I’ve never understood people who get bored in retirement. I looked forward to it from the very start of my career, and now that I am retired I’ve gotten so into hobbies and interests that it feels like there still isn’t enough time for everything.
Objectively I know millions of people simply go to work, come home, eat dinner, watch TV and go to bed. Repeat until dead. I just personally find it hard to relate to that frame of mind. Maybe they fear retirement would be boring because their lives are already boring and the only stimulation they get is at work - but to me that’s sad to imagine.
Oh yeah I forgot, careers were an endlessly fulfilling series of fun exciting tasks. And job interviews were like, “A white male with a college degree? You’re hired!” Everybodty’s ignorant fantasies about the past are staggeringly accurate!
It’s amazing how much energy you get from waking up without the obligation to go somewhere and work on somebody else’s shit all day because you have to. Gives me a big smile every morning!
Exactly. I was lucky to be in a field where I actually enjoyed the work itself (writing software) - it just didn’t leave much time or energy to geek out with my own projects like I can now. But it was worth waiting for.
Nothing, maintaining a library like that would be too much work. 95% of the time I don’t want to play a game more than once and if my chosen store closes I can ethically pirate it. Or maybe the game will be buyable as a $5 retro game 20 years from now.
I have 100+ digital only games on Switch too. That’s going to shut down at some point but in the future you’ll be able to download NS1.zip in ten minutes and it’ll have the entire library. So why worry about it now? Once the switch console batteries all start degrading PC emulation will be the default anyway.
Been loving the game, I’m just wondering if you could add a section to the website/game that explicitly goes over what data is collected and what it’s used for?
We do have the privacy policy on there, which lists what sensitive information we collect. It’s a bit vague, and we could later on edit it to be more specific, but I don’t have the required skills to edit those kinda texts and we can’t afford a lawyer at the moment. The sensitive information we collect are your email, username and step data, and the step data includes device information (phone model & operating system).
Non-sensitive information includes all kinds of gameplay data, like items you got and how many things you’ve crafted etc. which we use for game balancing and when designing new content.
Does step data just mean the number of steps (and timestamp, I assume), or do you actually track the routes walked, which would mean gps coords/ tracks.
Cause the first is much less invasive and problematic than the latter option.
And thank you! I know it’s hard to also trust game devs these days, but we’re doing all we can to protect our users privacy. That’s why there are already privacy settings in the game too - you can hide your steps from other players if you don’t want to share those. And you can also hide your entire user profile so it’s not visible to other players. These settings also protect you if 3rd parties scrape the leaderboards etc.
actually pretty good analogy. like, whole generations of fucked up men come from the idea that if you just give up on the bad ones they disappear and nothing will come of it
That doesn’t really work though… You could say the same thing about any demographic, and it would be correctly called out as racist/sexist/homophobic/etc
Considering Ubisoft is struggling to stay relevant after saying players should feel comfortable with not owning games anymore, poor sales with Star Wars: Outlaws, and the controversy over their upcoming Assassin’s Creed Shadows game, I’m sure they’re doing everything they can to draw people back to their games right now. Achievements bring some replayability to their old titles.
That’s what I was thinking too. As much as I’m happy about this, I feel like it’s definitely an attempt to pull players back to their old games.
At least my Achievements will sync with Ubisoft’s. Knowing Ubisoft I wouldn’t have been surprised if you had to start over just to get the achievements on steam just so they can get play counts up
I tried it a few years ago and gave up after an hour of not knowing what to do. But I had this week off and tried it again, it I’m really enjoying it this time. It’s not like anything else, and once that initial bump is passed its learning curve is really quite good.
It is one of my all-time favorite games. I have unfortunately played it to death; I’ve run out of stupid challenge runs. The game has a story and uniquely for survival games it has an ending, there’s a Win The Game button. But the game is as much about the story you’re going to create; the way you choose to go about things, the order you decide to explore in, the happenstances of your adventure are maybe more important than what the wiki says the story is. Savor that.
I will offer this hint. I don’t think it’s a spoiler; I think there is a strong possibility this hint will prevent you from alt-tabbing out to look up the wiki and accidentally encounter a spoiler. But I will tag it as a spoiler anyway.
spoilerIf you find yourself without an immediate goal, you’re milling about the ocean thinking “well now what?” Go deeper.
“All right, I’ve been thinking, when life gives you lemons, don’t make lemonade! Make life take the lemons back! Get MAD! I DON’T WANT YOUR DAMN LEMONS! WHAT AM I SUPPOSED TO DO WITH THESE? DEMAND TO SEE LIFE’S MANAGER! MAKE LIFE RUE THE DAY IT THOUGHT IT COULD GOVE CAVE JOHNSON LEMONS! DO YOU KNOW WHO I AM? I’M THE MAN WHO’S GONNA BURN YOUR HOUSE DOWN…WITH THE LEMONS.” - Portal 2
How so? I actually think in recent years, they’ve gone away from making you log in all the time, with less daily quest and much better catch up mechanics, so it doesn’t matter too much if you don’t play for weeks or even months.
I’ve given up on every major developer/publisher, so-called AAA garbage, except for capcom for monster hunter and square enix for final fantasy. I’ll be extra sad the day they too go the way of every other greedy lazy “AAA” game company…
At least indie devs care to make a good game and not try to make a money printing IP machine with some game like aspects in it.
Even Capcom I’m not preordering. If wilds is getting good reviews a couple days after launch I’ll get it. (Even though I’m pretty sure it will be a good game)
I feel like monster hunter is kinda hard to mess up, unless they suddenly decided to make it turn based with micro transactions for extra turns or something lol
The “story” is: omg big monster messing up the ecosystem, go fight! So it’s really all down to gameplay lol
$70 is going to be the new normal price for AAA. Prices haven’t increased in decades. I don’t like it, but that’s what it is. It’s not AAAA because of the price, nor is that even a thing.
AAA comes from credit rating scores. It essentially means nearly guaranteed returns. It was used to identify games that need to be stocked for game stores. AAA is going to sell. AA is slightly less but still good. Etc. There is not AAAA credit rating. That was just stupid marketing buzzwords that don’t matter.
as a hige indi/small developer fan i see great times ahad. AAA will fail, clmpanys will close and developers will find new homes in smaller teams. by 2030 i predict a golden age for AA and and perhabs also a new golden age for indi.
These games have infinite replay value and people like them. That’s all a top ranking game is. Many have tried to replicate these successes and failed (in recent memory, Concord). There have been a huge number of good games coming out too. But they’re not somthing you put 2,000 hours into with your friends.
There’a a big element of the snowball effect too. Big games attract more players than small games. Esports are a lot like normal sports in that regard. People make new sports pretty often but Football, Basketball, Baseball etc have been around for 100+ years so they have large communities and social relevance. If I asked my buds to go out for a match of “whipple stick”, my new favorite sport, they’d just laugh at me.
On the other hand, new games CAN become huge if they’re built well enough. A few of the top 10 were released less than 10 years ago, which says a lot about how these “main games” DO change over time. I think Deadlock will get up there after a few years of polishing.
From what I read it was over 8 years in development, it should’ve been well beyond a rework, or maybe even a couple, already.
I’m almost certain that Sony, as any boss, was quite done with the whole fiasco and just said “fuck it, let’s go” and just see what happens. It probably wasn’t worth the time and effort to keep putting resources into a project going nowhere.
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