I’ve been playing it, through less than legal means, and honestly to me it feels like a proper sequel to super Mario world. Granted I’m still relatively early in the game, and super Mario world is my all-time favorite Mario game with 3 shortly behind it, but it feels every bit is fun as those games so far. I’m absolutely going to pick it up when it releases.
That’s good to hear. World and 3 are also my #1 and #2 Mario games (sometimes 3 is #1, sometimes World is) and if this is as good as those, I’m really looking forward to it. Never could get into the NSMB stuff, for some reason. They’re OK, but just didn’t scratch that World itch.
This is going to sound weird I prefer it to the laughing, makes it feel like they’re actually finishing their sentences rather than being cut off by people laughing at random words and seemingly cutting them off. I don’t know about most people but I find seemingly random laughter at benign things to be unpleasant and annoying.
Though maybe in the future as media manipulation with Machine learning gets better maybe we’ll have a way to chop out the gaps seamlessly as if it never happened for the people that find the gaps more bothersome.
By far the most unpleasant thing I find with current implementations is the fact that most aren’t seamless and they leave a lot behind when they can’t mute the whole scene such as when it’s mixed with dialogue or background audio.
Warframe explains very little of its systems, and what it explains is generally poorly done. Upgrading and optimizing your abilities, acquiring proper mods and frames, how the levelling system actually works, generally anything that isn’t “shoot at enemy until it dies” needs to be taught by another player or read upon.
Came here to say this. The new player experience is an awesome upgrade in terms of getting people into the world and narrative, but you're still thrown into an ocean of systems and content without a map. If you're not following a guide or piecing things together from the wiki it's very easy to get totally overwhelmed.
this is probably the best answer imo. This does sound like genuine addiction, and OP’s best bet might just be to work with a therapist on breaking the loop that makes gaming such a honey trap for them.
I’ve been thinking about the disappearance of God games. I think they didn’t disappear, but they evolved so much that we don’t recognize them anymore.
I feel some moved into the direction that we now call “simulators”, like RimWorld, the Sims, Two Point Hospital, and more. In my mind, the big difference between the God games of old and those new games is that in the older games your role as the player was explicitly defined, where in the new games it’s not. In the old games, you were “playing the role of a god in that realm”. The new games don’t bother to tell you “who” you are in this setting. You’re just the player, get on with it, play the game.
I feel like other God games moved in the direction of top down colony builders, like Against the Storm or Frostpunk. And again, I think the big difference between those games and something like Populous is that your role as the player doesn’t have an explicit name in the game world. You’re not a “God”. But most of the rest of the trappings are there, I think.
But when I think of a God game I really mean a game where you literally play as a god and can do god stuff.
In all of your examples the player either controls what each character does or just whoever is is command of the colony. You can’t do miracles and supernatural stuff at the click of a button, you don’t control nature itself, your character is a human like anyone else.
Still fairly old, but newer than B&W: From Dust . Replace trainable animals with fluid physics and light hearted songs with didgeridoos, and it’s kind of similar.
I’m absolutely baffled as to why more than one game I’ve ever played had fishing in it.
I love the X series (despite the unfortunate name), but the literal real-time days you spend waiting for money to appear in your account are still more engaging than any fishing minigame ever.
I agree with fishing mini games, it’s almost never anything like actual fishing, but some sort of weird experience that requires a combination of precise timing, button mashing or both.
That being said I think it’s insane to me that Nintendo crammed a fishing mini game in basically every Zelda game except for BotW and TotK, the two games where it would actually make sense. I just wanna chill and throw out a line. It’s every other zelda game where I just did the minimum amount required to get a bottle or whatever I needed.
I don’t mind the fishing mini game in Breath of Fire 3. You can see all the fish and it’s just a matter of skill not patience. That said, it’s optional (the only fish you need, I believe you can buy) and trying to 100% it is a chore I’d rather not do again.
I feel like they cheat by keeping their regular price high.
Back in the day, a game was $60 new and $20 without sale after a few years.
IMO that’s still better than keeping your prices high and doing crazy sales. This way it gets lots of people to buy it out of impulse hence the popularity of the unplayed library meme.
Its almost like gambling and the gamification of a sale brings out the gamers who feel savvy by buying a cheap game instead of quality releases, not saying thats every game on sale
Not much these days with sites like isthereanydeals providing historical price data. Might be in the old days where retailers could say something is on sale, and consumers being in the dark on if it really was a discounted price and they weren’t overpaying compared to buying from another store.
