bin.pol.social

danciestlobster, do games w RPGs that are optionally pacifist?

Disco Elysium can totally be pacifist

somerandomperson, do games w Bethesda Game Studios/Todd Howard statement on the passing of Julian Lefay

o7

daniskarma, do games w Which of theses games should i play?

You can try both, see what you like.

I still like Minecraft Java more than Luanti.

My main grip with Luanti is world size. You can totally get to the world end in a few hours. I like the infinity of Minecraft.

REDACTED,

This somehow caught me off guard. How is a world where you have to walk many hours from point A to point B is too small for you? Can you even realistically explore it all?

daniskarma, (edited )

Of course. I’ve explored bigger extensions of terrain in Minecraft.

Other example, a server like 2b2t would be impossible in Luanti. Or any big multiplayer server.

insomniac_lemon,

Isn’t Luanti’s world height way bigger, though? ~62K vs MC’s ~400 are the numbers I see.

I mean I get that’s a different thing, but aside from exploration it determines build height. Also to me it’s a more visible limit, because falling made it obvious how short MC’s maps were.

daniskarma,

Yes. But world exploration tend to happen on horizontal.

Also additional height is often used as a way to store alternative dimensions (like nether or end). As there’s is not another built in way to do so.

Anyway it would me nice to have the horizontal extension. But at this point is not a planned feature and it would break a lot of things, so it’s not something that Luanti would likely ever have.

hperrin, do games w Which of theses games should i play?

Minecraft is substantially farther along in terms of gameplay, mechanics, details, etc. than Luanti. You will probably have more fun playing Minecraft.

That being said, Luanti is free and also pretty fun.

So my advice is if you only want to play one, play Minecraft. But if you want to, play both.

makeshiftreaper, do games w RPGs that are optionally pacifist?

Technically speaking Far Cry 5 meets this definition. At the beginning of the game the big bad guy arrests you and says to wait while he brings you the person you’re trying to save. If you sit there for 10 minutes doing nothing he returns with the person and lets both of you go. Most people just start murdering instead

melmi,
@melmi@lemmy.blahaj.zone avatar

I think you’re mixing multiple endings. Far Cry 4-6 all have quick endings like that but none of them I know of fit your description?

makeshiftreaper,

You’re correct, I had mixed up several of them in my memory. I think 6 is what I was thinking of where you can say “fuck your civil war, I’m out”

Malix, do games w RPGs that are optionally pacifist?
@Malix@sopuli.xyz avatar

Disco Elysium? More or less entirely conversation-driven RPG about an alcoholic cop who drunk himself to submission so hard he forgot who he is, hence developing him back with skillpoints. Off the top of my head there’s like one combat situation which you can talk around if you’re so inclined.

Otherwise, it’s been said many times that “Planetscape: Torment” is similar … ish. Not the setting, but mechanics, apparently you can entirely go through the game without combat - but that’s not to say there’s not going to be bodies - or so I’ve been told, haven’t played the game to completion, only dabbled the beginnings.

So, these suggestions are with grain of salt, obvs. But afaik both are pretty high up on the rpg shelf.

duchess,

Grain of salt? Disco Elysium is the perfect example and Torment would have been a better game without combat. I‘d like to add Citizen Sleeper. I‘m a bit tired of RPG where combat often is the only or favoured option.

Trail,

Planescape Torment yes can be pacifist-ed, except for killing a zombie at the very beginning of the game.

Then again, killing/death is a bit strange in this game, so…

Malix, (edited )
@Malix@sopuli.xyz avatar

can you even kill something that’s already dead?

But tbh, only played some of the beginning (edit: and remember even less). Should actually play it through.

Aielman15, do games w RPGs that are optionally pacifist?
@Aielman15@lemmy.world avatar

It’s been a while and I’ve never tried a 100% pacifist run, but I think that it’s theoretically possible in Planescape: Torment (Steam, GoG).

I know for a fact that the vast majority of encounters can be skipped with dialogue, and in fact, it’s heavily incentivized because the combat system is not very good.

andros_rex,

combat system is not very good.

Fuck the final fortress with the shades….

I’m pretty sure you have to kill a zombie in the first level to escape. And I don’t think you can avoid fighting (and killing) Ravel and the Deva. The Deva I think you can maybe spare after defeating, as long as you don’t bring a certain party member with you…

grrgyle,

Related, while I’m sure it’s not fully pacifist, Torment: Tides of Numenera greatly emphasises dialogue and text descriptions.

Nibodhika, do games w RPGs that are optionally pacifist?

There are lots of games where combat is not even an option, like Life is Strange, Before your eyes (do play this one with a camera and a box of tissues nearby), or Firewatch. But games where you’re expected to fight but can find ways around it the first example that comes to mind is Metal Gear Solid 3, you can beat that game without killing anyone, there’s even an achievement for that and one of the bosses will be particularly easy if you go this route.

sugar_in_your_tea, do games w RPGs that are optionally pacifist?

Most games require killing the end boss to finish the game, how exactly would you play around that? Or do you mean don’t kill anyone who doesn’t try to kill you?

kurcatovium,
@kurcatovium@piefed.social avatar

I believe you can persuade boss of Arcanum (amazing game) to commit suicide.

andros_rex, (edited )

Ideally, games where you kill nobody at all. Even avoiding killing creatures for a “true pacifist” run.

