bin.pol.social

_Lory98_, do gaming w Weekly “What are you playing” Thread || Week of May 4th

After La Mulana I wanted to try more Metroidvanias, so I tried Castlevania: Symphony of the Night but found it incredibly dull and dropped it after a couple of hours.

I understand the historical significance of its level design, but the combat was so easy that traversal became boring, as enemies respawn every time you change rooms. Also, the sprites are beautiful and detailed, and the game looks great, but Alucard’s movement feels off due to the animation.

I then switched to Touhou Luna Nights, which was really short but fun. The time stop gimmick was fun to use and I liked the bosses. The metroidvania aspect was a bit shallow, probably due to the length of the game, as it’s mainly used for optional powerups.

I started playing Stranger of Paradise Final Fantasy Origin. It seems like a fun game, the writing seems really cheesy (but enjoyable) and the combat is fun. A big problem tho is a bug that keeps triggering a slowdown at random times, which is really annoying and got me killed in a bunch of encounters.

Finally, I wanted to play Infinity Nikki, but I kinda lost interest with how the developer has been behaving lately. Can never trust gacha games.

Montagge, do gaming w Weekly “What are you playing” Thread || Week of May 4th

City Skylines 2

Elder Scrolls Online

Open Morrowind

lonesomeCat, do games w What are some good examples of "Where the fuck do you go" kind of games?

Prince of Persia Warrior Within

Baggie,

Oof yep I feel that one. I love the wheel and spoke moderately open world level design, but if you actually need to move the story it can be very difficult to find where the next bits are.

blockheadjt,

I don’t remember that one being too bad. I actually beat that one, unlike Two Thrones

lonesomeCat,

Two thrones is a cake walk compared to WW

hank_the_tank66, do games w What are some good examples of "Where the fuck do you go" kind of games?

Zelda: Link’s Awakening on the GameBoy Color in the mid-90s. I got to the second temple, and was totally stuck - to progress I needed to learn to jump, which I inferred was in this temple, but I just couldn’t figure out where it was.

Wandered all over the available map, which of course was constrained due to lacking the jump skill and other story-driven tools. Nothing.

Finally bought a game guide, which explained to me that I needed to bomb a wall in one room in the second temple to progress. It was indicated by a small crack, a staple in Zelda games but invisible to me in my first experience with the series.

The cherry on top was that by that point, I didn’t have any bombs to break the wall, and I recall that I didn’t have the ability to buy or acquire any and had to restart the game to progress past the point where I was stuck.

After that point, Zelda: Links Awakening became one of my favorite games of my childhood. It is hilarious how much frustration it caused me before that realization.

naticus,

Some games really do depend on learned conventions from previous games which can feel a bit unfair to the uninitiated. It’s a double edged sword of avoiding too much tutorializing vs alienating newcomers.

spankmonkey,
@spankmonkey@lemmy.world avatar

Quality design will show you the important parts early on without needing to explicitly state them. Leaving that out in sequels is poor design.

MudMan,

Yeah, well, the original Zelda flagged bomb spots even less, so...

It's weird to me that Simon's Quest gets so much grief for this when Zelda 1 and 2 (and particularly the localized version of those) were full of that exact "defer to the guide" nonsense.

In fairness, some of that stuff comes from trying to play older games out of context, since a lot of tutorializing used to happen in the manual, but not on any of those NES examples.

InverseParallax,

OG LoZ was just:

Step 1: “Here’s a rusty stick.”

Step 2: “Kill God.”

caseyweederman,

I’m playing Oracle of Ages for the first time in a while, and it is not great! The level design is flawed. The eighth dungeon is a a dark room, some ghosts, and a hint owl that tells you to “attune your ears to the sound of sword on stone” which, right, standard Zelda fare, good of them to make explicit the reminder. But none of the walls clank! You need to push one of the non-pushable statues out of the way, in the dark, to even expose the bombable wall. I went over the whole place twice, and then thought “oh maybe they’re doing a cool metapuzzle thing and I’ve got to leave the dungeon and bomb a new entrance” so I went out and tested the whole area with my sword and then bombed everything in case I was just misinterpreting the clank sound.