Now consumers know what the usual sales price is and can wait for it when it comes to games of interest. And with many different storefronts sales are frequent enough now you can wait until the next sale pops up without waiting too long.
One area though that has been like gambling though has been pc parts. With sudden events causing parts like ram to suddenly sky rocket.
I’m pretty sure there’s actually an EU law that says that you’re not allowed to do that. If a product is on discount more or less forever then it’s not in fact on discount.
There is a maximum amount of time a product can be on sale before that becomes just what price is now.
I remember those days.
Release at $60, lower to $20 after a few years, $5 on sale with “only” 75% off.
Though I’ve noticed that every major steam sale has 10 selected deep discount games that are at least 90% off. The prices for these select 10 feel like steam sales we used to have 15 years ago.
The first and only humble bundle I’ve bought was the WB with all the Arkham and Injustice games in it. I already owned like a third of the games, but I wanted the rest because it also had Mad Max. And it was only $12.
Best humble bundle I ever bought was a $15 bundle that included Euro Truck Simulator 2 because I wasn’t sure if ETS2 would be fun enough. I’ve since purchased every map DLC, American Truck Simulator and every map DLC for that too, plus a smattering of the cargo, truck and paint scheme DLCs, and I’m very likely to continue purchasing the DLC that keeps the studio constantly updating these 10+ year old games at a really healthy pace
I’d also make that complaint about adjustable difficulty, but to speak to the game progression, I have to agree.
Games should be teaching players what they’re getting into from the very beginning. The tutorial should be “When you do everything right, this is how easy the game is. When it’s not this easy, it means you’re doing something wrong”. That “wrong” thing could be messing up a mechanic, not upgrading your character enough, or you’re trying to go to a later area too early. It’s a teaching moment.
So many games today, at “Normal” difficulty, will throw players into combat encounters where they just basically kill everything in one hit. So players in the tutorial think “This is a bit too easy, I’m going to up the difficulty to Hard”, but then they don’t realize that everything gets harder when you exit the tutorial, and then over the course of the game the difficulty keeps outpacing your progression.
As far as the difficulty slider goes, I think it’s always better when harder modes just make you easier to kill, rather than enemies being more difficult to kill. There’s often a good balance that can be struck between the two, but too many games just opt for just making enemies tankier and tankier, which ends up turning the “difficulty” slider into a “time/resources waster” slider.
I enjoyed Blue Prince, I’m exactly who it was made for, but it was definitely much worse than people would lead you to believe.
The game makers had no respect for players’ time. You solve one of the large, run-independent puzzles and it all clicks, then it could take you several hours to playtime to luck into the conditions to actually test your solution. Everything takes longer than it should. It’s obvious that I’m going to toggle security settings every time I’m in the Security Room, why do you make me go through this slow as hell PC every time? It’s not for realism because no PC back then had such fantastical functionality, so why not make the PCs load screens faster? How does the slowness enhance the experience? Why not just put buttons on the wall you can toggle for the security settings, at least? There were times where I figured something out, and rather than spend ten hours trying to actually do the thing, I just looked up that part of a walkthrough to get the next info.
Really interesting game, but I did some napkin math and I wasted 25 avoidable hours during my playthrough (long unskippable loads and such) that could have been spend completing an entire different game.
It’s a huge part of why I quit Destiny 2 entirely. A game that doesn’t respect the player’s time and pads it with RNG on top of RNG to extend playtime feels awful.
I absolutely agree with you, I got to a point where I had solved the “main” puzzle, but was struggling to complete other puzzles (that I knew the solution to) simply due to room draws.
I wanted to love the game, but it held itself back on the RNG design. It can be so detrimental to the game that I wouldn’t recommend it to most people.
I bought into the review hype, bought the game, then realized about two hours after the Steam refund window expired just how tedious this game felt to play.
I really wanted to like it, but it stopped being fun and started being so tedious that I uninstalled it.
I bought it ages ago but finally decided go give it a go. From the first day I could tell it wasn’t gonna be a game for me. Note-taking is basically mandatory, and it seems so easy just to get fucked out of a run by RNG.
Narrative seemed interesting but I feel like the whole “ability to decide what room you’re going into” thing should be weaved into the story off the bat.
Neat concept but not for me, but I think since I’ve owned it for so long I’m outside of the refund window.
Same. The game is fantastic but the RNG is only cool on paper and falls apart just a few hours into the game. The methods they give you to influence your luck are just not enough to do much at all.
It’s really frustrating when you are trying to do something but you constantly have to do something else because that’s what the game is giving you.
