bin.pol.social

averyminya, do gaming w LOL? lol

Alrighty it’s been some years since I’ve played but a lot of the answers here don’t get the full picture.

Everyone talking about toxicity isn’t wrong, but that’s more often at the high level/ranked levels of play. It can happen in random lobbies of course, but it’s far less frequent. What I suggest here is cautiously eyeing the mute all chat. Sometimes it can be helpful to type messages, sometimes people say awful, awful things. From the former, sometimes you can learn. From the latter, it’s pointless to even bother to try.

I would suggest keeping in game chat turned off.

Use online build guides - the meta of the game changes pretty consistently based on updates and nerfs to the characters. Your best bet for consistency is picking one character to learn - I suggest going by what feels most fun abilities wise.

Another thing here to keep in mind is there are roles in this game, top is often tanky, mid is often AP heavy, and bottom is often ADC and healer. (may have changed since I played).

Until about level 10 - tanks will be on their own a lot at the beginning, mostly just trying to survive being team-attacked (a gank) and planning with the team when to come in to help.

Mid keeps an eye on top and bottom lane, mostly keeping the other mid-laner occupied. Once in a while you go up top to 2v1 or down bottom to 3v1. Sometimes people come to you, but I wouldn’t expect it.

Bottom has to be watchful for ganks, and you need to work with your healer to make sure you get minion kills. You two are pretty much on your own as the only paired teammates, however occasionally a teammate will come down to help push.

During all of this, the first 9 levels or so (may be less, again it’s been a while) you will be placing vision items on the ground to avoid being ganked and setting up the items for your late game build. During this You’ll want to avoid being killed and major risks. You’ll just be following what the build guides say, but it can be helpful to learn what aspects of what you are affecting. In brief, there is magic damage (AP) and physical damage (AD). The ADC class mostly uses AD, but there are characters who can use either/both. The other surrounding stats matter in other ways, but those two are the main focus.

So for example, your ADC character picks items that increase their speed, attack speed, and damage. But now the enemy has an item that mitigates physical attack damage, so you can decide to buy an item that ignores a % of armor.

These items eventually are bought into bigger versions of it, so the item you start with sets you down a path, the other items you choose supplementing what you’re missing.

Around level 10 the individual dynamic begins to fade and you begin to group together as a team. During team fights you’ll want to stay together with your team, really the best thing overall is to be there when it happens. Around the next 5 levels and depending on the circumstances, your team may go find the monsters who give buffs - there’s the dragon which gives the whole team money, and the baron which gives the whole team a buff. These you have to go a little out of the way for, but they can be very strong strategic choices. You can also witness the enemy team fighting these, and attempt to steal the kill for it, giving your team the benefits instead.

Finally, I would say get comfortable with one character of each role. You can’t always be _____, sometimes people just pick first. Other than that, just do your best to have fun with your son. Don’t worry about min/maxing if it isn’t fun, don’t worry about other teammates complaining if you are legitimately trying, and for the love of all things don’t spend money on this game - it will only unlock characters you can unlock for free or give you visual aesthetic skins that don’t actually affect anything. They don’t need your support and you don’t need their offerings.

wildeaboutoskar,
@wildeaboutoskar@beehaw.org avatar

Good post, agree with this. I enjoyed playing it a few years ago, don’t let the bastards get you down.

Ashe and Lux ftw.

Nurse_Robot, do games w where can I download Roblox Unlimited Robux Mod Apk

Try virus.com

Restaldt, do games w The Game Awards 2023: List of Winners

Why the fuck was Lies of p in the rpg category and not the action categeory with Ac6?

Overzeetop, do gaming w Two games free on Epic Games - GigaBash and Predecessor

At this point, I think my pavlov-like reaction to Thursdays and grabbing the free games is the game now. I know full well I’ll never play these games.

rautapekoni,

319 games in my Epic library, of which I’ve bought 4 or 5. In total I’ve played maybe 20 and finished about 6. I’m sure I’ll get to it one of these days…

0x4F50,

I think the only one I’ve cracked open from Epic is Control. Awesome game I would highly recommend.

Sharpiemarker,

If that’s all you’ve played from the free Epic giveaways, you’re missing out!

Subnautica
Fallout New Vegas
Enter the Gungeon
Breathedge
Dying Light
Dishonored
Sable
Bioshock: The Collection
Borderlands 3
The vanishing of Ethan Carter
Prey
2064: Read-Only Memories (not everyone’s cup, but it’s unique and the soundtrack has some bangers)
Metro 2033/Last Light
20XX Elite Dangerous
Hitman

to name a few

0x4F50,

I’ve had less free time in the last few years than I would have liked, but you’re absolutely right. The last couple years have had some awesome titles given out for free.

Sharpiemarker,

I’ve had less free time in the last few years than I would have liked

You’ll get no judgement from me, friend. Besides, being a patient gamer means cheap or free games to play.

