I’m a huge fan of Doom Eternal. It really proved what movement shooters are capable of.
Haven’t played Dark Ages yet, and I’m not super eager to play it.
I expected Dark Ages to be a middle ground of 2016 and Eternal, but it seems like they’re straying away from movement shooters with the ”stand and fight” tagline. That’s disappointing, because I feel like there’s so much more to explore with movement shooters. Just look at Ultrakill for example.
I will wait it out a bit. It still seems like a fun game. Next on my play list is Expedition 33.
Oh, it’s way different from Elden Ring, if you played that one. It’s a lot more linear. But it’s so fun tbh. Highly recommend. I keep getting my ass kicked and having a blast lol I’m super excited for the other games.
I forgot bloodborne is a fromsoft. I played the hell outta that one but never beat it. The world building in that is wild. Like a Van Helsing horror show. Like a werewolf filled Victorian era. It’s wild and hard AF because of the mechanics of the game. Using the weird gun to stop attacks and the style of attacks with melee are timed really weird. But the aesthetic is on point. Horror, instead of fantasy like demons/dark souls/Elden Ring.
Im not a fan of Elden Ring. Something about it is off for me. But i absolutely love dark souls 1&3. Sekiro seems good to, but i haven’t played it enough to get into it yet.
I love the clunkyness and slow paced fighting in DS1 tho, that’s easily my favorite so far. A slow ass tacticful medieval metroidvania? Yes please and thank you lol
I don’t have PlayStation though, so some games are off limits unfortunately
Maybe it’s the open world, idk. I also wasnt able to run it full speed in the outside area without looking down. That kinda ruins things. I do plan on playing it again on my steamdeck.
Without looking down? I’m not sure what that means.
I will say the controls are irksome with sprint being circle. I tend to half-claw my controller. Like, left hand is regular grip, but right hand is thumb on the R3 stick, middle finger for the triggers, and index finger for the circle button. While using thumb for the X, triangle, square buttons.
In GTA, I tend to push the camera forward to look a little down while driving. Helps me see stuff a little better but drives people nuts when they watch me play lol
I know a lot of people hate on ds2 but it’s honestly a good game. It has its faults. It’s definitely the weakest title, but it’s still a banger if you think of it in a vacuum instead of comparing it to other FromSouls games. If you like the genre, I highly recommend ds3. It is (imo) the most polished by far. I like it better than Elden Ring but that might be a hotter take.
Oh yeah, that’s me for sure. I try not to compare games or listen to the recommended meta or even listen to the hate for not playing a certain way. There’s just not enough wizard media that’s epic. Like Harry Potter was mid until Dumbledore lit up a fire tornado. But that was before J.K. became a J.O.K.E.
I just love it when I can be a knight running castles and throwing massive spells. It might make the game slightly easier, I guess? And people hate that, I guess? But I’m like, my dudes, where else can you cast a spell that calls meteorites to smash a dragon?? Or a freakin’ mana laser beam that melts a god?? Just because I suck at rolling and dodging doesn’t mean I’m not having the time of my freakin’ life!
I keep saying we need more of two types of media:
Epic spells from wizards, witches, warlocks (without a kid friendly setting like HP) that has huge, realistic storylines.
And solid, horrifying mummy films. The two 00s mummy films are fun, but a family-friendly type of fun. The 3rd and Tom Cruise’s version can go to hell. There needs to be an amazing horror version, or at least more of the mummy theme, imo.
The first two mummy movies are OK. I saw them in the cinema as a kid. Not all that great movies, but entertaining. The Scorpion King spinoff was fine too. 3rd mummy was not very entertaining.
The Tom Cruise one was forgettable. It wasn’t directly related to the OG trilogy, iirc. It has a lady mummy and was mid AF. The 3rd Mummy was awful with the recast of the main actress.ever since, I’ve been craving a solid mummy horror. Watching the 1st as a kid, when that guy gets his eyeballs taken, I was freaked. I can still hear the character sayin, “my eyes!” Without a tongue lol. Need a good mummy film!
Honestly, you get a solid challenge out of these games no matter how you build. Different bosses/ enemies will challenge different builds. I also enjoy the everything-bagel battle-mages. I try to stack enough mental stats to cast every spell in a game, enough strength and dex to wield whatever weapon I pick up for that run, and enough attunement to learn 3-5 spells at a time. My health, stamina, and equip-load are whatever I have left within the arbitrary level cap I set for myself (usually 201)
Anyway, my point is there’s no better / worse way to build. All that matters is what you like and what you don’t.
I feel the same. The atmosphere is decidedly less doom-like in my view and I’m a little skeptical of these new gameplay mechanics. Riding flying dragons? I’m also not a fan of the way Marty Stratton handled the situation with Mick Gordon, which has damped my goodwill for the studio. I bought Doom 2016 and Doom Eternal on launch. I will not buy this game until it is bargain bin prices.
