My kid loves roblox because its controls are pretty much completely ideal for her ipad and apple pencil
Roblox is entirely unplayable to me because its control schemes inevitably break all my millennial expectations and I don’t have great internet connectivity at home anymore. It hurts me and makes me angry, lol. ANY game that properly works with an Xbox controller is superior for my personal experience because of decades of that paradigm. Touchscreen controls are death and other control schemes are second class citizens in the modern landscape
Still Project Zomboid, it’s been like 10 years. The game have evolved, and current unstable version includes a lot of completely overhauled mechanics. I’ve seen some bugs, but those guys know their job, so even a “buggy” content works better than some “released” other games.
Recently got Green Hell, and this is one of the best survival experiences I’ve seen. Basically you are dehydrated, starving, and infested by parasites in South American jungle, but on a good side, you have some meat to fry if you won’t die before you’ll manage to make fire.
I think so - to sync all of the new stuff (ragdolls alone) for multiple people is a big work. And I already had a multiplayer-like bug where the game hung on me when I was driving. When I reloaded, the car was stopping in front of me, and I was standing on the road with zeds around. I survived, but damn!
They changed survival with the animals - I’m living on a farm, drinking milk, making bone stuff
You may also like Coffee Talk (1 and 2). Good story, the characters are likable, and it works with controllers, so you can play it on the go with a Deck or anything similar.
yes, but mobile games now are literally casinos, with research going into making them as addictive as possible to maximise in app purchase and advertisement revenue
source: worked in ad tech for several years, specifically in the mobile gaming industry, monetisation/ad optimisation. a job I regret doing and which feels very scummy in retrospect.
Because they all come with microtransaction stores, including several of the ones you’re specifically lauding, ya numpty.
Just because YOU haven’t wasted money on microtransactions does not magically make them unsuccessful in getting many children to blow loads of their parents’ money.
No, they don’t. It’s not hard to find premium, paid mobile games without microtransactions—I’ve already listed examples. And I’ve cited hard data: there are 14,139 such games on iOS alone.
If you can’t find even one of them, the problem isn’t the platform. It’s that you’re not actually looking.
To be fair, the iOS app store will show the top 200 paid games, and that’s it. There are a bunch of categories for games, but ‘paid’ isn’t one of them; there is no other way to see or filter just paid games. It’s always sucked and Apple has never fixed it.
I honestly don’t know how any developer is supposed to be successful on there with a paid game, because if it’s not already in the top 200 list, most people will never be able to see it in the store without specifically searching the name.
Ah, the classic “world hunger is a myth, I have eaten today.”
I’m not saying there are not the rare gems in mobile games (just bought Don’t Starve on Android last month!), but like 99% of games for mobile are just s money making scheme using dark patterns to influence your brain to give them money.
And congrats on not spending on micro transactions! You do realize the world doesn’t revolve around how your perceive things, right? If young people are exposed to micro transactions like that, it alters their brains and not in a good way. And that’s science, there really isn’t much you can argue with.
You do realize that iOS alone has more paid premium games—without microtransactions—than the entire combined library of NES, SNES, N64, and GameCube, right?
Your premise would be true if kids were compelled to spend money. But I watch my kids’ spending habits like a hawk. If what you were saying were true, I’d notice transactions being made.
Which leads me to believe that you’re either exaggerating or deliberately engaging in moral panic because others are having fun in your non-preferred way.
My kid has spent more money on new Switch games than Roblox.
So because you do it correctly, everyone else should get fucked or what? Like, you know how many people have bad parents?
So, congrats, your kids won’t suffer from that (or maybe they will once they have their own money because the path way of “spend a $1, get an in-game item, get an instant rush of feel-good hormones” is forming even with moderation). But other kids may, unless of course you think that it’s somehow their fault they have shitty parents.
So no, I really don’t want this around kids whose lives will be ruined just so your kids can have a fun time (which they can have in other ways, including other games).
I just spent the last two weeks in San Diego and hated it.