Overzeetop,

Yeah, it’s high on my list. Along with a half dozen other AAAs from the last decade. I think Cyberpunk is next on my list, though there’s a Fallout languishing on my Deck I keep meaning to go back to.

0x4F50,

I just picked up Cyberpunk, Jedi Survivor, and a few others on Steam’s Cyber Monday sale. Cyberpunk 2077 like playing a movie. It is incredible. I’m trying to finish up BG3 before I start into it, but it’s difficult not to

dallo, do gaming w Warcraft 2 / Starcraft type games ( or clones, or engine recreations )

0AD is more Age Of Empire based but it is quite good so far. Still a work in progress.

UndercoverUlrikHD, do games w Whats your favorite Main Menu music?

Skyrim for sure, nothing gets you more prepared to start a new adventure than that.

Honorable mention to the Last of Us after you’ve completed the game and are just sitting there, staring at the screen and wondering what to do next.

DmMacniel, do gaming w What game company from your childhood do you remember with fondness?

Rainbow Arts (Turrican on Amiga), Maxis (SimCity) and Digital Illusions (because of their pinball games)

All of them gone except Digital Illusions which became DICE.

gnzl,
@gnzl@nc.gnzl.cl avatar

I was going to say Digital Illusions but for Motorhead, the racing game. The OST for that game has been in my music rotation for decades and it’s still in my top 3 of all time.

anti,

A fellow old person! I’ll add Ocean Software and US Gold from the Commodore era.

MentalEdge, do gaming w What game company from your childhood do you remember with fondness?
@MentalEdge@sopuli.xyz avatar

Psygnosis, later known as Studio Liverpool.

Sony shut them down a few years ago. Man seeing that old owl logo hits me hard in the nostalgia bone.

BlameThePeacock,

Harmless games, also bought and shut down by Sony.

MentalEdge,
@MentalEdge@sopuli.xyz avatar

They seem to consider only massive franchises like GoW and TLoU and Horizon worth their time… But most gamers need variety outside the mainstream game genres, so I don’t see why they are shutting down anything with a smaller fanbase.

Telorand,

Maybe those smaller teams create tools or assets (or maybe it’s the team itself) that they want.

Capitalists can’t let anyone have fun when there’s profit to be made.

xilliah,

Drakan :D

reisono_, (edited ) do games w What moment from a video game made you cry?

Probably an unpopular opinion, but- The ending of Starfield.

Edit: I guess Boost’s spoiler tags dont work? This is pretty spoiler heavy, so avert your eyes if you don’t want Starfield spoilers! If anyone can suggest how to fix the spoiler tags it’d be much appreciated.

Ending/story description:

spoilerThroughout the game you collect pieces of an ‘Armillary’- once it is complete you can use it to ‘The Unity’ which transforms your character into a being of energy that can traverse universes, getting to exist across the multiverse in many alternate timelines. You cannot control the Universe you end up in when entering the Unity, and as such you can never return to your original universe. This also acts as New Game Plus, where you lose all your equipment and companions and have to start from scratch, retaining knowledge and skills you’ve acquired to give you a better start in the next universe. This also lets you skip sections of quests you’ve done before, as your character already knows where items are and what they do, by giving you additional dialogues in conservations that other characters acknowledge and treat you differently because of. Lastly, there are also other people who have achieved Unity, and they are exemplified by two that generally try to block you from reaching Unity, so they can steal your progress. One of those shows a lot of disregard to Universes, treating them like a game they can mess with and move on from with no lasting consequences.

Why it made me cry (Includes some spoilers, but trying to avoid explicit descriptions of story events):

spoilerI get really attached to my equipment and companions in RPGs. I spend a lot of time getting the best items I can and enjoy building ships, romancing companions and generally building a comfortable environment to exist in. As such my first new game playthrough took about 80-90 hours, I had the best guns and ship, all the crafting and ship perks, and I had romanced Sam Coe (Getting attached to his daughter, too) and took him with me everywhere. We were the best Ranger team in the galaxy. Finishing up the last few quests, I was getting worried since you do get warnings you’ll lose everything if you go through to NG+ (It’s not immediately apparent it is NG+ so the warnings are needed). As such I was thinking about all my equipment and having to get a new ship, and what not. I finished the penultimate quest and Sam asks to talk. He talks about going into NG+, how he wants to go through it with me, and wants to bring his daughter too. I was of course enthused and set everything up so us three were the only ones on board my ship, then we flew around the Universe taking a bunch of pictures in photo mode at cool locations, with Grandma on her ship, with my parents, etc, before finally activating the item that takes you to NG+ And Sam and his daughter aren’t with me. I was happy that he wanted to join me, and I didn’t really realise we’d be split up. I just kind of thought that because we entered together that we’d go to the same universe. So in this new universe I’m not only alone, with none of my equipment, contacts or bases, but I also just got separated from my people. And then I realise that if Sam and I are separated, that probably means his daughter is by herself too. So I burst into tears. Looking back, I think I was mainly distressed by the mechanical impact- I have crappy guns and armour, I’m spec’d mainly into making my equipment better so I’m kind of overleveled compared to my combat perks, and the ship you get from NG+ is significantly worse than my old ship. However, I think when the story gut-punch hit, it just pushed me over the edge and made me cry- it was the realisation that I couldn’t go back (I don’t want to load old saves) and see the people I’d grown attached to and the things I’d accomplished that really hit hard. So the loss of mechanical advantages that I’d spent a lot of time acquiring, and the loss of my long-time companions (and that I’d maybe caused a child to be cast into the wide multiverse, alone) was very emotionally charged to me. So the ending really worked for me.

