I saw that one thrown around when I was searching before. I wouldn’t really be playing it for the story, but as long as the story’s there, should I be familiar with the first two?
So sad about GoG’s revenue drop. It’s my store of choice and I genuinely find it more unintrusive than Steam, but if it keeps going like this, I wonder how long it will exist. Hopefully they manage to turn things around.
I want to like them, but I use Linux and they contribute almost nothing to gaming on Linux, so, I switched to Steam as my primary store for games. I still hope they do better and buy them games from time to time.
I have to second this, trying to get gog to work on steam is a royal pain in the butt, it’s like they tried to make it incompatible with WINE, unless it’s part of the lutris library you need to hope a launcher like heroic works. I didn’t have much luck with it but I know many did.
Most of the games I play are so niche that 'matchmaking' simply consists of whoever's available. Or sometimes it even requires pinging people on Discord.
Yup, either this or the matchmaking is in find-the-most-toxic-people-available mode. I almost stopped playing online to be honest, I’d rather play couch co-op or even a good solo game.
Personally, I think it’s about how impresonal modern matchmaking is.
You’re only ever playing against “enemies” and “enemies” should be “hated with the hot passion of a burning sun”. And if you lose, you’re never at fault, because your teammates sabotaged you!
People don’t have to maintain cordial relationships, because they will never meet their teammates or opponents again.
Compare that to stuff that works using servers, where each team is made up of the same pool of people from one round to the next. People actually make friends with each other, friend or foe, and have more fun as a result.
Yeah, you unlocked many memories of mine. I played CS back in 90s, train with bots and learn map layouts at home, then play team vs team in a club. A bit later with ADSL started to play online and it was still kinda cool. When life fast forwarded me to Quake Arena and R6S it was very fun but I never ever made any online friend. Maybe a couple of people in R6 with whom I played a few times but even then the toxicity outweighed the team play fun.
A childhood friend of mine worked as a developer for Riot Games over a decade ago, when League of Legends first became popular. He tried to get me to play it with him, but the community was so toxic, it’s the first and only game I ever quit solely because of the community.
If you didn’t play specific characters with very specific builds, you were just wasting everyone’s time and any losses would be blamed on you. It was really bad.
I love the content and lore that comes from LoL (Arcane, K/DA, etc.), but I can’t stand the game itself.
Yeah what I never got was how did they find new perfect builds if you were not allowed to play the game freely to try new things. I mean I known the answer it was data mining but at that point is it a game or a job and you are just going through the motions. What ever happened to GG and you in something you lose some but we all had fun.
People are more likely to go online and complain than to compliment. But why take internet comments so seriously. I have a handful of trusted sources that I use to get my opinions on games. DLC Podcast for example is a favorite of mine. I’ve gotten to know their tastes and where they overlap with mine so when they get excited about a specific thing I’ll know if I’m likely to enjoy it based on our shared interests.
When you get a handful of voices that have a strong overlap with your own taste then you can get outside of the tribalistic bitching of the hive. Comments don’t even concern me anymore.
I do this for a lot of games, but definitely for the Civ games. I play one generation behind because I can get the entire package for a reasonable price. And let’s be honest, I have shitloads of other games to play in the meantime. I’m not missing anything.
I’ve stared from Black flag up until Odyssey, then I went back the Ezio Trilogy.
At firt the Ezio games seemed janky and unpolished, but boy was I wrong. The percieved “jankiness” was due to the fact that you have actual control over the character, which can be difficult at first but extremely rewarding later in the game(s), with tombs and catacombs that feel like actual puzzles to traverse, nothing like the “parkour on rails” of ACIV. Unity’s parkour really felt like a step in the right direction, but players complained about it being a broken and rushed game and somehow Ubi understood that they needed to turn AC into The Witcher.
As for the present time story arc I think they really nailed it with Desmond. I love games that take real world history as a base and add a fictional twists to it, and the sense of uncovering an actual, worldwide conspiracy and the origins of humankind itself was there.
I understand they’ve acknowledged the fact that people don’t play AC for the present time story arc, but there was no reason to let it die in irrelevance from ACIII onwards. Layla’s arc might be a slight step towards the right direction, but we’re still far, far away.
This is all to say that yes, I agree with you. This series had (and still has) so much potential, but it was unfortunately hijacked by corporate greed time and time again, straying further from the original concept as time goes on.
