bin.pol.social

JDPoZ, do games w What's your favorite controller?
@JDPoZ@lemmy.world avatar

There is no perfect controller…

…But I do have a list of features I would want my perfect controller to have based off all the controllers that have ever been made :

  • TMR joystick modules (successor to Hall effect sticks)
  • adjustable tension springs and locking mechanism for varied stick cap types (Xbox Elite series 2 does most of this but uses magnetic caps which would interfere with the TMR sticks so ball bearing connections or other option would be preferable)
  • 6 DOF / gyro sensors + infrared camera (Wii Motion Plus)
  • Adaptive haptic triggers (PS5) which can be toggled to hair trigger mode via switches (Xbox Elite series 2)
  • multi-touchpad on face (PS5)
  • analog face buttons (DualShock 2 controller had this but only a few games utilized this… the best example was the PS2 era Metal Gear Solid games)
  • customizable “per-button” color assignment / micro OLED or e-ink screens so button graphics can be swapped (PBTails new controller does the per button RGB color assignment)
  • USB-C / 4 wired connectivity + charging
  • baseplate contact-charging (PS5 controller has these so you can set them on charging docks)
  • hot swappable battery pack + AA battery holder pack or ability to not have a battery on at all when connected via USB-C (Xbox 360 controller had this)
  • swappable non-magnetic Zinc-alloy faceplates (PBTails new controller has these)
  • removable back triggers with dedicated button assignments (like the Steam Deck’s L4/5 and R4/5 buttons; not just cloned face buttons like Sony and XBox do)
  • integrated microphone with hardware toggle (PS5)
  • proper “separate keys” d-pad… not the mushy type
  • touch-sensitive surfaces for every button and stick (Meta / Oculus Quest controllers do this)
  • per-finger-joint touch sensitive grips for each finger segment (Valve’s VR controllers did this)
  • the ability to separate the halves of the controller so that each hand could hold one half independently and have them track similar to most standard VR controllers (think combining the switch controllers and Quest controllers)
  • NFC communication (Amiibo-stuff for example)

If any single controller did even half of this, they’d easily be the GOAT.

potentiallynotfelix,

That’d be the best controller, but probably like 500 dollars lol

JDPoZ,
@JDPoZ@lemmy.world avatar

If it had all those features and was made with some real quality parts, I would gladly pay 500 bucks for it.

potentiallynotfelix,

The last thing it would need would be cross-console compatibility. That might make it worth it.

Revonult, do games w What's your favorite controller?

X-Box 360. I have an old official one for my PC. I played Dark Souls with it so it is now ingrained into my body. Also all the years of Halo.

I really dislike the X-Box One controller. Feels too big in my hand and just off.

I fear the day my wired one breaks since they stopped making official wired ones for PC.

Grangle1,

Aside from Microsoft selling it as one, there’s a reason the 360’s contoller design is basically the de facto basis for most PC controllers. It’s the most comfortable one I’ve used for 3D games by far. Everything you need is easy to access. Nintendo lifted essentially the same design for their Wii U and Switch Pro controllers.

chiliedogg,

The d-pad on the 360 controller was garbage. It was the only thing holding it back.

I think they’ve found a great place with the One/Series controllers.

I also really appreciate that with the jump to the Series X/S they didn’t change controllers. They had one that worked that people liked, so they kept it. And it works via Xbox’s proprietary wireless protocol, USB, or Bluetooth, so it works on pretty much anything but a Playstation or Nintendo.

Revonult,

I couldn’t care less about the D-pad. All that matters is how it feels in my hand and access to the primary controls like joysticks, triggers, and face buttons.

HubertManne, do games w Does AAAA just mean awful triple A games now?

where does AAA even come from. Is it like michelin stars and the american automobile association started it. If not why don't I hear about the AA or just A or B or C or D games. They should do like the recording industry and have categories based on amount sold and I would limit sales for full retail price. Once they set the price as what they think of it then they only get credit for those who pay full freight. Just to limit deeply discounting to pump the numbers and maybe to encourage a reasonable starting price.

ozymandias117,

My assumption is baseball

AAA is the best you can get in minor leagues before you move to the major leagues

en.m.wikipedia.org/wiki/Triple-A_(baseball)

Goronmon,

I think the more likely relation is to credit ratings or something similar, since the “AAA” is based around budgets and financial investments.

cyberpunk007,

Or hockey

houseofkeb,

My understanding is AAA is literally just a buzzword in the vein of AAAA. It doesn’t relate to budget, team size, publisher/no publisher, kind of same as indie at this point.

