If I didn’t have all day to myself yesterday I definitely would have spread it over multiple days lol. Very much it was a stars aligning situation.
It’s nice seeing the genre get a revitalization too. For a while there it felt kind of stagnant. Like the only major player we had was Resident Evil I feel like and then all the smaller ones
What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.
That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.
I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.
What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.
Bioware used to be able to make good AAA games quickly :
Mass Effect : 2007
Dragon Age : 2009
ME2 : 2010
DA2 : 2011
ME3 : 2012
With epic soundtrack, voice acting, cinematography, …
Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd
I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”
“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch
But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”
Half a decade for a subpar product that’s barely out of beta.
Back in the day we’ve got subpar products barely out of beta that we had to patch from magazine cds far faster. Oh - and they were more fun because developers had to make something out of nothing. I feel today, where everything is possible as the engine used delivers a toolset for anything, games easily are so overly stuffed with “mechanics” that they just feel like work. I don’t like that.
I feel like given the amount of work required to make the kind of games that triple a represents, and the amount of money in and out, every game becomes a mess of different ideas and motivations with no unifying force. Every game must be everything to justify the price tag, but there’s no unifying passion or vision behind it. Of course the more you stuff in there, the more you can market it as well.
I haven’t seen the trailer either, but look at what the sniper is saying. You’ll have to zoom in a bit. I’m not sure what the direction bit is about, but it explains the numbers
Totally is. FFVII was a watershed moment for JRPGs on PSX. Same is true for Trails on PC.
It’s just that recognition in the West for FFVII was instant. Meanwhile, due to localization, it took more than a decade for Trails to get recognition.
Maybe this is a better comparison: if FFVII is The Beatles, then Trails is the Velvet Underground. Beatles sold massive copies immediately. VU took awhile, but now everyone knows they’re just as impactful as the Beatles.
That’s a bad analogy. I just asked 4 of my friends (25-65) if they knew who the Beatles were. Everyone said yes. Then I asked if they knew VU, everyone (including myself) had no clue who that was.
Oh boy I’m glad you said that because I didn’t want to sound like an idiot. I’m 40yo and I have no idea who the VU are, nor does comparing them to the Beatles make me excited to look them up.
Previously, we offered free Key applications to replace game versions for existing players. However, as of this month, the number of supplementary Keys distributed has exceeded 30% of the total sales volume prior to this initiative—and we still receive numerous feedbacks from players stating they haven’t received their Keys, along with complaints about slow email response times.
Ooooo, good to hear! I played something like 15 hours when EA first released before deciding to put it away until full release. It was definitely good then, so I’m excited to see what it has turned into now.
it’s SO bad, I don’t see any reason for it to exist when the game already plays great on PC (with the Vanilla Fixer), and it also runs on PS5 with the PS2 version
I don’t think I’ve ever seen a remaster that looks this much worse than the original
The PS2 version is surely severely compromised compared to the PC version. Even the sequel designed with the Xbox in mind had to cut back on a lot of things to make it fit on a more powerful console.
A remaster like this is pointless in the first place, it’s not meaningfully doing anything to make people play it who wouldn’t otherwise. A proper Nightdive-style remake is what the game deserves.
The fan mods aren’t exactly accessible to PlayStation players. What would you want to see in a Deus Ex remaster that a mod couldn’t do? Mods are capable of a great deal, but there’s a lot of value to having things preconfigured to modern standards out of the box.
I mean, some production value beyond upscaling would be a start. Deus Ex isn’t some forgotten brand, it definitely warrants something like the System Shock remakes. High poly models, remastered animations, and modern lighting effects would be a reason to actually purchase this over the original.
OH I see it now. Yeah, the area with Aerith’s house is gorgeous, and I was already enamoured with it in the OG with PS1 graphics. Remake really is great with the environments.
Each of these entries has a reason to play them. Sure mk8 might look better but there’s still lots of fun to be had in the older titles. I’ll always have a soft spot for double dash and mkds
I always love revisiting the other entries. It’s nice to mix things up everyonce and while. I don’t think i’ve done a screenshot for it but i mess around with friends a lot in MK7 too
Damn. I wasn’t there for launch but that about sounds like a Mario Kart glitch. I remember when I first found out about Wii’s super shortcuts. That shits crazy
I have actually! His 0 Star Super Mario 64 video is one of my favorites. It motivated me to try and speedrun the game for like a week before throwing in the towel lol
It’s crazy. I got as far as clipping into the pillars in Peach’s Lobby and then got stuck on the BLJ (and that’s the easiest part). Having the skills to do that is some insane human level shit. I’ve always had huge respect for speedrunners.
I don’t watch many anymore admittedly, but outside of Super Mario 64 i’ve always found Minecraft and Portal Speedruns to be interesting. The OG Mario Bros. ones are too just because of how the scene is now
There is a shitty 2007 TV movie by ČT Studio Brno (at this point, “shitty” is redundant) Kája a Zabi, where the protagonist, little boy Kája, mashes his keyboard in frustration, causing an off-brand Lara Croft to appear IRL. I haven’t seen the movie but she allegedly speaks broken Czech in a weirdly modulated voice, and keeps asking who Kája wants her to kill (“zabít”, hence the nickname she gets). I assume she is just about as psychopathic as Lara.
I would be surprised honestly. Technology has stalled pretty hard, tariffs and hardware is not in a great spot, PS5 still looks great and honestly there’s not going to be much to sell a customer base. I could see them doing it, but it might be wiser to kick it down the road for a few years until things get a bit better, like they did with the PS3 and 360.
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