If we’re complaining about bad UX, and speaking about Soul Reaver, games with no subtitle option. Or bad, unreadable subtitles that spoil 2 minutes of dialogue at once (and that one’s for you, Bioshock).
That’s more of a killer feature for Linux in general.
And I can’t undersell how big of a deal that is. When Windows 10 dies, I’m switching my desktop to Linux simply because Proton makes me want to use Linux.
No, it took time to get Proton to where it is now. If it was released together with the Steam Deck, it just wouldn’t have had as much game support. Proton already existing also made the SD that much more trustworthy. Proton’s initial release was in 2018
Don’t wait, you’ll thank yourself after you switch. In very frequent cases Windows games literally run faster in Linux under Proton. Get that state-sponsored spyware out of your home!
Yup, the touchpads are cool, but I would’ve bought a Steam Deck without them, but I wouldn’t if Proton didn’t exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.
I'm trying Metal Gear Rising one last time and it's just as obnoxious as I remember it. Like, you can do combos, but the game practically pushes you into perfect parries + zandatsu, and I just don't find this fun at all—way too one dimensional and repetitive.
Ima probably give it one more hour and call it quits.
Loved my steam controller, just like all the best stuff it took some configuration to get it perfect, but once it was set up it was the best controller. I am firmly a fan of configuring my stuff to work the way I want to use it, not adapting to how someone else thinks I may use something.
I’m currently doing a replay of the series and am in the middle of 3, and while 2 is definitely better in a lot of ways, I am still enjoying three, but it does have some issues. The difficulty is not to par, would be my biggest gripe, there really hasn’t been any level of challenge playing on proud mode, but the gameplay holds up in my opinion. The worlds are bigger and have a better layout than in 2, but the world stories are pretty lame for the most part and don’t really have anything to do with the plot, you’re just kind of there during the events of the movies for the most part, and a lot of times it’s just kind of “and Sora and the gang were there, too!”
If you haven’t played the side games to know the full story then things feel like a bit of a mess and they don’t really go over much from those games, which all have very important plot elements happening.
As a part of the whole story, I think it’s worth playing, but not really until near the end of the game. If you’re into the games for the combat mechanics then I’d say it’s worth it, I really like the gameplay. If you haven’t played the side games and are playing for the story then it’s going to be rough.
All in all, I enjoy it for a lot of reasons, though it has some issues, but that’s sort of the deal with all of the games. If you play Dream Drop Distance first I feel it adds a lot to KH3, but had I not played that first I’m not sure I would have enjoyed KH3 as much as I have, since it is a huge part of the story setup for what is happening in the third game, and if you go from KH2 directly to KH3 you’ll be missing a shit ton of what is going on with the story, why the power of waking is so relevant, and what happened with Sora and Riku’s mark of mastery exam.
So, not the best of the series, but I think it’s worth the time to play if you’re invested in the story or gameplay.
Edit: They also completely reworked the gummi ship stuff, in my opinion, for the better. You actually get to fly it around in space in an interactive world map deal that you can explore as it’s own thing, and you actually have to navigate to new worlds. It’s polarizing, and I can see why some wouldn’t like it, but I think it’s a huge improvement to that part of the games.
I honestly love the idea of it more than using it for most gaming. I’m going they make a new one that mirrors the layout of the Steam Deck a little more.
I wouldn’t really say it’s the devs for most of the stuff I see that has me questioning if whoever was in charge ever played a video game before. Stupidly simply QOL things that end up being absent in a game that is ripping off another game, likely only absent because the dev team didn’t have time to work on those elements.
However, games that constantly take control away from the player like every 2-5 minutes, I have to question the designer themselves. I wanted to play a game and these kinds of games end up getting watched like a movie with how often you don’t have any control over what’s happening. And I don’t mean games like Detroit Become Human or even The Quarry (which is 100℅ an interactive movie), I mean shit like Dragon’s Dogma 2 or a lot of the newest Nintendo first party titles. It takes away controk of your character for some of the stupidest shit; like high fiving your team mates without any input from the player.
Idk which model you got but mine did charge via usbc. It also broke so idk if I would prefer yours lol.
I also didn't mind not having a second stick, I got very used to using the trackpad to move the camera in games like dark souls, so much that I could turn it waaaay faster than with whatever stick and with way more precision. very important to mention, I did not put it in "controller mode" but in the "controller and mouse mode" where it took the trackpad input as mouse movement, which made it work flawlessly with swift movements. It's true that the controller mode was lackluster since swiping the trackpad repeated times to turn the camera felt bad. But eh, easily fixable option with an alternative superior to any other controller I've ever tried.
I got mine way back when they were discounted to $5 bucks. I used it like once and wasn’t a fan. Plus, back then, I didn’t really play too many pc games. Funny enough, my friend texted me a few days ago and told me the controllers are becoming goldmines online now selling for $150-$200. It makes me want to find mine and sell it. I even have the box it came in still somewhere.
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Aktywne