It maybe made a little more sense when it was a publisher descriptor? EA, Activision, Ubisoft were publishing games at a different scale than Midway, Acclaim, THQ, etc. But still, as far as I understand is more of a marketing term as opposed to designating anything specific.

Silinde,

It comes from the publishers in the 90s. They needed an easy way to tell stores/distributors how popular they thought each of their games would be, to help them decide how many of a certain title the distributor should order. The games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”. That then lead to more and more games being marked as AAA due to budgets getting increased, and the whole system became a bit redundant.

Goronmon,

he games expected to be GotY contenders would be marked AAA, AA for otherwise decent games, A for more niche games and B for “this is a starshot, we’re hoping it will sell enough to justify production costs”.

Is there any evidence of this being the case? Personally, I don’t remember anything other than “AAA” back in the day, with other variations coming about much later as budgets grew and people wanted more specific delineations.

Kolanaki, do gaming w Higher difficulties in every single RPG.
!deleted6508 avatar

It’s pretty hard to make levels of difficulty that actually change things enough outside of either giving the enemies more damage and HP or simply adding more enemies, or in scored games having higher score thresholds for higher ranks (these can be anything from an actual score to the speed you finished and everything in between that’s basically just a number that you can compare to another number).

It certainly can be done, though. I can’t help but think about the bots in counter-strike. They range from braindead drooling moving targets to Terminator machines that can 1 tap you with a pistol from across the map. They actually have a difficulty scale that’s more than simply being tougher to kill and hurting you more. It affects how they move around, the speed they begin shooting, their accuracy, etc. I don’t know why these kind of bots do not extend to pretty much any game with enemies. Just give them 3 sets of behavior that makes them easier or harder to deal with.

Avatar_of_Self,

It depends on the genre of course because of the mechanics in play. Sure, FPS with bots are hard but a lot of genres are as challenging because the mechanics usually surround mostly running and gunning with bots (if you’re playing with bots). Making the ‘AI better’ is going to be extremely difficult, especially when balancing resources out for your minimum requirements.

But for say an 3D action game, enemy ambushes, tougher environmental challenges, harder puzzles, more platforming, increase gear rarity for ‘normal’ gear and stuff can add a real challenge. Bullet sponges seems like the path of least resistance to development time. Especially if the 3D action game is single player.

Counter-strike specifically is a tough one because what other mechanics can be involved in it? In the original CS:S there were actual environmental concerns like you could shoot off boards on the rope bridge denying that path. When it released, the rope bridge was static and was always there. I’d imagine this was due to resources on the physics vs. 31 other players having to have a reasonable sync with the server and their updates.

Battlefield has done this over the years but instead of making it really dynamic it has been fairly static, even if it changes the map, it always does it the same way. Blow up a building in BF:BC2? The walls will always fall the same way and the destruction will always be the same, so it’s like a state on or off update for that location for everyone. BF3 which was newer seemed to have even fewer instances where this could happen as just an example but they also doubled the player count. There have been other games that have done more dynamic updates but every engine, fidelity, language, updates/ticks expectations are all different.

Not every genre or game has to be focused on just your targets. The more mechanics that are offered or can be offered are going to be different but certainly, it seems like many games still do not take advantage of that even though they could.

ramirezmike,

Goldeneye and its spiritual sequel Perfect Dark (my favorite game of all time) do this varying AI skill thing along with the mission objectives expanding across difficulties. An argument can be made against it because someone playing on “easy” doesn’t really experience the whole game but it’s also cool to replay levels on a higher difficulty where the map is larger or you’re interacting with more things or you’re starting in a different location.

prembil,

I remember the Command and Conquer games, namely Tiberium Wars and Kane’s Wraith. You could set the bot behavior and difficulty. Also, when the difficulty was set to brutal, the bot would have all the limits removed and would start the game with double the money the player had. Even tho this is a rts game, I think it’s a good example of how to make bots if devs are given the time and there is an effort for something more.

wesker, do games w How to decide what kind of controller one should purchase?
@wesker@lemmy.sdf.org avatar

It’s really hard to beat a branded Xbox controller, these days. I was extremely skeptical for a long time, then I gave one a shot, and there’s no going back.

ramble81, do games w rdr2 question

I’d say wait for Chapter 2 and then go have fun.

