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MSids, do games w What are some good examples of "Where the fuck do you go" kind of games?

So many times in GTA V I had no idea how to trigger the next mission. I would probably go back to it and play through if it had some sort of indicator for how to trigger the next campaign mission.

zipzoopaboop,

Go to a mission marker on the map?

sugar_in_your_tea, (edited )

Some missions are characteristic-specific, but those are labeled too.

MSids,

It was a while back, but I feel like I remember trying this, switching between characters and going to their various markers on the map but nothing would happen. It was long enough ago that I can’t rule out hitting a bug or missing a required side mission, but I remember not being the only person saying this.

I was never a fan of just driving around the city causing havoc, so even short amounts of time with no missions felt like eternity.

BmeBenji, do games w What are some good examples of "Where the fuck do you go" kind of games?

All of fucking Bloodborne. Fast travel is great. Building into the narrative where you don’t tell the story directly? Fuck that.

dumblederp, do games w What are some good examples of "Where the fuck do you go" kind of games?
@dumblederp@aussie.zone avatar

Control had me wandering around.

zymagoras777,

That’s one of the best games I’ve played with one of the worst map designs I’ve ever seen.

dumblederp, (edited )
@dumblederp@aussie.zone avatar

I actually gave up because I was lost in an office most of the time. It was just dull.

DamienGramatacus,

Surely that’s the point though. Isn’t the map design part of the Tower of Babel madness vibe?

ChickenAndRice, do games w What are some good examples of "Where the fuck do you go" kind of games?
@ChickenAndRice@sh.itjust.works avatar

A couple times in Linda Cubed Again. The game’s next objectives are told to you by characters, or through the in-game voicemail system.

However, there is no “current quest” screen so if you take a break from the game, you can easily forget where you left off.

Also, it doesn’t help that the game was only released in Japan (and fan translated only recently) so there’s not a lot of walkthroughs you can follow.

Detren, do games w Recommendations for "girly" games?

Wandersong! You play as a Bard who has to save the world through music and singing. Minimal combat and absolutely wonderful storyline that will make you cry tears of joy.

A bit of a wilder rec would be Cassette Beasts, which is basically Pokémon but better and has really nice optional romances. Very combat focused tho.

Dremor, (edited )
@Dremor@lemmy.world avatar

Cassette Beasts is great. So great I got the OST on both Vinyl… And cassette tape, of course 😆.

Never tried Wandersong, gonna have to add it to my playlist.

Detren,

Haha hell yeah. The OST for cassette beasts is an all timer. The devs behind Wandersong also just released a monster catching game called Beastball if you want some more indie pokemon fix. Haven’t tried it yet but I heard great things.

CheeseNoodle, do games w What are some good examples of "Where the fuck do you go" kind of games?

Final Fantasy 7 has a lot of mini versions of this moment because the level art is rarely distinguished from the actual terrain you can interact with so sometimes you kinda get stuck until you realise that this time that little ramp is actually something your supposed to walk up rather than un-interactable scenery like all those previous times.

funkless_eck,

in the development a lot of stuff got cut too so there was art meant to be interacted with that ended up not being

eru777,

There is a setting you can enable to make entrance and exit visible if I remember correctly

zipzoopaboop,

Back in the day I once timed out on the bombing mission escape because I couldn’t find the right spot to climb the damn ladder near jesse

taiyang, do games w What are some good examples of "Where the fuck do you go" kind of games?

You want the absolute “guide damn it” example? Try playing the OG Dragon Quest games. They’re nonlinear by nature and there’s a spot in 2 (or was it 3) where you need to literally check an unmarked floor for an item. No indicator, save maybe a vague NPC dialogue in another part of the planet that didn’t get adequately translated in English so you’re truly aimless.

ieatpwns,

It’s in 1 where you find the item to avoid swamp damage

caseyweederman,

It’s a secret to everyone!

taiyang,

Reminds me that Nintendo had help lines you could call for stuff like Zelda secrets, and they may have intentionally added things like secret caves to incentivize that lucrative service.

setsneedtofeed, do games w What are some good examples of "Where the fuck do you go" kind of games?
@setsneedtofeed@lemmy.world avatar

Fallout 1: If you play it going in blind and don’t look up help, a first playthrough can be stressful early on if you don’t know how much progress you are making on the time limited main quest.

