It’s been my experience that dedicated places for fans of certain games or franchises to congregate always devolve into a never-ending cycle of “Everything is wrong and this game is terrible. I have 3000 hours in it.”.
No one hates a game like the most dedicated fans do. For instance, I put a significant amount of time into the Forza franchise over the years. The Forza community (both the subreddit and the official Forza forums) might be one of the worst I’ve ever experienced. No one is ever happy with or about anything.
Basically, if you really like something, avoid the fan communities at all costs. You’ll end up finding out about things that are supposedly “game ruining” that you never even knew or cared about and then you won’t be able to un-see it.
Earthbound (SNES) - Kids-on-bikes fight aliens and meet cryptids in a quest to stop a cosmic horror in a JRPG set in suburban America. It’s weird, wonderful, musical, and sometimes startlingly heartfelt. Not too grindy as JRPGs go, but keep the 2x fast,forward button handy anyway.
Chrono Trigger (SNES) - Another must-play. It’s a time-travelling fantasy JRPG with one of the best OSTs ever made. While playing it, I had an existential crisis realizing I’d never run a D&D campaign this cool.
Metroid Fusion (GBA) - A metroidvania (duh) set in an infested space station, where an injured Samus races to arm herself against an unknown enemy. It manages to feel desperate, claustrophobic, and fast-paced, which – hot take – I feel is rare for the genre.
The Legend of Zelda: The Minish Cap (GBA) - A self-indulgent pick for me, as I imprinted on this short-but-sweet game at an early age. It’s the last isometric Zelda and a swansong to the genre. The central gimmick, shrinking Link to the size of a mouse, gives the pixel artists the rare chance to show environments in lush, up-close detail that makes the world spring to life. Also: Ezlo sounds like Danny Devito. That is all.
Have you tried gaming on a plane before? I can’t do it. It’s more bearable than gaming in the car, but gaming in any moving vehicle messes with my head. So I’d go with an audiobook.
That said… old school RPG but plenty of people have suggested them.
Not really. It should be obvious that not every indie game will be super successful. This is just proof that some random reddit comments saying a game looks boring from an early trailer don’t mean shit, because basically everything will have those.
Well it’s kind of proof that the opinions of haters don’t meant shit. If both good/successful games and bad/unsuccessful games have them and they don’t affect the outcome at all, they have no value.
This is exactly how Eric Barone felt, despite knowing in his heart that he had made something special to him. This is how he thought Stardew Valley would he received. The general gaming community are such cunts.
The reason is, the people who like to leave reviews are cunts. Source: I hardly ever review anything, because I'm not a cunt. When I do review, it's to a small busines (buzzword alert), and it's always because the service was excellent.
Alien: isolation? Pretty good horror game, imo. SOMA? Subnautica can be pretty scary,. especially for people with thalassophobia or however it’s spelled… Outer wilds? Not horror, but it is quite unsettling. Also an all around amazing game that everyone should experience, imo.
With 20/20 hindsight it was obviously a good idea.
But at the time of making the decision, it was an unbelievably risky plan and the odds were stacked against it. As a matter of fact, for every successful 2D platformer made with care and love that gets released and becomes successful, there are dozens that fail miserably and that you will never hear of.
Yes, believing in yourself and taking risks makes success possible, but remember that it does not guarantee it.
This comment sounds like it’s discouraging these kind of risks. But I feel like you should almost always take them, because otherwise your life is just hollow.
I think you’ve got to work out what your appetite for risk is. It’s important to do take risks sometimes even if they scare you to move your life forward but also sometimes don’t. I’ve seen a bunch of people really fuck their lives up because they just kept rolling the dice.
One of my goals in life is to not become impoverished due to bad financial decisions, and think of how many people quit their jobs to try to make a successful game just for their plan to not work out and them then trying to somehow get their lives back in order so they won’t become homeless.
I’m sorry honey but you have to understand that daddy took a risk otherwise he would feel hollow! Sure we’re broke now because he quit his job to do a thing and it didn’t take off, and your little brother Timmy had to go live with Gramma or else he’d starve, but think of how daddy feels now! Not hollow!
I mean sure, your friends and family won’t let you starve. But you can’t rely on them forever. Government ain’t doing shit either: At least in my country, to get unemployment benefits, you need to be laid off or fired. If you quit your job to develop a game and fail, that’s on you. Yes, there’s also disability benefits, but those are small and require you to be disabled. Food banks exist too, but they don’t help you pay rent, nor do you get a full month’s worth of food every month.
All in all, a family with kids must have at least one working adult or HUGE savings.
So again, where’s the paradise where government will keep your rent or mortgage paid and your family fed if your game dev endeavour doesn’t pan out? I wanna move there.
We have decent worker protections in Belgium, but if you quit your job here to work on games I don’t know if you have the right to unemployment (since you weren’t fired). Even then, it only lasts for a year or so if you have worked at the place for 5 years, with the monthly payment decreasing significantly until the last few months you only get like 500€ per month.
Luck and a good review from a relevant reviewer. The devs of Nightmare Reaper credit Civvie11’s reviews of their game to the multifold increase of sales after they sent him a redeem code. And that’s not the only game that he’s helped out.
My friend quit his job and has been making indie games since 2015. It's been 20 10 years and he's made like $40,000 total in the time with all his games combined. His wife pays all the bills. Every time he releases a new game he tells everyone this is the one that'll make him a million bucks. He points to games like Hollowknight, Stardew Valley, Undertale etc as proof.
What this image does not show is the amount of support this post received, more than 20k upvotes and plenty of endearing messages on reddit only.
u/YoDudeguy Nov 20 '15
Damn, that looks amazing! Thanks for bringing it to our attention. Will buy.
u/Eliza_Douchecanoe Nov 20 '15
I like the dark feel of it, but with light-hearted game play and sound effects. Good shit.
If I sort by votes, I had to scroll a bit to get to that 756 votes message.
It is important to filter and properly process the messages you receive. There are some mean and unnecessary messages on that image (and on the reddit thread), but they do not show the full picture and at that time could easily be ignored.
Yes, there’s less in terms of there being fewer overall discussions going on. Proportionally, though, I’d say Lemmy feels very similar to Reddit in terms of hivemind circlejerking and hateposting.
When game developers noticed the market for GPUs is growing and processing in general are getting more advanced, they started to care less about optimizing their games. That’s literally it. It’s laziness.
There are still devs that do their best to really optimize their games but most studios, especially AAA ones don’t care.
Streamers will not give you good user feedback. They are not playing the game for themselves, they are playing for an audience.
It is very good that you think about validating your expections early in the process. That way you still have time to change the direction of your game if you need to. I think the best way would be to release the demo to a smaller audience, like itch.io.
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