bin.pol.social

MossyFeathers, (edited ) do games w What are your favorite "gotta go in blind" games?
@MossyFeathers@pawb.social avatar

Sauna2000 (it’s not out yet, but there are some demos floating around).

Squirrel stapler

Cruelty Squad - depends on the kinda person you are. If you’re super open-minded about game presentation then I’d tell you to go into it blind. If not, then I’ll happily try to sell you on it. If it helps, the game looks the way that it does because of how fucking confident it is in itself; and that confidence is fully justified. Give it time, even if the first level doesn’t hook you, give it time because in my experience it will eventually hook you and reel you in and leave you thinking it’s one of the best games of all time.

Undertale

Hypnospace Outlaw

Jet Set Radio, Jet Set Radio Future, Bomb Rush Cyberfunk. Give the first two a try, and if you don’t like either one, skip BRC; it’s a spiritual successor to JSRF and if you didn’t like JSRF then you probably won’t like BRC.

Hylics. If you liked that and wanted more, Hylics 2. Hylics 2 actually does something throughout the game that I’ve only ever seen as a gimmick in other games. It’s really cool and it’ll probably catch you off-guard every time it does it.

Katamari Damacy. If you liked that, there’s also We <3 Katamari.

Myst. The newest version has VR support. If you liked that, the recent Riven remaster also has VR support.

S C O R N (if you like Myst, give it a try. It feels very myst-like)

Hrot (boomer shooter, but if you like boomer shooters then you should give it a go).

If you’re at a place in your life where you’re trying to still find yourself: Night in the Woods. Especially if you’re a furry. This game is really fucking good. It’ll make you laugh. It’ll make you cry. It’ll make you miss home but also be glad you aren’t there anymore. It’ll make you question your place in life and who you are. Also, you can interact with things multiple times, make sure you don’t miss out on dialogue, you’ll regret it.

STALKER: Shadow of Chernobyl - This is hard to go into blind because it’s buggy as fuck and most people recommend some form of community patch even for your first playthrough. That said, play it on the highest difficulty. It’s unironically more fun once you get used to it. If it’s too hard though, don’t be fooled into thinking that dropping the difficulty will make it easier, the hardest difficulty is special (you can only take a few hits, but the same is true for most enemies), and dropping it down will result in enemy difficulty scaling becoming more traditional (buffing health and damage).

Portal (and Portal 2).

Bugsnax.


If I can throw in a movie too:

Willy’s Wonderland. It’s a Nicolas Cage movie and that’s all I’ll tell you. DO NOT LOOK UP THE TRAILER. I wouldn’t have watched it if I hadn’t seen the trailer, but the trailer also has huge spoilers. I’m not a huge movie person and I had to watch it after seeing the trailer, but again the trailer has spoilers. It is on my top-10 movies list now.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Portal 2 has, hands-down, the most hilariously-written dialogue I have ever seen in a video game. That alone is worth playing the game, but it’s also a fun puzzle game to boot.

ZC3rr0r,

I was gonna mention Bugsnax, but you beat me to it. That game starts so innocent.

VitabytesDev, (edited ) do games w What are some video game quotes that is stuck in your head?

“Aperture Science: We do what we must, because we can.”

EDIT: Also: “Science isn’t about why - it’s about why not. Why is so much of our science dangerous? Why not marry safe science if you love it so much? In fact, why not invent a special safety door that won’t hit you in the butt on the way out, because you are fired!”

(Portal, and Portal 2)

RightHandOfIkaros, do games w What are some video game quotes that is stuck in your head?

Don’t make a girl a promise if you know you can’t keep it.

~ Cortana, Halo 2, 2004

This town is full of monsters, how can you sit there and eat pizza?

~ James Sunderland, Silent Hill 2, 2001

Damage, do games w What are some video game quotes that is stuck in your head?

“Ahhh, fresh meat”

Diablo 1

zerofk,

The warmth of life has entered my tomb.

lightnsfw,

uses firewall scroll

closes door

Coelacanth, do games w S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread
@Coelacanth@feddit.nu avatar

It breaks my heart to read about all the bugs and performance issues. Not that they were entirely unexpected - especially since it’s a STALKER game - but I was hoping for a miracle. I really, really want this game to succeed and the game itself sounds like they hit it out the park. I just hope launching in this state doesn’t ruin the game’s reputation and sales.

simple,

Yeah the war has definitely affected the team a lot, and it’s very admirable they managed to release the game at all. Here’s hoping that with a few bug fixes and patches the game can be a solid entry to the series.

