Shukran from Arabian Nights: Sabaku no Seirei Ou on the Super Famicom
Ifrit is a djinn who was once the king of the djinn. Then he was cursed and bound to a ring until he granted the wishes of 1000 people. He’s granted wishes to 999 people when his ring comes into the possession of an orphan girl named Shukran. Over the years he’s become bitter and cynical, and he just expects she’s going to want gold or such, but instead, to his surprise and dismay, she wishes to bring peace to the land. And she means it. So Ifrit has to first set out to find and recruit the most powerful of his former djinn subjects, and since he can’t stray far from the ring, Shukran has to come along.
She’s far and away the weakest character in the game, but at every turn, when it’s (eventually predictably) revealed that whichever djinn they’re trying to recruit at the moment has a well-deserved grudge against Ifrit and no intention of helping him with anything, it’s Shukran and her optimism, determination, honor and kindness that wins them over, and (after Shukran and Ifrit and their allies complete whatever trial or quest the djinn tasks them with) they end up swearing allegiance not to him, but to her. So while she herself remains ridiculously weak, she is very much the driving force behind the party. And over time she can summon more and more powerful djinn in battle, and they’re decidedly not weak.
She’s introduced as a bit of a cocky moron who constantly has to be wrangled by her more mature brother. But, there’s a slow development of competency where she starts to become decently sufficient at all the things her brother is good at, while he meanwhile lays bare some heavy emotional flaws - many of which Estelle excels at processing (call it a feminine trope, but it works).
Of note, all the rest of the Trails series have had male leads, and their pace of character development ground to a complete halt.
Probably April Ryan from the Longest Journey. She was clever, empathetic, funny, and grounded. She certainly had more than enough opportunity to get annoying over the many, many hours it takes to play that game but I found myself reading the journal that served as a story tracker just to see what she had to say about events. I genuinely missed her during Dreamfall. Though I had a few other favorite games with female protagonists that I loved (like Rynn from Drakan, Cate Archer in No One Lives Forever), it says something that decades later I still remember April’s name, and her major character traits.
StarCraft brood wars and warcraft 3 had like 80% of my time in custom games playing turret defense games and whatnot. I say those were pretty much the birthplace of League of Legends.
There’s a new game in early access called “Jump Space” that has been pretty fun so far. You can play it solo but is more fun with others, as you work as a crew with roles such as pilot, gunner, engineering etc.
Random question about Jump Space. Is it like Sea of Thieves or Void Crew where it’s kind of only fun if you’re playing with actual friends and everyone is on mic and isn’t very functional if you’re matching up with randoms?
Been keeping an eye on this game, but have also come to realize that while I like the idea of games like SoT or Void Crew I don’t actually like playing them cuz I don’t like games that require that level of coordination with randoms who don’t know exactly what to do.
To be clear, I’m obsessed with coop games like Deep Rock Galactic and the new Mycopunk. And I’ve spent decades waiting for that perfect space shooter that transitions from ship combat to ground combat. But the bottom line is I’ll always be matching up with randoms and if this isn’t that kind of game then I’m gonna sit this one out.
Yes I think it would be frustrating if you are playing with random people. Learning is part of the gameplay so experienced players will have to teach / direct new players. For example, my group died multiple times when we had to deal with radiation just because we didn’t know what to do with irradiated material.
On mic is absolutely a requirement as coordination is a major emphasis. Granted the game is still in active development. But from what I’ve heard, the new features will require even more teamwork and coordination.
I.e. you can have fire on one side of the ship and radiation on the other, whilst in the middle of a dogfight. These elements are scaled to the size of your party and difficulty level though. If you play solo, you have an onboard bot that helps and you don’t have to juggle as much.
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Aktywne