The underwater dungeon had the interesting raise/lower water level mechanic, but I explored in loops for an hour before looking up where to go next. I’m not saying it’s supposed to be easy, I like a challenge, but it felt like the layout was deliberately withholding information, which is bad design.

The Long Hook is an upgrade for the Switch Hook. The improvment is marginal and the puzzles that require it feel confusing (I finally have the tool for this but it’s not working (before you know about the L2 version)), forced (this is the same puzzle but the anchor object is two tiles further away) or frustrating (oh of course I was supposed to know about the offscreen anchor).
The Long Hook has an entire dungeon dedicated to it.

It seems all my fond memories are actually from Oracle of Seasons. I wonder if they had parallel teams working on them.

SkunkWorkz,

I sorta had the same problem with Ocarina of Time. Was stuck in the Deku Tree basement. Didn’t know you had to use a stick with fire to burn cobweb. I thought the game was broken and was thinking about returning the game until I accidentally solved it by fucking around. Not sure if Navi explained it or not, but my English wasn’t very good when I was 10 and the game didn’t had my native language as an option.

uninvitedguest,
@uninvitedguest@lemmy.ca avatar

Yeah Link’s Awakening is the one that came to mind for me. Even after having beaten it, the next time I played it I would still get stuck.

chunkystyles,

When I was 5 or 6, my grandmother got a NES and three games. One was Crystalis.

Me and my two cousins played the game in turns, and we eventually got to the first boss, which was quite an achievement because there are puzzle elements to the game.

We could not beat this boss. Several years later, I have my own NES and I borrow Crystalis. I’m pretty sure I got to that boss again and realized something. Hitting him produced a sound that no other monster had. It sounded like hitting solid glass. I finally intuited that I wasn’t strong enough and leveled up to level 3, and wouldn’t you know it, I beat the boss.

It’s one of my all time favorite retro games. It was so ahead of its time. Worth playing if you’ve never tried it.

brsrklf,

Back then on my GBA I got stuck in a Zelda Oracles dungeon for quite some time until I looked up what I was supposed to do. Turns out there was a hint, I had read it, but it was mistranslated and was garbled in my language.

It’s supposed to tell you running makes you jump farther. Translated text doesn’t mention jumping and instead sounds like a weird nonsensical idiom about “travelling far”. Specifically travelling in the sense going on a trip, not just going from place A to place B.

SolarMonkey,

I had a similar problem with ocarina of time (and lemme tell you having to run around in not one but multiple times was a… blast…)

It was the first Gannon fight where you shoot the paintings… I’d never played a Zelda game before and it took me ages to give up and look it up (thankfully this was after the internet was born, and walkthrough sites were all over)

bravesirrbn,

I got stuck in the first dungeon, because one room required pushing two blocks together but I didn’t even think any of these blocks could be pushed at all!

Bought the official guide book a bit later

dom, do gaming w Weekly “What are you playing” Thread || Week of May 4th

Oblivion remastered on steam deck has been a lot of nostalgic fun for me.

Geodad, do gaming w Weekly “What are you playing” Thread || Week of May 4th

I’ve been playing the Xenoblade Chronicles X: Definitive Edition.

I played the original back on Wii U, and I was so sad when they shut the servers down.

They added another chapter in 3 parts that really points to a sequel in the works. They also added 3 new playable characters that were just NPCs in the original game, and the Hreisvelg series of skells that only appeared in 1 mission in the original version.

If you are a fan of Mobile Suit Gundam, this game is for you. The skells were made by the creator of Gunadam.

eezeebee, do gaming w Weekly “What are you playing” Thread || Week of May 4th
@eezeebee@lemmy.ca avatar

Pseudoregalia. I wish there were more boss fights because I thought they were well done, but still a great experience overall.

Elden Ring, just a new run because it’s been a while.

frigidaphelion, do games w What are some good examples of "Where the fuck do you go" kind of games?

