Cities Skylines for me. I don’t play it often because I will get sucked in and come to at 3am, realizing that I’ve not eaten in 16 hours and my traffic isn’t any better.
I could see repurpose from subway equipment, since it’s already powered and usually set up for short trains. America doesn’t have too many above-ground EMU (electric multiple-unit) models to work with; the 50-year-old Metroliner comes to mind, and some Pennsylvania Railroad predecessors.
The infamous British Rail Pacers were effectively bus bodies with flanged eheels, so that sort of retooling has precedent.
Are you thinking battery, third rail, or cantenary? The latter two are much more infrastructure heavy so you might not see them at the outer edges of a network.
Locomotive hauled trains might be another viable option, one small battery-powered engine (see Norfolk Southern 999) and one or two ancient coaches.
Are you thinking battery, third rail, or cantenary? The latter two are much more infrastructure heavy so you might not see them at the outer edges of a network.
I was picturing a kind of jury-rigged ‘both’ where each town or village has set up cantenaries extending our as far as they can manage, and it uses its batteries between villages. I imagine it’d stop for a moment and raise or lower the pantographs, sort of similar to the silver line in Boston. I don’t know if that’s realistic but it felt like splitting the difference in an interesting way.
That feels like an interesting political/economic angle-- a territory’s power could be implied by how far its neighbours will extend wires towards it. Getting the train reliably to Boston might be worth wiring all the way and paying for the electricity, but we can roll the dice on batteries to Albany.
Hmm… I read your edit, and I think you're kinda overlooking the hard truth here: you can come up with a list of 1,000 things players "have to" do, but if the game doesn't enforce them, they're not gonna happen.
You can rant out of frustration all you want, but you have no control over anyone except yourself, and trying to tell people what to do will only piss them off.
You're also making a lot of baseless assumptions. How do you know how much they enjoy the game? Maybe they choose to engage with the parts they like and leave the rest out, they're happy this way, and the game lets them. Who are you to tell them what to do?
Again, ranting is fine, but you gotta have self-awareness, otherwise you're gonna get nothing but negative reactions.
To combat the ramble-y-ness of your posts you should try to add more paragraphs. That makes it easier for your readers to take a short pause while reading.
For the topic at hand, I basically don’t play any multiplayer games precisely because it is too much work to keep up with the current meta. It seems to me that often enough what the game teaches you in the tutorial is not what you have to do in the real thing to succeed.
Add to that that many people don’t even pay attention to the good things of tutorials and you get a horde of brainless people just doing the bare minimum to pass by.
As to why they play ranked, at least to me ranked play comes with the promise of match making. That you get paired up with players of a similar skill. In theory that should give you a 50% win rate. I’d play ranked exactly so that I get lumped in with players who are as bad as me.
RN It’s Starwdew Valley. I keep staying up all night being like “Just… One more day and I’m done.” 🤣
Every time I look up something I can’t figure out, I am presented with a bunch of tangenital items that I haven’t even seen yet and I’ve been grinding the game for two weeks now. And CA just announced it was getting more! This unassuming retro farming game is fucking massive. 😵💫
Only game I know about is victoria (only played the latest) but is not in the time area you are looking for. Economic games are pretty few and I found nothing back when I were looking.
It’s unclear if you’re imagining that power is provided along the line or if these will need to be self-powered.
If you’re looking in New England specifically then the rolling stock of MTA Metro North or CT Rail might be of interest. Assuming the protagonists will have access to a power source. I think Hartford Line CT Rail uses both third rail and overhead power, so that might make for a point of discussion about them seeking out these specific units for their more flexible powering options and voltages.
I’ll take a look at those! I was imagining overhead wires but perhaps only in/near towns as resources are constrained (with the self propelled railcar using batteries when disconnected) but they’re building towards a full line eventually. Not sure how realistic that is
Nah, I appreciated that. It’s a first look at what’s going on. It not being polished makes me trust them way more as a developer than if everything looked absolutely perfect. I’m EXTREMELY hyped
That’s my logic behind it anyway. If I see something that is supposed to be a first look but it’s HYPER polished I get really wary. Makes me think that this one section of the game was hella focused on enough for the representation but I start wondering about whether the rest of the game got the same attention. If a game demo actually has errors and bugs and fuck ups then it shows to me that they’re working on it across the board. They’re not heavily focusing on this specific demo or anything and willing to show the faults that you should see looking at a first look. I guess it just boils down to honesty for me. If the demo is hyper polished then it feels dishonest. If it’s rough around the edges then it feels more real and genuine.
Besides, these are the same people who made the Hitman series for decades and the WOA trilogy which is a powerhouse of gaming for me. Taking on my #2 hyperfixation, right behind Star Trek? They’re probably the only dev that I instantly trusted to do a good job or at least try their best.
I would imagine the little maintenance cars would thrive in that environment. thevintagenews.com/…/speeder-motorized-vehicle-fo… I don’t know the world background, but if it’s rebuilding after some catastrophic event, the might be some car modifications to make them rail ready, stealing the wheels off of larger defunct trains.
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Aktywne