bin.pol.social

HER0, do gaming w Weekly “What are you playing” Thread || Week of September 21st
@HER0@beehaw.org avatar

I’ve been playing a couple new-to-me games lately, Plague Inc and Guntouchables.

I can see why Plague Inc is so popular. It has a bit of that “one more turn” feel to it for me, and it is interesting how you can employ different strategies to try to win. I find it to be a decent game for relaxing after a tough day of work (though it could also be frustrating when you lose).

Guntouchables I got for free when it first launched and just played it yesterday with some friends (who also got it for free). It is a fairly simple co-op rogue-lite top down shooter, but I think it is well executed, and I enjoyed the couple runs we had. I’ll probably buy the supporter pack DLC for this at some point, because I do feel it deserves that.

SteposVenzny, do gaming w Weekly “What are you playing” Thread || Week of September 21st

Cookie Cutter

I heard ages ago that the animation was something special and then saw it was dirt cheap on sale and grabbed it a while after that but was just never in the mood to start something that looked so frantic. Finally actually started playing it a couple days ago.

For starters, the main character’s animation work really is something special. The snappy movement, the expressive face, the terrible posture, the confrontationally ever-visible underwear.

Everything other than the visuals seems so undercooked, though. The setting is high concept but the plot is a basic “get revenge and save the girl” type deal. It’s one big map like a Metroid game but the levels are as straightforward as a level-based licensed platformer. The combat is trying to be spectacle-fightery but there is absolutely zero complexity to it. And I was just playing it last night and have already completely forgotten the music sounds like aside from, like, there’s electric guitar.

I’ll stick with it longer in hopes that the game around this extremely likable main character develops into something beyond baseline technical competence. I’ve simply never played a game that is so lovingly and expertly made in one specific regard that phones literally everything else in as hard as this seems to so far.

I’m also getting into Death Stranding 2 but it feels like there’s nothing to say about it. First game again but more of it. Weird to see Kojima making so conservative a sequel. Like with Cookie Cutter, I’m really hoping for more from this as I progress. Not to say that they’re equivalently disappointing.

Johanno, do gaming w "The balance on this game is trash!"

I hate games where they show the person who killed you on the map or similar.

What is the point of getting a good spot with the sniper if after one kill I get hunted down when they respawn. I need to move instantly. That’s stupid.

lime,
@lime@feddit.nu avatar

play more arma

Honytawk,

I think the reason is because people don’t like to be insta killed by something they couldn’t possibly have noticed.

Have you tried looking at it from their perspective? Like you getting sniped out of nowhere when trying to get to your good spot?

Johanno,

Yes and I an of course annoyed, but I don’t think it’s fair to reveal their spot. I already have enough advantage, because I know where they roughly are.

But usually in those games they use the sniper as a shotgun, because everything else is useless

Tattorack,
@Tattorack@lemmy.world avatar

Yes, I have. And there are better ways of doing it.

You could, in example, show a directional cone of where the shot came from on death. It tells you something, but not everything.

Planetside 2, and similar, gives you literal wall hacks for 20 seconds. I play with friends often, so when one of us dies we end up describing the player’s exact movements post-death without even thinking. That’s completely broken.

lets_get_off_lemmy,

Should’ve kept your eye out for snipers I say

LainTrain, (edited )

No, what’s stupid is one shot kill stupidly accurate sniper weapons in the first place.

Either way no one is happy. I think some simple solutions are:

  1. Limit actual sniper ammo, maybe 5-10 rounds total per life.
  2. Anything further than like 150m should require zeroing and accounting for wind even in casual games. It could be simplified/not true to life, but it should be done for balance. IRL snipers are not very viable for most things for a reason. They’re a specialist tool, not an actual alternative to an assault rifle.
  3. No one-shot kill bodyshots from snipers.
  4. Damage heavily reduced with increasing distance.
  5. Accuracy heavily penalized for anything but staying still while prone.
  6. Require a few frames of no mouse/right stick inputs to hold breath/stabilize, limiting snipers to largely static targets
  7. For those who do like to run around with long range weapons especially in games like Battlefield, add a nice DMR. Should fire single shot semi-auto only, but have ammo and mags comparable to an assault rifle, better precision, but damage pretty much the same as an AR.
JackbyDev,

The point is to make camping harder. Please be joking.

lets_get_off_lemmy,

But real snipers camp (and then move if they’re smart). But that shouldn’t be contingent upon an omniscient view. It should be contingent on other people seeing where the shot came from or otherwise surveying the area. If you want realism in your game, no kill cams.

