Lethal Company. It was developed by one person, yet it outsold Call of Duty. It trended from 2023 to 2024, but I still play it at least weekly. A couple Lethal Company clones have since come out and some say one (R.E.P.O) is better, and graphically I would say yes, but nothing quite matches Lethal Company’s charm.
It’s a scrap-collecting + space horror survival + comedy game. The comedy feels very unintended and that’s why it’s so fucking funny. You encounter very horrifying creatures, then see your friends die the funniest death. Then you hope to collect enough scrap to survive another day.
Not sure if its because its relatively easier to stun/kill/hide from them or if its because their mechanics are lacking in some way compared to lethal company’s, but I feel as if they don’t have the same sauce.
There is nothing hard about 3D rotation, at least not for people successfully building a 3D open world game of that scope. Their characters can turn and you have a direction, there is no difference to walking in that sense.
If anything, assuming this is about NPCs, they didn’t want to create animations for that and just turning them mid animation looked stupid.
As for the PC, automatically turning the player is honestly a bad idea in first person. It can be disorienting for some players.
These games are meant to be played in 1st person and 3rd person is just an after thought. In this case, yes, that’s maybe just laziness or more likely they didn’t have time for low priority stuff.
Adding on to what you’re saying: I think it’s pretty clear that Morrowind and Oblivion are more focused on a first-person perspective for the player character with third-person being a bit of a secondary concern. As such, it seems to me like the focus of the third person animations is on matching what the player would see in first person, especially since they can switch between the two with a single button press.
For example, when the player holds the “A” key to move pure left while keeping their view straight, it certainly seems more natural from a first-person perspective that they’re strafing left rather than turning their torso left with their head and arms awkwardly straining at a 90° angle (try this at home, it feels weird).
The alternative here would be for the character to actually turn their whole body left when you hold the “A” key in third-person, but then have their view (i.e. their head and arms) snap 90° to the right whenever you switch back to first-person, which seems odd and immersion breaking.
That being said, obviously it does look quite jank from a third-person perspective for a player to be strafing all the time, even when they’re in non-combat scenarios. This isn’t helped by aging animations, either.
As I post whenever someone complains about them not being free in !freegames: you can sign up for a free trial of prime, claim the thirty or so games currently available, cancel, and keep all the games forever without having to give a penny to Amazon.
I seem to have injured some people, I get the stance on Amazon - no one likes the megacorps. But if you’re subscribed, I can’t see how ‘free’ GOG games are a bad thing to anyone.
As with all offers like this Amazon are hoping that it causes people who weren’t subscribed before to stat paying them regularly, and posts like this are kind of giving them free advertising.
It’s similar to recommending something like reward credit cards (where you can make money off them as long as you pay them off in full and never pay any interest), if you’re sensible enough with your money then you can get a freebie but the provider is looking to profit off you messing up or forgetting.
Oh yes, definitely avoid the last one, Double Exposure.
But Lost Records: Bloom & Rage, by the same dev as the first Life is Strange is supposed to be decent. But I want to wait until all episodes are available before I play that.
Oh no, I meant Lost Records hahaha. It’s completely horrible in every aspect, to the point of being hilarious. The reviews it’s getting baffle me. It’s easily the worst of them all.
I finished the base game earlier today, doing the shivering isles now. It’s a great remaster, but it definitely needs a few updates. Performance and bugs aside, the balance of the game is all over the place and the difficulty options are broken. Expert is way too hard, adept is too easy. Luckily, modders already fixed a lot of things.
I highly recommend modding your game to improve a few things:
Ultimate Engine Tweaks improves performance at zero cost to graphics. It also helped significantly with stutters.
More Damage makes everything (including enemies) deal more damage. A must have imo because Bethesda’s school of spongy enemies is really outdated game design. 2x more damage on everything makes combat deadlier and more exciting.
P.S. there’s an “unofficial oblivion remastered patch mod” that claims to fix thousands of bugs, but in reality it makes the game more unstable and has its own issues. Don’t use it yet.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights. I had to reload before the arena fight with the twin bosmers because I simply cannot beat them. But yeah it is waay too easy at the start, which arguably is when it should be the most challenging.
Expert is just insane. Who ever plays in master really needs to get their head checked, I imagine fighting two enemies takes half an hour of hacking away while chugging stacks of health pots.
I have found that adept gets more balanced as you level up, I’m level 8 right now and I’ve had a few challenging fights.
A little over level 10 is where the game gets most difficult, then it quickly gets easier again. Once you have a powerful restoration spell you’re almost unkillable on adept.