Viri4thus,

They are based in Kyiv and the team moved away from UA. If they were based in the Eastern part of the country, the game would have been in development hell forever.

GoodEye8,

My first hour of gameplay didn’t feel like as bad as the reviewers put it. I have a relatively beefy machine (5800x, 4070 and 32gb of ram), the game defaulted me to epic settings (with DLSS and frame gen) and I’m getting a pretty stable 50 FPS. The only bug I’ve encountered is the audio not playing, and I guess also the sun not reflecting correctly off of windows.

The first hour isn’t much but I was expecting a much worse initial experience. My biggest issue so far has been the default keybinds but I’m hoping to solve it when I have more time to tinker in the settings menus. I’ll update my experience when I’ve had more time to play. So far I’m happy.

Coelacanth,
@Coelacanth@feddit.nu avatar

I have a 7800X3D and a 4070TI, running the game at 3413x1920 with DLDSR on my 1440p monitor with everything on Epic and DLSS on Balanced. For the most part, I’m sitting at 65-85 FPS. However both frame drops and stutters are pretty bad, and performance tanks in the populated first town area (forgetting its name), regularly hitting 45-55 FPS. To note also, frame gen doesn’t seem to work for me. It works for a couple of minutes, then it starts behaving like a memory leak: getting me down to sub 10 FPS until it crashes or I reboot the game. This doesn’t happen with frame gen off.

On that subject though, I’m getting frequent crashes anyway. The first two hours yesterday were fine, but I’ve had 4 fatal error CTDs today. Very disappointing.

GoodEye8,

I guess I’ve gotten lucky. I have stable FPS, performance doesn’t tank in the first village, no crashes and the only stuttering I had was when I was killing everyone at the military base and I had about 20 bodies at the building entrance because they just kept coming.

Looking at the reviews and what others are saying I think I’m very much the exception here. I can attest that if the game works it very much is the STALKER experience and if STALKER is your jam then the game is worth playing.

My only negatives so far are the key binds (I checked, I can’t set them how I want to because some actions can’t be changed from the settings menu), there’s no overview of your standing with a faction or who belongs to what faction (maybe it unlocks later as I’m still in the first area, but I do miss that feature) and some mutants seem too beefy (would’ve never imagined running away from a pack of flesh, but I do run away because they eat buckshot for breakfast).

Coelacanth,
@Coelacanth@feddit.nu avatar

The keybinds are absolutely atrocious and I was staggered that so many were unable to be re-bound. Quick Melee is “V” and you can’t change it??

The beefy mutants are absolutely a problem and made me actually switch from Veteran to Stalker difficulty simply because those bullet sponges are not fun gameplay. Otherwise in the long sequence of inane design decisions the absurdly fast timescale (24h in game in a single real life hour!!!) is pulling me out of immersion a lot as well. I hope it can be modded without breaking everything because I just want to be able to savour these beautiful areas and weathers for a bit while exploring without weather changing and night falling every 5 minutes!

Lastly, and I haven’t gotten far enough to see much of it yet, but most importantly will be the A-life implementation and how much of it is actually fixable with patches. That was what made the other STALKER games feel alive, and the devs have at least acknowledged that it’s not working at the moment. Hopefully that means the engine for it is actually there though and can be patched. Unless they’re lying to save face, I suppose.

GoodEye8,

Ugh, you had to mention the fast timescale… Now I’m seeing it too and it’s so annoying.

Coelacanth,
@Coelacanth@feddit.nu avatar

Mods are already out to fix it, but it’s not unlikely they tied a bunch of functions to timescale so that longer days screw up AI/Emissions/Quests etc.

deranger,

It’s way better than any of the prior games were years after release. Granted, I do have a powerful computer (3090/5800X3D) but I haven’t had any significant performance issues nor crashes. A mild bit of jank but nothing that’s totally broken, just some occasional glitching corpses or debris.

Really, really enjoying it so far. Had a classic STALKER experience while exploring, got ambushed, found some really cool mega-anomaly, thought I was safe and got owned. 10/10 would die again

NuXCOM_90Percent, (edited ) do games w S.T.A.L.K.E.R. 2: Heart of Chornobyl | Review Thread

Skimmed through a few of these earlier and REALLY excited for later today (pre-ordered on Steam for the bonuses, will refund if it is a total trainwreck)

The scores are all over the place because this is a B-A game so it has to actually technically perform well (unlike AA-AAA games like Jedi Survivor that get a pass…), But the actual text is fairly consistent:

The world is amazing. The early-mid game balance is brutal and unforgiving and you will spend a LOT of time using AKs so degraded that they WILL jam. The emergent behavior from the storms and enemy placements lead to frantic struggles to reach cover. And the performance and bugs are all over the place and we all REALLY hope the day-one patch fixes things but nobody is that optimitsic.