I’m just going to spoil a bunch of things, because why markdown?

There’s quite a few games where you have alternatives when it comes to main bosses - in the original Fallout ::: you can talk the Master into suicide by proving that the supermutants are infertile :::

in Planescape Torment there are multiple ways of ::: convincing your mortality to merge back with you :::,

New Vegas lets you talk down

:::Legate Lanius, at least on the NCR route:::

Jade Empire will give you a bad ending

:::where you surrender to the Glorious Strategist in exchanged for being fêted as a hero:::

even Fallout 3 will let you

:::talk Colonel Autumn into surrender for like no reason at all:::.

I’d really like that to expand into video games having killing “mooks”/generic enemies be more of an action with consequences. Undertale does a good job of that -

:::if you kill any monsters, even if you spare all bosses, the ending still mentions that there are some hard feelings towards you.:::

Spec Ops has no “pacifist option” but also makes you realize that

:::you were slaughtering American soldiers and innocent civilians because you were going insane:::.

The default problem solving strategy in most games seems to be violence, and that breaks my immersion. The last time I was in a physical confrontation with anyone was fighting my sister in high school - I’ve certainly never killed anyone.

sugar_in_your_tea,

All those games you listed are violence centric, so I imagine the non-violent route isn’t as satisfying. I tried to finish Dishonored (not really an RPG) without violence, but most of abilities involve violence and getting caught just meant waiting for them to kill me instead of fighting back. The gameplay just isn’t optimized for it like something like Thief is.

There are games designed for non-violence where violence simply isn’t an option, such as Disco Elysium or WanderHome. Searching specifically for games without violence is probably a better option than finding games where nonviolence is an option, unless you’re specifically looking to find clever ways to play games non-traditionally.

Nibodhika,

Spec Ops has no “pacifist option”

I mean, the whole point of the game is that you could have not killed anyone, you could have stopped playing, you choose to keep playing, you choose to kill all those NPCs, the game never forced you, turning off the game was always an option.

ordinarylove, do games w RPGs that are optionally pacifist?

I think the Of Loathing games can be pacifist

IndieSpren, do games w RPGs that are optionally pacifist?

Baldur’s gate 3 has only a few required kills for main story progression. Most combat can be avoided.

Not an RPG, but: In the Hitman series, you will have to kill the target, but how many non targets you kill/cleverly avoid killing is up to you.

november,

There are some fun ways to complete some Hitman missions “without killing anyone”, just by fiddling with the environment so that the target coincidentally dies “by accident” later on. You can even get one of your targets in Hitman 3 to commit suicide.

snek_boi,

What? Amazing! I stopped playing Baldur’s Gate because I dislike the combat. How do I avoid it?

Poopfeast420, (edited )
@Poopfeast420@discuss.tchncs.de avatar

It’s mainly just talking to people, but if you want to fight as few times as possible, you probably need to know the game or tons of save-scumming. You’ll also have to be ok with just missing a bunch of stuff, or pick and choose your fights, which again, needs prior knowledge.

I don’t think it’s a good way for a first playthrough.

IIRC there are six fights you always need to do (two of those in the tutorial and another shortly after, although technically you can use glitches to skip these). But if you only wanted to do these fights, you’d basically do an evil playthrough and miss most of the game, especially Act 1 and 3. And if you’re not talking to people, save-reload the correct dialogue choice, you would just sneak around everywhere, trying to avoid enemies, constantly saving and reloading, because you were spotted.

If you add a handful of boss fights, a good run is possible, but still, there’s going to be a lot of sneaking around and save-scumming.

SonOfAntenora, do games w Which of theses games should i play?

Luanti is good for the user made games. So many of them, there’s one decent backrooms game too, I know there are rare finds.

But, minecraft is unkillable and unreplacable. I play with a tombstone and a minimap addon. I also have a herobrine mod that isn’t from the fog, and apparently herobrine likes to charge creepers so the early game was difficult.

There is an lotr game for luanti you should check it.

Luanti has a questionable menuing is awful. Survival craft has a better system and that’s one game you completely forgot. I personally like it but it’s mostly actual survival, like hunting and trying not to die to feral beasts. The night in survival craft is terrifying.

But vintage story is where you want to be. It’s gaining momentum.

If you want to play old minecraft either try multimc or betacraft launcher, that version of the game is also unique.

Rhynoplaz, do games w RPGs that are optionally pacifist?

I tried a run like that in New Vegas. I think I got to Primm, and just kept getting tore up too much to be fun.

chunes, do games w RPGs that are optionally pacifist?

Sil (specifically Sil-Q, the most modern fork) is a great Tolkien-esque roguelike in the vein of Angband where pacifism is a first-class citizen. You get a lot of XP just by observing hostiles from the shadows. I highly recommend it!

chunes,

Also forgot to mention the latest version has tiles support that looks like this: https://lemmy.world/pictrs/image/35787fac-8c61-4d27-97c0-f397f61b585e.png

So you don’t have to play with ASCII graphics. ;)

elvith, do games w RPGs that are optionally pacifist?

Not sure if you can count it as a RPG, but Undertalencan be completed “normally” and with a pacifist run and also with a genocide run.

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