I’m sure I can think of several examples but recently I was replaying the original Darksiders and boy howdy did I get lost all the fkn time

ICastFist, do games w What are some good examples of "Where the fuck do you go" kind of games?
@ICastFist@programming.dev avatar

The first 4 Tomb Raider games on PC/PS1

Digimon World on PS1, made worse by the fact that it’s a tamagotchi roguelite RPG. I never played DW3, but I heard it can easily become a “where the fuck do I go now?” because of obtuse/asshole time sinking designs here and there

stoy, do games w What are some good examples of "Where the fuck do you go" kind of games?

Myst.

Riven.

Myst III Exile

caseyweederman,

Hmm. I’m not sure these count.
A) they’re supposed to be mysterious
B) the progression makes sense, even if the key is in one of several burned books on a bookshelf among many other similar keys, or given to you in one of the bad endings.

The information is there, you just have to work for it.

I haven’t played Myst III, that was by a different company, right?

stoy,

Myst III was made by Presto Studios in collaboration with Cyan, it does have a slightly different feel to the other games, but it is not bad

jsomae, do games w What are some good examples of "Where the fuck do you go" kind of games?

Any metroid game.

itsgroundhogdayagain, do gaming w Weekly “What are you playing” Thread || Week of May 4th

RoboCop on PS5.

Mechanismatic, do games w What are some old games that are hard to revisit, because a more modern and superior version exists?
@Mechanismatic@lemmy.ml avatar

I tried, but I just can’t go back and play Oblivion after playing Skyrim with all the quality of life mods. I’m waiting on the Skyblivion release to revisit it.

emb,

I’d say TES as well, but with Oblivion > Morrowind. I had trouble getting used to it being more toward the RPG side than Action. But it’s rewarding if you see it through.

monarch,

I couldn’t ever get into oblivion since skyrim was my first Bethesda game and a lot of oblivion felt like (to me) slightly janky skyrim. I was able to get into morroeind though because it was just so diffrent.

Hugin,

And I’m from the other end where I came from Morrowind and couldn’t get into Oblivion because it was so generic compared to the earlier game. Monsters leveling to the character made it so safe.

I remember when the monster that was spawning everywhere changed type I knew I had leveled up.

lath,

I could and i did. It was great. Sorry you couldn’t find a similar feeling.

Ps: nyeh nyeh nyeh nyeh nyeh

tonyn,

The loading screens omg

I put hundreds of hours into that game and loved all 15 of them I spent actually playing

dogslayeggs,

I actually did. After waiting 10 years for a new TES game after Skyrim, I got bored and installed Morrowblivion. Played that all the way through. Then I played Oblivion with some visual mods. It was still quite fun, though I didn’t do a full play through. If I hadn’t already done a full play through, then Oblivion would still be an awesome game after playing Skyrim.

SgtAStrawberry,

I managed to play and enjoy Oblivion after Skyrim, but found a brick wall when trying Morrowind.

Cethin,

I agree, but going back to Morrowind is incredibly easy oddly. Oblivion was on the path to Skyrim, but Morrowind is in a totally different position.

prole,

Oblivion’s graphics did not age well, but just about everything else about it was better than Skyrim.

Better quest lines, better setting, better plot (probably, I never really get super far into the main quest of these games)…

positiveWHAT,

Soo, what about the Remaster?!

remington, do gaming w Weekly “What are you playing” Thread || Week of May 4th
@remington@beehaw.org avatar

Diablo 4 season 8

CCAirWater, do games w What are some good examples of "Where the fuck do you go" kind of games?

Just started playing a simple isometric game called Tunic. It’s cute, and you play as a little button mashing fox creature with a sword in a language that’s gibberish as you find hidden paths in the isometric style. It’s frustrating for being so simplistic, because the hidden paths are hidden. I kinda like it so far tho. Just simple, relaxing, chill music, and cute AF artwork.

EveningPancakes,

Absolutely adored that game! It’s one of those that I wish I could replay without having remembers how I uncovered all the various secrets.

CCAirWater,

It is super, super cute. I started it on a whim and I love that it doesn’t really give ya anything. Like a souls-like game, it’s just ‘figure it out as you go’ but a cute fox and bug creatures.

rustyricotta,

Fantastic game. If you haven’t been already, you can tilt the camera slightly to get a peek at some of the hidden paths.

CCAirWater,

Yeah with the lock on button? When I figured out that holding the dodge button let me sprint, it blew my mind haha

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