of the game is the only thing that matters. Got it! At least use an objective metric. I personally played the hell out of Starfield and really enjoyed it, with a few caveats. I guess that means it’s a huge ass success. It’s your opinion vs mine. And I value my opinion over yours.

Buttflapper,

So your personal opinion of the game is the only thing that matters

Nope, there’s lots of real reviews out there besides my own. Generally, the community views star field incredibly negatively. You had to purchase it on Steam to leave a review. That’s an objective fact. Ain’t nothing fake about it. It was overwhelmingly negative on release.

How much money a game made, on the other hand, is worthless. Who cares? Call of Duty is objectively very profitable. Does that mean it’s a masterpiece now??

Bbbbbbbbbbb, do games w What's your favorite controller?

Generally speaking, any xbox one or later generation controller. Theyre all relatively the same.

Real shit though, Xbox The Duke is my favorite

Cadeillac,
@Cadeillac@lemmy.world avatar

Big handed bastard

acosmichippo,
@acosmichippo@lemmy.world avatar

i miss the black and white buttons from the mini xbox controller days. still feel like 4 buttons is not enough on the right pad, especially considering how often games use L3/R3 joystick click which i fucking loathe.

TyrianMollusk,
@TyrianMollusk@lemm.ee avatar

Get a controller with underside buttons. I also consider stick-clicks an abomination, but it’s great now that there are under-buttons we can hard-remap to L3 and R3.

8BitDo Ultimate Bluetooth controller has some awful ergonomics on several things, but the underbuttons are excellent examples.

acosmichippo,
@acosmichippo@lemmy.world avatar

yep that’s exactly what I do.

Die4Ever,

The Duke was so good!

Goronmon,

It’s been funny seeing the Playstation controller slowly morph into an Xbox controller. Which is great because I definitely preferred the Xbox controller since the 360.

I still prefer the offset sticks on the Xbox controller though.

_____, do gaming w Higher difficulties in every single RPG.

When the game is:

Normal mode - made for the absolute lowest common denominator, every challenge is overcome in seconds before you understand what the intended solution was

And

Hard mode - the intented challenge to normal happens 1 pico second in, you now have to solve 20 combinations of different challenges. Not because it’s difficult, because the developers want you to die over and over and over until you understand all combinations enough.

bjoern_tantau, do gaming w Higher difficulties in every single RPG.
@bjoern_tantau@swg-empire.de avatar

After I had gotten the hang of Hellblade’s combat on the adaptive difficulty I turned it to easy by the end because killing enemies had become just a slog. Funnily enough it coincided with her getting the new ultimate sword and made the game feel much more epic.

BTW, Baldur’s Gate 3 does difficulty very well. Enemies get better abilities and use the good ones more frequently.

chalupapocalypse,

I did this in persona 5 on the last boss, even if you know all the weaknesses it was still RNG and after 3 tries I said fuck it I have other shit to do

match, do games w Recommendation engine: Downvote any game you've heard of before
@match@pawb.social avatar

Our Adventuring Guild doesn’t look like much on its cover but it scratches all the management sim and tactics RPG urges that I enjoy, while also having some surprisingly cute writing (while still mainlining the classic fantasy RPG themes)

AliasVortex,

Picked this one up on a whim from a summer sale discovery queue and it’s been such a delightful surprise! I’ll second scratching the RPG and tactics itch, just wish I had more free time in my life right now because the game is turn based crack for me.

Bonus points for being a Unity game which makes it technically moddable (even if the developer has no plans of adding official support for it).

AliasVortex, (edited )

Throwing in Tactical Breach Wizards, because it just came out and has very similar trun based tactics vibes, but with more sarcastic/ absurd humor that you’d expect from Heat Signature or Gun Point (on account of being from the same developer).

Scratch that, there’s an entry further down: lemmy.world/comment/11991845

bouh, do games w Recommendation engine: Downvote any game you've heard of before

Nexus: the Jupiter incident. It is a now a bit old tactical space combat game with a big focus on the narrative. It’s awesome, but I never see it mentioned anywhere.

daddy32,

Ha, “bit old” indeed.

Adderbox76,

God how badly do I want to see a remaster/remake. So under rated. With a bit more fleshing out (It’s a pretty short, pretty linear experience) it could easily compete with the mechanics in Homeworld.

ashok36, do games w It genuinely upsets me that Valve spent their time and resources on another Dota variation

I’d much rather have a game like deadlock developed out of love and passion than some suits dictating to the devs to make games they don’t want to. That’s how we get Avengers, Redfall, Gotham Knights, etc…

eupraxia,

Especially considering a lot of the creative talent behind Valve’s acclaimed single player catalog are no longer at the company. Valve is a different company now and so their games will be different too.

PieMePlenty,

On the flip side, they still have that Valve spice. Alyx was worthy of the Half Life badge, something I was skeptical was still possible after all that time.

Pencilnoob, do gaming w It's irritating how low effort AA+ games are these days
@Pencilnoob@lemmy.world avatar

We’re living in a golden age of indie games! I’ve been loving games like:

  • Celeste
  • Manor Lords
  • Predecessor
  • Fire watch
  • What remains of Edith Finch
  • Curse of the Golden Idol
  • Cuphead
  • Stardew Valley
  • Luck be a Landlord
  • Return of the Obra Din

If you want good bigger budget games there’s still great options like:

  • Elden Ring
  • Stellaris
  • Palworld
  • Balders Gate 3
  • Deep Rock Galactic
_haha_oh_wow_,
@_haha_oh_wow_@sh.itjust.works avatar

I would argue all those games but Elden Ring and BG3 are more indie games (not familiar with Stellaris though).

