bin.pol.social

alpacapants, do games w What games do you recommend for my girlfriend?

So I am a baby gamer. My husband is a big gamer and has been trying to get me into it for years but his games are intimidating on a level he doesn’t understand because a lot of the interfaces are hard if you didn’t grow up with them. And I don’t like a lot of scary battles or waves of enemies. I just wanna explore and at the beginning platforming was freaking hard as I just wasn’t precise enough with jumps.

If it’s in budget, I would recommend the switch as I’ve found a ton of games I’ve gelled with and have grown with me a bit. Get a pro controller and that was super easy to get used to, WADS controller have a learning curve I’ve never personally mastered. Hubby also has a steam deck I’ve stolen on occasion but I like the cute and cozy games in switch. The steam store is great but overwhelming too…

Current games I’m playing, unpacking, Stardew and Disney dream light valley (I’m not even a huge Disney fan but I am over 200 hours in on this sucker). I have played animal crossing, Gris, costume quest, monkey island, and Luigi mansion (that one was a challenge for me). I have Veneba, coral island, short hike, little to the left and ooblets on my want to play list.

I would also say that YouTube has helped me find games. If you look up cozy games, I find a ton of reviews and let’s plays that kinda help me get a better idea on if I’d be interested or if it’s kinda in my play style before I waste my money. I do have a limited gaming budget so, I like to be sure before I spend… Nothing is more discouraging then dropping money on a stinker game that you can’t get the hang of. Granted watching reviews and playthroughs is kinda becoming it’s own hobby.

aStonedSanta,

This is the best advice in here imo. Stardew valley or animal crossing is a decent start imo.

Kory, do games w Emulation
@Kory@lemmy.ml avatar

Cool question! Just dropping !emulation here in case some aren’t aware of that community.

Aielman15, do games w What adventure games do you recommend?
@Aielman15@lemmy.world avatar

Have you tried the titles from Amanita Design? They’ve made quite a few old-school point-and-click games, with hand-drawn graphics and cute stories despite the characters never talking.

My favourite is Machinarium.

daniyeg,

absolutely i’ve played a shit ton of their games when i was a kid. i was surprised to see their games are not that famous since where i live most young people have played at least Machinarium.

toxicbubble, do games w What adventure games do you recommend?

had a good couple short playthroughs of Firewatch

daniyeg,

played firewatch before, it seems like a linear game with maybe some different dialogue. is a second playthrough worth it?

toxicbubble,

there are some secrets and collectables that i got on my 2nd playthrough but used a guide

frog, do gaming w Weekly “What are you playing” Thread || Week of February 18th

This week I have discovered the joys of Slime Rancher. There is something about an adorable slime with a face bouncing past me going “whee!” that makes life worth living. They’re just so happy. Except when they’re scared of something. I don’t like it when they’re scared, and this must be prevented at all costs.

ampersandrew, do gaming w Weekly “What are you playing” Thread || Week of February 18th
@ampersandrew@kbin.social avatar

I played a bit more Hellblade: Senua's Sacrifice ahead of the sequel in a few months. There are a few major components to the game's core loop, and the one I'm not thrilled with is its hidden object puzzles, but the rest of it is working for me.

When I've got some podcasts to get through, Palworld has proven to be a great second screen game. There are some things I'd like to see them tweak about the progression, but they're very small complaints thus far. Ultimately, this game is working for me in a way that Pokemon hasn't in about 20 years.

I thought I would take a break from Pillars of Eternity after finishing the first game, because it did become quite exhausting late in the game, but after a discussion with some friends, I ended up excited to jump right into Pillars of Eternity II: Deadfire, and so far, it's answering nearly all of my issues with the first game. For one, more quests can be resolved by being clever and avoiding combat, plus when the combat does happen, it's far more readable. As a blessing from the gods themselves, the quest log also lets you know if a quest is too high level for you, so you know which content is intended for your current level without checking it out early and dying to an enemy mob in a few seconds.

Ahead of Combo Breaker, I'm also back on the Skullgirls grind. My Black Dahlia mix and setplay are weak, and I'm giving my opponents too many opportunities to take their turn back, so I need to tighten that up.

Coelacanth,
@Coelacanth@feddit.nu avatar

I played through Hellblade recently and mostly loved it. I do however, agree that the quality of the hidden object puzzles vary a lot and there are a few too many of them. Sometimes it feels more like padding than enjoyable content.

I also wish the combat was slightly more demanding and involved. They have an amazing foundation with fantastic animations and a surprisingly robust combo system that just never actually demands you to explore its depths and nuances. The focus mechanic is also a little too powerful, which again doesn’t encourage you to utilise the combo system. More enemy/boss variety and more refined enemy movements would also be preferable, but they were working on a small budget so it’s understandable. It feels like they were so close to something amazing, and that makes me very hopeful for the sequel.

ampersandrew,
@ampersandrew@kbin.social avatar

Yeah, I haven't seen any combo system. Following up a light with another hit is always that same jumping spin slash. If there's more depth there, the game didn't want to tell me about it. Likewise, when they had that developer direct, they said they were improving the combat system but with no description of how they were doing so; just a lot of fluff talk that was kind of about nothing. As for the puzzles, I like the ones that aren't just finding the symbols in the environment. Those puzzles can actually be reasoned out, as opposed to the symbols where plenty of things look like those shapes and they just picked one that they felt was the best fit for it, so I mostly just end up waiting for the game to inform me whether I'm hotter or colder as I get close to the magic spot.

