It is a mechanically very dense game. There is a lot of depth and complexity to its gameplay. I get why a lot of people enjoy that. But I just kind of bounce off that, I need something to motivate me to engage with game mechanics. I need a story, or like, some kind of theming that I can project a goal on to. Poker but weird just doesn’t do it for me.
Like I adore paradox games, but I can project a broad world buildy-esq self built narrative and goals on to that, even when the mechanics are as broad as an ocean but as deep as a puddle.
Steam changed it so that popularity metrics are mostly ignored during the first couple days of Next Fest. This started with the October 2024 run, and it's a big part of why you no longer have the good demos popping up quickly at the start. To my knowledge, they never published details on it, but there was a short blurb in the developer Q&A. Things should get better starting sometime tomorrow (tends to be day 3 or day 4).
The idea is that it gives games that don't have pre-existing marketing a way better chance of success, instead of the really massive snowball effect that used to exist where devs lost out for the entire thing if they weren't popular within the first couple of hours, but it has made it a hell of a job to look for new games.
It’s the same old Rockstar formula of having you travel back and forth over the map just to do a normal mission and falls short of giving the cowboy fantasy everyone touts it as being. They added enough detail that your horse’s balls shrink in the cold but made it so easy to get money that whilst your merry band of outlaws are complaining about how little they have, I struggled to find more things to buy with immense hoards of cash. And the bounty system doesn’t work. And the multiplayer was total ass. And part way through the fantastical cowboy simulator, it adds goofy sidequests of time travel and robots. Rockstar couldn’t decide what to make the game so they tried to make it everything, leaving it lacklustre.
Collossal Cave Adventure is a text-only adventure game. It uses the most primitive technologies in the most primitive ways (as it’s old, but it’s free and even has a web version as it’s old).
Probably GTA V. I did enjoy it, but the story was all over the place and the multiplayer was never that fun (it wasn’t long before it became filled with cheaters and ridiculous DLC cars/weapons). Something about traversing the map just bored me in a way that GTA IV and San Andreas never did.
choiceADVANTAGE is a cloud-based property management system (PMS) that streamlines hotel operations, including reservation management, guest check-in, rate management, and revenue optimization. choiceADVANTAGE
I played one zoi through most of the idol career track. The career gameplay is very similar to Sims 4, in that you go to your work lot and try to perform all your work tasks before the end of the day. Similarly to Sims 4, I didn’t feel like there was a meaningful sense of progression in my skills and career. I went from having 0 in the career relevant skills like singing and dancing to having them maxed out in, IIRC, a little over an in-game week, in which time I didn’t perform in any idol shows because that didn’t seem to be implemented: work was always training, never performing. (It’s possible this has been updated since I played, which was in April, or that performing is hidden behind the very last level of the career track, which I don’t think I reached.) Like Sims, you never struggle to advance a skill or have any kind of challenge to overcome, you can improve at anything indefinitely by practicing alone. I started a romance with a coworker, but it wasn’t very interesting: it didn’t cause drama at work, it didn’t affect how my other coworkers thought of me (which was mostly “not at all”), and it wasn’t clear to me if the other zoi had any skills, interests or hobbies outside of work. Similarly to the Sims, I think we were at the point where I could have proposed after only one date, which mostly consisted of hanging out at the park. It seems like, similarly to Sims, the actual game mechanics are fairly basic and you need to invent a good deal of your own fun.
I liked being able to customize items by importing textures. The AI texture generator isn’t any good, but the option to noodle around in GIMP and then put my texture on something in the game is neat. I also imported images to make custom posters for my zoi’s room. There is also an option to turn a photo of an object into a 3D model of a decoration to place in your house or wear as an accessory, which I had mixed results with but was at least novel.
It means Matthew Costello created several puzzle ideas years before The 7th Guest, and some of those early concepts—like the maze and bathroom spiders—were later used in The 11th Hour.
bin.pol.social
Aktywne