JackbyDev,

The games with kill cams aren’t trying to be realistic.

lets_get_off_lemmy,

That’s fair

plsnerf7,
@plsnerf7@lemmy.world avatar

First fuck camping. I prefer a more chaotic approach hardcore match with killcam off, 200% dmg… A fart could oOf the enemy and teammates.

mrgoosmoos,

I don’t play too many fps games, but I liked that feature in COD:MW2 (yes I am old now). kept the game moving along and it was hilarious to mow people down as they tried to sneak up on you again and again

I also liked on more mil sim games that it doesn’t have that feature, you just fucking die.

tl;dr: I’ve only played games where it’s appropriate to the game style

funkless_eck,

I know why they do it but I always thought it weird that you see what happens after you die.

In real life it doesn’t even go black.

JcbAzPx,

That’s how snipers work in real life. They get one shot then they have to move.

benjhm, do trains w The first electrified loco of India

Presumably that was the first, because the slope is so steep. Wonder from where they imported the tech (did british make such locos in 1930s ) ?

kirk781,
@kirk781@discuss.tchncs.de avatar

Yes, even now majority of trains require two technical halts in that sector for attachment and detachment of bankers respectively.

SteakSneak, do games w Day 432 of posting a Daily Screenshot from the games I've been playing

Did you ever play the original? This makes me want to revisit it😭

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

I tried and just couldn’t get past the combat. It just wasn’t for me. I want to give it a try again though and see if maybe i can get it to click, because i really want to appreciate it the way the fan base does

SteakSneak,

Yeah I get you, turn based RPGs can be difficult to go back to. I think once you have a few hours sunk in it’s not so bad.

MentalEdge, do games w Day 432 of posting a Daily Screenshot from the games I've been playing
@MentalEdge@sopuli.xyz avatar

Crab Warden was where I think I really fell in love with modern FF gameplay.

Switching characters to min-max ability usage while keeping HP up was wonderfully intense and engaging for me.

Rebirth is a bit too easy in that regard, and the highest difficulty isn’t available from the start.

Cybersteel, do games w Trails in the Sky 1st Chapter, a JRPG, just got released on Steam—and this is a big deal because this game is to PC what Final Fantasy VII was to PlayStation.
@Cybersteel@lemmy.world avatar

Cool your jets kid. I wanted to pick this up but your obnoxious tone made me want to brush it off. I guess I’ll go play something else then.

Kolanaki, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans
@Kolanaki@pawb.social avatar

Soldoer of Fortune 2: Double Helix

Ebahn13, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

Gonna lob The Forever Winter in, even if it is still in early access. In a future where AI are stuck conducting a war after the national leaders are long gone, directing human and cyborg (human-adjacent?) soldiers to control locations.

Gameplay is an extraction shooter that can be solo or co-op, and what load out you choose will dictate how the NPCs react to your presence.

I think bullet drop, bullet travel, and recoil patterns are a thing, but I’m usually just trying to not be stepped on by a mech or spotted by Mother Courage 😫

doopen, do games w Looking for a PC FPS with deep gunplay, where NPC enemies are humans

A first-person Red Dead Redemption 2 playthrough, some fun gun progression and random encounters

RightHandOfIkaros, (edited ) do gaming w "The balance on this game is trash!"

The only time I agree with this is with aircraft. Aircraft are extremely vulnerable to small arms fire in real life. But for whatever reason games decide they have the same health as a tank or submarine.

I mean, Battlefield usually has aircraft survive tanking a direct hit from AA rockets, which isn’t very fun to play against. It usually leads to exactly what happens when you join a BF lobby: 1 guy hogging an attack helicopter all game with a K/D of like 145/3. Even when players pick Engineer, the kits are too specialized to provide meaningful ways of dealing damage to both land and air vehicles, forcing you to generally focus on only one. Which are you going to kit for, the land battles, or that one guy that obliterates everyone when he has the heli but can’t do anything against all the other vehicles in the lobby?

jerkface, (edited )
@jerkface@lemmy.ca avatar

easy: stop playing EA

Tattorack,
@Tattorack@lemmy.world avatar

Planetside 2 is even worse. There’s a whole AA tank turret you can unlock, and it hardly does damage to anything besides the smallest fighter, and has a spread like a blunderbus.

