I’ll throw in a few that I enjoyed (all pc with a controller):
Hollow knight (probably the common favorite). Fun gameplay, interesting story, felt like a great entry into the genre as someone who didn’t like them previously.
Bloodstained: Ritual of the Night. Really interesting farming mechanics to unlock new skills and fun combat. I think I liked this one mostly for the gameplay and don’t remember the story much.
Grime. This one felt really, really clunky at first. However, like most games in the genre, it really picked up at one point and I enjoyed the whole experience. I think there were some sections that really dragged on but overall a fun game with interesting movement, mechanics, and enemies.
Ori and the will of the wisps (don’t love blind forest personally)
Blasphemous 1 and 2
Pretty much all the 2d metroids, especially Dread
Guacamelee 1 and 2
The messenger kinda
Steamworld dig 2
Animal Well
Oh and what I like about them. Exploration is 90% of a good metroidvania for me. Unlocking abilities and finding secrets in old locations is just my favorite gameplay loop. I don’t tend to love super linear metroidvanias a-la Metroid fusion, though it’s still a good game. But exploration usually can’t be all of it. Combat if it’s there should be decent at best, puzzles are always good. But really if exploration isn’t there just right I probably won’t love it. Also most of these I play on steam deck / PC. Except metroid
“released for the PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on May 30, 2025. It received generally positive reviews and sold 3.5 million units.[1]”
So, first, it doesn’t matter how many concurrent players it has, it sold 3.5 million so it’s not a flop.
Second, it was released on 5 platforms, you are looking at concurrent players on Steam only.
Still top 10 right now in concurrent players on steam. Every other game on the tier list is a free to play game or Dune(with less players than Nightreign) and Dune is a big IP with a multimillion movie trilogy. Calling it flop is absurd.
There was an old one on the first sega console controlling different knights on a board. It was the first game of its kind i played but could never remember what it was.
Pretty much every single game has a massive drop off in concurrent players after the initial spike. That’s just how humans work, not everyone who tries something will like it.
I bounce around and go through “phases” of games I like to play quite regularly. Sometimes I like boomer shooters, sometimes I like platformers, sometimes I like RPGs, sometimes I like a weird mix of all of them.
No, it did not, and concurrent players is a very bad metric to use for something like this. They sold north of 3.5M copies. At $40 each, that’s about $100M. Even looking at concurrent players, right now, at 98k players, it’s the 14th most played game on Steam, so with the information you did use, as a paid game and not free to play, it would be hard to say that it flopped.
Typically, that’s how you’d measure a flop. Seeing as you only need two other people to play, this game isn’t dead as long as there are 3 people who want to play and a server running to facilitate them.
You see, that’s your problem. Companies don’t make games for any other reason than money. Since there are no microtransactions or subscriptions available, they quite frankly don’t care if you ever play the game after you’ve purchased it.
They moved a lot of units already and considering it’s only a side game with reused assets, they made a profit. Therefore, the game by all means is a success for them, even if nobody would play anymore.
Concurrent players also shouldn’t influcene future sales by much, since you only need 3 people at a time
My brother lives in the lower-left corner of Vegas, kinda by the edge of the city. Every time I visit (I’m actually out here right now) I can’t help but think of New Vegas. Anytime we drive on the 215 to go somewhere I’m almost always looking around at stuff and trying to picture how it’d look in-game but in real life.
I like when you include fun or odd stuff, that resembles a lot of old magazines (yeah yeah, I suppose you get comments like that often).
Has anyone shared your posts outside the fediverse? I legit think this is unique and real content, no SEO or AI shit that I doom scroll on a daily basis, that could benefit users from other communities lol.
I guess I do, but I don’t really know so much about the older magazines. I’m young, so I wasn’t around for the magazine era of gaming (much to my own sadness, my Papa tells me all the time how fun it was getting each month’s issue and the included ‘demo disk’). I’ve just spent a ton of time looking at scans of them, finding old archived gaming blogs…idk I just wish the current era of gaming journalism was more fun and less ‘begging’ or trying-to-trap-you-into-ads.
And not anywhere really! My friends Eben and Annie, who run Junk Store for Steam Deck take what I write and edit it so it fits for their sub-reddit. Or did, because now with the next iteration of Junk Store so close, their workload is getting more and more.
Other than that, last year I had a few of my interviews on SteamDeckHQ (because the owner of the site was a friend), and the same for Gaming on Linux for a couple.
These news posts though?! Nope, as they are they’re just here. Thank you for taking the time to enjoy these, I really appreciate it. Without people who love these I’m sure I’d have stumbled to a halt!
I’m still putting it up on our sub-reddit, I’m just linking directly to your Lemmy posts! Need to keep spreading the word about these awesome posts! Also this way maybe more people will join Lemmy!
Your comment has caused me to reflect on the early game, and I think I agree with you. I suspect I hadn’t noticed the slow early game because the catalyst for me playing the game was grieving a friend who had loved the game — this means that even if I had found it painfully slow, I would have been likely to push on regardless.
I’m trying to remember at what point it potentially gets better. It’s hard to say without knowing how far you got in (especially because it’s entirely possible that maybe you just didn’t jibe with this game (which is fine, because subjectivity is cool)); I remember part of what I enjoyed about the game was the general vibes.
That being said, going off the map above, I think the most engaging parts of the game for me happened after Boulder City. The world gets more content dense as you approach New Vegas, and I remember enjoying the anticipation as I got closer to the city, and how I was beginning to feel like I understood the various moving parts of the world better (such as the politics around the NCR).
So I think the short answer is that yes, it does pick up. If New Vegas seems like the kind of game you usually play, it might be worth giving it another crack (but I can’t gauge how far into the game it starts picking up, time-wise)
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