Well I mean, you can choose not to use the powerful restoration spell. Especially with spell crafting you can create one that’s better tuned to the level of difficulty you like.
Imagine if conjuration summoned boss level npcs and you suddenly realize vanilla summoners can do the entire game in master because they’re summoning broken npcs.
You think this is a half assed remake? To me this feels like a significant upgrade (and not just to graphics) while maintaining the core experience and I’m kinda shocked at how good it is.
I don’t think it’s “abandoned,” I think it’s just “done.” It’s like a $5 indie game made by a solo dev, there isn’t an unfinished road map or anything.
Only one small mistake I see here. Assuming Nintendo will say please. The same amount of time it takes them to say please, you’ll blink and be in a courtroom facing piracy charges.
Titanfall was so goddamn fun. Hey, do you like the combat in CoD: Modern Warfare 2? Do you also want to call in a giant mech suit once in a while? Well buckle up, Buttercup, cause I’ve got a game for you!
I agree with you however I have one barrier to entry that others haven’t elaborated on.
Firstly, I’ll say how they could overcome some of the other challenges mentioned.
Steam would just have to add the ability for developers to upload android builds of games alongside the windows, Linux, Mac builds. All of a sudden, users would have huge, existing libraries of games. Most games built with Unity can target Android. I suspect a lot of indie developers would happily add the build.
Leaks have implied they were working on an arm emulator/translation layer but I assume this had to do with VR prototyping. Possibly the same effect as above but so many more configurations to target, they couldn’t handle it the way they do with steam deck.
Require/recommend to users to use a controller on Android
If either or both of those first 2 points succeed, Valve doesn’t need to do much more to ensure the utility of Steam games on Android. PC gamers are considered among the most willing and able to jump through hoops for a result. Going to a website to download the steam store plus a little warning on Android wouldn’t stop a reasonable percentage of them. It wouldn’t stop me.
It’s almost 0 risk to them, right? Right? I don’t think so.
Here’s the big barrier I mentioned. I assume they have a not-insignificant number of sales through the the android app. If they start allowing users to install android games, Google is going to stop them from having purchases in their play store app. And while I said that users would install their app from a website, what percentage of users would do it? How many fewer PC game sales would they make (from the Play Store app) in order to let their current users play games on Android?
Additionally, what would Steam do if they started getting android-only games being submitted. Or mobile-quality games dominating their store? Does this dilute Steam’s identity?
Additionally, it might be something they’ve discussed but they would have rather focused on steam deck-type gaming for mobile. Or perhaps an ARM-based steam OS+steamdeck approach would make more sense for them and then the difficulty/cost (and opportunity cost) increases do instead they simply don’t pursue it.
The cross-buy thing is something that Gog or Epic could do but they don’t have nearly the same “customer profile” (size, behaviour etc) so it isn’t as likely to have the same impact.
Regardless, in my view you’ve asked a great question and it’s a solid idea.
They would have to distribute it independently. Google would have no say in the matter.
That’s exactly my point. The current app lets you buy PC games despite being distributed through the store. If you can buy Android games on it, well, I doubt Google will ignore it. And even if Google was okay with it, there’s no way to easily communicate to users who start using the app there that they need to download another app from a website.
I’m not saying it’s a bad idea. I’m just saying I think there are reasons they haven’t done it (yet?). I think they certainly must have considered it. I’ve certainly been wondering about it for a long while too.
why not both?
Sure. I would assume they would do it the same way as steam deck, where that’s the priority. The wide variety of phone specs on the market might have an impact on how they could support it etc.
That’s exactly my point. The current app lets you buy PC games despite being distributed through the store.
And they could continue doing so while also distributing a separate app independently that allows you to buy Android games.
Notice if you try to buy a movie from Amazon on Google TV they redirect you to the website. They could do the same or redirect you to the non-Google version.
I’m just saying I think there are reasons they haven’t done it (yet?)
I agree, I just find it very curious what those reasons are.
I don’t think they would get away with selling games in the app if games were playable on Android (demonstrating Android compatibility). I think they would have to do what Amazon kindle does and tell you to go buy your game somewhere else.
Now that I’m thinking about it they’d probably have to de-list those cross-platform games from the Google app or make them unavailable, which would probably lead to a lot of confusion.
What actual genre do you like to play? Might get some more relevant recommendations. Otherwise, top-down is just a POV and there are a ton of genres that have been made this way.
Factorio - Factory Building
Door Kickers - Tactical CQB
Dwarf Fortress - Roguelite Town Management
The Battle for Wesnoth - Turn-based RPG
GTA1/2/London 1969 - The best GTAs
FTL - Roguelite space adventure. Real-time with pause.
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