2016 had the perfect balance between story and gameplay to me, in that the player character expressed flagrant disregard for any narrative elements. This was doom 1 af.
Just keep moving and turn the bad guys into chunks. Need nothing more.
I fucking hated the loop in eternal. I get that the developers wanted you to play in a specific way, they partially achieved this through arbitrary mechanics like ammo scarcity. I can appreciate that it’s a good game, but I didn’t get on with it.
The art style went full Hollywood horror, and the exposition was kinda dialed up to eleven by contrast to its direct predecessor. Very much disliked that you couldn’t crouch (definitely more of a me issue, though I think sliding is a missed opportunity in Eternal’s movement repertoire).
2016’s PvP was imperfect but still fun and much appreciated. Snapmap was super underrated and has many sick community made levels.
The later games are a phenomenal technical showcase; the absolute posterchild for the Vulkan gfx API, but it’s not very ‘doom’ in spirit to me any more
the player character expressed flagrant disregard for any narrative elements
They don’t. Doomguy does like two things in the very beginning, but it’s not like they don’t care, but rather about what Hayden has to say and his justifications for everything that has happened, that’s the part which he doesn’t want.
You meet Hayden later in his office, with a few minutes unskippable “cutscene,” but it’s not like Doomguy ignores him or jumps out of a window in the middle of it.
Edit used disclaimer incorrectly, should have said something like:
Noteworthy point: I’ve beaten every modern doom on nightmare.
This doom game is such a departure from the doom series that it is just a bad game.
The game can be beaten with a single gun and parry. Every single time I ‘struggled’ it was because I was playing the game to have fun (silly me) and wasn’t spamming shield. Every single encounter ended almost immediately once parry spam was activated.
The final boss literally did not touch me. This game was a really really bad joke.
Edit: I am genuinely convinced there is a fleet of shills portraying this game as good and a lot of old people influencing it. Like, they downgraded the game to a fucking boomer shooter. This game gave me destiny vibes, in that it was a very pretty cake only to find that it was filled with shit.
Edit 2: I forgot the most important part; there isn’t a single difficulty related achievement. I know, because I beat the game on nightmare.
I love reading people’s first time experience with these games.
Demon’s Souls was the last of the Souls games I played, and I thought it was hard still. The bosses aren’t as frenetic and complex as later titles, but the levels and the navigation is brutal. I still remember running back in that swamp over and over and over.
I also remember grinding out weapon upgrade materials in a cave for literal hours, because I didn’t see any other way to get enough.
I ain’t seen a swamp yet, oi vey. Unless you mean the lower latria area with the many faced centipede screaming monsters…? I hate swamp levels lol. I’ll face it when it comes though.
The person in latria was a huge pain to navigate for sure. I beat the mining level and giant dragon with minimal issue. Same for the tower knight, phalanx, and armor spider. But getting around some of the levels is super easy to get lost, I agree. I freaking love it though.
I need a pure glassstone? I think? To level up my mace again. The lizard stopped spawning! 😭
I never go in on the “builds” that I keep seeing recommended. Maybe that’ll punish me later, but I love just finding a good weapon and some epic spells and smash n burning my way through the monsters. Elden Ring was the best for that. Dual weild a staff and holy sword, I was unstoppable lol
Plus, that ending was so fire. I’m at the final boss on ng, but started Demon’s Souls lol
It’s way more fun to make up your own build as you go, based on how you want to play anyway. Just be warned that the upgrade materials are really stingy after a certain point, so be a little selective with how many weapons you commit to.
…and you’ll know you’re in this swamp when you find it. Good luck!
People are upset about doom. I’m enjoying it, the engine is crazy cool and I love how badass I feel playing it. I get that it’s not a super long game, but I’m ok with that. I like just hopping in, murdering demons and being badass for short periods of time.
I’m having a blast with it. It’s a break from the design ethos that was Doom Eternal. So if you’re looking for more Eternal you’ll be disappointed. This one wants you to play significantly more aggressively.
Your opinion is going to depend on what you’re looking for in a doom game. It isn’t quite like DOOM 2016. It’s less like DOOM eternal. No dashes, less aerial combat, and less of the rock paper scissors gameplay.
It’s geared more towards “stand and fight” gameplay. It’s still run and gun, but more about parrying and staying in the enemy’s face. The shield has interesting play associated with that.
If the atmosphere is what you’re looking for, it actually is closer to Eternal. You’re present for the fall of a planet, so the atmosphere is functionally the same.
If you are for the lore, it is lore rich and rather engaging.
All that said, if you can wait for a sale, go for it. It feels like a DOOM game, but it’s not what everybody expects in a DOOM game.
