I think shotgun slugs would be good loot from a werewolf, but they should be a junk item or a crafting item to combine with gunpowder and casings to make new ammo, not ready to use shells that’s just silly why does a werewolf have those?
In Hades II, there is a zone which has sentient gold bag enemies and flood littered with gold. Neither of these things provide you gold apart from standard drop rates.
It’s too bad there are no private servers like Turtle, Ascension, or Epoch. It would really suck to be able to play an enhanced version of classic wow for free.
I would have swore there was a moment in Disco Elysium where a character makes fun of you for talking like you are trying to exhaust all the options in a dialog tree. But now I can’t find it. Anyone know?
Also a certain obsession with containers, if I recall correctly.
And at some point Kim mentions the detective’s surprising endurance (especially given his physical and mental state) which allows him to keep running tirelessly all over the place.
Spoilers about the later.Turns out Harry was a gim teacher before being a cop, and still has some good health from that time, despite everything that he did to himself after.
TL;DR: Fascists fucking over (mostly) fascists. How about we sit back, watch, learn and switch to alternatives (Luanti), or at least offline/cracked Minecraft?
Maybe because there are still people who are not tired of Call of Duty, liked the predecessor and are still looking forward for a sequel and play it with their friends?
Oh wait, this isn’t even the newest CoD? Probably they just forgot to update the prices. Probably forgot it even exists because there is a new one.
They dont want people buying the old games, even their 15 year old ones are still full price on purpose. They want you in the latest game each year, exposed to all the predatory extra-transactions, then they want you to do that again the next year and the next and the next... the games are not priced like that because they "forgot", it's a business strategy.
Probably April Ryan from the Longest Journey. She was clever, empathetic, funny, and grounded. She certainly had more than enough opportunity to get annoying over the many, many hours it takes to play that game but I found myself reading the journal that served as a story tracker just to see what she had to say about events. I genuinely missed her during Dreamfall. Though I had a few other favorite games with female protagonists that I loved (like Rynn from Drakan, Cate Archer in No One Lives Forever), it says something that decades later I still remember April’s name, and her major character traits.
I am just ignoring them. Not playing their games even pirated.
Played the demo of Prince of Persia last year, totally liked it, price was good, saw the Ubisoft Logo (CEO tells that you don’t get to own your games, AAA games priced 70-130 €, anti consumer practices), never bought that game never played it.
Nintendo also took a red card this year from me, not another penny from my wallet.
Bonus i put in my Steam ignore list all the games that come out with price >60 €, so i wont make a mistake and buy them even on a huge sale.
I buy indie games and only AAA games full priced like BG3, Expedition 33, Elden Ring, etc… , games that they worth it and they don’t bloat you with stupid stuff. And also their companies respect the players.
BG3, E33, ER, all amazing games that don’t add live service junk, don’t require online connections, and respect the art of video games. They are all worth their price and then some, to me.
Review embargo for hades 2 also dropped. What a month it’s been for gaming, between Silksong, Silent Hill f, Hades 2, and a couple of other big name titles releasing within a very short time frame
Hades 2 is a really fun game. Ive played it heavily on early access and even if they didnt change anything, it would still be solid. That being said, and actual ending will make this game one of the best in the year for me.
Hahaha here I thought I’d just missed something in the beginning of the game. Turns out the game just doesn’t bother to teach its players how to play it.
I mean, I’m pretty sure. I guess maybe there may have been a pop-up message I never noticed, but Dom explaining these new guns with friggin chainsaws on them, like, with his words, woulda been nice. I did figure out it’s O or B eventually, but I keep running up to people, pressing the button while he fails to start it, or lock on, then get blasted.
This may have been a game that came out at the tail end of the instructional manual era, and missing a mechanic like this in the tutorial area would have been an oversight that they could live with.
Why would I be remiss to be confused as to why there is a tutorial, but not include any mention of the existence, let alone the use, of a basic weapon?
Further, yes, I expect all products to tell me about their features.
Damn, you should steer clear of Japanese action games then.
Further, yes, I expect all products to tell me about their features.
Oh, really? I should get my money back from 20th Century Fox… they didn't tell me Fight Club had the twist feature at the end. Thank you for pointing that out.
I cannot believe I had to discover it myself as I was watching the movie. Bizarre stuff.
Games should allow you to discover their features, they shouldn’t be telling you directly. That’s the cool part of figuring out a new combo in Mortal Kombat, etc.
They don’t give you a clippy tooltip that says “Press Up Up Down B A Down Down to rip this bitches head off!” – You figure out the combos on your own, or with friends.
This idea of every little thing having to be presented DIRECTLY to the user is laziness. There are ways to help a user discover things narratively.
Its a generational mindset. Because, remember, the game this is “reloading” came out in the late 00s
Back then? The idea was to teach you what is actually new in a given game. So the cover system, more or less. Shooting, aiming, and melee’ing were more or less bog standard by that point and players were mostly expected to understand it used the same controls as every other game or to take a quick visit to the controls page in the menu to see what the jump button was.
I forget if Gears actually teaches you the melee button or not. I want to say tapping melee is a rifle butt and you have to hold to chainsword? Which also lines up with games of the time. The charge and hold is mostly a humiliation kill you save for multiplayer and sizzle reels.
So to use… probably equally old nomenclature: it would be like teaching people how to do a no scope 360 during the tutorial.
Yes, amongst fights when I thought about it I tried and figured out the button. Then he wasn’t really locking on easily, and sometimes he just like, can’t start it after rolling or something, and then I get blasted. A few times doing that, and I got pissed and made this because everyone’s carrying the damn thing and I was just in prison. Why the holy fuck has no one daned to mention the goddamn chainsaw on everyone’s gun? So, really this is just a rant about design.
What others have failed to mention is how Expedition 33 is much more of a linear story where BG3 is comprised of a multitude of non-linear branching paths where “save-scumming” is important for new players.
Skyrim has the non-linear branching paths, but Bethesda doesn’t like cutting you off from content based on the path you choose so usually you can still continue to pursue other paths. Baldur’s Gate 3 is much much less forgiving and makes your choices matter and impact the paths you can take deeply. This can be daunting for new players.
I personally love games in the style of BG3 with non-linear branching paths and decisions that force specific paths, but they can be tricky to get used to if you haven’t experienced them before.
If you are more comfortable with the more linear stories, Expedition 33 is probably closer to what you’ll be comfortable with. However they are both worthwhile in many differing regards.
What I would also note is that the story in BG3 is still very linear. The branching paths are small deviations along the main path and can affect the ending, but the story doesn’t really change a whole lot so it’s not as daunting as it sounds.
The differences in choices in BG3 are more like flavor so that the story doesn’t railroad you into a certain character archetype. Replaying BG3 and making different choices mainly just rewards you with different companions and cutscenes, new paths through the 3 main areas, and more or less different side quests or even parallel main quests.
I appreciate this input, though I actually like both styles as long as it’s executed well, so unfortunately that doesn’t seal the deal for me. Thank you for the extra info though.
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