RangerJosie, do games w Anyone else feels like rdr2 have no bad missions?

RDR2 is as close as it gets to a perfect game. Rockstar will never outdo it. And it’s unlikely anyone else will for a good while yet.

It’s a masterpiece.

Dariusmiles2123,

Loved the world, hated the story, so for me it’s clearly not a masterpiece.

But every tastes are in nature

NocturnalMorning,

The story is pretty dumb. I wouldn’t say it’s bad necessarily, I just think it’s dumb how often we get into whole town shootouts, amd then just pay 80-90 bucks to make it go away. Oh, and fuck Micah, that guy can get lost.

yesman,

Except… for the combat. By the end of the game, they need 50 bad guys to even pose a challenge to our Max Paine protagonist. But not in the cut scene, of course. By mid-game, you’ve killed more cowboys than cholera.

There is a beautiful quick-draw mechanic that’s only necessary in 2 (optional) side quests.

kaffiene,

Wouldn’t even be in my top 10. I loved the world, I just wished the story would go away and just allow me to experience it by myself. To. Me it felt like amazing technology being wasted on a decidedly average game

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

I agree. Stunning. It’s not for everyone, but, those who can appreciate the slow, beautiful, revealing beauty and enjoy taking their time, this game is as good as it gets.

Those that mash buttons to skip cutscenes, may as well give it a miss and try something else

pachrist, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

As a person who hates phones, I love this game. I got accepted into the beta a week or two ago and having a game that doesn’t require me to touch my phone all the time is my favorite thing.

The only thing that would make it better is integration with other smart device step counters. Being able to play (more like progress I guess) a phone game while not even carrying my phone would be hilarious. I am sure you’re getting hounded by people about this non-stop.

averyminya, do gaming w Game Dependency Graph of The Curse of Monkey Island (LucasArts, 1997)

I need to get started on this for my game. It will probably be much simpler, but that’s why I should get started now!

xilliah,

Yeah or don’t make it

averyminya,

That’s true, it could be procrastinative instead of actually working on the things that should be done…

I think it would come down to when and how I work on it, I can’t really spend 5-15 minutes on various downtimes learning coding or doing the art, but I could probably whip up an interaction chart and add to it with that short amount of time

xilliah,

Why force yourself to start something big and complicated? Just enjoy your life lol and do stuff that comes to you and feels right. Maybe that’s a game, but no need to force it.

averyminya,

Oh it does :) it’s a passion project that gives me some opportunities to make music and sound effects (something I like to do but don’t always record and save my work), and similarly I love making art but having a strong vision for what I want to make can get difficult.

But I have a really strong vision for the game in its entirety, which helps with the direction for my art and music :) I just need to build the pieces (obviously, easier said than done!) and so far it’s been enjoyable. Difficult, but understandable.

Basically, I save so many notes and other junk, but I rarely save my creative endeavors. This will be a good way for me to not only reach that goal, but to also create a game that is somewhat unique and that would be really fun to play :D

DdCno1,

Just market your game as “retro hard” and you can get away with anything. /s

averyminya,

Wait, how did you know!?

Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!

LyingCake, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

I’m whole-heartedly impressed with what you are presenting here. I wish I’d seen your booth at gamescom, since I am sincerely excited by the non-predatory design philosophy you’re describing in your blog posty on your website.

I have already set up an account and written an application. Hopefully I’ll have the chance to try this out. :)

schamppu, (edited )

Thank you so much! We’re accepting new people throughout the wave, so until October 6th!

Edit: and I will be at Pocket Gamer Connects Helsinki if you’re attending, come say hi if you swing by!

