I finished Clair Obscur: Expedition 33 a couple of days ago. I’m sure you’re tired of hearing people rave about it at this point. All I can say is: the hype is justified.
It’s a beautiful piece of art, with a wonderful story, gorgeous visuals and absolutely unbelievable music. One of my favourite OSTs of all time, and there’s more than 8 fucking hours of it.
It’s definitely within my top 10 games of all time. Thoroughly recommended, and a game I will still think about for a long time, even after putting it down.
In fact, it’s one of those rare games where I’m seriously considering going immediately back in to a NG+ playthrough right after finishing it. Yes, it’s that good.
Hades. Transcends the rogue-like genre through incredible writing, art direction, and music. The gameplay is some of the most addictive I’ve ever played. I’m at over 200 hours logged and I still get lost in it.
The fucking asteroids in the original Dead Space, fuck those things. Though knowing my luck they were locked to frame rate or some shit which made it difficult on PC.
Roller Coaster Tycoon 1. (2 was weaker without OpenRCT2, the real masterpiece, but idk if unfinished projects should count or not)
Quake 3 Arena, Unreal Tournament 1999 GOTY, Worms Armageddon, SimCity 3000 Unlimited, Forza Horizon 2 / Motorsport 3, Need for Speed Underground 1, Clonk! Rage, Metal Gear Solid 1/2/3, Ace Combat 4, Okami, Tokyo Jungle, Zelda BOTW, Mario Odyssey, Sven Co-Op, Killing Floor 1, Final Fantasy 7, LISA: The Painful, Everhood 1, Deus Ex 1, Left 4 Dead 1/2, Portal 2, Battlefield Bad Company 2… Champions of Norrath and Return to Arms, Diablo 1, Baldur’s Gate 3 makes the list…NIER both games. Planet MiniGolf.
I’m playing World of Goo, a physics game from 2008 that I bought in a Humble Bundle forever ago.
I tried it again on a lark and it holds up, I got sucked in. Classic physics game. One level takes me less than 15 minutes to complete, but it varies significantly.
There are interesting conflicting pressures in the game: you want to build with as little as possible, because the building material are your little dudes you’re trying to get to safety. Gravity exists, and weight distribution matters: sometimes you must harness this fact to win.
Some levels are about building methodically, carefully choosing where to use the corpse of a sacrificed little dudes, because it is an immutable choice.
Other levels are about dynamics and timing, and you can get tantalizingly close to saving your entire team in these levels.
Its old, its cheap, it should run on most things1. Strong recommend.
1: not android: NetFlix did one of their closed market acquisitions making “free” games here
I’m taking this to mean games that stand out in or define their genre, are widely considered to be excellent, are timeless, and there’s very little if any fat to trim.
Super Mario Brothers - NES
Super Mario 64
Dark Souls - maybe Elden Ring takes over?
Return of the Obra Dinn
Half Life 2 - honorable mention: Left 4 Dead 2
Diablo 2
Doom
Tetris
Chrono Trigger
Legend of Zelda: A Link to the Past
Portal 2
Little Nightmares - honorable mention: INSIDE
GTA SA
Tony Hawk Pro Skater 2
These aren’t necessarily my favorite games, but games I think are well respected. I probably missed a bunch.
I was playing Mafia, and it’s a pretty cool game, then suddenly they drop in an F1 racing level where you need to grab first place against a bunch of AIs that never make a mistake.
The worst bit is, in the previous mission you did a lot of work to sabotage the rival’s car ahead of the race. So you shouldn’t even need to drive all that well to win against him, but it just forgets that.
I just never beat the race, so the game came to a halt for me.
shouldn’t even need to drive all that well to win against him, but it just forgets that.
His car breaks down right at the start, which ironically makes the mission harder as you have to dodge the car as everyone passes it.
That said, the hard part was not tipping over, you could get quite a few places by just not giving a shit and flying over the chicane after the first turn.
That’s like game design 101 – if you’re introducing a new gameplay paradigm that isn’t part of the core experience, make it really really easy.
Maybe I’m misremembering, but I recall the Warthog escape sequence at the end of Halo getting this right. It felt epic, but was actually very doable based on the limited driving skills required by rest of the game.
That’s why many of us are so fond of the warthog. Many games at the time introduced a vehicle and suddenly the game is ludicrously hard (… That fucking BattleToad battle bike…). But the Warthog is introduced as a helpful aid, and then it actually does it’s job with minimal fuss.
bin.pol.social
Aktywne