I hated the freeways, the strip malls, and the car-centrism. More than that, I hated the complete and utter hostility towards walking.
There were places that were 0.5 miles away. It would take three minutes to drive there yet an hour to walk because the assholes who designed the city couldn’t be bothered to build a pedestrian overpass.
I feel very strongly that cities like this are everything wrong with the USA, and that the reason so much shit happens in the USA are because cities are simply unlivable.
But Americans—specifically American voters—have decided this is what they aspire towards, and being antagonistic towards the average American is ultimately unhelpful.
Now why do I mention this? Because there’s a host of things that suck, and there’s only so much bandwidth to give a damn.
The real problem you’re talking about isn’t games. It’s financial literacy. Schools don’t teach it. Employers are hostile towards it. Governments just want you to spend—they don’t want you to save.
Financial literacy is what saves people from making terrible financial decisions.
Specifically worth pointing out the research and refinement of the skinner boxes in mobile games today is a continuous and ongoing process, with revenue also being continuous and ongoing. Any games and moral panic of 80s to 2000s were about products that didn’t change after release and were one-time only purchases.
Modern mobile games vs. shareware are incomparable in terms of harm they could do, real or perceived.
Moral panic is unrelated to games having addictive elements.
A better comparison would be how retro games would be designed for you to die/lose over and over because they were based on arcade dynamics, where the customer has to keep putting in quarters to continue playing.
Because the games are intentionally made with micro transactions as the main feature.
Like, if you play Witcher or Control or whatever, the focus is on you enjoying the game. If you play Fortnite, the main focus is on getting you pay. The game is probably still fun, but every single thing in the game is meant to make you pay.
It’s absolutely not the same thing. I used to play a lot as a kid (still do) and I have no problem with today’s kids doing the same. But I want them to be able to enjoy games without constantly being manipulated into spending as much money as possible.
And it’s not just about kids either, I think these predatory tactics affect adults too.
It’s not a moral panic, the problem is capitalism.
"Hardspace: Shipbreaker" is now on sale at steam. So far it feels like a mix between relaxing work like "Power Wash Simulator" and the story beats of "Papers, please!". It's been pretty fun so far!
I don’t. You are exposing children to those exact mechanics and normalizing that behaviour. Without further thought in the future they will go for increasingly scammy shit tactics.
Seriously, you played behind your mom’s back. As did I and everyone else. Be careful, talk to her about the shitty tactics. She has to be aware of them, spot them, and know how they work to be able to avoid them. The hardest part will be for her to actually believe it. Those life service shit uses the most disgusting psychological tricks.
Or she will spent all her money behind your back someday.
We all had our tricks, and children will always be cleverer than their parents.
We all know that decent games exist, somewhere. But the amount of effort it would take to wade through all the shovelware and gacha to try to find an even halfway passable game on Google Play simply isn't worth my time.
And with the mobile market being what it is, it arguably isn't worth it for developers to try and sell any serious game as mobile-first, because it's so difficult for those types of games to succeed when mobile gamers want gacha and those that don't simply aren't playing on mobile. If it's truly worth my time, it should be ported to other platforms.
Word of mouth is certainly a large part of it, yes. People talk about successful games. One way or another, the games I like make it onto my radar when I see buzz about them.
But what are the most successful games on mobile? What are the games mobile gamers talk about? Gacha. It's all gacha. Whatever else is out there, nobody's talking about it and I'm never going to see it. Nor do I have any reason to go searching through a toxic cesspit in the hopes that maybe I'll eventually find something, when it is far easier to look elsewhere, on platforms that haven't been thoroughly corrupted by the race to the bottom.
But again, the real takeaway I want to stress is that the market has been this way for long enough that both gamers and developers know the well is poisoned, and it will never be unpoisoned. The fact that mobile has become dominated by gacha has reinforced itself - everyone not interested in gacha has left the platform, and mobile developers will keep selling more gacha because that's what the remaining audience wants. They even know that the average mobile gamer won't spend money on a more ethical business model.