Infantry have an AA lock-on option that basically works only at point blank and takes a ridiculous amount of time to actually lock. Even the smallest aircraft take 3 or 4 hits to actually die, and that’s only if they don’t have fire-suppression which heals back a third of your craft’s health.

Complain about it and all the flyboys come out the woodworks crying that AA should only be a deterrence, rather than a serious threat. Oh, and skill issues (while fly boys are the ones who farm infantry by hovering above lock-on range abd spam rocket pods).

brucethemoose, (edited )

Don’t forget the freaking colossus, an unobtanium railgun which still won’t one hit liberators or composite ESFs. It’s ridiculous.


But to be fair, skill gap is a huge thing. New pilots get utterly obliterated, while skyknights or good lib/galaxy crews are basically immortal and make aircraft look a little less fragile than they are. And stuff like the A2A lockons being so mediocre doesn’t help.

Also, aircraft in Planetside 2 are all more like attack helicopters, not really “fly by” bomber-droppers like in some other games.

Tattorack,
@Tattorack@lemmy.world avatar

Flying on Planetside 2 was an exclusive club. Certain pilots would literally stop fighting each other to shit on the new guy until they give up.

brucethemoose,

Certain pilots would literally stop fighting each other to shit on the new guy until they give up.

Yeah, that was really stupid, heh.

And we use past tense, but there’s still one pretty full server to play on, right? Maybe I should play some while I still can, for nostalgia…

RememberTheApollo_, (edited )
@RememberTheApollo_@lemmy.world avatar

Yeah, agreed. The vehicle whores in BF are awful. You either get a clown driving the vehicle into the convergence of 7 AT/AA weapons and just sitting there getting everyone in the vehicle killed in 2 seconds or you get the unkillable whore who takes hit after hit after hit and won’t die. Not much in between. Really most vehicles are way over-armored in BF, one or two good AA missiles or AT hits should disable or destroy anything, but it’s a game so the vehicle campers get to do what they do.

Cethin,

Part of the issue is the Battlefield flight model, at least in the past, was really shitty. It was an incredibly arcady system where you really can’t travel quickly or be agile. Helicopters in real life can avoid being shot. Helicopters in Battlefield can’t, so they need to survive being shot instead.

There are better games out there that don’t have this issue. Squad helicopters can still take more shots than they should, but they can all be taken down with enough small arms fire (if you hit the right spots). The light helicopters can only take something like 3 5.56 rounds, but they’re really agile and a good pilot doesn’t get shot.

edgemaster72, (edited ) do gaming w "The balance on this game is trash!"
@edgemaster72@lemmy.world avatar

Damn, imagine being on a team with John_KillingOfWar, inventor of KillingOfWar, and doing this. He’s gonna be so disappointed in you.

Alternate take: The patch happened because John_KillingOfWar saw this happen to his teammate and decided out of spite that tanks should be nerfed because he really likes gamer_gary12.

ivanafterall, do gaming w "The balance on this game is trash!"
@ivanafterall@lemmy.world avatar

Tell me you don’t know the Panzerfaust keyboard shortcut without telling me you don’t know the Panzerfaust keyboard shortcut, amirite?

supersquirrel, (edited ) do gaming w "The balance on this game is trash!"

It is very annoying, especially because whenever you advocate for vehicles being balanced to be more powerful/tough there is immediate pushback from engineer run-and-gun players… but they don’t understand how it often takes a lot of preparation to get an armored fighting vehicle into a useful position vs them spawning in and randomly running across an armored fighting vehicle, pulling out the rpg and shooting.

Armored fighting vehicles are temporarily not part of the main servers for Operation Harsh Doorstop though I imagine they will be coming back soon as vehicle UI is being worked on currently but I recommend OHD as an alternative. The game is more like squad than battlefield, but it is free and moddable.

…steampowered.com/…/Operation_Harsh_Doorstop

There are IFV apcs, MRAPs, jeeps, trucks and helicopters in the mod currently, but they are all very refreshing in that they are powerful while still being vulnerable.

