bin.pol.social

deweydecibel, do games w The Game Awards 2023: List of Winners

The true winners are of course all the marketing departments out there that are just ecstatic about the fact this stupid award shit is normalized now.

How fun to know you can brute force an award show into being “legitimate” by spending a lot of money and being cozy with studios.

NOT_RICK,
@NOT_RICK@lemmy.world avatar

You just described every award show ever.

I’m just glad there’s a big event that can act as a surrogate to what E3 once was.

Archer,

I suppose that was the Oscars at one point as well, but yeah this organization just appeared out of nowhere a few years ago

SnuggleSnail, do games w What moment from a video game made you cry?

“To the moon” Nice little point and click adventure. I played it through one afternoon and was sad for the following two days.

brenticus,

I’ve cried a few times in my life at games. This is the only one that had me outright sobbing.

makuus,

I’m a pretty emotional dude. I tear up at a lot of things, happy and sad. But, there are very few things in this life that have caused me to totally break down, ugly crying. The ending to “To the Moon” is one of them. Too visceral a reminder of saying goodbye to people I’ve loved very much.

CosmicApe,
@CosmicApe@kbin.social avatar

Oh yea, that one had me almost full on sobbing.

spiffmeister,

I convinced my partner to play it recently and the way I knew she’d finished it was that I could hear sniffling from the desk behind me.

Wodge,
@Wodge@lemmy.world avatar

My wife played this through one evening, I thought i’d done something wrong for the next week.

apotheotic, do gaming w When was a game's price worth it to you?

I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.

My value for gaming is less of a simple equation, but my examples of games that are “undoubtedly worth the price” are going to consist a lot more of shorter games that are absolutely spectacular for their shorter playtime with a £30ish price tag.

Think:

  • Outer Wilds
  • Tunic
  • Hollow Knight
  • Journey
  • The Witness
  • Portal (1&2)
  • Celeste
  • Undertale
  • To The Moon
  • Ori and the Blind Forest/Will o the Wisps
  • The Witcher 3

I have no strict criteria for this, but I can say I’ve had far, far more than my money’s worth from those games in terms of the value they brought to my life.

If you do want to look purely at the number of hours you’ll get out of a game vs its price, look no further than Guild Wars 2. You can get all the content for under £100 I beoieve, and I’ve spent 6000+ wonderful hours playing it. It’s not the same kind of enjoyment though.

donuts,
@donuts@kbin.social avatar

I don’t consider my gaming in terms of price/time because that just encourages buying games that suck away my time.

So true and well said.

I love playing a 70 hour From Software game or a 50 hour JRPG as much as the next guy. But some of my favorite games of all time are old classics like Super Mario World or Zelda: OoT, which can probably be completed in a single session or two if you know what you're doing. And there have been some truly great, but short, indie games over the years.

Then there are also sim games and arcade/fighting games that had great reliability and you can get many hours out of if you like them.

In the end, as long as the game is fun and satisfying, I don't care how long it lasts.

CleoTheWizard,

I think people don’t often factor in that time in a game is just as much or more a cost than money is.

If I make it super nerdy, my equation for games would be more like fun / (money cost + time cost). But really I don’t actively quantify these things, I just have a sense of it.

The other thing id say is that games recently are being judged more on how they respect the players time. The max game money cost is locked in at $70, likely for a long time. So the thing being optimized right now is the fun/time part. Not respecting the players time is one of the worst crimes a game can commit in my opinion.

That’s what I’m hearing about games like Starfield and it’s always been a criticism for games like assassins creed. Like they’re fun games, but the time investment is far too large for what they offer.

The reason it doesn’t apply to sim games or city builders is because you are largely in control of how best your time is spent. That’s why open world games used to rule Steam for a long time and still somewhat do.

Anyways that’s my rant.

canis_majoris, do gaming w Buggy games should be 100% allowed to be refunded.
@canis_majoris@lemmy.ca avatar

You can refund games for being buggy, you cannot however, play them for dozens of hours and then refund them. Steam’s limit is two hours and two weeks.

danque,
@danque@lemmy.world avatar

And two weeks? That must be new, I had games refunded after months but with a playtime below 2hrs.