I know that developers know that I know that this is what mobile is. The way I see it, mobile itself has become a red flag. If a game is trying to be more than gacha trash, well why don't the developers have the sense to put it on other platforms where non-gacha gamers are? If not, they're shooting themselves in the foot and I have no pity.
Here’s where you and I differ: I don’t trust word of mouth. I don’t trust canons. I don’t trust marketing. And frankly, I don’t trust the so-called “gamers” who repeat the same tired narratives.
Instead, I dive deep—into the bowels of app stores, into archive.org, anywhere I can find games no one else has played or talked about. Then I judge for myself whether they’re worth a damn.
That’s how I’ve uncovered hidden gems, and why I know most of what passes for “good taste” is just groupthink dressed up as expertise.
The only people with real taste? The ones willing to seek things out and form their own opinions. Everything else is just noise.
So what, you just buy games at random and hope maybe you landed on something good? Without anything that would make for an informed purchase? Sounds like a horribly inefficient way of running headfirst into Sturgeon's Law.
But usually, I’m a deal hunter—I scour for discounts, read descriptions carefully, study screenshots, and watch gameplay footage. If it grabs my interest, I pull the trigger.
Surprisingly, most of the games that catch my eye turn out to be pretty good.
You should give it a shot. Ignore the hype, forget word of mouth and influencers. Dive into something completely new and different—you might just be pleasantly surprised.
I do. But to me, step one of filtering out Sturgeon's Law is looking in the right place - platforms that are not overflowing with so much poison that I already know I'm unlikely to ever find what I want.
I just feel bad for a lot of kids because maybe their phone or tablet has the game they want but often they are playing using just the touchscreen and that interface sucks for anything that requires joystick or button controls (where the touchscreen just has vague areas with pretend joysticks and buttons).
It just does.
I get that kids get used to it, but it’s like getting used to being kicked in the nuts when you have the option of not being kicked in the nuts.
My 13 and 15 year olds are PC first gamers, then consoles, then mobile. I raised them that way on purpose because I wanted to avoid tablet and phone screens. I could control access better that way.
And yea, also because I’m a pc and console gamer and wanted to play my favorite games with them.
The older one has started playing mobile games more often and yea, it’s Genshin and Honkai. That kid was always in love with Fire Emblem, so Honkai makes sense to me. The stories are all kind of the same.
A friend stayed with us for a few days and they have a 12 and 10 year old. I have every console imaginable, PCs on big screens, and they never left their tablets.
I think once kids get on the tablet/phone/mobile games, they don’t really leave. I don’t know that I would have either.
Yes cause they are designed to be addictive and maximize the profitability with addictive content like loot boxes and fomo tactics to push micro transactions.
Who? I seriously have no idea who you’re talking about.
I honestly think that the main reason this has kicked off is that up until about a week ago it wasn’t really advertised. I didn’t even know that it started the petition up again, I knew the original one failed because parliament closed and for some reason that meant the petition had to end.
PirateSoftware (Thor) is a streamer and a game developer who is a narcissistic asshole. He’s been very against the SKG petition since I think the start since if it passed he would be forced to keep supporting his games once they fail (it’s happened before) and made a video trying to torpedo the petition some months ago by spreading disinformation that’s easily disproven with a halfway decent level of reading comprehension. Recently the guy who runs the SKG petition announced that Piratesoftware was successful, which caused a lot of big streamers and Youtubers to catch on and call PirateSofware out while endorsing SKG, including MoistCritikal. Since then the number of signings have skyrocketed.
I understand just fine. The only good mobile games aren’t mobile games. They are ports of normal games for mobile devices. Which is a super incredibly small number of games.
And latching onto Gatcha games as a good thing for kids? Might as well get them cigarettes and alcohol too if you wanna get them addicted earlier.
Wow, an expert on all mobile games—based on exactly how many hours scrolling and judging from your porch?
There are over 700,000 mobile games on Google Play and the App Store combined. Over seven hundred thousand. You really think you’ve played, let alone fathomed, the quality of that entire universe?