I’m currently playing valhalla and plan on tackling ACIII next, and then Mirage.
Baldur’s Gate 3. The default party size is 4. In single player it’s filled with NPCs. Might be a long commitment, but it’s a bloody good game. If you are more than 4 you can increase the party size with mods that can be installed from within the game. You could increase the difficulty to compensate.
Incidentally the first two games can be played in multiplayer as well, with up to 6 people. But although they are awesome as well they might be a little bit dated.
If you’re looking for F2P Path of Exile is one of the best. It’s an action RPG like Diablo (which is also great in multiplayer).
We did try BG3 when it came out, but were disappointed in how the coop interacted with dialogues and story events so we ended up dropping it. I kept playing it alone up to the start of act 2, but didn’t enjoy it so we never tried coop again. We are playing an actual DnD campaign tho.
I haven’t played PoE, but one issue I have with coop in action RPGs is that everyone is mostly doing their own thing independently of the other players and the classes are all damage dealers (which, side note, I feel like is the same in BG3 and DnD too). Does PoE have any options to play support roles? It does look fun tho so I might still try it, even if it’s not exactly what I’m looking for.
Divinity original sin is from the same developers as Baldurs Gate and is an absolute banger. Given that the coop Aspekt in dialogues is the absolute same. But the games main focus is IMO the combat which is purely incredible and the build diversity is superb. Also synergies between different players and build is highly encouraged since classes differ greatly in their abilities.
Only one character does the talking and you have to actively listen in to hear any of it.
I just remembered Star Wars: The Old Republic. There everyone could participate and it would select randomly who would say the next line. That was nice.
To add to what the other commenter has added. All characters in dialogue are frozen in place and poeple not in dialogue can manipulate them or their surrounding and they can’t react to any of it.
Star Wars: The Old Republic is great with dialogues. All players choose an answer and it randomly selects who actually gets to say what they want. And the Sith Warrior and Sith Magician (can’t remember the actual class names) synergise great in terms of story and quest locations. The corresponding Jedi classes might as well.
Used to play it with my wife, until some small human took up all our time. We got lucky with the classes. We had a lot of fun. Other classes all seem to have separate starting locations. But with all the subclasses available to Warrior and Magician you should be able to get a good spread.
AFAIK, there are three different possibilities to play multiplayer:
You and your friend play through the official campaign and/or and the first expansion Shadows of Undrentide, or a user-made adventure that specifically allows for multiplayer (not all of them do). The second expansion Hordes of the Underdark might be possible to play through in multiplayer, too, but I heard there are some issues. Of the DLC, I think only Pirates of the Sword Coast and Infinite Dungeons officially support multiplayer.
You and your friend log onto a so called Persistant World (PW), which is like a mini MMO, an online world created and hosted by users which is usually accessible to everyone, so you might run into and interact with other players. Some of these are more action-oriented with pre-scripted quests, others are strictly roleplay, meaning you are meant to stay in character and not talk about meta stuff while playing. Sometimes administrators may take on the role of NPCs or monsters and entertain you.
You and your friend either join another group or run your own game in which one of the users assumes the role of a dungeon master, taking control of NPCs and monsters and creating an adventure for the other player(s).
The more common options would be 1. and 2. In those case, you will both control your own character and you can form a party and fight together, but theoretically you can also split up whenever you want to (even while remaining in the same party) and explore on your own. In case 1. one of you will open an online game and host it for the other player to join (anyone who owns NWN can do this, you don’t need anything else or any particular knowledge), in case 2. you will both join the server of the according PW team. Note that in case 1. the pre-written adventures will often assume that the NPCs are always talking to the same character as the hero of the story; it’s not perfect but it works if you agree that one of you is the main character doing most of the talking for the main quests, or if you can live with the occasional confusion now and then. ;)
The talos principle 1 & 2. Playing through 1 now, and it’s excellent. Some of the puzzles are complex, but most can be solved in 5-10 minutes and give a nice “ah-ha!” moment. It reminds me of portal 2, but with a heavier and more ambiguous story about the nature of life and consciousness. Highly recommended.
Also been playing some Dome keeper and Peglin. Both also excellent in their own ways.
I bet you’ve been cursed at in every living language. At 600 hours I called it quits. That was maybe 8 years ago. Couldn’t hack it. But, godspeed to you, great creep slayer.
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