BuboScandiacus,
@BuboScandiacus@mander.xyz avatar

Maybe it’s different in the US ?

wccrawford,

I think the “2 weeks” is the line for auto-refund, but they can and will refund you after that at their discretion. And they don’t seem to be jerks about it.

SheeEttin,

Yeah. I’ve definitely gotten refunds past those limits. But I’ve had a Steam account for like 16 years at this point, lots of games, and I’ve requested a refund maybe twice.

StarkillerX42,

Steam is known to be more generous about the rule if you have few refunds on your profile and a decent amount of purchases. Unfortunately the same can’t be said for updates, even if the update makes the game unplayable.

downpunxx, do piracy w If all adblocks get deleted, would you still pirate?
@downpunxx@kbin.social avatar

lol, what? Ad Blocking doesn't protect you from being discovered committing piracy, VPN's do

2ncs, do games w PSA: If you still have a Mojang account for Minecraft: Java Edition, you have less than a week left to migrate to a Microsoft account to avoid profile deletion

I hate that Minecraft is one of the two things I even need a Microsoft Account for.

superkret, do gaming w What are some games that "spin" failure states?

In Outer Wilds, dying is part of the story. There’s no way to save the game either, so when you quit it, it’s the same as if you died.
Your progress is preserved through death, with an in-game explanation that ties into the story.

The Stanley Parable also makes you start from the beginning over and over, but don’t be surprised if the game looks different after a restart.

Know_not_Scotty_does, do games w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Kind of the flip of the question but far cry 5 was particularly infuriating when it came to bullshit plot devices that override the players choices/skills. The boss fights were rigged with fixed outcomes regardless of what you hit the boss with. The fact that you could hit an unarmored human in the head with a rpg and see the explosion but the game was just like “yeah but the story says he’s alive so he’s alive. Also he is about to wreck your shit for… reasons…” drove me crazy…

Pxtl, (edited )
@Pxtl@lemmy.ca avatar

This kind of stuff was what turned me off the Armored Core “Spiritual Successor” game Daemon X Machina. So many fights involved scripted foes where it wasn’t obvious they were scripted as undefeatable until I’d burned out half my ammunition.

agressivelyPassive,

That’s kind of normal, isn’t it? There are often immortal characters, that simply can’t be killed or lost or whatever. Like the dog companion in fallout 4.

amio,

It's not uncommon, but can be very grating depending on the circumstances. Dogmeat and the other companions are immortal because Rule of Fun - losing them would suck, which is why it's limited to the more masochistic (not that there's anything wrong with that) difficulty settings. Far Cry games generally try to seem realistic apart from some trademark trippiness, so when you blast someone with a rocket and they just ignore it, it's a bit jarring.

In-universe I think the idea is that you're tripping balls, it's a go-to excuse for "why is this boss fight behaving weird" in the Far Cry series.

amio, (edited )

Exactly this, Far Cry 5 did "ludonarrative dissonance" in a big way. Also, fake open world. 3 and 4 just had a bunch of annoyingly stupid story developments: you going into some Obviously Bad Idea or Diabolus-ex-machina shit - which is still really grating if you're otherwise playing methodically and cautiously, but they happened during missions and didn't intrude on the rest of the game. 5's stupid unwinnable kidnapping parties and stupid mandatory "drug trips" sure did, though.

Modding that shit away, it's still a reasonable game, but ye gods the story was terribly executed.

Know_not_Scotty_does,

That is part of why I liked New Vegas so much, they were just like “yeah you can kill Caesar in camp, go ahead, the story is now differerent and you don’t get these quests but oh well, your choice”

reverendsteveii,

I was under the impression that ludonarrative dissonance was when you purposely try to subvert the way the game “wants” to be played, rather than you trying to do what the game wants and the game failing to interpret your actions in a realistic or satisfying way. Like the people who try to be law-abiding pacifists in GTA V or people using armor stands to turn Minecraft into multiplayer chess.