Lumping all mobile games together because of a few gacha titles is like calling all movies “just commercials” because of some awful reality TV. Face it: the world’s moved on, but you’re still shouting at clouds.
I don’t need to have played every game ever made. But I do own several thousand and have played thousands more.
From that experience, I can tell you this: you never truly understand a game until you play it yourself. That’s why I don’t waste time forming opinions about games I haven’t actually tried.
If you can’t be bothered to actually try what you’re criticizing, you have zero business judging it. That’s not opinion—that’s ignorance.
If there are 700,000 games then you must judge games without trying them. Otherwise you’d be constantly playing games to see if they’re any good and would still not get through them all.
Buddy please. Its like a farmer ok? Knows fruit, knows what makes it good and or bad, often. And perilously for your world view, at a glance. Effectively your kinda saying you can’t judge a game accurately without playing it through. So then no one can. And it comes off as rather immature/inexperienced masquerading as thoughtful or mature
Its not a person OK. Its a product and sometimes its more then that OK? But a lot of addictiveness isn’t good game. Like addictiveness isn’t a good drug or food or lifestyle choice (looking at gambling and cigs and stuff 👀)
We make it special we get that, what you don’t get is bad fruit your making special cause it is your holiday gift is still when looked at objectively and compared to the greater whole of produce. In general. Its bad fruit. Though genshin seems like its a legit game, not fully legit, cause of all the predatory design. So there. Objectively worse. Predatory by design is bad. Period. Now its better then many others. So with the greater whole it isn’t as bad. Or candy crush. Like don’t feel like a bad parent or anything but its definitely not getting a judgement pass, sorry
Also explain to your kids there tech bros toys when they play and insist upon the addictive games. They can decide but an informed person is always got a better chance of making well reasoned, informed decisions that makes there brains develop away from that bull 💩 you know
I’m skeptical that people here are as knowledgeable as they claim.
I know from several other threads that the majority of folks here stick to a few handfuls of games and sink 1,000s of hours into them. That might make them an expert at a specific MMO, but it certainly doesn’t make them experts in every game at a glance.
You’re judging the gaming habits of the entire population of Lemmy based on a couple anecdotes from random threads? And you want to talk about not making snap judgements?
Lemmy isn’t a big place. People who populate gaming threads are an even smaller fraction of the userbase. So to see the same handful of opinions, repeated again and again, upvoted ad infinitum – that’s a pretty good sample size.
I deliberately posted this thread as a contrarian take. And what do you know, it proved to be contrarian.
I didn’t say anything outrageous or mean-spirited. Everything has been quite reasonable. But judging by the responses – you all think every mobile game is a gacha game – I can safely say few of you have nearly as much experience with games as you believe you do.
By the way, this is why I generally put little stock into self-declared “gamers” opinions. Most of you are obsessed with playing things in a prescribed manner, in a particular way, regarding a specific canon. And you generally adhere to the same bland culture with little appreciation for diversity.
The hypocrisy of claiming that you can’t judge any game without physically playing it yourself, then turning around and judging thousands of people you’ve never interacted with based on a couple interactions, is absolutely staggering.
Consider giving human beings the same benefit of the doubt that you give to software.
And yet you jumped all over people claiming to have played enough games to be able to recognize crap when they see it. Again, you’re dismissing real people while standing up for what exactly? Defending corporate garbage?
I enjoy the occasional mobile game too, I don’t have an issue with your general opinion. But you certainly aren’t convincing anyone with the childish attitude and ridiculous reasoning.
Calling out groupthink when I see the same tired talking points—no research, no citations, just noise? Hell yeah, I’m gonna call that out.
I’ve never defended “corporate garbage.” I’ve said straight up: there are hundreds of thousands of mobile games, some you can buy outright—no microtransactions attached. More premium paid games on iOS alone than the entire NES, SNES, N64, and GameCube libraries combined.
Let me say it again: you don’t have to play gacha games. Plenty of premium mobile titles exist if you’re willing to look.