Also check out Easy Red 2 an awesome fairly realistic but easy to get into WW2 game and I do have to give credit to Halo Infinite here that vehicles feel very skillful and powerful in multiplayer, especially in objective games like CTF.

store.steampowered.com/app/1324780/Easy_Red_2/

Kolanaki, (edited ) do gaming w "The balance on this game is trash!"
@Kolanaki@pawb.social avatar

These exact types of players are why it is actually shittier to be IN a tank than outside of one and why everyone just plays as Engineer in Battlefield.

Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers. My brother in christ, you know exactly whwre they are! Flank them! Use a grenade! Literally anything other than what you keep fucking doing.

SalamenceFury,
@SalamenceFury@lemmy.world avatar

I mean Battlefield players actually have a tactically focused brain. Delta Force has a problem where NOBODY plays Engineer so sometimes I’ll spawn into a game and then see that the enemy team has TEN different vehicles on the field and are completely running over my team. And then I look in the scoreboard and there are only THREE engineers out of 32 people.

If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

Kolanaki, (edited )
@Kolanaki@pawb.social avatar

If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

They should stick to singleplayer games that allow you to quicksave and load, since that’s literally what it’s for. 🤣

betterdeadthanreddit,

They’re the kid who you zorch with a laser cannon only to have them pop up and say they had a deflector shield or they dodged it when you know for a fact they already used their shield a minute ago and were standing still at the time when you lined up your imaginary shot.

RightHandOfIkaros,

If I’m gonna be honest, gamers just seem to want a “nuh uh” button for literally any mistake they do.

You could not have described Survivor players in Dead by Daylight any more accurately.

  • Got a map you don’t like? Disconnect!
  • Got a killer you don’t like? Disconnect.
  • Took the first hit of the match? Disconnect.
  • Killer downed you and left you on the ground for a few seconds while they chased the flashlight saver that was hovering nearby? Yeah, disconnect for that too.
  • Made a mistake and accidentally used Dead Hard too soon, or Dramaturgy gave you Exposed instead of Haste, or missed a single skill check? You got it, got ahead and disconnect for that.
  • Playing against Skull Merchant? Just disconnect! Completely forget that BHVR nerfed her so bad that they said it was to purposefully get people to stop playing her (which is a paid DLC character, BTW).

They disconnect at literally every minor inconvenience. Before I quit playing when the infamous The Walking Dead livestream happened where they got DDoS’d live, Survivors would quit 8/10 matches I played. Just randomly, sometimes right at the beginning, sometimes after they made a mistake or got stuck on maps geometry in a chase, sometimes after I left them on the ground for 2 seconds while I checked for a flashlight saver around the corner. Its ridiculous.

These people are so entitled that they don’t care that them quitting ruins the match for the other 4 people still in the game (or less, because when one Survivor disconnects, they all start to disconnect like schoolgirls going to the bathroom). BHVR even added an “Abandon” mechanic for Survivors, where they can just leave the match with no DC penalty if all Survivors are downed at the same time (basically when they are losing). But the same mechanic for the Killer only works when Survivors don’t progress their objective for 10 minutes or all disconnect, which is when the Killer is winning. BHVR lets Survivors quit when they are losing, but they only let the Killer quit when they are winning. Also, if all Survivors disconnect, the Killer is forced to play out the rest of the match against bots, or you have to take a loss and Abandon the game. Survivors Abandoning used to be considered a win for them, BTW, but they finally updated it to count as a loss.

0ops,

Also dudes who get killed 50 times in the same spot, to the same dude, who then bitch about campers.

Oh my god these ones drive me up the wall

WorldsDumbestMan,

We should stop nerfing them in real life too! The Russians can’t seem to win even once.

murmelade,

Makes you wonder if you really needed to be strategic mastermind to excell on the battlefield in ye olde times. Surprisingly few people seem to have the idea to not walk straight at the enemy.

Cethin,

I play a lot of Squad, which is basically a more team-focused (and realistic) Battlefield. It requires much more thought, but still most players don’t need to have good strategic thinking. You just need to play with the team, and some people on that team need to think. With good leaders even bad players can be useful.

Still, even on Squad you end up with people just running straight at objectives. There’s no ideal fix for that behavior, other than changing the way objectives work and not having small areas to capture, but then what’s the goal? You have to have something to fight over.

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