Grim Dawn is goated. Not a big ARPG fan but this one just hits different for me. Simple enough for anyone to get into but can get complex enough that min-max theory crafters will have a blast messing with the games systems.
The base game can be done in like 5-8 hours on a leisurely pace, the current speedrun WR is 57minutes but there are only 6 runners who’ve submitted to it so feasibly you could get a lot better times than that.
I’ve actually got a video on YT where I perform the “I Was Not Expecting You, Human” achievement to Slay Warden Krieg, who is the game’s midboss, in Veteran Mode with a character under level 11, and it was an hour and thirteen minutes from character creation to finish. The last 10 minutes are just the Krieg fight itself. This could be done much faster without the level requirement, though, because you could get more damage and better items.
The major problem with it is the enemy scaling. Every area has a minimum level and a maximum level, and as the character levels up so do the enemies. That means if you keep leveling in an area until you dwarf the enemies, it just keeps making it harder in the next area, so you’re incentivized to stay at the minimum level for that area and ignore the vast majority of enemies. Even farming for good loot comes at the added cost of making the mobs harder. I used to use a site that shows the level range for areas but I can’t find it anymore, sadly.
The email I read was talking about cross progression and stuff, which goes outside of GOG. It probably makes more sense for a PS5 or Xbox player to create a CDP account than a GOG account in that context, although it’s all still technically the same account anyway.
GOG and CDPR have always been different branches anyway. This just looks to be making the separation that’s always existed a bit clearer.
GOG and CDPR have always been different branches anyway.
They have and they haven’t. CDPR used GOG’s infrastructure, and CDPR own GOG, so this makes sense. You don’t buy Valve games from the Valve store, you buy them from Steam.
Technically, I think GOG was originally started and owned by CDPR, then became GOG Ltd, and now it’s GOG sp. z o.o. However, I think it’s reasonable to be frustrated that the corporate restructuring (which is almost surely for their financial benefit) is affecting customers. I bought my games from GOG, because I like GOG, and I liked CDPR for making GOG and holding the same ideals.
What this seems to me is that CDPR no longer wish to sell their games on GOG, perhaps because GOG is staunchly DRM free. Does this mean CDPR are going to include DRM in future games? Or are they merely trying to expand the selection of titles they can sell on their storefront(s) to include those which refuse to be DRM free? Does this mean GOG is going to fall to the wayside, as they will no longer push for DRM free versions of major titles, instead referring them to the CDPR store?
I have DRM free versions of Pathfinder: Wrath of the Righteous and Baldur’s Gate 3. It would be sad if future games weren’t available in this way.
So, a long time ago I got Little Big Adventure 2 a.k.a. Twinsen’s Odyssey.
This game has a “behaviour” feature that lets you switch between 4 modes : normal, stealthy, athletic and agressive. This has an impact on how the main character Twinsen moves and acts : normal walks and interacts, stealthy sneaks around, athletic runs and jumps, aggressive lets you punch stuff.
Note that all of those except athletic are unbearably slow, and the game requires quite a bit of jumping, so I quickly considered athletic the default one, only switching for something else briefly when I needed to do something specific.
In this game you get your second and last weapon, a sword, quite far into the game. It does a lot of damage, and it’s required to beat some enemies. But every time I’d try to use it, Twinsen would do a ridiculous backflip first, then do a jumping attack forward. It was very hard to hit a moving enemy that way, it required a lot of space and since I could barely control that move (tank controls by the way), there was a huge risk I’d get hit in the process.
I lost many times against a huge boss that was only vulnerable to the sword, eventually beat him with great difficulty and after that went through the rest of the game still trying to get the most out of that ridiculous weapon.
It took me another playthrough to understand that the way Twinsen used the sword depended on his behaviour. Only athletic did that double jump first, agressive in particular just let you hack stuff up immediately.
I wanted to like it, but the gun play was underwhelming and gameplay kind of boring.
Worst of all was the progression. Upgrades were tiered in ways that made 1 a clear best choice. Perks were uninteresting passives or actives with bizarre activation requirements. No way to upgrade flares or pickaxes. And I’m not a guy that cares about cosmetics, so it just didn’t work for me.
I’m happy for everyone else that got a GOAT experience though.