It feels like a DOOM movie. I was genuinely excited for the cutscenes because I thought something actually cool would happen, only to get sucked into to yet another railroad dragon section, even worse railroad mech section, or mission filled with ‘kill enemies to break shields’.
Idk, the ‘stand and fight’ gameplay stopped being fun when I realized that 80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems. For 20 hours. Of basically the same mission objectives over and over and over.
I’m just gonna go back to playing Eternal if I want DOOM. ID fucked up DOOM 3, again (IMO).
Edit: I’ve beaten every DOOM on nightmare. If Eternal had ammo economy issues (which is a hill I will die on, even the newbies I got into Eternal didn’t struggle with ammo) then Dark Ages has an overabundance problem. Why would I ever switch weapons when I have the ammo economy of Eternal on crack and switching weapons puts my shield down? Why play a DOOM game if not for all the different weapons to kill demons with?
80% of the guns were just functionally worthless and parry spam + impaler would solve all, not some, all of my problems
That’s kinda all guns. Seems like ID wanted to please all those people who said they hate the “forced” weapon switching in Eternal and just made everything strong against anything.
This is my biggest complaint now that I’m farther along. There genuinely isn’t much reason to switch weapons, especially with ammo so easy to get just by spamming melee. Since you can just stand in front of everybody and parry, range doesn’t matter at all.
It’s so sad to see. I’ve spent way more time listening to the soundtrack than playing, I’ve listened to it working out, I’ve listened to it at work, I listen to it when commuting - his work is just amazing. All that lost because a higher-up fucked up and didn’t care enough to mend the relationship. Whilst straight up lying about the events of what really happened on reddit, of all places.
Holy shit that was a ride to read. Thank you for posting this. I remember the post from Marty shitting on Mick but had no idea he had responded nor the depth of fuckery that occured. It’s a damn shame Mick was treat that way
Honestly, Gordon has a huuuge fan following now, and it’s sad to see how he was VERY close to like gaben levels of influence, and one shitty suit threw that all away. Gordon is still awesome, but Doom and him were a match made in heaven that’s sad to see go away. I’d venture to argue that everything that made the doom reboot special was from him: the sound design, the music, the vibe. Most people do not appreciate audio in the way I do, but almost everybody hears it and experiences it, even if they don’t consciously know. Meaning, everybody knew it was special, but most people don’t realize the depths of which it is the audio doing it. We were all robbed the day this all went down with Mick Gordon, and I will never forgive Bethesda for it, and until they fix it, will never, ever spend a cent or say a good thing about them. It is that big of a deal. Doom and Bethesda are dead to me. My condolences to the other talent that work there.
Wow man that marty guy what an extremely unprofessional dickbag. Im off to find a way to purchase something Mick has released and hopefully to leave an encouraging comment. Will report back.
Something like this does not bode well for bethesdas reputation. This other company, ID software? Purchased by zenimax or whatever, are they considered contractors for bethesda? They seem to be behaving like shell companies
Id used to be like the realest of the real hardcore pc gaming companies. It’s where John carmack claims his fame and id made doom and quake in the 90s, and where half life got its engine from and why games like counter strike and valorant exist, and why insane movement games like Titanfall exist.
I’m not talking about who they are now, mostly because I don’t really know, but, historically, they have a FUCK TON of positive karma built up, but since the 2000s, have generally been an engine studio, with their games all generally being tech demos for said engine, id-tech.
Fun fact: “id” (pronounced like the last part of “kid”) is a psychology term, referring to one of three parts of your psyche (the other two are ego and super-ego) that wants to gorge, fuck, steal, and eat, right now. Which is, I suspect, why they make games that are pretty violent, and satisfying to that part of our minds, generally… Probably.
Yes, it’s very fun. I’m not sure why you’re so pessimistic on it, it’s another good DOOM game and vast majority of reviewers never get paid to hype something up. I’m not too far in it yet but first impressions is that it’s closer to Doom 2016 than Eternal, there isn’t much platforming or acrobatics.
The only thing I’m not sold on is the story. They added a lot of story and cutscenes. I have no idea what’s going on honestly. Feels a lot like they added too much Warhammer 40k to the Doom franchise.
Thanks. Glad to hear this. I’ll definitely be buying it, just depends how long I can wait.
not sold on is the story
This was how I felt about eternal. The lore was overdone, didn’t have the doom “feel”. 2016 had simpler lore, very well done, that kept with what I felt the doom theme feels like.
That being said if the gameplay is fun, that’s what’s important.
Not talking about any reviewer in particular, but in general, even if they don’t get payed, they get the game for free and usually have affiliate links to buy the game, so there’s at least a couple of incentives to do a better review.
Again, not accusing anyone, but the potential for bias/conflict of interest is something to keep in mind when watching those types of reviews.
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