I was ready to replay antichamber and make it one of the few games I did every puzzle in, then the ending happened and I put it down never to pick it up again. Why the heck did they change everything up in the last 2% of the game?
Surprisingly, in COD (at least bo2 & 3) enemies get more and more “abilities” the higher you set the difficulty (this means, grenades, better accuracy, use of special equipment, higher burst rates)
I found this game a few years ago after playing a remake on Pico-8. The premise is youre an unhoused person who just got out of jail, and you have to collect cans and change, find work, get an education, and a nice job, all while avoiding several hazards like muggers and the IRS.
Very cool. I just watched a longplay and have to ask: what does alcohol do for you? I saw the player opt for it a couple of times, but I couldn’t notice a benefit.
Automachef is the most unique factory game I’ve ever played. You make factories to handle food orders, try to reuse as many parts as possible to save cost, figure out how to handle massive rush hour mobs without burning too much power or dropping orders, and so on.
Down the line, this game has its own coding language for controlling machines and handling orders. It’s got a puzzle campaign, and a whole contracts mode, all around a good time. You can make VERY tight factories, especially with late game tech.
D-Day Normandy is a Quake 2 total conversion mod that is a standalone game. Our website is currently reduced to a forum, but we hope to get that back on track soon. The admin is currently unavailable… Anyways, WW2 FPS from around 2000. Class-based, objective or fraglimit (or both in some maps). Runs on everything these days. We have a couple servers worldwide, more info on ddaydev.com.
Iron Lung. Everyone is gone. Every star, every planet and every moon. The only people left are those who were on spaceships and stations. With one exception: A moon is found, glowing in the light of a star that doesn’t exist and filled with an ocean of blood. Desperate for answers, the new makeshift government sends prisoners in submarines deep into this ocean with a simple task: make it to a hand full of coordinates, take the pictures and make it out alive. Did I mention it’s an ocean of human blood?
This game fucked me up that one night I played it alone. And no, it won’t take you longer. The dev literally says so in the description. About an hour. But it’s cheap and takes you on a crazy ride. By David Szymanski, the mad genius behind Dusk.
Starfield did this the right way, just as you are suggesting. it’s the only game I’ve seen so far that does it, but your character body exists on a wheel of buff, slender, thicker, etc. you can adjust every little part of this to get a truly unique character. i believe there were also at least 4 voice options. the rest of the game was meh, but maybe other games will start doing it that way. i think inclusion is still a very new concept in gaming, everyone is trying new things, and i appreciate the effort. it’ll get there.
I definitely have to say, Body Type A/Body Type B definitely feels like a groan-worthy growing pain that will be ironed out sooner or later. It’s just disappointing that we have to resort to such awkward terms that mislead players about how much variety across the gender spectrum is actually being offered. It almost feels like a vegan menu that still heavily uses animal byprdouct.
This almost makes me want to buy Starfield to support a proper way to revamp gender selection, but it’s going to need the same amount of work that FO76 getting it from how it was at launch to the awesome experience it is now for me to dip my toes in that…
The Sims 4 actually added a similar approach to character creation about 2 years ago, but very different kind of game with a very different market
Off the top of my head it has options for male presenting body type, female presenting body type, sliders for fat and muscle (and you can generally reshape most of the body) and the available clothing and hairstyles got sorted into masculine and feminine with I believe more traditionally gender neutral stuff getting placed into both, then for biological purposes there’s “can pee standing up/cannot pee standing up” and “can impregnate/can be impregnated” It defaults to Male/Female defaults but makes it easy to customize, and a good mix of default townies (NPCs) are all over the spectrum.
They also recently added more complex relationship and romance preferences, so sims can be sexually bi but romantically straight for example, but also expanded to allow various levels of openness to relationships as well as poly relationships
Its a dialect. But i assure you if a Sardinian, a Pugliese, a Siciliano and a Valdostano all speaks their dialect only, there won’t be any communication going
Honestly only having two body types is the lazy part, no matter what the two types are. The best solution would be a variety of heights, weights, shoulder, waist, and hip sliders with boobs and butts and whatever else as add ons to the body shape. That should cover everyone as long as there is plenty of range on each option.
Unless everyone is in armor, in which case two or three gender neuteal body types are fine because boobs and butts won’t be noticeable through armor anyway. Height is pretty much all that is different if everyone in the armor is in decent shape and the armor is made to fit a range of people.
Boktai series: Hideo Kojima's most unusual work, and I mean that in the best way. These games were so near and dear to my childhood, especially 2. Really though you want the Solar Sensor hardware for the full experience, but I love these games too much not to plug them anyway. Emulating them is worth it over not playing them at all. And for the third game, you'd have to pick between original hardware or the translation patch anyway.
Castlevania: Aria of Sorrow: It's Castlevania. It's good. Also check out Circle of the Moon and Harmony of Dissonance, but AoS was by far the best of the GBA entries.
Golden Sun 1/2: These games were way ahead of their time for how they designed a combat system that encourages you to use all of your tools and not just click basic Attack as if you gotta hoard your MP for a rainy day. Fantastic puzzles too.
Mario & Luigi: Superstar Saga: If you've played any of the other Mario RPGs, this one's great too. Has a 3DS remake but I haven't played that version so I can't tell you how it compares.
Metroid: Zero Mission: The original Metroid has aged rather poorly if you ask me, but this remake does a perfect job modernizing it into one of the best games in the series. Fusion is good too, but some fans have opinions on that one.
Mother 3: Surely you have already heard of this game and do not need me to tell you to go play it. Have you not played it by now? Why not? Well, okay, if you haven't played Earthbound first, go do so, then play this.
Rhythm Tengoku: A wonderful game about pressing the A button. Sometimes you press the d-pad too. Translation patch.
Summon Night: Swordcraft Story 1/2: If you've ever played the classic 2D Tales games, these are excellent spiritual successors to those. There's a third game that's JP-only, translation patch is being worked on but it's been stuck in development hell for years...
Holy shit boktai was kojima?! Only reason i about this series was the crossover chips and and endgame quest in MMBN4 and on. Super cool and unique concept with the solar panel stuff.
Send me your steam friend code, as far as I can tell I can invite any steam friend, with no limits on numbers. Dunno how long the playtest is running, but they usually do half the day live, and half with matchmaking shut down for patching stuff.
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