The Steel Battalion Mech controls. The size of a table, it was an appropriate recreation of the control panel for a mech, requiring you to go through all the steps from firing it up to ejecting in case of danger. You had pedals, sticks, knobs, switches galore.
Holy shit I just looked this up and this article says there are forty buttons! Also apparently if you didn’t eject in time, the game would erase your save file?!?
Both games were pretty damn brutal, but memorable, experiences. I wish someone would come up with something like it, because that was the closest I’ve felt to my childhood dream.
You don’t have to tell me to get in the robot, you have to stop me from hijacking it just for a joyride.
I have one. It’s pretty sweet. Wish Capcom made more games that supported it. It is real awkward to use, though. You gotta strap it down so it doesn’t slide around your table. Also trying to steer a match with so much articulation is a challenge. You can aim independently of the mech, whose torso is also independent from the legs. It’s a lot of joystick to keep track of.
It’s got tons of buttons, but you don’t really use most during gameplay. Mostly the triggers, pedals, and a few buttons for some silly stuff , like fire extinguisher for when you take a hit and are on fire, or the windshield wiper.
I hugely regret not buying 10 of them when they were liquidating their stock and selling them for $5. I love mine and am really worried about what I’ll do when it inevitably breaks.
That trackpad was a game changer for playing KB+M games with a controller, but to be honest sometimes I really miss the right joystick. The trackpad can fake it, but it’s not the same.
If they ever do another standalone controller I’d want it to be like a screen-less Deck. Both joysticks and trackpads and a couple more grips.
I liked egg inc for a while, if you’re looking for clicker type games.
Other than that I can recommend
Stardew Valley
Peglin
Sudoku
Nanograms
Dungeon Village 1 & 2
Multiple of these are paid, but I’m 100% on board with paying a small amount for an app rather than paying a multiple of that for in-game Battlepasses and whatevers.
It annoys me a lot to say this, but Netflix has some excellent games in their roster. So if you have a Netflix subscription, check those out. I personally very much enjoyed
Storyteller
Into the Breach
But they also have ports of some very good PC games like Spiritfarer, Terra Nil or World of Goo.
Any little casual simulators by Kairosoft, the pay to play “full versions” are pretty cheap. Manage a lil apartment building, manage a tiny sushi restaurant, manage a little Japanese village. 8 bit style, very soothing. The free versions are quite limited in scope and cut you off from further progression after a few levels, but no microtransaction reminders, either. The mention of “Dungeon Village” reminded me, is that Kairosoft?
I use Privacy Friendly versions of Sudoku and Minesweeper on the F-Droid store. I also really enjoy Nonograms (aka Picross), and haven’t found a good foss app for it, but the app “nonograms.com” has been a good experience for me. I paid like $5 for the ad free version and that’s been it, nothing else.
This is definitely against their ToS, so I would advise against it. That said, do you have any friends or relatives who might be interested? That’s less likely to lead to any negative consequences.
Btw, your original username will always be tied to the account. There’s no way to change that.
Scam. Note the low user score too, and user reviews saying how bad the app is. The official site is Deltarune.com. if it’s not listed there (which this isn’t), don’t trust it.
Fallen order has this magnetic attraction between you and the enemy when swinging that really urked me. Felt likes souls on rails. Beautiful game though and nice levels
Making game is extremely risky gamble. Sometime studio can spend years working on one game and it might result in subpar sales due to element that’s not in their control, like Spec Ops: The Line. Take Obsidian Entertainment for example, over the year we kept hearing how they’re financially struggling despite created some of the best RPG, and Microsoft acquisition suppose to free them from this issue to some degree. Same with Tango Gameswork. Zenimax and to some extend Mojang is different case though.
Lot of game studio open and close, if Tango doesn’t sold to Bethesda and in turn to Microsoft, it might already closed. Though on the flip side it also mean they’re at the mercy of their parent company, it still undeniable that Microsoft is the one killed them in this case.
Indie studios do in fact exist. I haven’t bought a game from a major publisher since… uhh… well, I guess I bought Portal for $1 last year, does Valve still count as a major publisher?
I liked it as much as the others ASIDE from the tank missions. they leaned on the tank WAY too much. There are two or three tank battles where you will be pulling your hair out for sure. Definitely focus on upgrading the tank as much as you can because you will need all the help you can get.
I can’t think of a game that Valve has released just to make money except for Artifact which totally flopped.
From what I understand, Valve has a non-hierarchical internal personnel structure and projects are started because someone has an idea that other people at the company like and want to work on.
Half-Life 3 won’t get traction inside Valve unless it has something to push the envelope like the other main-line games had. Half-Life had unrivaled first person storytelling. Half-Life 2 has unrivaled physics to play with. Half-Life Alyx had an interactive environment unlike anything else that exists even still. My money says if Valve can’t think of something gameplay-wise that’s as enticing right now as any of the previous games had when they were released, they don’t care that the story is still on a cliffhanger.
“It’s okay to fail” seems like it would have been a more valuable life lesson than “it feels good to beat a really hard video game” and it concerns me that you’re so okay with the amount of trauma this entertainment product caused him.
The fact that you’re sharing this story of years of repeated meltdowns caused by a video game and calling it an example of games being beneficial is pretty surreal.
My point is that I described the same distress you’re describing using the same terminology you did. I didn’t accuse you of anything, I just strongly disagreed with your takeaway that this story describes something positive.
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