VelvetStorm, do games w I'm the developer of WalkScape, the RuneScape inspired fitness MMORPG where you progress by walking IRL. We're now accepting more people to the Closed Beta!

Just signed up for the beta. I also have adhd and I was overweight for the majority of my life, and then in 2018-early2020, I went from 300ish to 160ish, and I felt great. Then the pandemic hit and I could no longer go on walks and runs and then I got depressed and then injured my leg permanently and now I’m back up to 235 and I fucking hate it but I can’t seem to get the will to walk again. So this game sounds like it would be really fun.

zephorah, do games w Is assasin's creed origins good?

Refinement wise origins is to Fallout 3 and Odyssey is to New Vegas.

I liked Origins. Tomb exploration. History lessons. Angry hippos. It was solid.

Odyssey is my favorite of the 3. Worth it.

Valhalla was too long. They took the Odyssey formula and just did too much. Normally I completionist games, but I could not finish those repeatable side quests. Odin’s marathon runs among other things. After Valhalla I had no interest in buying Mirage and doing it again.

CrystalRainwater, do games w Recommendation engine: Downvote any game you've heard of before

For my it’s Bone’s Café.

Imagine overcooked but where you kill and use your customers as ingredients and can raise skeletons from the dead to automate as your chefs and servers. It’s overall a very well put together game, especially for one with 240 reviews (total)

store.steampowered.com/app/1739070/Bones_Cafe/

I haven’t played it couch co-op but the solo play has been really enjoyable

CrystalRainwater,

I also really enjoyed cult of the lamb: store.steampowered.com/app/…/Cult_of_the_Lamb/

It’s a game where you are a little sheep creature that runs a cult. It’s a mix of a management game and a roguelike since you go on runs to fight the games main bosses and get items to bring back to improve your cult.

Art style kinda reminds me of Klei’s Don’t Starve and is probably one of the most impressive parts of the game

Though this one is more well known. Still, I hadn’t heard of it before so I think sometimes games with even a big following like this one can stay off the radar a bit unless they are truly massive.

CrystalRainwater,

Dog Brew is also really good store.steampowered.com/app/2883280/Dog_Brew/

It’s a cute game where you are a dog that brews beer. The game isn’t complicated and its pretty short in playtime but it’s $3.50 without a sale and its both cute and fun so I think it’s very worth.

CrystalRainwater,

Heretics Fork is a really good deckbuilding tower defense game store.steampowered.com/app/…/Heretics_Fork/

The hell theme is cool, the cards are interesting as well as the characters you can play and overall just a really high quality game that’s underappreciated.

CrystalRainwater,

I also have a bunch more since I was just looking through my steam library so if anybody likes mine I can definitely drop more

CrystalRainwater,

Oh wait I forgot my favorite of all. Although idk how popular it is because its not on a standard platform

Starsector: fractalsoftworks.com

This game is incredible. Genuinely like probably the best game I’ve ever played. It simulates an economy fairly accurately (using the different colonies outputs and inputs to determine prices dynamically). In addition to this colonies can be hurt by you or other parties, affecting the prices of items on the market significantly so you can try to make your money on this margin.

There’s space fleet battles with a complex ship modification system. There’s colony management, it has an interesting early game and it keeps your interest as you get further in the game with new challenges.

It is $15 dollars and is technically in early access (which tbh is a steal). Though in practice my experience with it is not remotely reflective of it being early access. It’s a little like how dwarf fortress was in early access (although unlike df before the steam launch there is a frontend that’s really solid).

Sebastrion, do games w Recommendation engine: Downvote any game you've heard of before

Mobmania store.steampowered.com/app/2099220/Mobmania/

It’s an Bullet Heaven game like Vampire Survivor. You can play online with up to 4 Friends and every Character has it’s own Skills. The Game is still in Early Access but it gets Updates regularly.

minimalfootprint, do games w Nintendo: Join us tomorrow, August 27 at 7am PT, for an Indie World Showcase followed by a Nintendo Direct Partner Showcase!

“Pay no attention to the next console behind the curtain! Buy our stuff!”

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