If my mother or in-law would ever give my children anything religious I would A replace it with a real gift for the kids and B have a long discussion with grandma about indoctrinating children into a cult.
But if you are curious about the history of bible games and the multiple game knockoffs that were produced, I can highly recommend the AVGN videos about the bible games. Very entertaining and informative.
Only with modern bootlegs. Back then, games were written on mask ROMs, meaning the chips were literally manufactured with the data already written to it. They are non-rewritable.
Minimetro and Cultist Simulator are my go to “comfy” games, but cultist simulator really does get you feeling like you’re chasing a mad eldritch horror when playing at times. It’s deliberately obtuse and odd, and then a revelation of the truth takes you over and you push on beyond your wildest expectations.
Slay the Spire and Hollowknight have both been mentioned enough in other posts in case anyone reading this is somehow unaware of either of them.
Faster than Light and Into the Breach are both excellent games. FtL is rng mitigation and crisis control par excellence. ItB is basically chess, and you play out the turns as best you can. It’s rewarding, but once you get good you need to ramp up the difficulty somewhat to keep it fun.
I want to like Into the Breach but it’s too stressful. Like, when I fuck up in FTL and the crew dies it sucks, but when I fuck up in Into the Breach and all those civilians die? Oof. They were counting on me!
But once you’ve finished a run once or twice, you’ll get more options and be able to turn it essentially into Sudoku or some other solitaire puzzle and do most levels perfectly once you know what’s going on and having a few more options.
Beneath a Steel Sky, where literally half the game is going back and talking to everyone you’ve spoken to before for one extra dialog option that advances the plot
Hey, you might want to know that the item in brackets comes first and the link comes second. I see the raw link and the item in brackets, instead of what you probably intended: to have the item in brackets be a clickable link.
[Starsector](https://fractalsoftworks.com/) will produce what you want.
Lethal Company. It was developed by one person, yet it outsold Call of Duty. It trended from 2023 to 2024, but I still play it at least weekly. A couple Lethal Company clones have since come out and some say one (R.E.P.O) is better, and graphically I would say yes, but nothing quite matches Lethal Company’s charm.
It’s a scrap-collecting + space horror survival + comedy game. The comedy feels very unintended and that’s why it’s so fucking funny. You encounter very horrifying creatures, then see your friends die the funniest death. Then you hope to collect enough scrap to survive another day.
Not sure if its because its relatively easier to stun/kill/hide from them or if its because their mechanics are lacking in some way compared to lethal company’s, but I feel as if they don’t have the same sauce.
I’ve not seen many RPG maker games mentioned here, so i’ll do my part. These are a lot of my favourites through the years:
To the moon
Finding paradise
Oneshot
Celeste
Omori
End roll
There are also a lot of them that i’ve not played but i’ve watched full playtroughs of, like IB, Hello Charlotte, Lisa, … and most recently The coffin of Andy and Leyley
One game i would also like to add is Rain World, which is a 2d survival platformer, a bit challenging, but i would argue it’s also a “metroidbrania” if you know the genre, games that have knowledge as gates rather than keys or power-ups like metroidvanias. Some notable examples are Outer wilds or Return of obra dinn, who others have already mentioned
Finding Paradise is absolutely an amazing game. Would absolutely recommend a blind playthrough of it, or at least a no-commentary walkthrough if nothing else.
bin.pol.social
Gorące