justJanne

@justJanne@startrek.website

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justJanne,

If you can only have a good experience by installing malware, you don’t have a good experience.

I really should finish building that nvidia jetson based hardware anticheat that’d allow anyone to cheat even in vanguard protected games with perfect accuracy for just ~150$. Ring 0 anticheat’s only use is to spy on you and yet people will continue defending it until someone’s proven just how useless it is.

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

justJanne,

I really like portal’s absolutely minimal HUD. The game absolutely works without any hud whatsoever just as well too.

Valve needs to step up on Anti-Cheat angielski

So yeah, I want to discuss or point out why I think Valve needs to fix Anti-Cheat issues. They have VAC but apparently its doing jackshit, be it Counter Strike 2 (any previous iterations) or something like Hunt: Showdown the prevalence of cheating players is non deniable. For me personally it has come to a point that I am not...

justJanne,

Sure, it’d be a solution for five minutes until someone delids the secure enclave on the gaming card, extracts the keys, and builds their own open source hw alternative.

High-performance FPGAs are actually relatively cheap if you take apart broken elgato/bmd capture cards, just a pain in the butt to reball and solder them. But possibly the cheapest way to be able to emulate any chip you could want.

justJanne,

This is definitely at least in-engine, likely actually in-game footage:

  • characters swimming in the water during both of the beach shots have no animations whatsoever, they just stand on the water like they’re jesus christ.
  • one of the container ships in the later overhead shot showing the derelict bridge is entirely untextured and extremely low res, while the rest of the environment is highly detailed
  • in the opening shot, parts of the city are billboarded or simple blocks to provide a basic skyline shape, while the areas around the prison are extremely detailed

The NPCs standing on the water also suggests NPCs are driven by the final actor and animation systems, but the animations for swimming or walking through water are just not done yet.

We also see a significant difference between the recreations of florida man memes, where every motion is keyframed to match the original videos, and the parts of the trailer where we see NPCs actually running their regular animation loops, as in the beach, club or road scenes.

Now, will we see this level of quality in game? Yes and no. Usually, a small elite team builds a vertical slice, a single mission in which every little mechanic already works, followed by many larger teams then building the rest of the game, trying to match the quality of the original template.

A good example of this is the original 40min E3 demo of cyberpunk 2077, which exists in the game 1:1 today. This vertical slice was awesome, but later missions usually had fewer alternative solutions, less polished environments and an overall lower interactivity.

So while I’m sure the robbery / prison / parole hearing part is fully fleshed out and will likely be included in the final game as-is, other parts of the game might not reach the same level of realism. Even if you ran the game on the same high-end workstations the developers are using.

justJanne,

It would be, if you use macOS on an intel CPU with an AMD GPU.

But porting it to an entirely different CPU and GPU architecture with entirely different graphics API (Metal) makes no sense whatsoever.

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