You would probably also enjoy Dead Cells and Hollow Knight btw

Pencilnoob,
@Pencilnoob@lemmy.world avatar

I forgot Dead Cells! It’s so goooood.

And how could I forget Darkest Dungeons! MANY HAVE FALLEN IN THE FACE OF CHAOS, BUT NOT THIS ONE, NOT TODAY 😭

I’ll have to add Hollow Knight to the list, thanks for the suggestion

Buttflapper,

Having played most of these indie games already, I agree with you completely. Indie gaming is awesome, and I can’t wait to see what new games are developed. I’m also hoping to develop my own title, but I have first hand experience with development, and it’s a crazy amount of work. It’s going to take me at least 12 months Just to even get the first town or area in my game done because of how much learning I have to do, how much design and development, then coding. Truly astounding how much work goes into creating something incredibly small scale. These big massive companies with billion-dollar equity behind them, They have all these crazy resources to Create these games absurdly fast. They can just plop down a resource generated set of walls and textures, and in days, You have an entire town created. I’ve seen it done, makes me kind of jealous and hope that indie developers can get this kind of stuff later on

HubertManne,

cyberpunk was good if you waited to buy when they got it fixed decently

GlassHalfHopeful, do astronomy w Size Comparison: Pluto and Australia
@GlassHalfHopeful@lemmy.ca avatar

Honestly never had a clue. Thanks for the share.

Toes, do games w Do you prefer RPGs or FPS games?

RPG and FPS don’t need to be exclusive tags.

For example cyberpunk does a pretty good job marrying the two.

I prefer games with a strong character creator which tend to be RPG games. I’ve been really enjoying Baldur’s Gate 3.

However, games like the sims, left4dead2 and the Borderlands series are pretty fun too.

Banichan,
@Banichan@dormi.zone avatar

Please tell me how left4dead2 is fun

WeLoveCastingSpellz,

or sims lol

Toes,

Haha, it’s not for everyone. But my favourite games have been games like the sims or SimCity.

Have you ever played rimworld or CDDA?

WeLoveCastingSpellz,

I LOVE CDDA

Toes,

oof these threads got hit by Thanos

Nima,
@Nima@leminal.space avatar

seriously. no idea what on earth happened.

WeLoveCastingSpellz,

this comment(my comment) was saying: “I LOVE CDDA” because the other person brought it up. Some mod at .world powertripping

Nima,
@Nima@leminal.space avatar

fun is classified by having a feeling of enjoyment from playing a video game.

hope this helps.

Banichan,
@Banichan@dormi.zone avatar

You’re so sarcastic with your little quips

gaylord_fartmaster,

deleted_by_moderator

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  • Banichan,
    @Banichan@dormi.zone avatar

    There are countless games that do the formula waaaaaay better

    deranger,

    countless

    Proceeds to list none

    Banichan,
    @Banichan@dormi.zone avatar

    I’m not your list whore

    RIPandTERROR,
    @RIPandTERROR@sh.itjust.works avatar

    🫦

    gaylord_fartmaster,

    deleted_by_moderator

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  • Deestan,

    deleted_by_moderator

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  • Banichan,
    @Banichan@dormi.zone avatar

    EITHER TELL ME OR DON’T REPLY. IT’S NOT ROCKET SCIENCE.

    Summzashi,

    Hahhahahahahahaa

    Toes,

    So what’s fun about that series has changed overtime.

    When I first got l4d1 I was excited to share a spooky experience with friends. I found the atmosphere of the campaigns and characters interaction to be enjoyable.

    When l4d2 came out I was a seasoned player and I felt that the level design was worse (but still fun) than the first game except for Hard Rain, that campaign was very challenging. However the addition of melee weapons was huge and the new variety of monsters appreciated.

    But what kept me coming back was how much love went into the game over the course of its lifetime. All the l4d1 campaigns and characters got imported, extra campaigns were added. All for free (on PC) to enjoy.

    The workshop added infinite replayability as there’s so many custom campaigns and other whacky content to explore.

    Also the PvP mode where your team takes turns doing the campaign and playing as the zombies was easily the best way to play the game in my opinion.

    So if you didn’t get into the game with a group of friends back when it was the zombie game to play. I could see why you might not think it’s fun or if you didn’t have any friends to play with. It’s not a great single player experience and the AI sucks.

    Banichan,
    @Banichan@dormi.zone avatar

    I played it with friends, but quickly got bored of the simple mechanics and lack of progression. It’s like a zombie game skin over Half-life 2.

    Toes,

    Yeah it’s pretty basic compared to modern games.

    At the time ‘world at war’ was the other popular zombie game and it’s also pretty simple by today’s standards.

    I like the lack of progression, it’s nice to know everyone starts the same with each game. No special meta build just to enjoy the game.

    I think the game back4blood seriously shot themselves in the foot by lacking the co-op verses mode l4d had. It’s the biggest complaint I hear against it, that and the lack of workshop support to make your own campaigns and content.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    deleted_by_moderator

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  • Banichan,
    @Banichan@dormi.zone avatar

    What? I want my progress to carry over multiple play sessions. Is that so wrong?

    Aldo, I’ve been playing video games for 42 years. I need new and complicated mechanics to keep my attention.

    deafboy,
    @deafboy@lemmy.world avatar

    deleted_by_moderator

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  • Banichan,
    @Banichan@dormi.zone avatar

    You’re not as clever as you think you are, kid.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    deleted_by_moderator

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  • Banichan,
    @Banichan@dormi.zone avatar

    Number go up is boring as shit. Great for when I was a child.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    deleted_by_moderator

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  • Banichan,
    @Banichan@dormi.zone avatar

    Not across multiple play sessions. Context is important.

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