As the point of soulslikes is to overcome challenge, looking for something beginner friendly or easy is, in my opinion, not the right approach.
Play the fromsoft games in chronological order and skip the numbers entries if you are not interested in the stories.
So: Deamon’s souls -> dark souls -> bloodborne -> sekiro -> elden ring
Dark souls 2 wasn’t that great and has a lot of issues but it tried new stuff which I respect. Still wouldn’t recommend it.
Dark souls 3 was darks souls best of which made it a disappointment for me. You kinda know what will happen next and there wasn’t that much mystery because of that.
I’ll die on the hill that DS2 was misunderstood, and rather than being a poor game it just caters to a specific taste in Souls games, which turned out to be the minority.
It’s rather unforgiving with Stamina and requires more in terms of positioning and timing to handle multiple enemies, such as lining them up to hit multiple in one swing or singling out a target to stunlock thanks to weaker poise. Healing also requires more consideration to pick the right window. I like that. It feels more like a harsh and dangerous world where you have to watch out for your own survival.
The Small White Soapstone often works for a quick trip to another world, earning souls, lifegems and regaining humanity with less commitment than a full summon, which encourages jolly cooperation by lowering the stakes and raising the reward. I like that.
I also like the changes to the weapon upgrades and the magic system. Pyromancy becomes an actual magic discipline, that can still be worked in alongside miracles, sorceries and particularly hexes, like having more attunement gives you more casts, consumables can restore spell uses and you can use materials to lower spell requirements, all of which affects character builds. Being able to respec means you can change or fix your build later on.
I’ll concede that the learning curve is bad. There’s more mechanical complexity to learn and less explanation than in DS1, and particularly the differences between the games aren’t obvious if you go at it with the expectations set by the original.
In a way, that makes it a bad “Dark Souls” 2, since you’re obviously expecting more of the same because it has the same name. Trying new stuff may be good, but changing existing systems is always a gamble whether the people trying and liking it outweigh those that didn’t like it or never even tried.
That many people ended up not liking them was unfortunate. Particularly with DS3 going so hard in the other direction, the approval of DS2 has diminished even further. Its playstyle just isn’t to everyone’s taste, and many people conflate “I didn’t like it” with “It’s shit”, which is a shame.
In summary, I think it’s a good game, even a good Dark Souls that innovates on the original, but it’s probably a bad entry point for the genre due to the steep learning curve, and a rough transition from more faster paced titles. I acknowledge it’s not for everyone, but I liked it.
What’s hard for some is easy for others, and vice versa. There’s definitely an appropriate level of intended challenge to any Soulslike game that makes it satisfying as you gradually overcome difficulties and adversity. Fall below that, for instance by spending 10 hours on the tutorial boss, OR breach that difficulty by never falling below 50% HP, and the experience loses luster.
No matter how much equipment is in it, Dark Souls is still on a pretty set level of difficulty, and it’s too high for a lot of people. Heck, there are other casual games out there that were “ultra hard” for some infrequent gamers I know.
It should be fine. You’ll have to be thorough in removing personal information. I would prioritise giving it to someone I know rather than a complete stranger.
Everyone else seems to be very concerned about the terms of service, but I don’t know why ToS is of utmost importance to everyone suddenly. Anyone would gladly share their streaming service passwords, would previously rip CDs or DVDs, use VPNs to circumvent porn restriction laws in their country, lied in sites/apps to sign up as a teen, etc…suddenly Steam ToS is somehow sacrosanct.
This came up recently when Steam confirmed your account cannot be left to anyone else when you die. The conclusion everyone seems to mention there is: if you leave your username and password in your will, how would Steam ever know or enforce this?
I don’t think it’s so much a concern about violating the ToS as it is the consequences of violating it. Valve may be able to lock the account or close it if they have good reason to suspect the account has a new owner. An example of solid evidence of this may be changing the payment method for purchases, such that the name on a credit card doesn’t match the previous cardholder name on the steam account.
But if the new owner doesn’t plan on making new purchases on the account, it would probably be more difficult to confirm the account was transferred.
I never gave out passwords for my accounts that I paid for no one is getting access to shit I pay for because if something goes wrong and the account is banned then I’ve pissed money down the drain.
They’re talking about giving away their account. They don’t care about what happens to it, except maybe in the sense they’d prefer someone who wouldn’t waste it.
I wouldn’t post the login for random people to copy and paste. Still do all that other stuff to remove all traces of yourself from the account, but ask around and talk to people and when you find someone you want to offer it to, send it discreetly.
Your Steam account is tied to backed up cloud saves. I wouldn’t just give away the account to a complete stranger. Also Steam’s EULA forbids it, so any problem might lead to the account being closed.
Be careful and double / triple check on help.steampowered.com/en/accountdata what information is stored on your account, especially chats, payment information, purchases, subscriptions and so on. But I agree regarding TOS if they ever find out the account will be locked most likely.
This is done all the time to sell games that aren’t available as CD keys, against TOS.
The seller usually gives you a login to a webmail they control, and the account is tied to that email. You can then change the email on the account and you have access to the original email to confirm the move.
Double triple check everything and let a friend try to dig around… Befor posting your Infos make a post and chose a random comment or so. This way you can verify it’s not a bot
Not sure about all the personal stuff, but it is against the TOS to transfer the account.
Big answer is I DONT KNOW, but…
For payment/address stuff you could change them then try to revert to see if it works. For payment get a $5 gift card from Wal-Mart and set that as the credit card.
I know accounts aren’t transferrable, but what are they gonna do? Ban me after I left their service? Ban the account? That wouldn’t be worse than just letting it sit unused.
First to answer your question. Gosh man…I feel like everything is insanely expensive now. Food entertainment, resources, everything. It’s brutal. I went to a local used game shop and prices have not recovered since 2020. Some games are stupidly overpriced now.
Oh, I’ve seen this cabinet in person! It’s much smaller than I expected and would be kind of awkward to actually use. I’m 6 foot, and I would have to look down at it to use it.
It’s cool, though. The artwork is really neat.
I think if I was going to get a cabinet, there were only two ways I would want to go about it.
I would probably make my own and spend a heck of a lot of time and money on it. It would be a pain to do, but the end product would be something that fits my tastes and works perfectly. Those cabinets that are essentially just big emulators seem to make the most sense to build imo.
acquiring a DDR machine. I have no idea if you can even build those. I mean, I guess you could, but those would probably be expensive as heck.
I built a custom GBA a while back and I think when it was said and done I spent around $300+ CAD on it? It was more expensive than it needed to be, but it was a fun project to try. I taught myself how to solder too, which was fun.
Yeah, the hardware in a console is mass produced, the hardware in an arcade cabinet is made in relatively small batches. Mass producing something is always a lot cheaper per unit due to economies of scale.
Not all of them. In recent years, virtually all arcades have been powered by standard gaming PCs (see for example the infamous Half-Life 2 arcade). In the past, it wasn’t unheard of for some arcades to have nearly identical hardware compared to home consoles. The Neo Geo arcade for example is running the exact same code as the home console (although in this case, the arcade came first). There have also been edge-cases, like the Namco System 11, which is using only slightly modified PS1 hardware (primarily in the sound department) in order to drive down costs.
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