bin.pol.social

noxypaws, do games w What is your favorite indie game?
@noxypaws@pawb.social avatar

Monster Sanctuary. A superbly polished, extremely fun, and decently challenging metroidvania and monster collecting/battling game. If you played the first few Pokemon generations on gameboy and don’t find the newer games capture that same magic, check out Monster Sanctuary!

Pacific Drive. A station wagon building amd exploration game set in a STALKER-esque Pacific Northwest in the Olympic mountain range. Extremely original and unique game, and with an excellent soundtrack.

Hardspace Shipbreaker: spaceship salvage, with increasing hazards and challenges and complexity of ship systems to expertly disassemble. With a pretty cool workers’ solidarity and union struggle type of plot.

Rimworld. Hundreds of hours lost.

Stardew Valley. A literally perfect game.

Terraria. Also a literally perfect game.

Caves of Qud. Like if Dwarf Fortress adventure mode was actually polished, and also if distant future scifi with mutants and cybernetics and sentient plants and sapient gun turrets.

Dwarf Fortress. It’s Dwarf Fortress.

WolfQuest. Wolf simulator set in Yellowstone, with a focus on real world accuracy. So cool to raise a pack and manage territory and hunt and explore and howl a lot

Bomb Rush Cyberfunk. A brilliantly executed spiritual successor to Jet Set Radio Future.

Descenders. Crazy fun downhill bicycling game.

whostosay, do games w What is your favorite indie game?

I can’t say it’s my favorite, but after checking out all of these games, I’m just gonna post one I think all you guys would love.

NOITA

nailbar,

I love it and hate it at the same time. Every time after I get far down, I don’t want to play again for a long time.

whostosay,

The further you get, the heavier the loss.

noxypaws, do games w What are some good examples of "Where the fuck do you go" kind of games?
@noxypaws@pawb.social avatar

Half Life 2 for me

MajesticElevator,

Whaaat? I feel like most levels are really linear

noxypaws,
@noxypaws@pawb.social avatar

I still got lost enough that I’ve never finished the base game

ianhclark510, do gaming w POV: You're a kid and just got a brand new Game Boy Advance game from your grandma. How excited are you?
@ianhclark510@lemmy.blahaj.zone avatar

No way in hell the Bible is 3+ rated XD

theblips, do games w What is your favorite indie game?

Gotta go with Dwarf Fortress. Been playing on and off for the past 10 years at least, it’s just endless !!FUN!!

gurnu, do games w What is your favorite indie game?

ExanimaUnique physics-based isometric dungeon crawler also featuring an arena career mode.
Moddable.
Really slow development cycle, though.

Severed SteelFuturistic 3D shooter with maybe the best movement system I’ve tried, with wall running, full 360 air movement, sliding and more.
Weapons have only one magazine, so you’re constantly sourcing them from your enemies while blasting holes into the fully destructible levels.
Very replayable.

helpmyusernamewontfi, do games w What is your favorite indie game?

Dave the diver! /s

But seriously I’m a real sucker for platformers, and so A Hat In Time is my most favorited one. It brought back this sort of charm I haven’t felt since the n64 days and I love it!

Stray and Kena: Bridge of Spirits are pretty awesome too, would be my second and third favorites

jjjalljs, do games w What is your favorite indie game?

From the top of my head

  • crawl stone soup. Classic traditional rogue like. Less fiddly than net hack, but very good.
  • untitled story (an older game by the main person behind Celeste. Looks like Ms paint but is utterly charming)
  • everything supergiant did. Hades, bastion, pyre
  • binding of Isaac is a classic.
Carnelian, do games w What is your favorite indie game?

Crosscode for sure! They have a new game in the works as well, it looks like it will be just as good. Great time to get into it

Flagstaff,
@Flagstaff@programming.dev avatar

I really hope the sequel does more with dungeons than just ricochet/geometry puzzles. CrossCode’s incessant use of those in dungeon after dungeon was what made me stop playing.

Carnelian,

Not a sequel, just their next game! Combat and UI look similar so far. They’re doing dev streams on their discord

I thought crosscode had the best puzzles haha. The way they built it out with the elemental system, the enemies that required puzzle mechanics you had learned, the tight timing where you had to send a ball flying and then race it to various objectives, the myriad of subtle environmental puzzles in the overworld. Could go on and on, but yeah the VRP is the game’s central mechanic so if you simply don’t enjoy lining up your shots then I imagine the game would be pretty rough lol

Flagstaff,
@Flagstaff@programming.dev avatar

Not sure what “VRP” is unless you just mean ricochet puzzles, but mind you, I did play 95% of the game. It felt just too same-y after long enough (it was the plot and environment that had kept me going), and then I just gave up and finished through some YouTuber’s play-through and I confirmed that I had apparently quit at the start of the final dungeon, because it just felt like… more of the same timing-&-angling annoyances with no more originality. Zelda was far, far more creative and I think the game just could have done more with items or different weapons, or something, though I know much of it is based on your character being a specific class that was fixed pre-game… It just ultimately wore me down, sadly.