Odo, (edited )

It’s when there’s a disconnect between the storytelling and the gameplay. Usual example is Uncharted or the last Tomb Raider reboot: the main character wrings their hands over the possibility of having to kill a person, but the gameplay is you mowing down an army.

thecrotch,

Or every action movie ever

flucksy_bango,

I wish I disagreed with you, the only thing I can push back on is saying the open world is fake.

It’s a damn shame, because far cry 5 has by far my favorite setting of the series. I’d love for someone to take a second stab of that kind of setting.

amio,

The open world itself is not fake, but IMO the game is "No True Open World Game" as long as it keeps hijacking you all the time. The world itself is pretty deec. If you're on PC you can try the Resistance mod, it lets you customize the game a lot including how intrusive the main quest is.

flucksy_bango,

Duly noted, I’ll check that out the next time I get the itch to play. I disliked that about the game. It’s actually my main gripe. I didn’t like being careful of not blowing up too much stuff so that I didn’t hit the “main quest threshold” or whatever.

I just want to enjoy the outdoors and kill peggies.

Are there any weapon mods? I found the variety lacking, beyond the broken dlc guns.

amio,

Tons. I think some are included in Resistance, or at least you can tweak certain things to be less airsoft-y. Haven't played in a while. Nexus has a bunch of stuff anyway.

flucksy_bango,

I kinda liked the airsoft feel, though. Makes me feel like Rambo. I guess I know what I’m doing once I’m done with starfield.

Assuming hades 2 doesn’t come out before then lol

Euphoma, do piracy w Is anyone else like 10 times more likely to play a game they pirated versus one they bought?

No, for me its the opposite, when I buy a game I’m more likely to actually play it because I want to get my money’s worth of enjoyment, while with a pirated game, there isn’t a need to play the game, even if I do have fun with it.

Callie,
@Callie@pawb.social avatar

Same here, except it also applies to if a friend gifts me a game. I’m way more likely to play the game I bought because I have money that could be wasted, rather if it’s free, I have no obligation to ever touch it

Excrubulent,
@Excrubulent@slrpnk.net avatar

I guess I’m talking about launching and trying the game, rather than finishing it. Like once I start playing, the chances I continue are mostly about the game itself, and probably more about my mood at the time than I’d like to admit. I’m talking about games languishing completely untouched. As someone that’s been collecting a steam library for 20 years, I’ve got well over 1000 games and I haven’t played even close to half of them. I play almost all of the games I pirate. I’ve only started doing that a lot in the last year or two, but even in that time I’ve bought a bunch of stuff I don’t play. The pirated ones just call to me stronger.

Sharpiemarker,

The pirated ones just call to me stronger.

I think it’s just you.

fushuan,

I guess I’m talking about launching and trying the game, rather than finishing it.

I wouldn’t buy a game if I’m not going to play it though.

0x2d,

eh, a few years back I pirated Geometry Dash, really liked it and played it all the time, so I bought it on steam

glad_cat, do piracy w This file has 16 detections, is it safe to install it?

A russian file labeled as a trojan? It must be perfectly safe. Or at least you’ll learn a valuable lesson.

Aresff,

Are russian files more likely to be malicious? I’m curious.

glad_cat,

In the past (I.e. 90s to 2000), very yes. Nowadays I don’t know, but with the war and the spying stuff, I would still avoid such sources.