Post-ending enjoyment (mechanics and different perspectives):

spoilerI kept playing, of course. I love the game, honestly. But playing through NG+ really made me realise how a lot of things people dislike about the game are often more geared towards being experienced over many playthroughs, and how necessary some of the more grindy components were to the powerful story ending I experienced. Skills aren’t meant to be grinded out so you can get the best guns and armour straight away, you’re not supposed to complete every companion’s story in one playthrough, and you aren’t supposed to be a god on your first playthrough. You’re supposed to be a god in your second, third, fourth, etc, playthrough. If you could reasonably do everything in one normal-length playthrough then why sacrifice all you accomplished to start again when there is no mechanical advantage in doing so? So, I think it loosely ties together mechanical progression with story progression, but still allows people like me to hyper focus into one niche if we want. Which brings me to the one thing that made the story really click into place for me: The Hunter. As mentioned in the first section, you do meet other characters in their own ‘NG+’. The Hunter is one who rarely considers the feelings of others and who will shoot up a city because he wants to, as there are no consequences. He can’t truly die, and can also go into another NG+ cycle, so he treats everything like a game. He acts like a player. He doesn’t care about any one universe because he just moves on. He exploits and attacks on whims and is only concerned with his own progression. He wouldn’t help people because he’ll never see them again. He treats your starting universe like a sandbox and kills someone you care about. He is who most real players will become in their own NG+ cycles. Just look at how so many people play Skyrim- kill Nazeem because he’s mildly annoying, steal anything useful not nailed down because you’re the important one, and only do the quests you must do or that give good loot. So, I keep telling myself ‘Every universe is someone’s only universe’ because otherwise I’d be like the Hunter. So what if this random radiant quest, that gives shit rewards from some no-name character, isn’t important? It is to them. It’s their universe; Even if I’m going to move on someday, they aren’t. They’re stuck with my decisions. The story got me good, in the end. I help the NPCs because I’ve bought into the story and because an NPC, that acts like a player, treated me like a no-name NPC.

TL;DR: It loosely ties story and mechanics such that I got really invested in the mechanics. When the story hit me hard, it also gave a massive mechanical impact that was particularly impactful given my play style. Those combined were overwhelming and made me sad, but also gave me a better appreciation for how some systems were designed to support the story, rather than oppose or ignore it. Overall, I really enjoyed it.

Oh, and Presentable Liberty. You can see the ending coming, but it makes you so dependent on someone then takes them away from you right before you can show your gratitude. It’s concentrated dependence and a great short game.

jacobaaron, do games w What moment from a video game made you cry?

2 for me: Arthur’s death in RD2 and Aunt May’s death in Spider-Man PS4

Lols,

it’s ‘i’m afraid’ for me

Jessvj93,

It was his horse for me, the way he gently and sadly said thank you, fml

NOOBMASTER, do games w What moment from a video game made you cry?

Portal endings. Especially the ending of Portal 2.

themusicman,

I cry every time I finish portal 2 because there’s no sequel

Zahille7, do games w What moment from a video game made you cry?

Ezio meeting Altair for the first and last time at the end of AC: Revelations

Also the “I’m Afraid” scene with Sister Calderon in RDR2

Zoomboingding, do games w What moment from a video game made you cry?
@Zoomboingding@lemmy.world avatar

Bit of an odd one, but the “Jump Up, Superstar” sequence from Mario Odyssey. It was just a crash of nostalgia combined with the unapologetic celebration of Mario games in general and a heap of affirmation that you, the player, are awesome. It was so beautiful that I couldn’t help it.

And other givens like the endings to Mother 3 and Undertale.

Empricorn,

This is the first “happy cry” I’ve seen in this thread, and I’m so glad I found it! That sequence at the end of New Donk City was so great…

macbean, do games w What moment from a video game made you cry?

The epilogue of Life is Strange: Before the Storm

Ticklemytip, do games w What moment from a video game made you cry?

FFX ending. Since VII has been mentioned a few times. But after 100 hours on X. That ending got me good.

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