I think it depends on how you upgrade it though, slight time increase, colors just for the fun of it, range on how far you throw. None of that Crosses over with the flare gun too much.
I’m going to have to tar and feather and entire genre I’m afraid.
It’s the weird intersection of visual novel and dating simulators.
They are truly horrible derivative fantasy, written by severely emotionally stunted incels with less sexual/world experience and writing skill than the average grade 7 student.
It’s very disappointing that Telltale went down. The Wolf Among Us by Telltale is also great, and, over a decade later, it’s finally getting a sequel some time this year.
I’d recommend Tyranny. Its a CRPG, where you play as an envoy of basically villains that are sweeping through the world, conquering almost everything. Most of the choices are pretty difficult, because from what I remember its usually “bad or different bad”, without it being clear what’s going to be worse. Because you’re an envoy for a dictator with the power to literally wipe an entire continent with a single sentence, you can’t just go " fuck this, I’m gonna ignore the orders and do good", and balancing the long term and short term consequences makes every decision pretty difficult.
For example, if you get an order to “capture this fortress within few days or I’ll wipe the entire island”, any small war-crime now may be the long term good option, if it helps you capture it in time, and helping the soldier asking you to help find his wife nearby may be lost time you can’t be sure you can afford.
Hollow Knight. I love that game but I am in my mid 40s and my reaction time isn't what it used to be. And it's not even the bosses. I just can't make it past the spike section where you have to air-dash all over the place and can't be a millimeter off or you die.
I’m guessing you’re talking about the White Palace. It’s required for the “true” ending but you can reach the credits without it. It’s worth watching mossbag’s lore videos on YouTube whether you beat the game or not.
Personally I got through the “standard” white palace (not the side path. Fuck that).
But I never could beat the Radiance. It’s fast, its attack hitboxes are completely bonkers, and I absolutely hate the fact I can’t properly train against it to make sense of its patterns. Because every time I lose I have to redo that stupid Hollow Knight section again. It’s not even a hard part, it’s just wasting my time and making me more nervous when I have to face the real deal.
In the fighting game scene, reaction time is studied, and the 40+ year olds can hang with the kids at the highest level. Your reaction time is a function of your focus. If you put your mind to it, yadda yadda yadda. Then it's just up to you to decide if it's worth sticking to it or getting to bed so you're well-rested for work in the morning, because that's what will separate you from beating Hollow Knight in your 40s.
Right, that's my point. Those things are keeping you from finishing the game, not your reaction times. Those tend to not drop off until far later in life.
The patient Nintendo gamer has to wait for an emulator and raise the Jolly Roger.
In all seriousness Nintendo games for previous gen (Wii U) are roughly half current gen. In the current gens store. Go back further and they just don’t support it.
The real problem now is all console companies just close the store on their old consoles so physical media is the only purchase route that lasts if you want to stay legal and that has scarcity value in the end.
Jail breaking is an option too for the Switch and I’ve been happy with the experience. Even paying more for a physically modded oled version ends up paying for itself quick considering the price of games.
Emulation is king when it doesn’t have bugs for sure. I’ve been running more games through emulation over the switch as it’s gotten better for that beautiful fps and resolution jump.
Valve is viewed in an extremely favorable light in the PC world (and Valve deserves it). Therefore plenty of gamers take Epic throwing around their Fortnite money to get exclusively for their barebones launcher and game store very personally.
Never heard of it. Is it a story heavy game? My Steam account says it’s similar to Hollow Knight and Ace Attorney, which seems like two completely different games.
I suppose you could say it’s story heavy since what you’re doing is piecing together what happened on the ship. The story is that you’re a insurance investigator and have to find out what happened to every person that was on the Obra Dinn. It’s a great game. If it matters, it’s a Lucas Pope game, the guy who made Papers Please.
I picked up En Garde recently because I absolutely adore the tone, setting and swashbuckling duelist vibe.
It’s a little flat for me, I don’t feel like it has achieved the character fantasy of being a swashbuckler in the mechanics, instead I’m basically kicking boxes into people and stabbing them again and again.
Besides the obvious Minecraft recommendation, maybe Terraria, Satisfactory, and if you’re willing to allow it, something like Smite would be another good option for him to play with his friends.
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