Why? Because her Android has Genshin Impact, Fortnite, Roblox, Candy Crush, Wuthering Waves, and Sky: Children of Light.
These games are all great examples of everything I hate about mobile gaming: full of incessant ads for microtransactions. Literally every mobile game I’ve ever played (outside of FDroid) is this way.
Plus you need a controller anyway, at which point you might as well just carry a handheld ging system.
You could buy whatever your favorite Anbernic device for $50 and have access to a library of thousands of fun ad-free games.
Mobile gaming, on Android, is an interesting space right now. I used to buy flagship phones exclusively, as high spec as I could just…because I could. I played a few emulated Nintendo Switch games on them, as well as the odd Game Pass title (with a telescoping GameSir Xbox mounted controller thing) and then I realized I really had no use for them. I rarely played, and my most recent phone purchases have been mid-range.
The scene for Android emulation is incredibly dramatic with frequent in-fighting, but also pretty impressive from a technical standpoint. It’s not going to be everyone’s cup of tea - and that’s fine, but the mobile scene which isn’t just gatcha games hooking kids on the Play Store is so varied. Then you’ve got actually impressive games like DREDGE getting a Android release, replete with custom builds and changes for the Android system (no lazy ports!). Heck, even No Man’s Sky is coming to Android soon!
It’s just…going to seem selfish of me, because it’s a lovely initiative…but reformatting, citing and posting elsewhere just adds to the ‘work’ of this. I like to contribute to the open-source, community-driven Lemmy world, it makes me feel happy that there’s a space like this around.
But, that said, if you wanted to add it, by all means please do! I’ve zero objections. I just have too much on my plate right now to even consider it!
Thanks for the idea though, it’s nice to see another space where the community writes, cites, edits and posts their own work to be hosted :)
Thanks! I'm new to Wikinews too but my impression is that the only thing you need to cite an interview is files of the medium over which the medium was conducted: audio for calls, logs for chats, email threads for... emails, etc. (The parts that aren't part of the interview's conversation do need to be sourced, though Wikinews doesn't appear to do inline citations.) So I would need that to post this on Wikinews. (assuming they allow such non–"first-hand" content in the first place, which I think they should but can't find anything about lol)
Sky is fun but you know it hooks you with those candles. The only evolution you make clear here is they’ve gotten better at disguising the loot boxes and cash grabs.
My kid loves roblox because its controls are pretty much completely ideal for her ipad and apple pencil
Roblox is entirely unplayable to me because its control schemes inevitably break all my millennial expectations and I don’t have great internet connectivity at home anymore. It hurts me and makes me angry, lol. ANY game that properly works with an Xbox controller is superior for my personal experience because of decades of that paradigm. Touchscreen controls are death and other control schemes are second class citizens in the modern landscape
I just feel bad for a lot of kids because maybe their phone or tablet has the game they want but often they are playing using just the touchscreen and that interface sucks for anything that requires joystick or button controls (where the touchscreen just has vague areas with pretend joysticks and buttons).
It just does.
I get that kids get used to it, but it’s like getting used to being kicked in the nuts when you have the option of not being kicked in the nuts.
Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.
Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game's development to turn it into a linear game, which clearly affected the game's design and length.
Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and I'm trying to move on to the next one as quickly as possible before I lose my chain.
Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.
Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.
There's also some platforming, for some reason.
On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.
It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.
bin.pol.social
Aktywne