This game also does something that I haven't seen many games do that always seemed like a natural evolution of story-driven games. The industry, operating at this level of production value, for the most part ended up going open world, even and especially for games that were better off being smaller and linear, and that's a real bummer. If you keep things small and linear, you can start loading the next scene while the current one is still playing, and then you can seamlessly cut to the next scene much like a movie would, but you get all the benefits of rendering the game in real time. This shouldn't be so rare, but the industry's obsession with being "bigger" made it rare.

Coelacanth, (edited )
@Coelacanth@feddit.nu avatar

Yeah the game never even hints at any combo system, though to be fair they never explain any mechanics (I guess in pursuit of immersion).

This video is not completely exhaustive, but goes through a fair amount of combos. In general, you can always interrupt a combo after the 1st, 2nd or 3rd attack with the melee button to punch/kick and follow up with a different two-attack combo. The finisher where Senua impales the enemy and pushes off with her foot can also be interrupted and extended by pressing light attack three times (which I don’t think the video covers).

I didn’t completely hate the find-the-symbol puzzles but they were definitely not particularly interesting. I think moments like the >!blind trial!< were where the game really shone. >!Navigating purely off of sound and controller vibration and avoiding the monsters in the dark!< is an experience that will stay with me for a while.

Completely agreed about the linear structure, I always thought it was the success of Witcher 3 that started an open-world craze, but regardless of where it came from it definitely ended up negatively impacting some games.

In general I think Ninja Theory did an amazing job at hiding the budget constraints. Another great example is the use of superimposed footage of live action instead of attempting to render characters and doing it poorly. The overall length of the game is also a part of this; they didn’t attempt to stretch too far and spread too thin but instead just made something brief but with the best quality they could. The game is short, but it didn’t feel too short. It felt perfectly measured for the story they were trying to tell.

ampersandrew,
@ampersandrew@kbin.social avatar

Careful with the spoilers. I've only done one trial so far, and it wasn't that one.

Coelacanth,
@Coelacanth@feddit.nu avatar

Ah shit, sorry! I’ll edit in a spoiler tag for anyone else.

Thekingoflorda, do games w Alan Wake II free trial for PS5...
@Thekingoflorda@lemmy.world avatar

wow, what a shitty system.

RampantParanoia2365,

I can’t imagine a world where I don’t love it. Loved AW, Control, and all the Max Paynes. I dont even know how many times I’ve played Max Payne 2. But goddamn, really guys?

clericc, do games w Are there any games like Diablo but not Diablo because Diablo?

Minecraft Dungeons

yeah, i’ll see myself out

5PACEBAR,

Nah I agree. Minecraft Dungeons has a really approchable aesthetic that hits different. It’s an easier sell to my partner. Its cute, and the build complexity and variaty is surprisingly good. Don’t sleep on Minecraft Dungeons y’all!

blusterydayve26,

I’ve almost pulled the trigger on that one like three times now but I need more art supplies…

surewhynotlem, do games w Are there any games like Diablo but not Diablo because Diablo?

Torchlight 2 if you like the gear gathering and optimization.

Delta_V, do games w CD Projekt Red are splitting from GOG somehow?

i wonder if that has anything to do with GoG having been down for a couple days - did they run into problems during the data migration?

jrbaconcheese, do gaming w Who, in your opinion, is the most annoying character in any game?

Navi from one of the Zelda games. “Hey!”

towerful,

The Owl from OOT as well

Firipu,
@Firipu@startrek.website avatar

Oh man, “did you want to hear this again?” Every single fucking time I would be mashing a to get through his dialog and press yes by accident. Every time…

towerful,

Ahaha! Yes. So annoying!
I seem to recall navi being mostly skippable. But the owl having to say everything. But you would still button mash to try and skip, then end up having to see it all again

Zellith, do games w What's your big "Oh, THAT'S how I do that" moment?

It wasnt until the shinra tower in FF7 that I figured out how to slot materia.

Trail,

Eeeh… I mean…

konalt, do games w What's your big "Oh, THAT'S how I do that" moment?
@konalt@lemmy.world avatar

Don’t even start me on MGR parrying. I beat the entire game without once learning to parry. I did it by accident like once or twice but couldn’t replicate it.

The second Monsoon fight took hours.

Silvia,
@Silvia@lemmy.world avatar

SO IT WASN’T JUST MY DUMBASS. Thank you, you have no idea how much better that makes me feel XD

uninvitedguest, (edited ) do gaming w Seeking: Kid-friendly Adventure/Exploration Games (PC)
@uninvitedguest@lemmy.ca avatar

There’s a few short indie adventure games that may fit the bill:

I haven’t played Stray, but it may be a good fit. I also haven’t played past the opening scene of Firewatch, but if your daughter can manage walking around Skyrim then I think it should be okay.

I searched for indie exploration games. City of Muse came up.

There’s a list of 3D exploration games on Itch.

Klanky, do gaming w Seeking: Kid-friendly Adventure/Exploration Games (PC)
@Klanky@sopuli.xyz avatar

Slime Rancher might be worth looking into.

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