And… as a STALKER fan who loved SoC and CoP (and didn’t hate CS…):

https://media1.tenor.com/m/YnSFErcoCZ4AAAAd/scooby-doo-thats-my-fetish.gif


Just to add on a bit for people thinking “I’ll wait ten years for the community patches”. Yeah, that will be a less painful experience. But it is well worth looking back at how modders have handled the STALKERs over the years. Even as early as year one there were people who insisted on changing the game balance heavily and EVERYONE wanted to re-enable the cut repair features at merchants. Which made the game a lot less frustrating but also kind of defeated the purpose of the game.

Because the experience of stocking up on ALL the good 9x39 ammo in The Zone to take your VSS up against the Chornobyl Nuclear Power Plant? That involved using AKs and ARs to go from point A to point B because you wanted to save up that durability for when it mattered. And when it did matter? The fighting was so intense that you burned through ALL that ammo AND your gun was busted and there was the experience of basically throwing away a perfectly good gun that you spent your entire net worth on to sprint out from the cover of a burned out bus (that looked suspiciously like the same asset pack Metro and Fallout 3 used…) to grab an AK off a dead zombie to return fire before the RPG soldiers got a good shot.

Also… this is a Ukrainian as fuck game made by Ukrainians during a war for their very survival. Decide how much slack you are gonna cut for that and how much long term support you expect with the upcoming “wrinkle” of 2025.

asudox, do games w What are your favorite 1000+ hour games?
@asudox@discuss.tchncs.de avatar

I’ve been playing Tf2 for over 1.5k hours now. I recommend you to try it out There’s a reason why that game from 2007 is still not dead.

HollowNaught,
@HollowNaught@lemmy.world avatar

The best war themed hat simulator out there

caut_R, do games w I don't think it's possible for me to complete this Steam achievement

Some games just put in bs achievements like these to tempt people who care about that to cheat or waste their time to a degree that would make anyone shake their head.

I think achievements should be a framework that ensures the player has the ability to verify whether they have seen all the content the game has to offer (think secrets or easter eggs, hard to find sidequests) and as such had the full experience. You got platinum? You’ve seen it all, thanks for playing, see you in the next one! They shouldn‘t be frustrating or disrespectful to the players time.

Arguably even difficulty achievements aren‘t great in terms of accessibility, although I do understand that those are quite literally „achievements.“

This is just my own stance on them.

lorty,
@lorty@lemmy.ml avatar

No one is forced to do achievements to enjoy a game. I understand achievement hunting, but since they can easily be cheated (on steam at least) it really is only a personal goal. If you are not enjoying one just forget about it.

grue, do games w Suggestions? Games that won't make me feel alone?

Stardew Valley

Oikio,
@Oikio@lemmy.world avatar

That, it’s a grown up person’s dream of a place to be. At least for lots of folks out there and me)

And overall it’s a good game to play slowly for months.

grue,

A significant portion of it is also literally about making friends with the NPCs.

Menschlicher_Fehler, do games w Are there Cozy shooter games?
@Menschlicher_Fehler@feddit.org avatar

Doom 1 and, to some extent, 2. Honestly.

I know exactly what you are looking for and the classic Doom games are perfect for this, because they are simple, yet they still feel good to play.

Not too fast, not too slow. No jump scares, only some light puzzles if you want to hunt secrets. There is almost a rhythm to the combat, especially if you play with the shotgun. Try them.

AkatsukiLevi,
@AkatsukiLevi@lemmy.world avatar

To add over it Quake 1 and 2 are also perfect complementaries to DOOM

No cutscenes, just throw you into the game and let you go wild, while still having a progression

catloaf,

2016 too. I wouldn’t call it “cozy” though.

bjoern_tantau,
@bjoern_tantau@swg-empire.de avatar

I’d say Eternal actually fits the bill more. Once you get all the mechanics down every encounter becomes this deadly ballet of high speed chess where you really can enter a flow state of just reacting and acting.

2016 can be like that but it’s a little bit more forgiving, funnily enough managing to keep your brain more in the foreground.

Depending on your definition of cozy 2016 could win, because it is not as taxing as Eternal. At least I could manage 2016 much better than Eternal with my Chronic Fatigue Syndrome. But if you manage to stick with Eternal I think it’s more conducive to get you into a meditative state.

deranger,

See also: Chex Quest

tigeruppercut,

I played through Sigil recently and the whole time there was a gaping super shotgun sized hole in my enjoyment of it. I get that Romero fine tuned it to play without it but for me I realized that I can’t feel totally cozy playing doom without the ssg.