Right: *successor, not “sequel.”

Carnelian,

Virtual Ricochet Projectile :p

It’s the game’s in-game (Crossworlds) terminology for the charged shot that bounces around, yeah. They cover it in the tutorial but the main cast basically ‘nerd emoji’s’ Sergey and they simply refer to it as “balls” for the rest of the game lol

timing-&-angling annoyances

But yeah, like I said, you just don’t like the central mechanic. It’s valid. This is the main point of contention for the minority of people who don’t click with the game, as is evidenced by filtering for negative reviews on steam

But imagine if you didn’t find it to be an annoyance, and instead found it to be inherently satisfying? One of my favorite parts about Crosscode is how unafraid they are to present you with puzzles that are not only difficult to solve in the typical sense, but also difficult to perform once you know what to do. It’s a rare treat, most games instead lean hard only into one direction (purely cerebral puzzling or purely focussed on action)

It’s a game that just gives and gives, and to the contrary of your experience, I found the constant innovation of the puzzles throughout the game is what brought it from A to S tier. I finished the final dungeon wishing there was more game to play. Imagine my delight when the DLC dropped and added another 20 hours of timing & angling goodness. Replayed the game 3 times over the years.

And yeah, frankly we should compare it to Zelda, the most celebrated and beloved puzzle adventure series of all time developed and supported for 40 years by one of the largest and most influential video game companies of all time. No joke, I think this is actually exactly where Crosscode stacks up. It’s up there for me with my favorite Zelda titles

Flagstaff,
@Flagstaff@programming.dev avatar

Oh. It’s been literal years so I totally forgot that initialism, but while we’re at it, the second “C” in “CrossCode” is also capital.

It’s smooth as butter, yeah, but I think I would prefer a game focused on a different character class/weapon. I remember some progression of concepts but I guess didn’t really connect the dots (even though I don’t think I looked up a guide more than once or twice briefly).

Carnelian,

Yeah plenty of people develop these feelings about laser focussed games. Sekiro is a good example. Not gonna be your game if you don’t like parrying. Lots of comments online from such people who write the game off as “spam parry to win” as tho there’s no depth to it.

Huge parry fan on the other hand? Probably your favorite game, and you’re bewildered by those comments because you feel like you could write a novel about how interesting the system is and how rewarding it is to master all the way into your seventh charmless NG+ run.

I think at the end of the day, when the gameplay is simply not catered to our preferences we’re not really going to appreciate what makes it so great at what it is

nailbar, do games w What is your favorite indie game?

Top of my list right now is Vintage Story! It’s like a serious version of Minecraft, with more focus on realism.

ISOmorph, do games w What is your favorite indie game?
@ISOmorph@feddit.org avatar

One game I love that hasn’t been mentioned yet is Subnautica. The only survival crafting game I ever finished. The story telling and athmosphere are unmatched.

nailbar,

One of the few games I’ve played through too!

Kolanaki, do games w What is your favorite indie game?
@Kolanaki@pawb.social avatar

Dwarf Fortress. Not even just my favorite indie game, but favorite game ever.

nailbar,

I’m such a sucker for world simulation! It made me hate games where events happen because they’re programmed to do so.

Donebrach, do games w What is your favorite indie game?
@Donebrach@lemmy.world avatar

Currently it’s Bellwright, among many other titles. what particularly tickles me about it is the shitty ai voices they used for the npcs. I am not pro ai by any means, but nothing makes me happier than hearing “all in a good days of work.” delivered constantly, in the most off-kilter reading imaginable.

tensor_nightly69, do gaming w The whole album has a clear, crisp sound.

Incubuuuuuus

depro, (edited ) do games w What is your favorite indie game?

I’ve not seen many RPG maker games mentioned here, so i’ll do my part. These are a lot of my favourites through the years:

  • To the moon

  • Finding paradise

  • Oneshot

  • Celeste

  • Omori

  • End roll

There are also a lot of them that i’ve not played but i’ve watched full playtroughs of, like IB, Hello Charlotte, Lisa, … and most recently The coffin of Andy and Leyley

One game i would also like to add is Rain World, which is a 2d survival platformer, a bit challenging, but i would argue it’s also a “metroidbrania” if you know the genre, games that have knowledge as gates rather than keys or power-ups like metroidvanias. Some notable examples are Outer wilds or Return of obra dinn, who others have already mentioned

AceFuzzLord,

Finding Paradise is absolutely an amazing game. Would absolutely recommend a blind playthrough of it, or at least a no-commentary walkthrough if nothing else.

Harimau,

Celeste is really good. So sad that the “Sequel Game” from the Devs got chanceled.

en.m.wikipedia.org/wiki/Earthblade

depro,

Woops, i’ve left Celeste in while re-writing the list, that’s not an RPG maker game

And i didn’t know about the sequel until now, that’s a shame

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