Civ 3? Outside of introducing strategic resources, it is difficult to think of what innovation Civ3 brought to the franchise. Civ 2? Absolutely. Civ 4? I can totally see it. What makes Civ 3 stand out?
If anything, Civ1 should be the milestone for creating a genre.
Terraria, a monument to indie games and the craft itself, gave tons of free content and still does, unlike the popular pay for expansion models on a half finished buggy game of their contemporaries
RNG = random number generator. In gaming, this just means random chance. Whenever loot drops, critical hits land, enemies spawn, or dice rolls decide outcomes, that’s RNG at work.
Eurojank is a term for European-developed games (usually from Central or Eastern Europe) that are ambitious, creative, and full of unique ideas… but also full of technical rough edges.
There’s a lot of subgenres I wanted to include, but I felt this document was already too long. Here’s more of them:
DBRPG = Deck-building RPG
SurRPG = Survival RPG
RLRPG = Rogue-like RPG
SLRPG = Souls-like RPG
I don’t know why I overlooked GRPGs since Germany has some pretty important ones. You mentioned Gothic, but there’s also both the Sacred series and ELEX series.
I’d say that while both GRPGs and PRPGs are releated to each other, there’s some big differences that go beyond nationality. I’d say GRPGs are more like a muddy Renaissance faire going on while PRPGs have more of a storybook style.
EDIT: In the interest of thoroughness, I added even more subgenre acronyms.
Everybody’s talkin’ 'bout the new massively open-world online multiplayer virtual mobile browser bulletin board tabletop Japanese Western Polish Latin American Korean idle action real-time turn-based strategic role playing game, funny, but it’s still RPG to me 🎶
I could write an essay significantly larger than the game itself and it wouldn’t be as powerful of an argument as just saying the name with the weight of legacy it commands.
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