I cheated at the end and gave me infinite rerolls for rooms so I could create the layout I needed in that moment. Much better that way.
In Postal 2 there's a platforming section and, because I suck at platformers, let alone in first person, so I was saving a lot. After a few very short and successive saves, the dude made fun of me for saving so much.
Also in Portal 2, just a lot of GlaDOS lines in general.
Protagonist has got to be Bayonetta (though it’s based only on the first game). Her character growth in the first game was so good, even if the plot was a little convoluted. Never finished the second one since I didn’t like playing on the Switch and never played the third one. Hope her character is still good though.
Honorable mentions are Kassandra from Assassin’s Creed Odyssey, Elizabeth from Bioshock Infinite, and Stelle from Honkai Star Rail (though this one is mostly for the absolutely ridiculous dialogue options we get to choose).
Favorite female antagonist is hands down GLaDOS. Such a fun, sarcastic, and likeable villain.
You have one of, if not the best starting points for Final Fantasy in the whole series on this system with X. Just play it. There’s no mainline numbered Final Fantasy game that ties together. They’re all separate stories. A few share a common setting with Ivalice, but that’s about it. Hop on X now. I know there’s a PC version, and that’s probably the recommended way to experience that game at this point, but I don’t really care how you start it. If you ever wanna experience Final Fantasy, FFX is the one a loooooooooooooooooooooooooooooooooooooooooooooooooooot of people will say start with.
Radiata Stories - a looker even for a PS2 game.
NFL 2K5 - the greatest NFL game ever made.
Jak and Daxter - This console’s Crash Bandicoot.
Rachet and Clank - I actually have the same problem you have with Final Fantasy with this series. Just pick one.
Need For Speed Underground 2 - One of the best arcade racing games ever made.
Burnout 3 Takedown - Same as above except you crash the cars instead of pimp them out.
SSX3 - Some say Tricky is better, I like them both but usually give 3 the edge.
Soul Calibur II - Best Soul Calibur game IMO
Dragonball Z Budokai 3 - Played the shit out of both this and Budokai Tenkaichi 3
Probably the best list imo. I remember picking Radiata Stories up, at random, for my birthday. It blew me away. The story, combat and recruitment mechanic are different from everything else I experienced at the time.
And a few suggestions also:
Def Jam: Fight for NY. Lowkey my favorite fighting game, with 4-players simultaneously beating the crap of each other.
Battle Stadium D.O.N… Fighting/smash bros style game with the biggest jump stars at the time (Dragon Ball, One Piece, Naruto).
Dokapon Kingdom. Board/rpg game with a lot of fun mechanics.
Fuck yes, Fight for NY was amazing. I love the idea of a fighting game where you have to end the fight, not just knock the other guy’s health bar down to zero so he falls over. So satisfying to put your opponent down with a haymaker or chucking him in front of a subway train
Re: Final Fantasy games not tying together or having continuities.
Yes. Except, ironically, specifically Final Fantasy X, which had a direct sequel in X-2. Final Fantasy XIII also managed to have a direct sequel in Lightning Returns. Thankfully, if you care to think of it that way, it was crap and can be safely ignored.
Anyway, have an upvote for not blithely suggesting that everyone start with VII.
Yes and they’re all neatly contained in their numbered entry which is why I say no mainline numbered games tie together. And all the 2s are optional IMO. Especially X-2, which always seemed like a cash grab to capitalize off of X’s success to me. As much as I love, love, love X, I’ve never touched X-2 and probably never will.
Link special character was best special character… because… it was a great meming time when people realized there were what appeared to be the silhouette of his tower and bases visible during certain moves.
That’s the thing. PS2 at one time was the best selling system of all time. I forget if that record still holds up. I know the DS oversold it, but thats not a tv console.
Point is, with any console that had that big of an impact on gaming, it’s going to have a ton of bangers that still hold up 20+ years later.
And boy howdy if that ain’t true!
I’m honestly surprised there aren’t independant projects releasing new PS2 games today, in the same way you see occasional new releases for NES and Game Boy Color.
Jak and Daxter are better played via OpenGoal - a modern open source engine implementation that runs natively on Steam Deck and includes fixes, graphics improvements, proper widescreen, etc.
NFS Underground 1 is better than the sequel IMO. The open world is empty and tedious filler vs just loading directly into the tracks.
Best NFS on the PS2 is Hot Pursuit 2 however. Made by Black Box, it’s vastly superior in every way to the other console versions and the PC version made by a different company despite sharing assets.
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