KoboldCoterie, do gaming w I watched 2 hours of starfield gameplay and an hour of review
@KoboldCoterie@pawb.social avatar

Personally I’m excited to see what the mod landscape is going to look like in a year. As with most Bethesda games, I couldn’t care much less about the game itself outside of that key feature.

manapropos,

I’m in the same boat. I play Bethesda games for the experiences the modders create. This will be a steal in a few years for $30

pelotron,
@pelotron@midwest.social avatar

Imagine being a company known for creating games that are a steal when they are 50% off a few years after release.

manapropos,

I don’t think Todd Howard is too worried about it given all the free labor his games get

storksforlegs, (edited )
@storksforlegs@beehaw.org avatar

Same, I am waiting for this. I can only imagine the mods, it’s pretty exciting honestly. (But also because I am too cheap for any $70 game)

explodicle,

Plus then you can get all the expansions bundled together as Special Edition.

mateomaui, do piracy w I got some malware yesterday, here are the sites I visited as a warning

noted, don’t use a website that calls itself sus

BrandoCalrissian9229,

as it were, I wouldn’t have, but it was in the FMHY wiki as a starred site, so I figured it was trusted

Appoxo,
@Appoxo@lemmy.dbzer0.com avatar

Never trust anything that’s usually paid?

BrandoCalrissian9229,

it wasn’t actually netflix, it’s literally a site like Fmovies but with the name susflix??

evilgiraffe666, do gaming w Beautiful games?

Hollow Knight, if you’re not afraid of bugs.

theangriestbird,

That first City of Tears moment is incredible.

datavoid,

Music in this game is probably in my top 5

loops,

I read recommendations for this game so often I’d be remiss to not try it at least once.

theangriestbird,

it’s great! but it’s hard. if you don’t have patience for difficult platforming and/or difficult 2d combat, it might not click for you.

evilgiraffe666,

I think I got it on my third attempt. Though I haven’t actually finished it yet! Only 2/3 in and then something shiny distracted me - I’ll pick it up again soon. People described it as a soulslike, so after Elden Ring clicked for me I decided I would try the funny bug game again. Glad I did!

MrGerrit,

I think getting platinum for that game on ps is my crowning achievement of my gaming career, I’m never going to able to do that again.

Can’t wait for silksong!

mp3, do gaming w rip game storage harddrive
@mp3@lemmy.ca avatar

You might still be able to use it if you carefully superglue back the plastic part.

A more permanent fix would be to replace the SATA connector and solder a new one by someone with the proper skillset.

https://lemmy.ca/pictrs/image/df280b74-0af9-44a2-9704-4002b3910262.jpeg

The important parts are still in good shape, don’t throw it away!

mom,

Having all pins present, I wouldn’t be surprised if the drive still gets detected while bending a SATA cable back juuuuuust right so its connector makes contact with the pins.

mp3,
@mp3@lemmy.ca avatar

Considering this is the data portion of the SATA connector I’d be worried about data integrity all the time 😬

SenorBolsa,
@SenorBolsa@beehaw.org avatar

I’ve used computers for years like that, also these card edge connectors are pretty standard and can be easily replaced by anyone who can do basic soldering.

Kuvwert,

Hmmm I could risk it and try the hero move here…

lotanis,

If it’s dead then it’s no risk, right? Afterwards it’s either working or still dead.

ono,

Seconded. If OP lives anywhere near a city, there’s probably an electronics repair shop within reach that would solder on a new connector for less than the cost of a new SSD.

v4ld1z, do gaming w Pet peeve, games that won't let you save

Dude, I remember people going OFF on Returnal not offering any saves and people having to keep their consoles in rest mode for days at an end because they wouldn’t want their runs to end. I kept arguing with people on rexxit that any respectable rogue-lite/-like has a save function - STS, Hades, Dead Cells - yet they still kept arguing that implenting saves would “ruin the vision of the game” and “make it too easy”.

Guess what Housemarque did: they added a save on exit option. You can now suspend your run and finish it whenever. Not having to potentially brick your console just because you can’t save mid-game sure is a boon lol. The game sure got a lot easier with this implemented. /s

ampersandrew,
@ampersandrew@kbin.social avatar

STS does allow you to cheese the game with its save system, which is why most roguelikes also delete the save file after they load it, only saving the game when you need to put a bookmark in it to come back later.