But here? Everyone ignores that fact, chooses groupthink instead, and barks the same tired lines.
And yeah, I know this won’t convince anyone here. They’re too busy flexing their Lemmy in-group credentials to entertain anything that breaks the echo chamber.
I’m saying it anyway, loud and clear.
There are literally people here insisting all mobile games are gacha. When I drop hard stats proving otherwise, instead of reconsidering, suddenly I’m a secret shill pushing for some stats company.
That’s the quality of convo I’m dealing with in this thread. And you? No different.
You’re inventing a lot of enemies here and listening to no one.
Nobody is claiming all mobile games are gacha, just pointing out that all the ones you talked about initially are, and they wildly dominate the market.
Honestly I don’t know why I’m bothering, I have more to say but this a waste of my time.
I get you there, and its true they are often over-certain of how the easy to share intellectual take version applies to the reality of the truth
Its a struggle but just wanted to defend the main idea not their participation in it, but I agree that you never REALLY know if its fun till you play it and they would likely be more understanding if they tried out some. There are many mobile games that have no right to be that addictive or “fun” (pleasing or pleasurable weird words here tho) as they are.
But as the overall human shift to focus on profit/retention is where most of the actual resentment comes in from not that your entirely wrong, they just don’t support your opinion because they see it as a much bigger problem that you dont seem to acknowledge
Thanks for being this involved and really having the convo here. Its important as fuck even if we dont acknowledge it. Fucking being alive and thinking and talking about it. That’s what got us everything.
Be good tho I see a lot of taking fights and your not on the right side of several lol but I fucking remember myself so carry on and do what you feel you must till you know yourself 👍
My point is that you need to decide which games to play and that you have already judged a game when you decide not to play it.
You might not like the art style, or the gameplay, or the reviews or whatever but you have definitely judged it without playing it. The only other alternative is to literally download and play every game that you see.
There are over 700,000 games on the play store. … and 699,900 of them are basic, traditional mobile games that are basically a gamified e-store for imaginary goods…
How about we stick to facts instead of making things up?
As of July 2025, there are 14,139 premium, paid games on the iOS App Store—meaning games that are not free-to-play, not gacha, and have no microtransactions.
To put that in perspective: iOS alone has more complete, self-contained games than the NES, SNES, N64, and GameCube libraries combined.
Bro are you a sales rep for this data company and this whole post is just a way to drive people to your product? Because that’s about the only explanation I have for, all t h i s.
Wow, that’s some next-level conspiracy thinking—just because I share stats with a source, you leap straight to “sales rep for the statistics company” territory?
What’s next, claiming schools teach math just to line Texas Instruments’ pockets?
Here’s the simple truth: I’m tired of hearing people mindlessly parrot the same tired talking points with zero facts to back them up.
If having an unpopular opinion rattles your echo chamber, so be it. I’m perfectly fine with that.
Bro this entire post and every reply you’ve made is just next level unhinged, I was giving you a generous benefit of doubt here, because you being a sales rep is about the only way this isn’t insane cringe.
It means I’ve hit a nerve and said something so contrary that it actually rattles you.
Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.
You have a really inflated sense of your impact on me buddy. I’m not here to tell you you’re right or wrong, I have no opinion on this whole inane debate at all. I play video games for fun, and if other people are having fun playing video games I’m happy for them, I don’t give a single solitary fuck whether they do it on a pc, console, phone, tablet, or by uploading Doom to a cock ring with lcd display and play it by popping their dick with kegels.
I’m just here to tell you that you’re giving off major “meth head arguing with a brick wall in the alley behind 7-11” energy.
It was obvious hyperbole to point at how you are still hilariously wrong. Congratulations on being too stupid to understand how speech works. No wonder you let your kids engage with addictive games… You’re too simple to understand how it’s still bad.
true on the only good mobile games not being mobile games, though you’re wrong about the number being small. Emulation means that entire console libraries are available. I’ve been plinking away at the SNES library for the past couple of years on my phone and am still spoiled for choice.
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