667, do games w I'm tired of every game being live service
@667@lemmy.radio avatar

Planned obsolescence hidden behind a “feature”.

In ten years, when they want to pull the plug on this game, they will cite dwindling users and “exorbitant” per-user maintenance costs.

They don’t want playable legacies. They want something they can leverage for nostalgia marketing in 20 years, and if you break out the original game, they won’t make any money. Production companies want you to buy what they are offering today, because it pays for new yachts.

Buttflapper,

In ten years, when they want to pull the plug on this game, they will cite dwindling users and “exorbitant” per-user maintenance costs.

TemTem has been accused of exactly this. It’s nonsensical how they won’t allow people who bought the game to play offline. Here’s an example from 7 months ago on reddit where someone said: “they’ve literally said that they will keep TemTem playable one way or another, including if they need to make an offline mode”. The game has under 1k players now according to Steamcharts, about 700 today. It launched with 27k players. It’s virtually unplayable since it’s designed as an MMO fully online, but has barely anyone playing it. But they STILL refuse to develop an offline mode.

dustyData,

In ten years? If I had to guess the average life span of live services games I’d say about 18 months. Heavily skewed by the survivors. The shortest lived one only worked for 13 days. Only the very popular ones survive past 5 years and there are a handful of 10 plus. I know it’s hard to believe, the average gamer is oblivious to how over saturated the videogames market is. Despite executive’s delusions, time and money are actually finite. Not all games can demand all of it, at the same time.

sir_pronoun, do gaming w Welcome back to the party

Would be an absolute power move of Gabe to mark all games by those three shithouses on steam with something… maybe something like this: 💩

hal_5700X, do games w Starfield's first DLC is one of the worst Bethesda DLCs of all time

I have no hope for The Elder Scrolls 6 and Fallout 5. It was a good run but like all things. Everything comes to an end.

Katana314, do games w Shower thought, traversal in open world games have turned from game mechanics to loading screens

From what I understand, things like squeezing through walls were supposed to go away with the PS5. But, Ragnarok is still available on PS4 to cater to mass audiences, so they need that extra bit of time for loading.

Ironically, one game that’s handled open worlds a bit better is on a console less capable of handling them. Breath of the Wild uses it to promote exploring towards vantage points and then interesting sights.

Sea of Thieves does something similar. You start a session, and want treasure, so you take a basic and boring assignment with a treasure map. BUT, you spy a bunch of interesting happenings throughout the ocean and beaches on your way, and so your adventure becomes more complex. Coming across those at random feels a lot more fun than picking them as a targeted assignment on an objective board.

To be fair, even if the open world is not well used, it can provide a sense of connection for the world. It can be more fun than just having a mission select screen.

mox, (edited )

Ironically, one game that’s handled open worlds a bit better is on a console less capable of handling them.

This is even more interesting when we consider that BotW was not developed for the Switch, but for an even less capable console: the Wii U.

Hardware limitations haven’t been a real barrier to open world continuity for a long time, if ever. (Seven Cities of Gold allowed you to sail from Europe to the New World, and then explore it over land, with no loading screens along the way. That was on 8-bit computers with 48KiB of RAM, loading data from some of the slowest floppy drives ever, back in 1984.) Doing it on lower-end machines does require some planning ahead, but the effort is worthwhile, IMHO.

Breath of the Wild uses it to promote exploring towards vantage points and then interesting sights.

Not only that, but to incorporate verticality into the game mechanics. Reaching things that are surrounded by hazards, or taming especially wild horses by gliding to them from a mountain, for example.

Die4Ever,

Yeah anyone who thinks 3D games without loading screens are only possible on SSDs needs to go back and play Dungeon Siege or Asheron’s Call. GTA3 mostly didn’t have loading screens either. The Witcher 3 wasn’t even that long ago and it didn’t need loading screens on HDDs. (I guess traveling between the main big areas did, but I guess that’s more because they didn’t have an animation of Geralt taking a boat or something, everything else streamed fine)

Zahille7,

Sea of Thieves is honestly great. There have been many times where I’ve been on the way to an objective and I’ll find random loot floating in the water, or something skinny catches my eyes on a passing beach, or I’ll get attacked by a pirate ship or even a megalodon.

PunchingWood, do games w PlayStation product manager says ads being shown was just a bug

Ah yes totally a bug, something specifically developed to show a very specific kind of content in a very specific location. Totally a bug.

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