Kenshi: The game doesn’t have quests or main goals, so it is up to the player to figure out what they want and how to get it. Certain game areas are lethally dangerous, factions can be angered if you don’t figure out their customs, and even in less lethal areas being beaten and crippled by bandits is a real problem.

Peffse,

I hate timers on games that give you little guidance. People claim that Fallout 1’s timer is too lenient, but I ended up replaying (and failing) the game twice and still not coming close to finding the water chip. Also, the game constantly reminds you “We’re all dying, hurry up! Every minute you take is an other life lost!”. Same reason I dislike Lightning Returns.

Sanctus,
@Sanctus@lemmy.world avatar

The Gang Gets Abducted by Religious Slavers for Not Joining The Book Readings.

Quetzalcutlass,

The funny thing is being enslaved by the religious zealots is one of the best starts you can pick in the game. You’re stuck in a quarry doing backbreaking work (which levels strength), are fed just enough that you won’t die (acquiring food is normally a nightmare in the early game), and most importantly the guards won’t (intentionally) kill you, only knock you unconscious if you misbehave. Which matters because taking damage is how you train toughness, making it one of only a few places on the entire world map where you can train it without a high risk of death.

And it gets better. Every night after your shift you can sneak out and practice lock picking on doors and slave shackles and assassinating sleeping guards (since failure only results in a beatdown), which combined with the strength and toughness grinding leads to you becoming a ninja powerhouse by the time you escape.

10/10, would lead a slave uprising again.

TriflingToad,

hell yeah kenshi mentioned. Honestly the game feels like ‘slop’, but is fun as hell also in an old-school RuneScape type of way

excited for the 2nd game on unreal engine (but small dev team, might take couple more years)

sundray, do gaming w The whole album has a clear, crisp sound.

They make me feel a flood of emotions.

Rhaedas, do gaming w The whole album has a clear, crisp sound.
@Rhaedas@fedia.io avatar

Pictures that you can hear.

j0ester, do games w What are some good examples of "Where the fuck do you go" kind of games?

Metroid and Legend of Zelda I and II for NES.

Tin,

Metroid for sure.

Phunter,

Metroid 2 was really bad for this too. If I hadn’t been on a very long and boring vacation all those years ago, I probably would have never finished it.

Everyone should feel free to start their Metroid journey with Super Metroid.

rustyfish, do games w What are some good examples of "Where the fuck do you go" kind of games?
@rustyfish@lemmy.world avatar

I actually like those a lot. Just listing some in no particular order:

  • Metroid Prime Series
  • Dark Souls Series half the time
  • Resident Evil 1, 2 and maybe 8
  • Hollow Knight
  • Castlevania Symphony of the Night
  • Outer Wilds
ChilledPeppers,

I wouldn’t add hollow knight to the list. It is an exploration game, being lost is the point, the problem are linear games that you don’t know where to go next.

Someonelol, do games w What are some good examples of "Where the fuck do you go" kind of games?
@Someonelol@lemmy.dbzer0.com avatar

Most recently it’s Clair Obscur Expedition 33. There’s an actual overworld map but you need to get your bearings in area maps and dungeons because there are none. You’ll have to use local landmarks to get around, find clues for hidden areas, and the direction you actually need to go. I’ve spent hours in single areas just getting lost admiring the design and artwork.

LwL,

So far for me the game has done a great job of having recognizable landmarks at least. I might not always know where I am, but I’ll frequently come across something that orients me again.

I despise being lost in video games, but claire obscure has been fine because I never feel like I get lost for too long. Just long enough to appreciate the gorgeous and very weird world I’m in.

I still sometimes wish there was a map but it would probably be a net negative.

Potatar, do games w Game design question : how to make a "trapped" player character?

You write a very very very deterministic and guessable AI for the knight.

Your princess sets the scene, then you watch helplessly as your knight fails or succeeds with the given help. So… a stop motion puzzle game

FlashMobOfOne, do games w What are some good examples of "Where the fuck do you go" kind of games?
@FlashMobOfOne@lemmy.world avatar

Jedi Fallen Order has no fast travel and the map sucks, do you often end up lost or backtracking.

Divinity Original Sin is also one that doesn’t guide the player particularly well.

ComicalMayhem,

Jedi survivor is the exact same way

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