I think most would consider PMD Explorers of Sky to have the the best story overall.
For mainline, Platinum is the way to go. Team galactic has a strong presence and compelling motivation, beyond: we want money/power. I love how you can physically see the evidence of their evil effecting the world - in a couple instances. I also like it’s balancing: it will pressure you without being to much of a grind(big improvement over Diamond/Pearl); and it doesn’t really hold your hand at all, once you reach Eterna City.
Lot’s of interesting side areas as well, and I like the lore surrounding the god pokemon.
Take my opinion with a grain of salt, for the most part, I’ve mostly enjoyed games released in the third generation and didn’t touch anything past the seventh. The increasing amount of handholding turned me off and degrading mega evolutions from the once advertised evolution of the gameplay formular to a mere gimmick broke the last straw.
That being said: The Gamecube games hands down. The intro cutscene to Colosseum has more story than some generations did in their entirety and instead of you just stumbling into the plot you are actually an integral part of it. As an added bonus, both games feature final bosses that actually fight back. I think Colosseum is the only Pokemon game I ever struggled in.
Of course, taking everything Pokemon into account, Mystery Dungeon is the only true answer, but I wanted to go with an traditional RPG first.
If you insist on mainline games, you’re probably right about the fifth generation. These games have everything you would need, but the execution itself is fumbled - and it has to be, since they questioned their own franchise at its core. Logically speaking, N is right and everyone else is wrong.
There are some interesting things in other generations, but it usually feels tacked on and isn’t actually relevant for 95% of the game. Like, the sixth generation had some nice ideas - but they are mostly implied or retold, without you having any urgency in the matter. Once again why I chose the GC games, two of the few games with you being part of the plot. In the early mainline games, you mostly happen to be there when story happens, in the later games, you sometimes only get told that story happens somewhere.
I think you can only be non-lethal, not truly pacifist, if someone cares about this difference. You still need to knock people out and do stuff to them, even if they don’t die by your hand.
I think frying that guy’s brain was a lethal option, but the worse one from that level is the brothers who have their tongues torn out and get thrown into their own mines as slaves. Corvo’s blade really is the kinder option!
The lady with the stalker actually kills him a couple of years later and lives the rest of her life peacefuly and secluded off of his fortune. (According to the wiki)
Gmod is essentially Roblox's father. It's limited in what you can do but is still really good and has a shockingly active community.
The best Roblox alternative is S&box, but it's not out yet. It's a spiritual successor to Gmod that aims to be a gaming platform that's developer friendly and good to consumers. There's a developer alpha you can join to start making games in it, but the community is not there yet and it's likely a few years away.
I like the way Cyberpunk did it in the end - you have your items to equip but also a wardrobe outfit that is visible. So you could equip the ugly ass powerful helmet but look like you had the cool shades on instead. Or appeaf naked if you really wanted.
None of the clothing matters for stats in 2.0+ of cyberpunk. Like the helmets are 25 armor at orange quality. That much armor only affects your character at less than level 10. At higher levels all your stats come from talent points and cyberware. Like my character at level 60 has 1450 armor. The 25 from a helmet or flak vest is negligible. This allows you to wear whatever gear you want to look good.
You don’t have to worry about outfits at all which is great since there are only like a dozen outfits in the game and half are just hazmat suits. Just wear the clothes you want and keep your armor cyberware up to date.
I never cared for Subnautica I also never cared for PUBG
But what little I know about PUBG, What I’ve seen them do to Subnautica 2, and that lazy AI ridden “Sims killer” Inzoi, Im of the opinion Krafton are just hustlers.
The original Subnautica is worth playing, it’s a fantastic game with an interesting world, intriguing story, and actually fun gameplay and vehicles. The vehicles themselves are extremely fun, too.
I wasn’t dunking on the game, I only said I didnt play it, and otherwise, anything in the present that Krafton is associated with seems like something to avoid
Yeah sure, emdashes and curly quotation marks were designed and put into Unicode specially for AI. Take some book or newspaper and look at what characters it uses
This feels written in an AI generated voice as well though
all the semi-dramatic filler “Well, Valve had the last laugh”, “That said, it wasn’t perfect”, “And honestly?”, etc
each paragraph has an intro, some content, and a conclusion
all the punctuation is grammatically correct
Plus, it uses a very generic argument about why everyone else is wrong for not liking the controller, even though from the comments here it’s pretty clear the main reason is not having a d-pad
When the game is such a precious labour of love, so obviously cared for, and constantly improved, that there’s no way the dev has any time left for gaming.
We saw the depths a nepo baby from Blizzard would go for this initiative to fail, can’t imagine what could happen with a body comprised of people from the biggest worms in the industry (Epic, EA, Activision, Microsoft, Ubi et al.)
P.S. I hope this post is okay with the mods, just my way of letting everyone know. If you do play it, please give me some feedback. From what I’ve gathered so far either the humor works and you find it hilarious or it doesn’t for other players and they don’t rate it. Doesn’t seem to be a solid middle.
Your comment has caused me to reflect on the early game, and I think I agree with you. I suspect I hadn’t noticed the slow early game because the catalyst for me playing the game was grieving a friend who had loved the game — this means that even if I had found it painfully slow, I would have been likely to push on regardless.
I’m trying to remember at what point it potentially gets better. It’s hard to say without knowing how far you got in (especially because it’s entirely possible that maybe you just didn’t jibe with this game (which is fine, because subjectivity is cool)); I remember part of what I enjoyed about the game was the general vibes.
That being said, going off the map above, I think the most engaging parts of the game for me happened after Boulder City. The world gets more content dense as you approach New Vegas, and I remember enjoying the anticipation as I got closer to the city, and how I was beginning to feel like I understood the various moving parts of the world better (such as the politics around the NCR).
So I think the short answer is that yes, it does pick up. If New Vegas seems like the kind of game you usually play, it might be worth giving it another crack (but I can’t gauge how far into the game it starts picking up, time-wise)
Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch
Yeah, big studios are setting up to create the mediocrest game they can imagine. Taking risks might make the line not go up, and they can’t have this happening.
Ironically, this leeds to creation of absolute dogshit more often than not.
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