Rentlar,

It certainly helped me during my first Slay the Spire runs, when I’d often mess up the order of the cards (the most common being applying vulnerable AFTER doing all of my attacks).

v4ld1z,

Fair, not the best example

JackbyDev,

Oh no, some cheated in a single player game!

NuPNuA,

That became a problem when achievements/trophies were added.

JackbyDev,

Oh no, someone is lying about achieving an achievement.

Rai,

Exactly… when you can cheat achievements in any game you want anyway. It’s a non-issue.

ampersandrew,
@ampersandrew@kbin.social avatar

It's a problem when cheating changes people's opinions on how fun the game is. If the game forces you to use a certain mechanic that you otherwise would have ignored, that often gives you a better appreciation for the game. In the case of a roguelike, if you can cheese the save system, you're no longer required to actually get good at the game systems and can instead keep reloading until the memorize the solution, which is the entire problem the genre is out to solve.

JackbyDev,

Why do you care? It’s like Sheldon complaining that people are having fun wrong.

ampersandrew,
@ampersandrew@kbin.social avatar

I mean, if you're knowingly turning on cheat codes in a game, you know you're deviating from the intended experience, but if you're doing something the software lets you do, that's something the designer is trying to tune to steer you toward having a better time. Often times you can take a dominant strategy and think less of the game for it being too easy or one-note, which can and does happen when you can exploit a save system like this. I got through the first Witcher game mostly by save scumming, and I didn't think particularly highly of it, but the sequels did a much better job of introducing me to the potions, oils, and monster hunting mechanics that would have made the game easier and more solvable without save scumming. Had I known for the first game what I knew of the sequels, I might have enjoyed the game more, but that first game especially didn't force me into learning those systems.

JackbyDev,

You’re viewing games as perfect and the designers’ vision as always correct. That’s not always true. Take XCom 2. Many people may tell you that ironman mode (prevents save scumming) is the only real way to play but the game is buggy as hell. Not only do things not always work right sometimes the game just crashes. A buddy of mine has lost multiple save files because of it. The game doesn’t force you to use ironman mode so it’s not a counterargument to what you’re saying but it is illustrative of the point I’m making about games not being perfect.

Also, why do you view save scumming as the dominant strategy? In reality, many difficult and unforgiving games all but force players to use specific strategies to win. Everything you’re saying about gamers avoiding fun choices for optimum ones is not unique to save scumming. Many games already force players to do this and things like save scumming can actually allow players to try different builds that are less optimal.

It’s like someone saying the only true way to enjoy a book is by physically reading a physical copy and that audiobooks are more optimal and therefore less fun. No. Different people just want different things.

Many of the B side challenges in Celeste I played with the 90% speed accessibility option. Trying for 30 minutes to try and get a single damn strawberry was just too much for me. I still had a blast playing it.

ampersandrew,
@ampersandrew@kbin.social avatar

I'm neither assuming that a game is perfect or that the designer's vision is always correct, but the designer is intending for you to experience a game a certain way, and it's often most fun that way. If certain strategies are dominant such that they invalidate large portions of the game that are there, it usually results in that game being boring. Your mileage may vary, of course, but that's how these things tend to go. The Witcher is a much more interesting game for me when you utilize potions, oils, and monster manuals, and I found the combat to be quite boring when I didn't know how to interact with those systems and instead just reloaded saves for better dice rolls. By forcing you to play a certain way, like by omitting certain save systems, they're making sure you play the way they intended, and if the game is as good as they hoped to have made it, it will result in the most people having the best time.

Here's another example. Batman: Arkham combat is an amazing replication of what Batman is in video game form. It's one man taking on dozens of others, usually more lethally armed than he is, with some athleticism and a bunch of gadgets. You're incentivized via the scoring/XP system to never button mash, use every move in your arsenal at least once, never get hit, and to take out every enemy in the room in a single flowing combo. However, it didn't steer most players into playing that way very effectively (at least on normal difficulty), and many leave the combat system disappointed that they can beat it just by attacking with X and countering with Y.

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