My kid loves roblox because its controls are pretty much completely ideal for her ipad and apple pencil
Roblox is entirely unplayable to me because its control schemes inevitably break all my millennial expectations and I don’t have great internet connectivity at home anymore. It hurts me and makes me angry, lol. ANY game that properly works with an Xbox controller is superior for my personal experience because of decades of that paradigm. Touchscreen controls are death and other control schemes are second class citizens in the modern landscape
I just feel bad for a lot of kids because maybe their phone or tablet has the game they want but often they are playing using just the touchscreen and that interface sucks for anything that requires joystick or button controls (where the touchscreen just has vague areas with pretend joysticks and buttons).
It just does.
I get that kids get used to it, but it’s like getting used to being kicked in the nuts when you have the option of not being kicked in the nuts.
Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.
Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game's development to turn it into a linear game, which clearly affected the game's design and length.
Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I've successfully chained an area and I'm trying to move on to the next one as quickly as possible before I lose my chain.
Sometimes, even enemies get lost and arrive where they're supposed to be too late, which also wastes my beat count.
Some things don't add up: some chapters don't end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.
There's also some platforming, for some reason.
On the other hand, especially on Hard and G.O.R.E difficulties, it's fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.
It's a miracle we got a new Gungrave game, and I'm thankful for that. I can't deny though: some moments I wished I was playing the original instead.
I have played a Java version of Resident Evil 1 which is top-down but plays mostly the same, except the combat is turn-based. You don’t go to an environment for battles, the actual walking and shooting happens in the main game, I really enjoyed it back then
Most console games back in the day had a Java port one way or another. Assassin’s Creed upto III were there and the III version even had naval combat. There was a Bioshock port in which you could basically do all you can in the game, combat and hacking minigames and powerups were similar. We had Doom RPG and Doom 2 RPG, I loved that one particularly because for me it introduced me to Doom with a lot of story and cutscenes, the gameplay was really fun too. God of War has a canon java game lmao
Anyway, about RE1 I think it even preserved all of the puzzles! I don’t think I ever beat it but did play a ton of it. It had a layer of strategy because if you shoot the zombie and it doesn’t die then it will get closer to you when the zombie’s turn comes so you had to plan battles out in a way
Making games available to people that cannot pay is still a win for Nintendo… Nintendo gets money from selling consoles, games (sold in the traditional market) and cultural influence. We just had the movie “Mario Brothers” and it was a hit. The movie sells toys thus bringing more revenue to the company.
In the end, the DMCA strikes cost Nintendo’s money with little return.
Yes, but it’s legitimately different when you are a huge company versus a struggling artist. A company like Nintendo has the capital and staying power already to reap generational rewards from embedding their IP into a culture.
bin.pol.social
Aktywne